SirBlazeALot
Seven Thousand Club
What's good bro? Real glad you came over here to check this character sheet out.
Now I'm gonna be real honest with you. You have quite a bit of reading ahead of you before we get to the actual sheet. But if you don't like reading, one must ask themselves why they signed up for an RP site.
The following information is here to help you create a character for this world we've made.
We're going to cover some roles that SHOULD be filled, but I won't force you to fill any of them. It'd be so cool if you did though.
Then we're going to go over available weapon disciplines and all possible weapons you can wield.
After that, we're going to get into classes, which will ultimately determine what role your character plays in battle.
Lastly, we'll do a character sheet, and I'll explain what you need to tell us in order to participate.
For those of you who have never played Fire Emblem, I tried to make this guide as comprehensible as possible, and you should be able to create a character with ease, but if you have any questions, DON'T HESITATE TO ASK. You're just as welcome to play as anyone else
LET'S GET IT ON!
*cue fire emblem theme song*
ROLES & FACTIONS TO FILL
So, as you know from the plot, this RP focuses around a group assembled by the rulers of Neth to discuss a peace treaty with Satrella. It would be just peachy if they were filled out by your character/characters. If you wish to acquire a role, fill out the required space on your character profile under the "class" section which role you would like to take on. First come, first serve, but make sure elements of this role are incorporated into your sheet, otherwise you won't get the part.
I'll be updating factions as they appear in the story, and some roles will appear when new factions do, so stay tuned!
A "*" represents a character that MUST BE FILLED AT ALL TIMES. DO NOT SIGN UP FOR THOSE ROLES IF YOU CAN'T BE ACTIVE.
ROLES
AT THIS POINT IN TIME ALL NEW CHARACTERS MUST COME FROM SATRELLA.
Wyndan Resistance Bros: To go along with our new Lord we could use some more characters in the Wyndan resistance, so come one, and come all.
FACTIONS
*Your character doesn't have to start out as a member of any faction, but at some point, they will be.
Assembly of Neth: A special task force organized by the leaders of Neth, comprised of the former prisoners of Satrella, Hayden and her assistants, and royalty from each nation. Your character belongs here if A. They are from Neth.
Resistance of Wynda: This faction is actually a bit more abstract, as rebels are everywhere in Wynda, but it's hard for them to make contact with each other. It's even harder for them to trust one another. Basically, your character belongs to this faction if they are A: In Wynda and B: Fighting against Taros.
Ifrinic Tribal Resistance: This faction is comprised of the scattered remains of tribes that resisted Taros and other Ifrinic tribes that sided with Taros. This faction is just as shaky as the Resistance of Wynda, if not more so. There is a lot of bad blood between the tribes but they're making an attempt to unify against the warlords who have sided with Taros. You character belongs in this faction if they are A: Ifrinic and not cool with the alliance with Taros B: Are a member of a tribe that resisted against Taros.
Tarosian-Ifrinic Alliance: This faction is an enemy faction. They're fighting for control of the entire continent of Satrella so that an invasion can be launched against Neth. They have a fuckton of soldiers, and a fuckton of Gold, and have made a ton of progress in Wynda, but less in Aquano. In Fire Emblem, it's possible to speak to an enemy character and get them to defect to your side, so you can totally have a character that starts here but later joins the main cast. Or maybe, you just want to play an all out baddie > . Your character belongs in this faction if A. They're a member of the Tarosian military B. They're a member of a tribe lead by an Infrinic warlord that allied with Taros, which was most of them, or even C. Your character is a member of a mercenary troop hired by Taros.
Aquani Army: Unlike Wynda, Aquano's government hasn't been toppled by the war. Their army is still standing strong and defending their land, but who knows how long that will last? Your character belongs here if they are, (OBVI) A. A character of the Aquani military outfit.
ALL THE CLASSES, MAN
(music)You can be me when you look this clean~(music)....sorry. Ok so here's how classes are going to work. I'm going to list all possible classes, and that will be that. There's a very small chance that I'll be editing them afterward. I've taken inspiration from a lot of the games and added as much variety as possible. Class promotions will occur when it's reasonable, as in, you're not promoting after your first fight bro.
Every character must start as either a non-promoted class or a NOOB class (Squire, Villager, Thug, Hunter, Recruit)
You can tell you're pocking a non-promoted class if the description of that class explains what a unit can promote to.
Now as I mentioned in the rules, this RP doesn't have stats. We're going off the honor system here, okay folks? Alright, good shit good shit. So when I list these classes, use them as a guideline for creating your character. After all, how a person fights says a lot about their personal background. Think of it this way...what skills do you want your character to have? What weaknesses? The class tree makes it easy to determine these attributes. Plus, who doesn't love a good class system? There's a lot of classes here that are straight outta my brain so have fun!
