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Fandom Fate/Noble Souls CS Thread

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Before doing the CS, there are some things to note which are very important when it comes to the Servants:

-Each Servant that was summoned under each class will have Class Skills that will benefit them when it comes to battles, though how effective they are may depend on the strength of the Servants themselves.
  • Saber, Lancer, Archer and Rider have Magic Resistance, giving them protection against any form of magical attacks.
  • Saber and Rider have Riding, allowing them to drive vehicles or the like, except dragons.
  • Archer has Independent Action, allowing them to freely do as they will without a Master. How long they can stay depends on the Servant; the weaker will fade as quickly as three days while stronger can remain only up to a year.
  • Caster has Item Construction, which can allow them to create tools for any need provided that they gather the appropriate materials, and Territory Creation, which can create a special terrain for their advantage.
  • Assassin has Presence Concealment, allowing them to hide their presence.
  • Berserker has Mad Enhancement, increasing their parameters and physical strength in exchange of hindering their mental capacities and/or sense of thought. In some cases, it also affects and/or seals away some of their Noble Phantasms.
  • Ruler has God's Resolution, a symbol of their privilege to oversee the Recreation Gem War in the form of Command Spells that they can use to order Servants even as they're not Masters, and True Name Discernment, which allows them to automatically know the identity, stats and Noble Phantasms of Servants upon encounter.
-A Servant's strength are measured by ranks. There are six parameters to consider which are reflected in the CS.
  • Strength: Physical might in terms of power.
  • Endurance: How much punishment they can withstand.
  • Agility: Quickness and speed of reaction.
  • Magical Power (MP): The amount of prana needed to stay active and use their Noble Phantasms.
  • Luck: The likely chance to survive.
  • Noble Phantasm (NP): The overall effectiveness of their NP kit.
The Ranks that measured the stats of a Servant are as followed;
  • A - Excellent
  • B - Above Average
  • C - Average
  • D - Below Average
  • E - Poor AF
-Aside from the Class Skills, Servants has their own Personal Skills which are the abilities that they had in life which are different than their Noble Phantasms. They have only three of them and you have two options; referring to this list to select the appropriate skills or make up your own in conjunction with your choice of Servant. However, in doing the latter, each of them must be consistent or at least relatable to the Servant.

-All Servants can turn to their Spirit Forms which can turn them invisible while they're not fighting.

Now with those in mind, feel free to do whatever it is you want with the CS so long as all of the sections are present. We will start once everyone has their CSes up and accepted. Have fun.



Master CS

Name:
Age:
Gender:
Appearance:
Magical Specialty: (What kind of spells that they can cast.)
Command Spell Appearance: (Usually appears on the back of one of their hands and its appearance varies from Master to Master. They appear to be symbols. More info on the Lore Page.)
Personality:
Bio:
Others:

Servant CS

Class:
True Name:
Appearance:
Source: (Of which series your Servant comes from)
Alignment: (Refers to their mentality as a Servant. Please refer to the DnD Alignment chart about which can fit your Servant.)
Personality:
Bio:
Personal Skills: (Up to three and they're different from Noble Phantasms)
Noble Phantasms: (The bread and butter of Servants. They are the weapons and powers that symbolizes their character. It can range from physical weaponry, support items or anything that is "conceptually" related to the Servant. They are different from Personal Skills.)
Stats: (Must be ranked)
  • Strength:
  • Endurance:
  • Agility:
  • Magical Power (MP):
  • Luck:
  • Noble Phantasm (NP):
Other:

ROLES


RULER
Heroic Spirit of Arbitration
Played by Topless Topless
Master: Allison Jackson
Servant: Amaya

LANCER
Heroic Spirit of the Lance
Played by Funnier President Funnier President
Master: Nikhil “Nick” Kapoor
Servant: Jason Grace

RIDER
Heroic Spirit of the Mount
Played by Gundam Watcher 27 Gundam Watcher 27
Master: Shiori Akuma
Servant: Kamina

BERSERKER
Heroic Spirit of Rage
Played by Thepotatogod Thepotatogod
Master: Kyria "Penny" Davids-Pennyworth
Servant: Zero​

SABER
Heroic Spirit of the Sword
Played by Gaius Danius Griinia Gaius Danius Griinia
Master: Rean Austine
Servant: Nightmare

ARCHER
Heroic Spirit of the Bow
Played by Funnier President Funnier President
Master: Nikhil “Nick” Kapoor
Servant: X

CASTER
Heroic Spirit of Sorcery
Played by Orihara Orihara
Master: Ashton Davis
Servant: Shadow Queen

ASSASSIN
Heroic Spirit of Assassination
Played by ZackStop ZackStop
Master: Zacharias Gonpander
Servant: SPARTAN-B312​
 
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  • Kamina-quotes-768x576.jpgClass: Rider
    True Name: Kamina
    Source: Gurren Lagann
    Alignment: Chaotic Good
 
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Name: Shiori Akuma
Age: 16
Gender: Female
Appearance:
dbe3s4z-f018be7e-d49e-4b3f-91dc-6fc12cfbc0bf.png
Magical Specialty: Shiori specializes in Cryomancy. She can make weapons of Ice as well as barriers. She can also use her cryomancy powers to freeze someone in place. Another trick she can do is summon a rain of Icesickles to impale multiple targets, or form armor made of Ice around her body. She can also freeze anyone that touches her.

Command Spell Appearance:
It resembles a key, with the unlocking part of it resembling a drill. There is a V looping through the hole on the bottom of it.
Personality: She is what one may call an Ice queen. She's cold hearted and cares abput no one. That's not to say it's her fault for the way she acts towards others. Her reason for being like this is all because she was raised in isolation by an abusive father. She finds other people to be untrustworthy and suspicious, and really just wants to find someone who can change her mind about other people.

Bio: Born into a poor family, her own birth resulted in her mothers' death. When she turned 4 years old was when her own father acted harshly to her. He locked her in the basement, beat her whenever he got angry, and only fed her a slice of bread and a glass of water 3 times a day. Her harsh conditions had triggered a sort of evolution in her, the magic within her mutating into something.... new. When her powers awakened, she broke out of the basement and murdered her father, at the age of 10. She then ran away from home, only to be abducted by a crazed magius who sensed the unusual magic within her.
She was put through harsh training, and many tests, as this magius thought he could create an Assassin for the grail war to come. The result ended up tbe same way Shiori handled her own father.... frozen death. That isnt to say she didn't learn anything from her second imprisonment. She now could summon a rain of Icesickles to impale anything in her sight, or use her own ice magic to protect herself via forming of armor.

That talk of a grail war also piqued her interest. After she ransacked her captors house for information, she left for the USA, to compete and with her mind set on a single wish.... to know what it means to feel loved.
 

