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Realistic or Modern Forever Bound

Grey

Dialectical Hermeticist
Three thousand years ago, five-times-five mystics, occultists, holy men, priests, blessed warriors, zealous assassins, and sorcerers assembled together aboard a ship destined for an unmapped Pacific island.


They came from every tribe and people. All brought a weapon.


On an island that strained the eye and spirit, among the salt-stained streets and cyclopean spires of a forgotten city, they undertook a ritual of great power and strangeness, and died.


They awoke aboard their ship. A success; they were Immortals now. Bound to a ghostly spirit, imbued with supernatural power. Their rules were simple:


- An Immortal can be slain only by decapitation by another Immortal.


- Immortals cannot fight on sacred ground.


- If one was to survive above all others, their power would change the world.


Using modified Geist: The Sin-Eaters. Game starts on the ship, moves a few hundred years at a time. There will be bouts of amnesia.
 
Sounds interesting, I'm on board. c;


(Get it? Like the boat? On board the boat...? Eh, I'm not quite the comedian. cx)
 

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