But first to understand the classes, I need to list all possible weapons. Weapons range from E-A rank. Most A ranked weapons will be considered legendary. When you apply, the highest weapon rank your character can have is E-C but don't worry. Use that particular weapon enough, and you can roll through the ranks. You don't have to kill anyone with it, you don't even have to hit anyone with it, you just have to try! If you're playing a noob character, that character must use an E-Rank weapon. Eventually your weapon should break, but Imma leave that up to you bud. Magic is channeled through the use of tomes, special magic books. Even those can break LMFAO. For immersion purposes, lets just say the energy be channeled from tomes and staves is limited.
Before we get into this lets set the record straight. Killing Weapons will land a critical hit more often than others. When I say "critical hit" in this RP, what I mean is these weapons are more likely to kill someone in one blow OR mortally wound someone.
Brave weapons are lighter, so you can swing them faster and possibly land more hits on your opponent.
Bows must be used from a distance, not at close range, and they are always effective against Flying Units and Bird Laguz, and pretty much anything with wings. Magic and Dragonstones can be used in close range and from a distance. All other weapons must be used in close range, unless specified.
Apothecaries and Blacksmiths can imbue weapons with status effects for ONE use. At this point the weapon will use the appropriate prefix such as "Poison Bronze Sword" or "Sleeping Brave Axe". These can only happen to physical weapons, not magic. Some staves are capable of inducing these status effects.
I have some codewords listed below for special weapons, and I'm just going to describe staves when we get there. (I can't wait to see someone get sleep staffed and just knock the fuck out lol)
If I say "Armor" that means this weapon is highly effective against heavily armored dudes: Knights, Generals, Battle Mages, and Great Knights.
If I say "Dragon" that means the weapon is effective against Manaketes and also Wyvern Knights, Wyvern Lords, and Revenant Knights.
If I say "Beast" that means the weapon is effective against Laguz, and anyone who rides a horse, pegasus, or gryphon.
If I say "Crit" that means that this weapon has a 30% chance of rolling a crit.
If I say "Brave" that means this weapon allows for faster attacks.
If I say "Range" that means this weapon can be used from a distance.
If I say "Extra Range" that means this weapon can be used from an even further distance at the cost of power.
If I say "Long Range" that means this weapon can be used from very far away.
If I say "Magic" that means the weapon is a physical weapon that can also cast a magical spell.
If I say "Air" that means this weapon is effective against The Flying Branch and Bird Laguz.
If I say "Sap" this means the user can drain the HP of an enemy to recover their own with this weapon.
If I say "Horse" this means that the weapon is effective against any unit on Horseback.
If I say "Buster" this means that this weapon reverses the weapon triangle, which if you don't remember is
SWORDS beat AXES, AXES beat LANCES, LANCES beat SWORDS
(So a Lancereaver beats a Lance but is now weak to Axes.)
If I say "Holy" this means that this weapon is very effective against monsters. I don't know why this is written tinier but I'm not fixin' it.
SWORDS: Strong against axes.
E: Bronze Sword // Rapier (Armor, Horse, Limited to Tridan)
D: Iron Sword // Armorslayer (Armor) // Zanbato (Beast)
C: Steel Sword // Killing Edge (Crit) // Wyrmslayer (Dragon) // Lancereaver (Buster) // Levin Sword (Magic-Thunder)
B: Silver Sword
A: Brave Sword (Brave) // Runesword (Magic-Nosferatu)
LANCES: Strong against swords.
E: Bronze Lance
D: Iron Lance // Javelin (Range) // Beastkiller (Beast)
C: Steel Lance // Killing Lance (Crit) // Short Spear (Range) // Blessed Lance (Holy) // Axereaver (Buster)
B: Silver Lance // Spear (Range)
A: Brave Lance (Brave)
AXES: Strong against lances.
E: Bronze Axe // Hatchet (Range)
D: Iron Axe // Hand Axe (Range) // Hammer (Armor)
C: Steel Axe // Killing Axe (Crit) // Short Axe (Range) // Swordslayer (Buster) // Volant Axe (Air)
B: Silver Axe // Tomahawk (Range) // Bolt Axe (Magic - Thunder)
A: Brave Axe
BOWS: Strong against flying units.
E: Bronze Bow
D: Iron Bow // Longbow (Extra Range) // Short Bow
C: Steel Bow // Killing Bow (Crit) // Blessed Bow (Holy)
B: Silver Bow // Towering Bow (Extra Range)
A: Brave Bow (Brave) // Double Bow (Extra Range)
- Ballista (Long Range, Limited Movement) // Killer Ballista (Long Range, Crit, Limited Movement) ** Ballista can only be used by Archers and Snipers, they have no weapon rank.
HIDDEN WEAPONS: Daggers and dagger like weapons, they're super speedy.
