Marshmellow
New Member
let's get some character sheets goin'. for now, there is no limit on how many characters you are allowed to make and use. but let's be reasonable, yes?
these fields are the bare minimum for a character in this roleplay, so if you feel called to include additional fields for details, you are more than welcome to do so
first, the fields for the fortuna:
next, for the humans:
i will shortly post a pair of characters, so if you need an example, please look forward to it.
these fields are the bare minimum for a character in this roleplay, so if you feel called to include additional fields for details, you are more than welcome to do so
first, the fields for the fortuna:
The Fortuna are not living creatures, technically, but a collection of twenty-two fundamental concepts that have taken on a semblance of humanity due to an odd quirk of the universe's insistence on balance. Although the Fortuna's history goes back as far as history itself, they were officially codified and given names in the medieval age--what we know now as Tarot. The Fortuna now compete for the opportunity to have their influence raised above their peers and become the reigning god of this universe.
Name: Many Fortuna have given names that differ from their respective Tarot. Given their... eccentricities... however, these names tend to be something like "whatever sounded appropriate at the time," or may even be granted to them by their human allies.
Tarot: You've got 22 choices. No repeats!
Allied: Every Fortuna needs a human to ally with. However! There's no need to fill this out immediately, unless you intend to be Allied right at the start. This field can be properly filled in after the RP has started and Alliances have formed. You may be allied with your own human character, someone else's human character (everybody make sure everyone agrees to it!), or even an NPC if need be.
Appearance: Written or illustrated, I'm not picky. As Fortuna have selective visibility to normals, it's not necessary to have a human appearance, though many tend toward a humanoid form for convenience (you try operating human technology as an adorable blue-furred corgi).
Goal: As the physical embodiement of a concept, all Fortuna have a very definite idea of what they think the world needs, and a one-track mind for acheiving it. Feel free to think big here: this field represents what your character would do if they were literally the ultimate authority over the universe, and will be common knowledge to your fellow Fortuna. On a smaller scale, Fortuna tend to gravitate toward acting in support of this goal wherever possible; a Fortuna whose ultimate goal is to wipe out the world and start over with a clean slate, for example, might find herself tending to encourage revolution (especially of the sudden or violent variety).
Aura: One quirk of being an immortal concept shaped like a person is that a Fortuna's mere presence is an influence on the world around her. Explain what sort of fortune your character tends to herald.
Other: An optional field for everything else you'd like us to hear, including but not limited to: fixations, rivalries, anecdotes, etc. Some Fortuna may have special properties that may affect the game, so include those here as well.
Name: Many Fortuna have given names that differ from their respective Tarot. Given their... eccentricities... however, these names tend to be something like "whatever sounded appropriate at the time," or may even be granted to them by their human allies.
Tarot: You've got 22 choices. No repeats!
Allied: Every Fortuna needs a human to ally with. However! There's no need to fill this out immediately, unless you intend to be Allied right at the start. This field can be properly filled in after the RP has started and Alliances have formed. You may be allied with your own human character, someone else's human character (everybody make sure everyone agrees to it!), or even an NPC if need be.
Appearance: Written or illustrated, I'm not picky. As Fortuna have selective visibility to normals, it's not necessary to have a human appearance, though many tend toward a humanoid form for convenience (you try operating human technology as an adorable blue-furred corgi).
Goal: As the physical embodiement of a concept, all Fortuna have a very definite idea of what they think the world needs, and a one-track mind for acheiving it. Feel free to think big here: this field represents what your character would do if they were literally the ultimate authority over the universe, and will be common knowledge to your fellow Fortuna. On a smaller scale, Fortuna tend to gravitate toward acting in support of this goal wherever possible; a Fortuna whose ultimate goal is to wipe out the world and start over with a clean slate, for example, might find herself tending to encourage revolution (especially of the sudden or violent variety).