  • images

    Name: Kyria "Penny" Davids-Pennyworth
    Age: 20
    Gender: Female
    Magical Specialty: Flowing and Transferring of Power ~ Essentially, Kyria can control the flow of magic and put it somewhere else--mainly inanimate objects.
    Command Spell Appearance:
    kamen_rider_revice_by_markolios_denschi-fullview.png

    It appeared to be a laughing face of some kind, with sharp fangs on the mouth which suspiciously have eyes.
    Personality:
    Kyria or Penny is an outgoing girl who often strolls around town to relax. She is quite cheerful and peppy, more often than not making noise and having fun.

    However, despite her demeanor, she may or may not actually be somewhat smart and studious as she is sometimes seen studying in the library reading mostly outrageously random topics from quantum physics to political science because it intrigues her. However, when asked what she learnt, she often comes up empty handed. Despite this, Penny is able to dispense the most random of trivias whenever she feels like it.

    Overall, Penny is a free spirit, cheerfully doing whatever she pleases. Though she tries to control herself whenever something serious is happening. Even then, Penny is a stubborn individual who relentlessly pursues her goals whatever means necessary. Such as the time she learnt about her Mother, when her father claimed that she left the house, Penny insisted on asking what she was like and if where she is. She was overjoyed when her father gave in.

    Bio:
    The estranged daughter of Faithful Hill's House Pennyworth, Kyria was taken away by her father at a young age after learning that his wife was a witch. Fearing for his life and his daughter's, she was renamed as Penny Davids and grew up relatively peacefully in California.

    Growing up, Penny loved playing video games and was a relatively small streamer who sometimes plays Megaman games. She's a huge fan of Zero and had attempted to collect merchandise of the character with little success. The only thing she got of him was a figure and a shirt.

    When she was 17, Penny learnt of her origins after her Father drunkenly uttered her Mother's surname and found out where she was born.

    Despite her father's pleas not to go there, Penny decided to move there to meet her Mother, who was living alone with many butlers and maids keeping her company. Surprisingly, she looks incredibly young. Almost the same age as Penny.

    During her time at Faithful Hills, Penny learnt of her heritage of being a Magus of the House Pennyworth. Intrigued, Penny decided to learn about magic for a few years. Her mother taught her mostly the basics, though Penny was a adept at Flowing and Transferring Power. When asked how she knows how to do it, Penny says that she basically used her imagination to form the effect, do the incantation that her mother taught her, then badabing badaboom that rock can now explode with the snap of her finger.

    Before Penny could learn more about Magecraft, her Mother told her about the Recreation Gem War. A battle that takes place in Faithful Hills whenever the Priest visits. Instead of teaching her more of her magecraft, Penny's Mother taught her how to summon a Servant in preparation for this war.

    Penny thinks her mother is simply blowing this out of proportion and she probably wouldn't need to summon a Servant...Boy was she wrong.
    Others:

Zero's Primary Moveset would be based off of this fight from X2:

Yes, he has access to both an arm cannon and his saber
 
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  • View attachment 938593Class: Rider
    True Name: Kamina
    Source: Gurren Lagann
    Alignment: Chaotic Good
Name: Shiori Akuma
Age: 16
Gender: Female
Appearance:
View attachment 938599
Magical Specialty: Shiori specializes in Cryomancy. She can make weapons of Ice as well as barriers. She can also use her cryomancy powers to freeze someone in place. Another trick she can do is summon a rain of Icesickles to impale multiple targets, or form armor made of Ice around her body. She can also freeze anyone that touches her.

Command Spell Appearance:
It resembles a key, with the unlocking part of it resembling a drill. There is a V looping through the hole on the bottom of it.
Personality: She is what one may call an Ice queen. She's cold hearted and cares abput no one. That's not to say it's her fault for the way she acts towards others. Her reason for being like this is all because she was raised in isolation by an abusive father. She finds other people to be untrustworthy and suspicious, and really just wants to find someone who can change her mind about other people.

Bio: Born into a poor family, her own birth resulted in her mothers' death. When she turned 4 years old was when her own father acted harshly to her. He locked her in the basement, beat her whenever he got angry, and only fed her a slice of bread and a glass of water 3 times a day. Her harsh conditions had triggered a sort of evolution in her, the magic within her mutating into something.... new. When her powers awakened, she broke out of the basement and murdered her father, at the age of 10. She then ran away from home, only to be abducted by a crazed magius who sensed the unusual magic within her.
She was put through harsh training, and many tests, as this magius thought he could create an Assassin for the grail war to come. The result ended up tbe same way Shiori handled her own father.... frozen death. That isnt to say she didn't learn anything from her second imprisonment. She now could summon a rain of Icesickles to impale anything in her sight, or use her own ice magic to protect herself via forming of armor.

That talk of a grail war also piqued her interest. After she ransacked her captors house for information, she left for the USA, to compete and with her mind set on a single wish.... to know what it means to feel loved.

  • images

    Name: Kyria "Penny" Davids-Pennyworth
    Age: 20
    Gender: Female
    Magical Specialty: Flowing and Transferring of Power ~ Essentially, Kyria can control the flow of magic and put it somewhere else--mainly inanimate objects.
    Command Spell Appearance:
    kamen_rider_revice_by_markolios_denschi-fullview.png

    It appeared to be a laughing face of some kind, with sharp fangs on the mouth which suspiciously have eyes.
    Personality:
    Kyria or Penny is an outgoing girl who often strolls around town to relax. She is quite cheerful and peppy, more often than not making noise and having fun.

    However, despite her demeanor, she may or may not actually be somewhat smart and studious as she is sometimes seen studying in the library reading mostly outrageously random topics from quantum physics to political science because it intrigues her. However, when asked what she learnt, she often comes up empty handed. Despite this, Penny is able to dispense the most random of trivias whenever she feels like it.

    Overall, Penny is a free spirit, cheerfully doing whatever she pleases. Though she tries to control herself whenever something serious is happening. Even then, Penny is a stubborn individual who relentlessly pursues her goals whatever means necessary. Such as the time she learnt about her Mother, when her father claimed that she left the house, Penny insisted on asking what she was like and if where she is. She was overjoyed when her father gave in.

    Bio:
    The estranged daughter of Faithful Hill's House Pennyworth, Kyria was taken away by her father at a young age after learning that his wife was a witch. Fearing for his life and his daughter's, she was renamed as Penny Davids and grew up relatively peacefully in California.

    Growing up, Penny loved playing video games and was a relatively small streamer who sometimes plays Megaman games. She's a huge fan of Zero and had attempted to collect merchandise of the character with little success. The only thing she got of him was a figure and a shirt.

    When she was 17, Penny learnt of her origins after her Father drunkenly uttered her Mother's surname and found out where she was born.

    Despite her father's pleas not to go there, Penny decided to move there to meet her Mother, who was living alone with many butlers and maids keeping her company. Surprisingly, she looks incredibly young. Almost the same age as Penny.