E: Bronze Dagger // Cobra Fangs (Range, Armor, Horse, Limited to Karno)
D: Iron Dagger // Throwing Knives (Range) // Beastkiller (Beast) // Iron Claw
C: Steel Dagger // Killing Dagger (Crit) // Shuriken (Range) // Steel Claw
B: Silver Dagger // Kunai (Range) // Silver Claw
A: Brave Dagger (Brave) // Brave Knives (Brave, Range) // Brave Claw
STAVES: Used to heal allies and debuff enemies.
E: Heal (Heals a little) // Rescue (Teleports an ally to the healer)
D: Mend (Heals a lot more) // Unlock (Opens a door or chest) //
C: Physic (Heals from afar) // Ward (Strengthens ally against magic) // Restore (Heals a status effect)
B: Recover (Fully heals) // Hammerne (Fixes a weapon) // Sleep (Puts and enemy to sleep) // Silence (Prevents enemy from using magic) // Berserk (Enemy attacks whoever is closest to them) // Love (prevents an enemy from attacking) // Torch (Can be used to increase visibility when it's dark or foggy // Fear (Briefly makes the target turn tale and run away)
A: Fortify (Heals a bunch of dudes around the user) // Warp (Teleports an ally anywhere)
ANIMA: Nature magic, so Fire, Thunder, Wind, and now introducing Frost. (Like Fimbulvetr!) Strong against Light. Most accurate.
E: Fire // Thunder // Wind (Air) // Frost
D: Elfire // Elthunder // Elwind (Air) // Elfrost
C: Arcfire // Arcthunder // Arcwind (Air) // Arcfrost
B: Bolganone // Thoron // Rexcalibur (Air) // Fimbulvetr // Bolting (Long Range)
A: Valflame // Mjolnir // Forseti (Air) // Jotunn
LIGHT: Holy magic, like Book of Naga, or Shining, or Divine. Strong against Dark. Fastest form of magic.
E: Lightning // Ave Purgato (Armor, Horse, Limited to Vivien)
D: Shine
C: Divine
B: Purge (Long Range) // Book of Naga (Dragon)
A: Aura
DARK: Ancient black magic like Flux and Nosferatu. Slow but powerful.
E: Flux
D: Nosferatu (Sap)
C: Luna (Crit) // Ruin
B: Waste (Brave) // Eclipse (Long Range)
A: Fenrir
STONE: Used to transform.
No rank required. Your Laguz/Manakete can not start with a "+" stone.
Laguz: Beaststone // Beaststone +
Manakete: Dragonstone // Dragonstone +
ITEMS
There aren't too many, but these are the items your character can possibly possess. The number of uses signifies how many times the item can be used until it's broken or out of juice.
Torch: A handy little thing to have when it's really dark, or foggy, to increase visibility. 5 uses.
Door Key: Can open a door. 1 use.
Chest Key: Can open a chest. 1 use.
Lockpick: Thief Branch can use these on doors and chests. 15 uses.
Master Key: Can open either a door or a chest. 1 use. YOUR CHARACTER CAN NOT START WITH THIS ITEM.
Vulnerary: Heals just a little bit. 3 uses.
Elixer: Heals all the way. 3 uses.
Antitoxin: Heals poison, and poison only. 3 uses.
Pure Water: Makes a unit more resistant (not invulnerable) to magic. 3 uses.
Poison Toxin: Apply to weapons, land a hit afterward and your enemy is poisoned. Won't wear off until cured. 3 uses.
Sleep Toxin: Apply to weapons, land a hit, enemy falls asleep. Wears off in maybe 20 or 30 minutes. 3 uses.
Berserk Toxin: Apply to weapons, land a hit, enemy attacks whoever is close by. Wears off in maybe 20-30 minutes. 3 uses.
Silence Toxin: Apply to weapons, land a hit, enemy can't use magic. Wears off in an hour. 3 uses.
Fear Toxin: Apply to weapons, land a hit, enemy turns tale and runs. Wears off in ten minutes. 3 uses.
Love Toxin: Apply to weapons, land a hit, enemy won't attack at all. Wears off in 10 minutes. 3 uses.
Delphi Shield: A special item that protects Fliers from arrows. YOUR CHARACTER CANNOT START WITH THIS ITEM.
Member Card: Required in order to enter a...shall we say...special shop. YOUR CHARACTER CANNOT START WITH THIS ITEM.
Silver Card: You can get half off of items with this shit. YOUR CHARACTER CANNOT START WITH THIS ITEM.
Mine: Can be placed on the ground. Blows up when stepped on. Can carry 3 at once (3 uses)
Smoke Bomb: Allows the user to escape a conflict. Can carry 6 at once. (6 uses)
Bomb: Can be thrown to inflict damage on multiple enemies...and friends. Can carry 6 at once (6 uses)
Fireworks: Can be fired from long distance to explode on motherfuckers in a colorful display of awesome. (1 use)
Hilarity Bomb: Causes the target to fall over in a fit of laughter, rendering them unable to attack. Can carry 6 at once (6 uses)
GET TO CLASS, YA FOOLS!
