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Fantasy For This World We Love - Defending a VR MMO!

spacepirate

space dragons in space
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Synopsis:

"No matter where life takes you, you will always have a place in the world of Andaros, where fantasy and dreams spread across seven distinct Stages!"
-- Andaros Online loading screen.

In recent years, Virtual Reality MMOs, VR-MMOs for short, became an international phenomenon, allowing players to slip on a pair of goggles and fully immerse themselves in a virtual world with nothing but the power their mind and a relatively expensive PC setup. The most popular of these games by far though was Andaros Online, an MMO that prided itself on being 100% player focused: zero premium currencies, no cosmetics that required real cash, essentially doing away with the 'pay to win' model altogether. Even better, Andaros Online featured a 'dynamic skill system' that programmed and innovated new Skills and abilities in real-time according to player behavior, with devs coming in later to balance these skills. Endured attacks from a poisonous vampire bat? You might be the only player in the world with the "Sanguine Embrace" skill. If you killed a thousand skeletons, you might find yourself with the "Skull Crusher" skill that allows you to turn opponents into weaker skeletal versions of themselves. With the most advanced techology in gaming, the limits were endless! Of course, there was the caveat that players could only hold seven skills at any one time... but that was part of the fun for most of the community, who found that farming and experimenting for new skills was half the fun of the game.

If you had time, anyone could be a top player, dominating PvP events and contests, or controlling the in-game economy by breeding monsters or crafting equipment of rare monsters. Life was good in Andaros, whose servers seemed to hold millions of players.

Until they were purchased, of course. It was an almost instantaneous transformation-- boss drops that would take entire real life days to farm could now be purchased directly by anyone with the money to burn, Sponsored Content and enemies became a common sight, and organizations around the world saw Andaros as some of the most valuable real estate in cyberspace, with virtually all Fortune 500 companies setting up shop in the seven Stages, turning volcanic dungeons into fast-food popups and floating castles into automobile showrooms. Many players dropped the game when it became clear that Andaros as they knew it was dead, only for the reality to set in that all the VR MMOs had adopted similar models. Even the semi-intelligent mascot of the game, an axolotl-like little creature called Jubby, was nowhere to be seen other than in ads.

Most players just accepted the new reality, with some spending their hard-earned money on the world they loved, even if they hardly recognized it anymore, and other people just accepting their F2P experience. For others, though, the night was always darkest before the dawn.

Though the community of Andaros Online was a competitive one, top 100 players from all walks of life and different Guilds in the Seven Stages decided that they'd had enough. Banning together with a group of only the most hardcore and long-term players, an elite Guild was established with one mission in mind: make life a living hell for Premium Players, Brands, and anyone else in the 'new' way of Andaros. They only had one mantra that united them: Fair and Square, meaning that they were vehemently against doxxing, hacking, or otherwise 'playing dirty'. Their goal was not necessarily to torment premium players and employees, but moreso to prove that you don't need to spend a dime to be the most powerful guild in Andaros Online.

For the most part, the guild had worked closely with itself to capitalize on raids, dominate PvP events, and outbid corporate entities in the in-game world, but the devs were there to thwart their progress every step of the way. Even so, the brave players persisted-- up until the most recent game-wide event, where an alliance of premium players, businesses, and more worked together to make sure that their base was not just sacked, but completely wiped from the server. Most of them had eventually fallen in battle, resetting to level 1 and even being forced to start over without their skills. At such an egregious loss, most players closed the game for the final time, but there were a loyal few who were determined to get back on the grind to take their revenge and save Andaros once and for all... this is their story!

Character Roster:
1. Guild Head (or Heads)

These players can have any sort of skill and class specialization, but they specialize more in strategy and player management more than anything else. With most of the guild having quit after their devastating loss, these players are some of the glue keeping the rest of the guild together and planning their next moves.

2. Powers / Magic Experts

With an abundance of different magical Skills at their disposal, many players choose to class as a mage of some kind: Risen Necromancer, Armored Acolyte, Weapon Imbuer, Elementalist, and more! Physically frailer in battle, but able to devastate from a distance.