    During her time at Faithful Hills, Penny learnt of her heritage of being a Magus of the House Pennyworth. Intrigued, Penny decided to learn about magic for a few years. Her mother taught her mostly the basics, though Penny was a adept at Flowing and Transferring Power. When asked how she knows how to do it, Penny says that she basically used her imagination to form the effect, do the incantation that her mother taught her, then badabing badaboom that rock can now explode with the snap of her finger.

    Before Penny could learn more about Magecraft, her Mother told her about the Recreation Gem War. A battle that takes place in Faithful Hills whenever the Priest visits. Instead of teaching her more of her magecraft, Penny's Mother taught her how to summon a Servant in preparation for this war.

    Penny thinks her mother is simply blowing this out of proportion and she probably wouldn't need to summon a Servant...Boy was she wrong.
    Others:

Accepted
 
Class: Lancer
True Name: Jason Grace
Appearance:D5E6C86F-E0BF-45BB-8DA7-BD5EEDB2E391.jpeg
Source: Percy Jackson and the Olympians
Alignment: Lawful/Neutral Good
Personality and Bio: https://riordan.fandom.com/wiki/Jason_GracePersonal Skills:
Leigionaires, Assemble!: (Rank A)Jason was a natural leader in his life, allowing him to easily lead others into battle with him

The Mist: (Rank B) The Mist acts somewhat like Presence Concealment, but slightly different. For one, “Mortals” or pretty much any human (Even servant ones) would never see Jason as he really is, as the Mist warps their perception of him. Any servant however, that is a "monster" would be able to see him as an enemy servant. However, Enemy Masters, if they concentrate on him, would remove the Mist effect and see him as an enemy servant. This effect goes away entirely against Servants and Masters, however, if Jason is attacked or attacks.

Demigod Power: (Rank C) Whenever Jason is fighting with allies (His master not counting) His Strength and luck gets raised a rank.





Noble Phantasms:
Sword or Spear?: Jason’s main weapon, an Imperial Gold coin that transforms depending on what it lands on. If heads, it turns into a sword; if tails, a Javelin. Since it’s made of Imperial Gold, mortals (which include masters) are unable to be hurt by it. However, Servants are still able to be killed, but if any of them are “monsters” the sword deals heavy damage, almost with “dusting them back to Tartarus”

Thundering Horse: With this Phantasm, Jason is able to summon Tempest, a Storm spirit that appears as a horse. If Tempest is summoned during stormy, cloudy or windy weather, there isn’t any drawbacks. However, if Tempest is summoned during clear weather, he drains MP from Jason’s Master. Luckily, Jason’s Third Noble Phantasm helps to work around this.

Son of the Sky: Having Zeus for a dad allows Jason to manipulate Thunder and Air, allowing him to summon Thunder and Fly in the air. If conditions are right, Jason can summon a Thunderstorm, along with a few Venti to disrupt the battlefield. This takes quite a bit out of both Jason and his master, draining Stamina and MP quite a bit.



Stats: (Must be ranked)
  • Strength: B-
  • Endurance: C+
  • Agility: A
  • Magical Power (MP): B
  • Luck: C+
  • Noble Phantasm (NP): A
 
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Name: Zacharias (Zach) Gonpander
Age: 16
Gender: Male
e265cf88a1a6e9b71313650404fe5971.png
Noblelogo.png

Magical Specialty: Reconfiguration- He can deconstruct and reconstruct matter. For example, he can deconstruct a trumpet into simple individual copper and zinc ingots, and then put it back together again. When he preforms this spell, flames appear and cover the object he is reconfiguring, although the are harmless and give off no heat.

Personality: Zach is often times stuck in his head about things, stressing over tough situations that arise in his life. With that in mind, he often avoids them all together and instead take a passive way out. He is fairly quiet in social and formal settings but knows to speak when spoken too, and does his very best to say the right thing. However despite being quiet, he is friend towards good people, and does a good job at 'acting' friendly towards people who are not. Zach can be pretty clueless and his judge of character tends to be skewed from time to time. Overall though, Zach tries his best to do right by people and to do what is morally just, but being a Gonpander makes finding the right people to trust a little tricky.

Bio: Zacharias Gonpander is of noble blood, as is the Gonpander family who resides in their Faithful Hills mansion. The Gonpander family Has been there for several generations and have obtained great influence in both the towns economy and social climate as one of its elites. As such, it was assured Zacharias was given the best education, and for as long as he could remember, he was to be trained extensively to fight if the need ever presented itself, with staying alive as the focus of his training.

Zach never knew where his family's wealth came from, or where they came from either. All he knew is they originated from somewhere in Europe, but his parents were reluctant to give any detail beyond that. Any attempt to find out for himself only lead to dead ends, and with no written records to look through, He had no choice but to accept the shroud of mystery. However, with the Recreation Gem War nearly upon them, the truth will be revealed to him. The dark truth that they carry with them a mage's bloodline, one that has taken part in the brutal war to change the fate of the world.

Others:
  • His weapons of choice are a short sword and dagger named Exoldus and Jack-Rabbit respectively.
  • He is the first born of two siblings, the other being his 11-year-old sister, Ilana.
  • Their father's name is York and their mother's is Brea, and are both in their early 50's.
  • While not as proficient, Zach can produce flames around his weapons or form the flame into small projectiles. The extent of his ability however is untested, but theorized to be the biproduct of his reconfiguration's strange effect.

Class: Assassin
True Name: New Project (2) (1).png SPARTAN-B312
Source: Halo
Alignment: Lawful Neutral
6253203.jpg

Personality: Despite an obscure past, hyper-lethal skills and Lone-Wolf tendencies, Noble Six does not lack a personality like one would think. He isn't the silent type, as Noble Six openly engages in conversations with others, and is friendly as an efficient soldier can be. Though of course, that sentiment does not extend to those he is tasked to make "disappear." He knows what needs to get done and will do anything to see it through to the end, even if it takes his life.

Bio: Over the course of B312's career, the SPARTAN gained a high reputation as an efficient lone-wolf assassin, having single-handedly broken organizations and made entire militia groups disappear. At one point, B312's superior allegedly used the SPARTAN as "his own private grim reaper," and because of this, he was reluctant to have the Spartan assigned to Noble Team. During the final weeks before Reach's eventual glassing, B312 (now going by Noble Six) partook in multiple operations against Covenant forces on Reach along with the rest of Noble Team, including his final mission, where he was personally chosen to escort the hyper-advanced "Smart AI," Cortana through enemy forces and to the Pillar of Autumn. Once his task was complete, he took it upon himself to stay behind to ensure the Pillar of Autumn's safe departure off world. This decision played a large factor in the future successes the UNSC would have against the Covenant, but was ultimately B312's demise. In an incredible display of heroism, Six held off an entire army of Covenant single-handedly, and after countless hours triumphantly taking on multiple Ultra and Zealot-class Sangheili in hand-to-hand combat, the Spartan was finally overwhelmed. The rest is covered in black ink...