The link below lists all available classes. Check. That. Shit. OUT SON!
@LupusDeUmbra for polishing up the class system!
CHARACTER SHEET
Dear lord in heaven that was a fuckton of writing. *pant pant*
Ok, so there's your available classes. Now, lets get to the rules on character posting.
Let's start with a template for your copying and pasting needs.
Name:
Race:
Age:
Sex:
Country of Origin:
Appearance/Physical Description:
Class:
Inventory:
Personality:
History:
Other:
That about covers all the information anyone could ask for from a character profile, I think. Now lets go through some guidelines for each of these fields and then we should be able to wrap this baby up.
Name: I'm counting on you to not be a fool about this. First name, last name if you want. Last names aren't a big thing in Fire Emblem so I don't really give a shiznit. List all nicknames in quotes. So an example- Ulysses S. "The Motherfucker" Grant.
Race: Ok so here's the deal. There are three playable races: Human, Laguz, and Manakete. Here are the sub-races of Laguz. Lion, Cat, Tiger, Wolf, Taguel (Rabbit), Fox, Jaguar, Panther, Bear, Heron, Hawk, Raven, Parrot/Tropical Bird or whatever. That's it until I say more. I added Bear, Tropical Bird, Panther, and Jaguar for the setting of Satrella, the rest of these have all been featured in a Fire Emblem game at some point. There will be no Dragon Laguz, instead there will be Manaketes. Manaketes can live for 1000's of years and still look very young. They can transform in dragons, whose appearance you have creative control over, as they tend to be a bit more malleable according to the series. Laguz and Manakete are both a class, and a race.
Age: Again, I'm counting on you to not be a fool about this. How old are they, dude?
Sex: I do mean sex. I do not mean gender. For those of you who don't know the difference, your sex is what you biologically are, male, or female. Your gender is a matter of identity. Any information about your character's gender identity and sexuality can also be included here, but these are also things that can be revealed during the RP. If your character is sexually ambiguous, don't answer this section with "Unknown" that's just lazy. While your characters sex may be unknown to others around them you need to know what it is.
Country of Origin: Aquano, Taros, Wynda, or Ifrin? WE ARE CURRENTLY NOT ACCEPTING CHARACTERS FROM NETH.
Appearance/Physical Description: You can put a picture, preferably anime cause that's what I'm used to and that's the style Fire Emblem is drawn in, but if your character looks exactly like Robert Downey Junior I'm not really trippin'. If no picture on the internet will suffice, you can totally write a description. You don't have to put a fuckton of detail here because I'm sure details about your characters appearance will be written during the RP.
Class: So here's how this is gonna work. I noted a few classes to be noob classes: Squires, Recruits, Pupils, Thugs, Hunters, and Villagers this means that the character is very weak, but has the potential to be really strong if they don't die. These characters are typically very young, think like 12 to 15. However, your character doesn't have to start there. You just can't start as a promotion unit unless you're applying for a role that requires one. So for instance, you can apply as a Mercenary, but you can't apply as a Hero. As mentioned, promotions will occur after characters have been through a few fights. Also, try to look at what other characters exist in the "Lore" page and pick a class that someone else doesn't already have, that way we don't end up with 8 shamans and no monks, you know? WE DON'T NEED ANY MORE MYRMIDONS, THIEVES, PEGASUS KNIGHTS, CAVALIERS, OR MERCENARIES.
Inventory: List the weapon and items your character is carrying when we meet them. Vulneraries and Elixers, Anti-Toxins, etc etc. For your weapon, your character can start out with either an E-rank weapon, a D-rank weapon, or a C-Rank weapon. (NOOB CLASSES MUST START OUT WITH AN E-RANK WEAPON) So you can have an Iron Sword or an Arcfire, you may not have a Silver Sword or a Valflame. There is an inventory limit of five items. As your character gains or loses items make sure you update this section.
Personality: I want some stuff here, but you don't have to be super detailed, as aspects of your character's personality will be revealed during the RP. Just give us a nice little overview, like five sentences.
History: This has to be pretty extensive. You don't have to write a book but you do need a solid history. Do not put "Unknown" or "It's a mystery." Sure, your character can be aloof and mysterious, but you the writer still know their past. This also goes for characters with amnesia. Yes, your own character may not remember their past or background, but you do.
Other: Any fun facts or maybe I missed a field. Whatever you feel that is pertinent information that is not already covered in the other fields. Type "The Waffles are coming...and I'm scared," here when you post so that I know you've read these guidelines.
So you wanna make a villain?
Contact me directly and we'll talk about it. When I say Villain, I mean pure Villain, not a character that starts off bad but can be convinced to join our crew. A lot of these rules don't apply to villains so we'll be going on a case by case basis.
