Grey
Dialectical Hermeticist
Three thousand years ago, five-times-five mystics, occultists, holy men, priests, blessed warriors, zealous assassins, and sorcerers assembled together aboard a ship destined for an unmapped Pacific island.
They came from every tribe and people. All brought a weapon.
On an island that strained the eye and spirit, among the salt-stained streets and cyclopean spires of a forgotten city, they undertook a ritual of great power and strangeness, and died.
They awoke aboard their ship. A success; they were Immortals now. Bound to a ghostly spirit, imbued with supernatural power. Their rules were simple:
- An Immortal can be slain only by decapitation by another Immortal.
- Immortals cannot fight on sacred ground.
- If one was to survive above all others, their power would change the world.
Using modified Geist: The Sin-Eaters. Game starts on the ship, moves a few hundred years at a time. There will be bouts of amnesia.
They came from every tribe and people. All brought a weapon.
On an island that strained the eye and spirit, among the salt-stained streets and cyclopean spires of a forgotten city, they undertook a ritual of great power and strangeness, and died.
They awoke aboard their ship. A success; they were Immortals now. Bound to a ghostly spirit, imbued with supernatural power. Their rules were simple:
- An Immortal can be slain only by decapitation by another Immortal.
- Immortals cannot fight on sacred ground.
- If one was to survive above all others, their power would change the world.
Using modified Geist: The Sin-Eaters. Game starts on the ship, moves a few hundred years at a time. There will be bouts of amnesia.