Personal Skills:
  • Well Equipped- On the battlefield, UNSC standard firearms and equipment familiar to the Spartans are scattered about. B312 utilizes this in combat to be prepared and change the flow if need be.
  • Lone Wolf- When all the cards are on the table and there's no other options, B312 fights the way he does best; alone. As a lone wolf, SPARTAN-B312 can fight at max efficiency which boosts his Endurance and Luck to an A.
Noble Phantasms: MJOLNIR Powered Assault Armor: Mk. V, equipped with its notorious "energy shielding technology." The armor is also given the capability of equipping Armor abilities, which are switched out for one another. These attachments can only be equipped onto the armor one at a time.
Armor Abilities:
  • Armor Lock- Allows B312 to prevent taking damage at the expense of becoming immobile. This is possible by overcharging his armor's energy shields and becoming an immovable object. This can however only last a maximum of 5 seconds, but when released creates a concussive EMP blast that can push his enemies away.
  • Hologram- The hologram ability is designed to confuse or distract the enemies' attention. While self explanatory, the hologram itself will only run in a straight line before disappearing.
  • Active Camouflage- This ability allows B312 temporary invisibility. While effective when sneaking about, A spartan becomes more visible as they increase their speed.
  • Drop Shield- The drop shield provides B312 a large dome-shaped energy shield, similar to the Bubble Shield, another devices developed by the UNSC. This shield is far from invincible, but can withstand a larger amount of damage than the spartan can alone.
  • Jet Pack- The series 8 jetpack allows B312 air maneuverability. Due to its design, the ability of flight is mostly vertical. In the hands of a Spartan however, this can only multiply their strategic potential.
  • Evade- An armor ability designed for the Elite's armor (the UNSC's primary threat) is compatible with the MJOLNIR armor, despite being different technologies. This allows the user's mobility to be enhanced significantly and preform a long distance horizontal lunge. This allows B312 to effectively escape danger and break away from his enemy's sight.


Strength: B
Endurance: B (LW: A)
Agility: B
Magical Power: E
Luck: C (LW: A)
Noble Phantasm (NP): B

Other:

  • SPARTAN-B312's primary equipment: The MA37 Individual Combat Weapon System (Assault Rifle), the M392 Designated Marksman Rifle (DMR), the M9 High-Explosive Dual-Purpose grenade, the Type-1 Antipersonnel grenade (Plasma grenade) and standard issue Combat knife.
  • In addition to his primary weapons, B312 also has the SRS 99 Anti-Matériel Sniper Rifle, M45 Tactical Shotgun, and the M41 Surface-to-Surface Rocket Medium Anti-Vehicle / Assault Weapon (Rocket Launcher)
 
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Archer Servant
1F9707DE-23E3-4E92-AE18-1E02C369C736.jpeg
Dr.W.D Gaster


Source: Undertale/Deltarune

Alignment:
Chaotic evil

Personality:
Dr.Gaster is a strict and formal man, some see him as a gentleman, others a fool. Though he likes to describe himself as,’Adaptable’ nonetheless, his mood can constantly switch from anger to happiness in a blink of an eye. He’s often thinking of strategies 24/7 and always thinking of the possible outcomes that can happen from his reactions. Though some think he’s insane from his level of commitment to a single thing, but he see’s this as him being better than others putting himself higher than the rest.

Biography:
Back in his world Gaster was a well known scientist across the world, he was known for multiple occasions of un-worldly discoveries, and known for creating other inventions that this world could only dream of with their weak minds. Though the recent experiment was a disaster, while he was studying the flow of time and space it’s self, his invention has failed and burned his skin off completely making his facial features disabled and scared for life. For matters worse no one could recognize him, and they classified him as a monster and was banished from the above land. After he was banished he continued his research and had discovered unworldly powers at his command.

Personal Skills:
Bones (B)
Gaster is able to create sharp edged bones that can be quite harmful and painful if it hits an enemy. Though they are quite difficult to control the further they go, they are similar to guided missiles.
Hands (B)
Gaster gains the ability to control up to six hands, each with holes in the middle of the palm that belongs to the hand, they’re used for self defense if an enemy gets to close and works well with offense and defense
Warp/teleportation (A)
Gaster is able to teleport or better known as ‘warp’ throguh objects and travel far distances in a short amount of time, he is able to teleport there if he’s been there or can see it with clear vision.

Noble phantasms:
Total Chaos (A++)

When Gaster activates total chaos he becomes an immovable object able to take heavy hits of damage without a scratch on him. The Noble phantasm lasts about 30 minutes before having a cooldown.
Gaster Blaster(A) Anti Unit
Gaster gains the ability to create two giant skulls that belong to some carnivore beast of unknown origin, able to shoot highly accurate energy beams to enemies.



Strength: A

Agility: B


Endurance: A+

Magical power: A

Luck: B

Noble phantasm: A+
 
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Class: Lancer
True Name: Jason Grace
Appearance:View attachment 938906
Source: Percy Jackson and the Olympians
Alignment: Lawful/Neutral Good
Personality and Bio: https://riordan.fandom.com/wiki/Jason_GracePersonal Skills:
Leigionaires, Assemble!: (Rank A)Jason was a natural leader in his life, allowing him to easily lead others into battle with him

The Mist: (Rank B) Even with Jason fighting in another world, the force that hides demigods and monsters still works in this world. Jason could bring out his polearm/sword, wave it around some mortals, and they would see something else entirely. The Mist however does nothing against servants, but Masters wouldn’t see things as they were.


Demigod Power: (Rank C) Whenever he is outside in combat, Agility or Strength gets raised a rank.





Noble Phantasms:
Sword or Spear?: Jason’s main weapon, an Imperial Gold coin that transforms depending on what it lands on. If heads, it turns into a sword; if tails, a Javelin. Since it’s made of Imperial Gold, mortals (which include masters) are unable to be hurt by it. However, Servants are still able to be killed.

Thundering Horse: With this Phantasm, Jason is able to summon Tempest, a Storm spirit that appears as a horse. If Tempest is summoned during stormy, cloudy or windy weather, there isn’t any drawbacks. However, if Tempest is summoned during clear weather, he drains MP from Jason’s Master. Luckily, Jason’s Third Noble Phantasm helps to work around this.

Son of the Sky: Having Zeus for a dad allows Jason to manipulate Thunder and Air, allowing him to summon Thunder and Fly in the air. If conditions are right, Jason can summon a Thunderstorm, along with a few Venti to disrupt the battlefield. This takes quite a bit out of both Jason and his master, draining Stamina and MP quite a bit.