THAT ABOUT COVERS IT FOR NOW. POST AWAY FRIENDS!
Now I'm gonna be real honest with you. You have quite a bit of reading ahead of you before we get to the actual sheet. But if you don't like reading, one must ask themselves why they signed up for an RP site.
The following information is here to help you create a character for this world we've made.
We're going to cover some roles that SHOULD be filled, but I won't force you to fill any of them. It'd be so cool if you did though.
Then we're going to go over available weapon disciplines and all possible weapons you can wield.
After that, we're going to get into classes, which will ultimately determine what role your character plays in battle.
Lastly, we'll do a character sheet, and I'll explain what you need to tell us in order to participate.
For those of you who have never played Fire Emblem, I tried to make this guide as comprehensible as possible, and you should be able to create a character with ease, but if you have any questions, DON'T HESITATE TO ASK. You're just as welcome to play as anyone else
LET'S GET IT ON!
*cue fire emblem theme song*
ROLES & FACTIONS TO FILL
So, as you know from the plot, this RP focuses around a group assembled by the rulers of Neth to discuss a peace treaty with Satrella. It would be just peachy if they were filled out by your character/characters. If you wish to acquire a role, fill out the required space on your character profile under the "class" section which role you would like to take on. First come, first serve, but make sure elements of this role are incorporated into your sheet, otherwise you won't get the part.
I'll be updating factions as they appear in the story, and some roles will appear when new factions do, so stay tuned!
A "*" represents a character that MUST BE FILLED AT ALL TIMES. DO NOT SIGN UP FOR THOSE ROLES IF YOU CAN'T BE ACTIVE.
ROLES
AT THIS POINT IN TIME ALL NEW CHARACTERS MUST COME FROM SATRELLA.
Wyndan Resistance Bros: To go along with our new Lord we could use some more characters in the Wyndan resistance, so come one, and come all.
FACTIONS
*Your character doesn't have to start out as a member of any faction, but at some point, they will be.
Assembly of Neth: A special task force organized by the leaders of Neth, comprised of the former prisoners of Satrella, Hayden and her assistants, and royalty from each nation. Your character belongs here if A. They are from Neth.
Resistance of Wynda: This faction is actually a bit more abstract, as rebels are everywhere in Wynda, but it's hard for them to make contact with each other. It's even harder for them to trust one another. Basically, your character belongs to this faction if they are A: In Wynda and B: Fighting against Taros.
Ifrinic Tribal Resistance: This faction is comprised of the scattered remains of tribes that resisted Taros and other Ifrinic tribes that sided with Taros. This faction is just as shaky as the Resistance of Wynda, if not more so. There is a lot of bad blood between the tribes but they're making an attempt to unify against the warlords who have sided with Taros. You character belongs in this faction if they are A: Ifrinic and not cool with the alliance with Taros B: Are a member of a tribe that resisted against Taros.
Tarosian-Ifrinic Alliance: This faction is an enemy faction. They're fighting for control of the entire continent of Satrella so that an invasion can be launched against Neth. They have a fuckton of soldiers, and a fuckton of Gold, and have made a ton of progress in Wynda, but less in Aquano. In Fire Emblem, it's possible to speak to an enemy character and get them to defect to your side, so you can totally have a character that starts here but later joins the main cast. Or maybe, you just want to play an all out baddie > . Your character belongs in this faction if A. They're a member of the Tarosian military B. They're a member of a tribe lead by an Infrinic warlord that allied with Taros, which was most of them, or even C. Your character is a member of a mercenary troop hired by Taros.
Aquani Army: Unlike Wynda, Aquano's government hasn't been toppled by the war. Their army is still standing strong and defending their land, but who knows how long that will last? Your character belongs here if they are, (OBVI) A. A character of the Aquani military outfit.
ALL THE CLASSES, MAN
(music)You can be me when you look this clean~(music)....sorry. Ok so here's how classes are going to work. I'm going to list all possible classes, and that will be that. There's a very small chance that I'll be editing them afterward. I've taken inspiration from a lot of the games and added as much variety as possible. Class promotions will occur when it's reasonable, as in, you're not promoting after your first fight bro.
Every character must start as either a non-promoted class or a NOOB class (Squire, Villager, Thug, Hunter, Recruit)
You can tell you're pocking a non-promoted class if the description of that class explains what a unit can promote to.
Now as I mentioned in the rules, this RP doesn't have stats. We're going off the honor system here, okay folks? Alright, good shit good shit. So when I list these classes, use them as a guideline for creating your character. After all, how a person fights says a lot about their personal background. Think of it this way...what skills do you want your character to have? What weaknesses? The class tree makes it easy to determine these attributes. Plus, who doesn't love a good class system? There's a lot of classes here that are straight outta my brain so have fun!