3. Warrior / Physical Experts

Many athletic and quick-thinking players opt instead to choose a more melee or physical focused class such as the Dreadnaught, Holy Bulwark, or even Barefisted Bruiser. These are the tanks and frontliners of the guild, with their own array of unique skills focused on dishing out as much damage as possible.

4. Stealth / Rogue Experts

Some players rely on not being detected at all, or the use of bows and rare firearms to make an impact in battles. Swashbucklers, Accursed Shades, and Kisses of Death are all common classes in this playstyle. Given the guild's goals of bringing down the established order, these team members would also be spying and gathering information.

5. Lore and Gameplay Experts

Other players are famed for their wealth of knowledge or specializations in more supportive classes such as Dimensional Scholars, Biochemists, Beastkeepers, and more! These players know all the hidden formulas, drop rates, and locations of the game, serving as both guides and strategists, while being able to play on-field as well. Keep in mind you can't exactly pull up a web browser during a VR battle, so these team members are critical!

6. Life and Economy Experts

Not all players like the combat mechanics. Given how the Dynamic Skill System works, many playeres opt instead to build out unqiue skills in blacksmithig, fishing, cooking, and more for gameplay styles of their very own. Any powerful guild is only as powerful gear, so you'd better believe they'd enlist the help of the best Worldthreaders, Dragon Butchers, and Trademasters in the entire game! These players may not have a wealth of combat skills, but a well-crafted base, stat-boosting consumable, or godly piece of equipment could easily turn the tide of battle.

7. Other! (Character skill and build creativity encouraged!)


Other Info:

If you've stuck around to read all that, heya! I'm spacey, and if you're on the fence about joining up on this adventure, I'm happy to chat below or answer any questions you have. In terms of character Skills and powers, be as creative as you'd like since the game develops as you play, just keep in mind there are human developers that come in later and before events to make sure skills are 'balanced', which is at their discretion. Happy to delve into the lore and work with other folks' ideas as well! I'm thinking that we need at least 4-5 core players in order to get this rp started.
 
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Well, I'm quite a fan of these VRMMORPG types, but I've got a few questions:

-logistics:
  • How will OOC be handled? Here, discord, something else?
  • What are your expectations in terms of post length and frequency?
  • How will skill collections and acquisition be handled? If the player characters are (presumably) members of this top 100, in a game where it seems to be exceedingly easy to obtain skills, I'd expect each person to have hundreds if not thousands of available skills (even if we're only able to 'equip' 7 at a time). Also who decides what new skills are acquired during the RP itself or how will that process be handled?
  • I assume it's possible for a player to fit into more than one of the roles you laid out above?

-worldbuilding:
  • My economically-oriented brain is inclined to ask how a game this monumentally expensive could afford to sustain itself with such minimalistic monetization but I'll take that one in the suspension of disbelief. What's gonna need a little more explanation for me (not because I can't accept it as a premise but because it may color how the plot of this story would go) is what on Earth possessed the people who own the game to go after the top 100 guild. I assume (though I may be mistaken) that this guild wasn't the type to go around harassing people. So, putting myself in the shoes of the new company owners, you have a game that's getting infamously pay-to-win, players are dropping in droves, your best and most committed players formed a guild to oppose you (which incidentally probably sees them even more committed to staying in the game) that generates drama and spectacle and if they succeed it serves as a shining example of not only a lack of favoritism (because they are publicly against you) and that you can succeed in this game without paying, which could be a real blow against critics. if I'm in charge of managing this situation it'd kinda feel like Christmas had arrived early. It seems like a situation you want to exploit not make your reputation even worse by using underhanded tactics to go after what amounts to the most committed players your game has.
    So my question is, why this decision. Are the people in charge just incompetent? Was the guild doing something more nefarious or damaging besides just trying to one-up others, contrary to my assumptions? Is there some other reason?
 

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