Stats: (Must be ranked)
  • Strength: B
  • Endurance: B+
  • Agility: B
  • Magical Power (MP): B
  • Luck: C-
  • Noble Phantasm (NP): B+
Name: Nikhil “Nick” Kapoor
Age: 14
Gender: Male
Appearance: View attachment 939881
Magical Specialty: Nick specializes in Healing+Enchancment magic, making him quite a useful support
Command Spell Appearance: A white elephant head on the back of his left hand
Personality: Nick is what some would call “A nerd” although that really doesn’t cover it. Sure, he seems to know practically everything where it comes to books, but video games and anime are lost on him. Even though he has been in the U.S for two years now, he still takes expressions too literally. He has a tendency to get overexcited over things that excite him. Nick always tries to get out of things that he thinks are to hard however, and he always tries to look are alternatives if he doesn’t like the main solution.
Bio: He came from one of the largest mage families in Asia, the Kapoors. His father was a solo parent, his mother having died when he was Five. As he got older, he started to train in magic, but before he did, his father showed him how to summon a servant for the Recreational War. He never understood that decision. He loved reading, and ravenously devoured any book that was given to him. His favorite series however, was the Percy Jackson books.

At age 14, his father suddenly announced that the two of them were going on vacation to America. He didn’t really understand that decision until a month later, when the Recreation Gem War begun.
Accepted
 
Class: Saber
True Name: Nightmare
Appearance:
1639631269555.png

Source: Soul Calibur
Personality: Nightmare has been portrayed in the games as a violent and ruthless creature, constantly in search of souls to restore Soul Edge. He looks down on humans, considering them pathetic and foolish, having no mercy for others, even to those who fail to serve him, as shown to the members of his Schwarzstrom team who he treated as pawns. The only one who he treats with some respect is Tira for being just as violent as him, however he has still thought about taking her soul on occasion.
Bio:
Nightmare is the physical manifestation of the Evil Sword Soul Edge, and the main antagonist in the Soul Calibur video game series. Nightmare was originally created as the alter-ego of Siegfried Schtauffen, created when he got hold of Soul Edge and was consumed by the sword's will, during which time he wore dark blue armor that earned him the nickname "the Azure Knight", and went by the name "Nightmare". Since Siegfried managed to free himself from the evil blade's influence. The Immortal Zasalemel formed an entirely new body for Nightmare. An avatar of darkness, instead of possessing a new host. Soul Edge instead opted to mimic its preferred wielder. This new being models himself after what he looked when possessing Siegfried. This new Nightmare, like the original, uses a great blade in battle, though his moves are unique, differentiating him from his human predecessor.

Personal Skills: (Up to three and they're different from Noble Phantasms)
Charisma (B): Nightmare has been known to take those desiring power or those corrupted by Soul Edge under his thrall. While he sees them as a means to an end. He no doubt puts much thought into their use
Devourer of Souls (A): Nightmare's stats gain a rank up if he is facing down more than one opponent, owing to the tales of him slaughtering entire armies.
Steel and Bone (A+): Nightmare in this incarnation is merely a suit of armor possessed by Inferno, the being embodying the will of Soul Edge. It is difficult to inflict damage on something that has no flesh.

Noble Phantasms:
Soul Edge (A+++ Anti-Populace): Soul Edge is the central antagonist in the Soul series of fighting games and namesake to the first installment. When originally forged, Soul Edge was just an ordinary sword, but after being bathed in blood and hatred countless times, the sword turned into a demonic weapon and gained a wicked soul, which the games called Inferno. Those who grasp its hilt are unable to escape its curse, as its spirit invades the mind like a parasite and drives its wielder insane. Its blade soaks in blood and in power, and it remains a polished red. Soul Edge is distinguished by its animate eye. It harnesses the power of souls and bathes its wielder in dark powers. It can summon raging flames and flashing lightning. Constantly hungering for souls as its sole source of nourishment. Soul Edge is capable of consuming human, animal and phantasmal souls. Soul Edge also has the ability to release the Evil Seed, a corrupting rain of energy, it can drain its enemies' souls, and can use a massive soul draining technique called the "Soul Wave", which drains the souls of everyone in the area into itself.

The Evil Seed (A+++ Anti World): A phenomenon created upon Soul Edge entering the ownership of Siegfried, who would later become the first Nightmare. It is effectively the spreading of Soul Edge's influence on a massive scale. Those affected by the evil seed are driven insane, their violent impulses overtaking their reason. Over time these indivuduals are transformed into cursed beings known as Malfested. Maddened former humans mutated by the dark power of Soul Edge.

Stats: (Must be ranked)
  • Strength: A
  • Endurance: A
  • Agility: C
  • Magical Power (MP): B
  • Luck: C
  • Noble Phantasm (NP): A
Other:
N/A
 
Last edited:


  • rulermaster.jpg

    Name
    Allison Jackson

    Age
    17

    Gender
    Female

    Magical Specialty
    Allison, even though she is only an amateur-at-best-and-mediocre-at-worst magus, can only perform reinforcement magic. Any object she has on her hands will be imbued with prana to enhance its traits (i.e. making something solid a lot more tougher).

    Command Spell Appearance
    bc2f326c0b20abe1f8cc941372380e65.jpg


    Personality
    Allison is a very shy and meek person. She is always insecure about herself and her environment and is easily frightened to things that could harm her. In fact, she is afraid of getting hurt, but she doesn't like to see someone get hurt as well. She tends to freeze up when she feels she can't do anything and doubts at her ability to do something. She takes quite a long time of making decisions because she always look up the consequences which could pressure her. However, she is a nice person if treated properly. She doesn't talk much but can get very emotional at the height of things, often due to stress catching up to her.

    Bio
    Allison had a rather ordinary life. She was a regular person and was never taught anything about magecraft before. But then something tragic had happened when she was seven years old; a fire broke out of town, affected more than 50 buildings and took many lives, including her parents. The cause of this is reported to be a "gas leak", but the truth is a much harder pill to swallow. Allison was left crying in the ashes of what remained of her home before a kind gentleman adopted and took her to settle in Faithful Hills for the rest of her life.

    By the start of her freshman year, she became a subject of bullying from her more popular peers. She couldn't fight back as she was afraid of getting hurt. She couldn't find someone to make friends with because nobody wanted an outsider in their circle and she couldn't tell her teachers because she is afraid that her bullies might get back to her. Allison is a weak person, a bottom feeder if you will. Her adopted father began to take notice of her abuse and decided to teach her some magecraft to at least compensate. But even then, Allison is inherently a good person and cannot use her acquired knowledge against her abusers.

    But all will change once she is accidentally drawn into a war that will involve a lot of pain and tears.​
 
Master sheet
Ryo Kiriashima
6FA0DD6E-BCAE-47DB-9EC4-5D30D62F1CCE.jpeg
Age: 20

Gender: Male

Magical Ability:
Ryo has mastered the ability to control dark magic and use it as weapons for example he shoot dark energy beams out of his hands.