But first to understand the classes, I need to list all possible weapons. Weapons range from E-A rank. Most A ranked weapons will be considered legendary. When you apply, the highest weapon rank your character can have is E-C but don't worry. Use that particular weapon enough, and you can roll through the ranks. You don't have to kill anyone with it, you don't even have to hit anyone with it, you just have to try! If you're playing a noob character, that character must use an E-Rank weapon. Eventually your weapon should break, but Imma leave that up to you bud. Magic is channeled through the use of tomes, special magic books. Even those can break LMFAO. For immersion purposes, lets just say the energy be channeled from tomes and staves is limited.
Before we get into this lets set the record straight. Killing Weapons will land a critical hit more often than others. When I say "critical hit" in this RP, what I mean is these weapons are more likely to kill someone in one blow OR mortally wound someone.
Brave weapons are lighter, so you can swing them faster and possibly land more hits on your opponent.
Bows must be used from a distance, not at close range, and they are always effective against Flying Units and Bird Laguz, and pretty much anything with wings. Magic and Dragonstones can be used in close range and from a distance. All other weapons must be used in close range, unless specified.
Apothecaries and Blacksmiths can imbue weapons with status effects for ONE use. At this point the weapon will use the appropriate prefix such as "Poison Bronze Sword" or "Sleeping Brave Axe". These can only happen to physical weapons, not magic. Some staves are capable of inducing these status effects.
I have some codewords listed below for special weapons, and I'm just going to describe staves when we get there. (I can't wait to see someone get sleep staffed and just knock the fuck out lol)
If I say "Armor" that means this weapon is highly effective against heavily armored dudes: Knights, Generals, Battle Mages, and Great Knights.
If I say "Dragon" that means the weapon is effective against Manaketes and also Wyvern Knights, Wyvern Lords, and Revenant Knights.
If I say "Beast" that means the weapon is effective against Laguz, and anyone who rides a horse, pegasus, or gryphon.
If I say "Crit" that means that this weapon has a 30% chance of rolling a crit.
If I say "Brave" that means this weapon allows for faster attacks.
If I say "Range" that means this weapon can be used from a distance.
If I say "Extra Range" that means this weapon can be used from an even further distance at the cost of power.
If I say "Long Range" that means this weapon can be used from very far away.
If I say "Magic" that means the weapon is a physical weapon that can also cast a magical spell.
If I say "Air" that means this weapon is effective against The Flying Branch and Bird Laguz.
If I say "Sap" this means the user can drain the HP of an enemy to recover their own with this weapon.
If I say "Horse" this means that the weapon is effective against any unit on Horseback.
If I say "Buster" this means that this weapon reverses the weapon triangle, which if you don't remember is
SWORDS beat AXES, AXES beat LANCES, LANCES beat SWORDS
(So a Lancereaver beats a Lance but is now weak to Axes.)
If I say "Holy" this means that this weapon is very effective against monsters. I don't know why this is written tinier but I'm not fixin' it.
SWORDS: Strong against axes.
E: Bronze Sword // Rapier (Armor, Horse, Limited to Tridan)
D: Iron Sword // Armorslayer (Armor) // Zanbato (Beast)
C: Steel Sword // Killing Edge (Crit) // Wyrmslayer (Dragon) // Lancereaver (Buster) // Levin Sword (Magic-Thunder)
B: Silver Sword
A: Brave Sword (Brave) // Runesword (Magic-Nosferatu)
LANCES: Strong against swords.
E: Bronze Lance
D: Iron Lance // Javelin (Range) // Beastkiller (Beast)
C: Steel Lance // Killing Lance (Crit) // Short Spear (Range) // Blessed Lance (Holy) // Axereaver (Buster)
B: Silver Lance // Spear (Range)
A: Brave Lance (Brave)
AXES: Strong against lances.
E: Bronze Axe // Hatchet (Range)
D: Iron Axe // Hand Axe (Range) // Hammer (Armor)
C: Steel Axe // Killing Axe (Crit) // Short Axe (Range) // Swordslayer (Buster) // Volant Axe (Air)
B: Silver Axe // Tomahawk (Range) // Bolt Axe (Magic - Thunder)
A: Brave Axe
BOWS: Strong against flying units.
E: Bronze Bow
D: Iron Bow // Longbow (Extra Range) // Short Bow
C: Steel Bow // Killing Bow (Crit) // Blessed Bow (Holy)
B: Silver Bow // Towering Bow (Extra Range)
A: Brave Bow (Brave) // Double Bow (Extra Range)
- Ballista (Long Range, Limited Movement) // Killer Ballista (Long Range, Crit, Limited Movement) ** Ballista can only be used by Archers and Snipers, they have no weapon rank.
HIDDEN WEAPONS: Daggers and dagger like weapons, they're super speedy.