Aura: One quirk of being an immortal concept shaped like a person is that a Fortuna's mere presence is an influence on the world around her. Explain what sort of fortune your character tends to herald.
Other: An optional field for everything else you'd like us to hear, including but not limited to: fixations, rivalries, anecdotes, etc. Some Fortuna may have special properties that may affect the game, so include those here as well.
next, for the humans:
The humans of Hundreds City are a diverse lot. The city, a sprawling metropolis located in the vaguest part of America, attracts individuals from all over the world and typically ranks among the most populous cities on the planet. As a result, there really is no "typical" citizen here; Hundreds come from every kind of background imagineable, and are employed in occupations as diverse as tattoo artists, dancers, university professors, to baristas and waiters. If you can make it here, you can make it anywhere.
Name: This should require less explanation than the Fortuna template.
Allied: Not every human needs to be allied with a Fortuna, and if this is the case just use N/A. You may be allied with your own Fortuna character, or someone else's Fortuna character (assuming everyone agrees to it!). NPC Fortuna may be considered in the future.
Boon: For allied humans. Receiving a boon from a Fortuna allows one to accomplish any number of impossible feats. A boon may be as simple and direct as the ability to fire energy blasts, or it could be as cunning as the ability to read minds. This boon is yours as long as you hold your card, and is generally activated through this card (i.e. firing an energy blast by aiming your card at the target).
Appearance: I think we all know more or less what a human looks like. Illustration or written, I am not picky.
Goals & Motivations: Unlike Fortuna, not all humans have firm goals and a one track mind. Nonetheless, describe what motivates your character, or where they see themselves in five years; or if they're an immigrant to Hundreds City, their reasons for relocating.
Other: Everything else you'd like us to hear, including but not limited to: fixations, rivalries, anecdotes, etc.
Name: This should require less explanation than the Fortuna template.
Allied: Not every human needs to be allied with a Fortuna, and if this is the case just use N/A. You may be allied with your own Fortuna character, or someone else's Fortuna character (assuming everyone agrees to it!). NPC Fortuna may be considered in the future.
Boon: For allied humans. Receiving a boon from a Fortuna allows one to accomplish any number of impossible feats. A boon may be as simple and direct as the ability to fire energy blasts, or it could be as cunning as the ability to read minds. This boon is yours as long as you hold your card, and is generally activated through this card (i.e. firing an energy blast by aiming your card at the target).
Appearance: I think we all know more or less what a human looks like. Illustration or written, I am not picky.
Goals & Motivations: Unlike Fortuna, not all humans have firm goals and a one track mind. Nonetheless, describe what motivates your character, or where they see themselves in five years; or if they're an immigrant to Hundreds City, their reasons for relocating.
Other: Everything else you'd like us to hear, including but not limited to: fixations, rivalries, anecdotes, etc.
Claimed: A player is considering this spot, so expect to have to fight to the death for it.
Taken: This spot has been filled.
0 The Fool - Claimed
I The Magician - Taken
II The High Priestess
III The Empress
IV The Emperor - Claimed
V The Hierophant - Taken
VI The Lovers
VII The Chariot
VIII Strength - Claimed
IX The Hermit - Taken
X The Wheel of Fortune
XI Justice
XII The Hanged Man - Taken
XIII Death - Taken
XIV The Temperance
XV The Devil - Claimed
XVI The Tower - Claimed
XVII The Star
XVIII The Moon - Taken
XIX The Sun
XX Judgment
XXI The World - Taken
Taken: This spot has been filled.
0 The Fool - Claimed
II The High Priestess
III The Empress
IV The Emperor - Claimed
VI The Lovers
VII The Chariot
VIII Strength - Claimed
X The Wheel of Fortune
XI Justice
XIV The Temperance
XV The Devil - Claimed
XVI The Tower - Claimed
XVII The Star
XIX The Sun
XX Judgment
i will shortly post a pair of characters, so if you need an example, please look forward to it.
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