Command Spell Appearance:

91765E67-8843-4C97-8926-C5B1046840EA.png


Personality:
Cold and determined, Ryo will put anything to a single thing and spend his life to master that, some call him unnatural but he calls himself determined and strong. Though he does have a heart and can actually be a sweetheart

Bio:
Ryo grew up in a family well known as assassins so it was his destiny to become one either he wanted to or not. He became a cold killer and well know for the work of ‘art’ his family did. Though instead of killing people he was assigned to, he had killed corrupt leaders and dictators across the world.

Untill he was chosen for the holy grail war, and now is determined to kill everyone else. Or at least be significant in the war.
 
Archer Servant
View attachment 939913
Dr.W.D Gaster


Source: Undertale/Deltarune

Alignment:
Chaotic evil

Personality:
Dr.Gaster is a strict and formal man, some see him as a gentleman, others a fool. Though he likes to describe himself as,’Adaptable’ nonetheless, his mood can constantly switch from anger to happiness in a blink of an eye. He’s often thinking of strategies 24/7 and always thinking of the possible outcomes that can happen from his reactions. Though some think he’s insane from his level of commitment to a single thing, but he see’s this as him being better than others putting himself higher than the rest.

Biography:
Back in his world Gaster was a well known scientist across the world, he was known for multiple occasions of un-worldly discoveries, and known for creating other inventions that this world could only dream of with their weak minds. Though the recent experiment was a disaster, while he was studying the flow of time and space it’s self, his invention has failed and burned his skin off completely making his facial features disabled and scared for life. For matters worse no one could recognize him, and they classified him as a monster and was banished from the above land. After he was banished he continued his research and had discovered unworldly powers at his command.

Personal Skills:
Bones (C)
Gaster is able to create sharp edged bones that can be quite harmful and painful if it hits an enemy. Though they are quite difficult to control the further they go, they are similar to guided missiles.
Hands (B)
Gaster gains the ability to control up to six hands, each with holes in the middle of the palm that belongs to the hand, they’re used for self defense if an enemy gets to close and works well with offense and defense
Warp/teleportation (B)
Gaster is able to teleport or better known as ‘warp’ throguh objects and travel far distances in a short amount of time, he is able to teleport there if he’s been there or can see it with clear vision.

Noble phantasms:
Total Chaos

When Gaster activates total chaos he becomes an immovable object able to take heavy hits of damage without a scratch on him. The Noble phantasm lasts about 5 minutes before having a long cooldown.
Gaster Blaster
Gaster gains the ability to create two giant skips that belong to some carnivore beast of unknown origin, able to shoot highly accurate energy beams to enemies.



Strength: A

Agility: B


Endurance: A

Magical power: C

Luck: C

Noble phantasm: A
Master sheet
Ryo Kiriashima
View attachment 941894
Age: 20

Gender: Male

Magical Ability:
Ryo has mastered the ability to control dark magic and use it as weapons for example he shoot dark energy beams out of his hands.

Command Spell Appearance:

View attachment 941897


Personality:
Cold and determined, Ryo will put anything to a single thing and spend his life to master that, some call him unnatural but he calls himself determined and strong. Though he does have a heart and can actually be a sweetheart

Bio:
Ryo grew up in a family well known as assassins so it was his destiny to become one either he wanted to or not. He became a cold killer and well know for the work of ‘art’ his family did. Though instead of killing people he was assigned to, he had killed corrupt leaders and dictators across the world.

Untill he was chosen for the holy grail war, and now is determined to kill everyone else. Or at least be significant in the war.
Accepted
 
Master CS

Name: Rean Austine
Age: 20
Gender: Male
Appearance:
1640312775791.png

Magical Specialty:
Tarot Card Magecraft: A branch of magic suited to multiple uses. It is comprised of summoning forth manifestations of concepts related to a card in the tarot. Every user of this magecraft has different abilities based on their interpretation of the tarot.
Command Spell Appearance:
1640312635890.png

Personality: Rean is someone who delights in observing the natures and choices of other people. To him, the world is a play and he is the audience. The decisions made by those under strenuous circumstances are what he lives to watch. He has no desire for the grail or its wish granting ability. Rather he wants to look at the chaos brought about by seven Masters and Servants fighting to the death for what they want.

Bio: Born to a low profile mage family. Rean was considered a prodigy for his easy grasp of the Austine Tarot Magecraft. Inheriting his family crest early. It looked as if Rean was born for success. However none of this pleased him. Everything around him was predictable, monotonous and boring. Even the magecraft which allowed him to perform amazing things was merely a tool that he found neat. That was when he found himself drawn to high-stakes situations. When everything was on the line and anything could happen. It was the choices people made under such constraints that brought light to Rean's life. So he participated in illegal gambling, oversaw death games and even funded the odd terrorist cell or two. Gains and losses didn't matter to Rean. What tickled his fancy where how people would react. Upon receiving command seals from the Holy Grail. Rean gleefully risked his own life to obtain a catalyst in the form of a sinister red shard...

Others:
 
Master CS

Name: Rean Austine
Age: 20
Gender: Male
Appearance:
View attachment 942216

Magical Specialty:
Tarot Card Magecraft: A branch of magic suited to multiple uses. It is comprised of summoning forth manifestations of concepts related to a card in the tarot. Every user of this magecraft has different abilities based on their interpretation of the tarot.
Command Spell Appearance:
View attachment 942215

Personality: Rean is someone who delights in observing the natures and choices of other people. To him, the world is a play and he is the audience. The decisions made by those under strenuous circumstances are what he lives to watch. He has no desire for the grail or its wish granting ability. Rather he wants to look at the chaos brought about by seven Masters and Servants fighting to the death for what they want.

Bio: Born to a low profile mage family. Rean was considered a prodigy for his easy grasp of the Austine Tarot Magecraft. Inheriting his family crest early. It looked as if Rean was born for success. However none of this pleased him. Everything around him was predictable, monotonous and boring. Even the magecraft which allowed him to perform amazing things was merely a tool that he found neat. That was when he found himself drawn to high-stakes situations. When everything was on the line and anything could happen. It was the choices people made under such constraints that brought light to Rean's life. So he participated in illegal gambling, oversaw death games and even funded the odd terrorist cell or two. Gains and losses didn't matter to Rean. What tickled his fancy where how people would react. Upon receiving command seals from the Holy Grail. Rean gleefully risked his own life to obtain a catalyst in the form of a sinister red shard...