E: Bronze Dagger // Cobra Fangs (Range, Armor, Horse, Limited to Karno)
D: Iron Dagger // Throwing Knives (Range) // Beastkiller (Beast) // Iron Claw
C: Steel Dagger // Killing Dagger (Crit) // Shuriken (Range) // Steel Claw
B: Silver Dagger // Kunai (Range) // Silver Claw
A: Brave Dagger (Brave) // Brave Knives (Brave, Range) // Brave Claw
STAVES: Used to heal allies and debuff enemies.
E: Heal (Heals a little) // Rescue (Teleports an ally to the healer)
D: Mend (Heals a lot more) // Unlock (Opens a door or chest) //
C: Physic (Heals from afar) // Ward (Strengthens ally against magic) // Restore (Heals a status effect)
B: Recover (Fully heals) // Hammerne (Fixes a weapon) // Sleep (Puts and enemy to sleep) // Silence (Prevents enemy from using magic) // Berserk (Enemy attacks whoever is closest to them) // Love (prevents an enemy from attacking) // Torch (Can be used to increase visibility when it's dark or foggy // Fear (Briefly makes the target turn tale and run away)
A: Fortify (Heals a bunch of dudes around the user) // Warp (Teleports an ally anywhere)
ANIMA: Nature magic, so Fire, Thunder, Wind, and now introducing Frost. (Like Fimbulvetr!) Strong against Light. Most accurate.
E: Fire // Thunder // Wind (Air) // Frost
D: Elfire // Elthunder // Elwind (Air) // Elfrost
C: Arcfire // Arcthunder // Arcwind (Air) // Arcfrost
B: Bolganone // Thoron // Rexcalibur (Air) // Fimbulvetr // Bolting (Long Range)
A: Valflame // Mjolnir // Forseti (Air) // Jotunn
LIGHT: Holy magic, like Book of Naga, or Shining, or Divine. Strong against Dark. Fastest form of magic.
E: Lightning // Ave Purgato (Armor, Horse, Limited to Vivien)
D: Shine
C: Divine
B: Purge (Long Range) // Book of Naga (Dragon)
A: Aura
DARK: Ancient black magic like Flux and Nosferatu. Slow but powerful.
E: Flux
D: Nosferatu (Sap)
C: Luna (Crit) // Ruin
B: Waste (Brave) // Eclipse (Long Range)
A: Fenrir
STONE: Used to transform.
No rank required. Your Laguz/Manakete can not start with a "+" stone.
Laguz: Beaststone // Beaststone +
Manakete: Dragonstone // Dragonstone +
ITEMS
There aren't too many, but these are the items your character can possibly possess. The number of uses signifies how many times the item can be used until it's broken or out of juice.
Torch: A handy little thing to have when it's really dark, or foggy, to increase visibility. 5 uses.
Door Key: Can open a door. 1 use.
Chest Key: Can open a chest. 1 use.
Lockpick: Thief Branch can use these on doors and chests. 15 uses.
Master Key: Can open either a door or a chest. 1 use. YOUR CHARACTER CAN NOT START WITH THIS ITEM.
Vulnerary: Heals just a little bit. 3 uses.
Elixer: Heals all the way. 3 uses.
Antitoxin: Heals poison, and poison only. 3 uses.
Pure Water: Makes a unit more resistant (not invulnerable) to magic. 3 uses.
Poison Toxin: Apply to weapons, land a hit afterward and your enemy is poisoned. Won't wear off until cured. 3 uses.
Sleep Toxin: Apply to weapons, land a hit, enemy falls asleep. Wears off in maybe 20 or 30 minutes. 3 uses.
Berserk Toxin: Apply to weapons, land a hit, enemy attacks whoever is close by. Wears off in maybe 20-30 minutes. 3 uses.
Silence Toxin: Apply to weapons, land a hit, enemy can't use magic. Wears off in an hour. 3 uses.
Fear Toxin: Apply to weapons, land a hit, enemy turns tale and runs. Wears off in ten minutes. 3 uses.
Love Toxin: Apply to weapons, land a hit, enemy won't attack at all. Wears off in 10 minutes. 3 uses.
Delphi Shield: A special item that protects Fliers from arrows. YOUR CHARACTER CANNOT START WITH THIS ITEM.
Member Card: Required in order to enter a...shall we say...special shop. YOUR CHARACTER CANNOT START WITH THIS ITEM.
Silver Card: You can get half off of items with this shit. YOUR CHARACTER CANNOT START WITH THIS ITEM.
Mine: Can be placed on the ground. Blows up when stepped on. Can carry 3 at once (3 uses)
Smoke Bomb: Allows the user to escape a conflict. Can carry 6 at once. (6 uses)
Bomb: Can be thrown to inflict damage on multiple enemies...and friends. Can carry 6 at once (6 uses)
Fireworks: Can be fired from long distance to explode on motherfuckers in a colorful display of awesome. (1 use)
Hilarity Bomb: Causes the target to fall over in a fit of laughter, rendering them unable to attack. Can carry 6 at once (6 uses)
GET TO CLASS, YA FOOLS!
