Agent
Lance
Hey everyone! After spending a few weeks perfecting my craft, I have created my very own 'Fire Emblem'! It's easy-ish to learn, fun for people that like RPGs(maybe), and uses maps and sprites that i've spent hours on. If you don't know what Fire Emblem is, or don't care to look into it, then I can give you a very easy rundown.
In a nutshell, Fire Emblem is a tactical RPG where you deploy several units and fight through an army of enemies using melee and magic. Everyone is a different class, all of which use different types of weapons and have different roles. Units can promote into a stronger class, which makes them stronger and usually allows them to wield more than one weapon type. Oh and by the way, weapons break and are destroyed after being used enough times. You wanna know something else that you lose permanently? People. When your units have their health depleted, they die, and you can't get them back. However, we could just tweak the difficulty to allow people to not permadie. The bonds between units can improve their ability in battle, or standing on certain terrain to decrease the chance of a unit of getting hit. I don't think I can go into much more detail without talking about game mechanics... in EXCRUCIATING DETAIL. But for your sake, all the details are stored in big fat information page.
Fighting is easy. Just walk on tiles and attack people by selecting a coordinate(not listed in the pic) and target and then posting. Outside of battles, the standard interactions and roleplaying will be present, but when the enemies arrive, roleplaying fluently becomes completely optional due to the fact that it wouldn't be easy to say interesting events while just monotonously attacking enemies.
Speaking of the maps, I'll also draw your characters if you make one. You can describe them, or give me a picture.
If you're interested, would you also mind answering a question or two for player preferences?
1. When rolling d100s, should Lower or Higher rolls be better?
Suppose you have a 75% chance to hit an enemy.
If lower is better, then you must roll a 75 or lower to hit. If higher is better, then you must roll a 26 or higher to hit.
2. Should there a penalty for being defeated in battle?
Death isn't present, so we'll have to settle with something else. Like a temporary stat reduction when you enter the field in the very next battle. This may discourage you from getting injured... Or it may just discourage you.
Speaking of the maps, I'll also draw your characters if you make one. You can describe them, or give me a picture.
If you're interested, would you also mind answering a question or two for player preferences?
1. When rolling d100s, should Lower or Higher rolls be better?
Suppose you have a 75% chance to hit an enemy.
If lower is better, then you must roll a 75 or lower to hit. If higher is better, then you must roll a 26 or higher to hit.
2. Should there a penalty for being defeated in battle?
Death isn't present, so we'll have to settle with something else. Like a temporary stat reduction when you enter the field in the very next battle. This may discourage you from getting injured... Or it may just discourage you.
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