Others:
Class: Saber
True Name: Nightmare
Appearance:
View attachment 940317

Source: Soul Calibur
Personality: Nightmare has been portrayed in the games as a violent and ruthless creature, constantly in search of souls to restore Soul Edge. He looks down on humans, considering them pathetic and foolish, having no mercy for others, even to those who fail to serve him, as shown to the members of his Schwarzstrom team who he treated as pawns. The only one who he treats with some respect is Tira for being just as violent as him, however he has still thought about taking her soul on occasion.
Bio:
Nightmare is the physical manifestation of the Evil Sword Soul Edge, and the main antagonist in the Soul Calibur video game series. Nightmare was originally created as the alter-ego of Siegfried Schtauffen, created when he got hold of Soul Edge and was consumed by the sword's will, during which time he wore dark blue armor that earned him the nickname "the Azure Knight", and went by the name "Nightmare". Since Siegfried managed to free himself from the evil blade's influence. The Immortal Zasalemel formed an entirely new body for Nightmare. An avatar of darkness, instead of possessing a new host. Soul Edge instead opted to mimic its preferred wielder. This new being models himself after what he looked when possessing Siegfried. This new Nightmare, like the original, uses a great blade in battle, though his moves are unique, differentiating him from his human predecessor.

Personal Skills: (Up to three and they're different from Noble Phantasms)
Charisma (B): Nightmare has been known to take those desiring power or those corrupted by Soul Edge under his thrall. While he sees them as a means to an end. He no doubt puts much thought into their use
Devourer of Souls (A): Nightmare's stats gain a rank up if he is facing down more than one opponent, owing to the tales of him slaughtering entire armies.
Steel and Bone (A+): Nightmare in this incarnation is merely a suit of armor possessed by Inferno, the being embodying the will of Soul Edge. It is difficult to inflict damage on something that has no flesh.

Noble Phantasms:
Soul Edge (A+++ Anti-Populace): Soul Edge is the central antagonist in the Soul series of fighting games and namesake to the first installment. When originally forged, Soul Edge was just an ordinary sword, but after being bathed in blood and hatred countless times, the sword turned into a demonic weapon and gained a wicked soul, which the games called Inferno. Those who grasp its hilt are unable to escape its curse, as its spirit invades the mind like a parasite and drives its wielder insane. Its blade soaks in blood and in power, and it remains a polished red. Soul Edge is distinguished by its animate eye. It harnesses the power of souls and bathes its wielder in dark powers. It can summon raging flames and flashing lightning. Constantly hungering for souls as its sole source of nourishment. Soul Edge is capable of consuming human, animal and phantasmal souls. Soul Edge also has the ability to release the Evil Seed, a corrupting rain of energy, it can drain its enemies' souls, and can use a massive soul draining technique called the "Soul Wave", which drains the souls of everyone in the area into itself.

The Evil Seed (A+++ Anti World): A phenomenon created upon Soul Edge entering the ownership of Siegfried, who would later become the first Nightmare. It is effectively the spreading of Soul Edge's influence on a massive scale. Those affected by the evil seed are driven insane, their violent impulses overtaking their reason. Over time these indivuduals are transformed into cursed beings known as Malfested. Maddened former humans mutated by the dark power of Soul Edge.

Stats: (Must be ranked)
  • Strength: A
  • Endurance: A
  • Agility: C
  • Magical Power (MP): B
  • Luck: C
  • Noble Phantasm (NP): A
Other:
N/A
Accepted
 
Name: Zacharias (Zach) Gonpander
Age: 16
Gender: Male
View attachment 939341
View attachment 939342

Magical Specialty: Reconfiguration- He can deconstruct and reconstruct matter. For example, he can deconstruct a trumpet into simple individual copper and zinc ingots, and then put it back together again. When he preforms this spell, flames appear and cover the object he is reconfiguring, although the are harmless and give off no heat.

Personality: Zach is often times stuck in his head about things, stressing over tough situations that arise in his life. With that in mind, he often avoids them all together and instead take a passive way out. He is fairly quiet in social and formal settings but knows to speak when spoken too, and does his very best to say the right thing. However despite being quiet, he is friend towards good people, and does a good job at 'acting' friendly towards people who are not. Zach can be pretty clueless and his judge of character tends to be skewed from time to time. Overall though, Zach tries his best to do right by people and to do what is morally just, but being a Gonpander makes finding the right people to trust a little tricky.

Bio: Zacharias Gonpander is of noble blood, as is the Gonpander family who resides in their Faithful Hills mansion. The Gonpander family Has been there for several generations and have obtained great influence in both the towns economy and social climate as one of its elites. As such, it was assured Zacharias was given the best education, and for as long as he could remember, he was to be trained extensively to fight if the need ever presented itself, with staying alive as the focus of his training.

Zach never knew where his family's wealth came from, or where they came from either. All he knew is they originated from somewhere in Europe, but his parents were reluctant to give any detail beyond that. Any attempt to find out for himself only lead to dead ends, and with no written records to look through, He had no choice but to accept the shroud of mystery. However, with the Recreation Gem War nearly upon them, the truth will be revealed to him. The dark truth that they carry with them a mage's bloodline, one that has taken part in the brutal war to change the fate of the world.

Others:
  • His weapons of choice are a short sword and dagger named Exoldus and Jack-Rabbit respectively.
  • He is the first born of two siblings, the other being his 11-year-old sister, Ilana.
  • Their father's name is York and their mother's is Brea, and are both in their early 50's.
  • While not as proficient, Zach can produce flames around his weapons or form the flame into small projectiles. The extent of his ability however is untested, but theorized to be the biproduct of his reconfiguration's strange effect.

Class: Assassin
True Name: View attachment 939371 SPARTAN-B312
Source: Halo
Alignment: Lawful Neutral
View attachment 939373

Personality: Despite an obscure past, hyper-lethal skills and Lone-Wolf tendencies, Noble Six does not lack a personality like one would think. He isn't the silent type, as Noble Six openly engages in conversations with others, and is friendly as an efficient soldier can be. Though of course, that sentiment does not extend to those he is tasked to make "disappear." He knows what needs to get done and will do anything to see it through to the end, even if it takes his life.

Bio: Over the course of B312's career, the SPARTAN gained a high reputation as an efficient lone-wolf assassin, having single-handedly broken organizations and made entire militia groups disappear. At one point, B312's superior allegedly used the SPARTAN as "his own private grim reaper," and because of this, he was reluctant to have the Spartan assigned to Noble Team. During the final weeks before Reach's eventual glassing, B312 (now going by Noble Six) partook in multiple operations against Covenant forces on Reach along with the rest of Noble Team, including his final mission, where he was personally chosen to escort the hyper-advanced "Smart AI," Cortana through enemy forces and to the Pillar of Autumn. Once his task was complete, he took it upon himself to stay behind to ensure the Pillar of Autumn's safe departure off world. This decision played a large factor in the future successes the UNSC would have against the Covenant, but was ultimately B312's demise. In an incredible display of heroism, Six held off an entire army of Covenant single-handedly, and after countless hours triumphantly taking on multiple Ultra and Zealot-class Sangheili in hand-to-hand combat, the Spartan was finally overwhelmed. The rest is covered in black ink...

