SagaciousAscendingHero
Member
This started on a different thread, found here.
If Bob the Solar gets attacked 800 times by 800 non-coordinated people, his defense doesnt change for any of them. And thats without FLB. With it, even if the attacks come from organized and well trained troops, or from one source, the multiple attacks doesnt affect his DV. The only standard penalty* that still applies to a user of FLB are ones from your own actions, such as a flurry attack.
*by "standard penalty" , I mean any penalty not caused by outside forces, such as environment or charm use.
Bold is for emphasis on my confusion. Â So how is it that you see that multiple defenses equals multiple actions, when the only penalty due to defending multiple times is due to either onslaught or coordinated attacks? Both of which are dealt with by FLB.Samiel said:They are when dodge only benefits defence, and melee allows attacking also. It's the classic argument: Dodge should be better at defending, being a solely defensive art.
As to the similarity to first edition: In second ed, it assumes that you split your actions, after a fashion, to provide defence. That's what a DV is, and the more actions you take/the more defences you must make, the lower your "pool" and the lower your resultant "DV". It's not quite that, but that's the spirit of the system.
In first edition, Flow Like Blood allowed you to roll full pool against anything and everything (Except undodgeables, I think). The second edition form of this effect is to eliminate all DV penalties to dodge, not just offer a respite from the common onslaught and the rare co-ordinated attack. It's not good enough, and it's certainly nowhere near FFBS.
If Bob the Solar gets attacked 800 times by 800 non-coordinated people, his defense doesnt change for any of them. And thats without FLB. With it, even if the attacks come from organized and well trained troops, or from one source, the multiple attacks doesnt affect his DV. The only standard penalty* that still applies to a user of FLB are ones from your own actions, such as a flurry attack.
*by "standard penalty" , I mean any penalty not caused by outside forces, such as environment or charm use.