The link below lists all available classes. Check. That. Shit. OUT SON!
@LupusDeUmbra for polishing up the class system!
CHARACTER SHEET
Dear lord in heaven that was a fuckton of writing. *pant pant*
Ok, so there's your available classes. Now, lets get to the rules on character posting.
Let's start with a template for your copying and pasting needs.
Name:
Race:
Age:
Sex:
Country of Origin:
Appearance/Physical Description:
Class:
Inventory:
Personality:
History:
Other:
That about covers all the information anyone could ask for from a character profile, I think. Now lets go through some guidelines for each of these fields and then we should be able to wrap this baby up.
Name: I'm counting on you to not be a fool about this. First name, last name if you want. Last names aren't a big thing in Fire Emblem so I don't really give a shiznit. List all nicknames in quotes. So an example- Ulysses S. "The Motherfucker" Grant.
Race: Ok so here's the deal. There are three playable races: Human, Laguz, and Manakete. Here are the sub-races of Laguz. Lion, Cat, Tiger, Wolf, Taguel (Rabbit), Fox, Jaguar, Panther, Bear, Heron, Hawk, Raven, Parrot/Tropical Bird or whatever. That's it until I say more. I added Bear, Tropical Bird, Panther, and Jaguar for the setting of Satrella, the rest of these have all been featured in a Fire Emblem game at some point. There will be no Dragon Laguz, instead there will be Manaketes. Manaketes can live for 1000's of years and still look very young. They can transform in dragons, whose appearance you have creative control over, as they tend to be a bit more malleable according to the series. Laguz and Manakete are both a class, and a race.
Age: Again, I'm counting on you to not be a fool about this. How old are they, dude?
Sex: I do mean sex. I do not mean gender. For those of you who don't know the difference, your sex is what you biologically are, male, or female. Your gender is a matter of identity. Any information about your character's gender identity and sexuality can also be included here, but these are also things that can be revealed during the RP. If your character is sexually ambiguous, don't answer this section with "Unknown" that's just lazy. While your characters sex may be unknown to others around them you need to know what it is.
Country of Origin: Aquano, Taros, Wynda, or Ifrin? WE ARE CURRENTLY NOT ACCEPTING CHARACTERS FROM NETH.
Appearance/Physical Description: You can put a picture, preferably anime cause that's what I'm used to and that's the style Fire Emblem is drawn in, but if your character looks exactly like Robert Downey Junior I'm not really trippin'. If no picture on the internet will suffice, you can totally write a description. You don't have to put a fuckton of detail here because I'm sure details about your characters appearance will be written during the RP.
Class: So here's how this is gonna work. I noted a few classes to be noob classes: Squires, Recruits, Pupils, Thugs, Hunters, and Villagers this means that the character is very weak, but has the potential to be really strong if they don't die. These characters are typically very young, think like 12 to 15. However, your character doesn't have to start there. You just can't start as a promotion unit unless you're applying for a role that requires one. So for instance, you can apply as a Mercenary, but you can't apply as a Hero. As mentioned, promotions will occur after characters have been through a few fights. Also, try to look at what other characters exist in the "Lore" page and pick a class that someone else doesn't already have, that way we don't end up with 8 shamans and no monks, you know? WE DON'T NEED ANY MORE MYRMIDONS, THIEVES, PEGASUS KNIGHTS, CAVALIERS, OR MERCENARIES.
Inventory: List the weapon and items your character is carrying when we meet them. Vulneraries and Elixers, Anti-Toxins, etc etc. For your weapon, your character can start out with either an E-rank weapon, a D-rank weapon, or a C-Rank weapon. (NOOB CLASSES MUST START OUT WITH AN E-RANK WEAPON) So you can have an Iron Sword or an Arcfire, you may not have a Silver Sword or a Valflame. There is an inventory limit of five items. As your character gains or loses items make sure you update this section.
Personality: I want some stuff here, but you don't have to be super detailed, as aspects of your character's personality will be revealed during the RP. Just give us a nice little overview, like five sentences.
History: This has to be pretty extensive. You don't have to write a book but you do need a solid history. Do not put "Unknown" or "It's a mystery." Sure, your character can be aloof and mysterious, but you the writer still know their past. This also goes for characters with amnesia. Yes, your own character may not remember their past or background, but you do.
Other: Any fun facts or maybe I missed a field. Whatever you feel that is pertinent information that is not already covered in the other fields. Type "The Waffles are coming...and I'm scared," here when you post so that I know you've read these guidelines.
So you wanna make a villain?
Contact me directly and we'll talk about it. When I say Villain, I mean pure Villain, not a character that starts off bad but can be convinced to join our crew. A lot of these rules don't apply to villains so we'll be going on a case by case basis.
THAT ABOUT COVERS IT FOR NOW. POST AWAY FRIENDS!
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