Personal Skills:
  • Well Equipped- On the battlefield, UNSC standard firearms and equipment familiar to the Spartans are scattered about. B312 utilizes this in combat to be prepared and change the flow if need be.
  • Lone Wolf- When all the cards are on the table and there's no other options, B312 fights the way he does best; alone. As a lone wolf, SPARTAN-B312 can fight at max efficiency which boosts his Endurance and Luck to an A.
Noble Phantasms: MJOLNIR Powered Assault Armor: Mk. V, equipped with its notorious "energy shielding technology." The armor is also given the capability of equipping Armor abilities, which are switched out for one another. These attachments can only be equipped onto the armor one at a time.
Armor Abilities:
  • Armor Lock- Allows B312 to prevent taking damage at the expense of becoming immobile. This is possible by overcharging his armor's energy shields and becoming an immovable object. This can however only last a maximum of 5 seconds, but when released creates a concussive EMP blast that can push his enemies away.
  • Hologram- The hologram ability is designed to confuse or distract the enemies' attention. While self explanatory, the hologram itself will only run in a straight line before disappearing.
  • Active Camouflage- This ability allows B312 temporary invisibility. While effective when sneaking about, A spartan becomes more visible as they increase their speed.
  • Drop Shield- The drop shield provides B312 a large dome-shaped energy shield, similar to the Bubble Shield, another devices developed by the UNSC. This shield is far from invincible, but can withstand a larger amount of damage than the spartan can alone.
  • Jet Pack- The series 8 jetpack allows B312 air maneuverability. Due to its design, the ability of flight is mostly vertical. In the hands of a Spartan however, this can only multiply their strategic potential.
  • Evade- An armor ability designed for the Elite's armor (the UNSC's primary threat) is compatible with the MJOLNIR armor, despite being different technologies. This allows the user's mobility to be enhanced significantly and preform a long distance horizontal lunge. This allows B312 to effectively escape danger and break away from his enemy's sight.


Strength: B
Endurance: B (LW: A)
Agility: B
Magical Power: E
Luck: C (LW: A)
Noble Phantasm (NP): B

Other:

  • SPARTAN-B312's primary equipment: The MA37 Individual Combat Weapon System (Assault Rifle), the M392 Designated Marksman Rifle (DMR), the M9 High-Explosive Dual-Purpose grenade, the Type-1 Antipersonnel grenade (Plasma grenade) and standard issue Combat knife.
  • In addition to his primary weapons, B312 also has the SRS 99 Anti-Matériel Sniper Rifle, M45 Tactical Shotgun, and the M41 Surface-to-Surface Rocket Medium Anti-Vehicle / Assault Weapon (Rocket Launcher)
accepted
 

  • 1aa4cc1b36c35883eba87d0fd042cd0b.png

    "Nothing personal, kid."

    Name:
    Frivalry Emmental Camembert

    Age:
    15

    Gender:
    Female

    Magical Specialty:
    Destiny Magic
    Her magic manifests as a 100mx100mx100m actively-activated Probability Manipulation Field with her at the centre, where she can manipulate the probability of some factors. It'd be easier to make a high-failure rate attack fail than to make a high-success rate one fail. Likewise, when something has an almost-zero chance of happening, any increment done to it will be negligible, since the chances of something happening are being multiplied or divided within this field. This is mostly a defensive or supportive type of magic, being used to alter the chance of drawback activation when others within this field strike.

    When Servants are within the field, they are more resistant to it, and the only way she can affect them is reducing or increasing their luck by one rank, and aside from that, she can only affect their attacks and moves in the context of how their non-Servant targets will be affected. (Usually she can boost her chances by affecting the chance an offender will miss and how a target will evade, but when one of these is a Servant, she can only affect the non-Servant in that way.)

    Prior to getting a servant, she primarily uses this ability to get away from situations, and does so by reflex. Truly a slippery fish and escape artist.

    Command Spell Appearance:
    ddeq6nx-90e3496b-d17e-4b86-9514-08513772b3c8.png


    Personality:
    Frivalry is materialistic in many ways, but isn't fond of sacrifice or hard work. She cheats her way through life, and considering her magic abilities turn her into a karma Houdini, this isn't a hard feat. She's good with hiding her feelings, but is easily embarassed.

    Bio:
    A mage from Britain looking for a chance at riches. Despite being descended from a noble mage bloodline, her family is only well-to-do, if you could call it her family. She did leave them behind to get her own riches and leave them uninvolved in whatever scam she might be pulling, having used multiple aliases. She gets by selling her [REDACTED] to others and being a bit of a conman, with feats including the sales of fake artifacts. One could say her motivation to join this Grail War is shallow, but it is what it is.

    Others:
    N/A
 

  • 1aa4cc1b36c35883eba87d0fd042cd0b.png

    "Nothing personal, kid."

    Name:
    Frivalry Emmental Camembert

    Age:
    15

    Gender:
    Female

    Magical Specialty:
    Destiny Magic
    Her magic manifests as a 100mx100mx100m actively-activated Probability Manipulation Field with her at the centre, where she can manipulate the probability of some factors. It'd be easier to make a high-failure rate attack fail than to make a high-success rate one fail. Likewise, when something has an almost-zero chance of happening, any increment done to it will be negligible, since the chances of something happening are being multiplied or divided within this field. This is mostly a defensive or supportive type of magic, being used to alter the chance of drawback activation when others within this field strike.

    When Servants are within the field, they are more resistant to it, and the only way she can affect them is reducing or increasing their luck by one rank, and aside from that, she can only affect their attacks and moves in the context of how their non-Servant targets will be affected. (Usually she can boost her chances by affecting the chance an offender will miss and how a target will evade, but when one of these is a Servant, she can only affect the non-Servant in that way.)

    Prior to getting a servant, she primarily uses this ability to get away from situations, and does so by reflex. Truly a slippery fish and escape artist.

    Command Spell Appearance:
    ddeq6nx-90e3496b-d17e-4b86-9514-08513772b3c8.png


    Personality:
    Frivalry is materialistic in many ways, but isn't fond of sacrifice or hard work. She cheats her way through life, and considering her magic abilities turn her into a karma Houdini, this isn't a hard feat. She's good with hiding her feelings, but is easily embarassed.

    Bio:
    A mage from Britain looking for a chance at riches. Despite being descended from a noble mage bloodline, her family is only well-to-do, if you could call it her family. She did leave them behind to get her own riches and leave them uninvolved in whatever scam she might be pulling, having used multiple aliases. She gets by selling her [REDACTED] to others and being a bit of a conman, with feats including the sales of fake artifacts. One could say her motivation to join this Grail War is shallow, but it is what it is.

    Others:
    N/A
Accepted
 

  • View attachment 938593Class: Rider
    True Name: Kamina
    Source: Gurren Lagann
    Alignment: Chaotic Good
Bro it was so sad when he died.
 

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