White Masquerade
QuirkyAngel's Red Oni
General Information
Time Limit
Why Is There A Time Limit?
So that players don't sit here and do nothing until the end of forever. The time limit is 60 posts. If there is no winner at the end of 60 posts, nobody wins; the game is over.
No Post Order
Why Is There No Post Order?
Because post orders would make the game feel stiff and controlled. I want it to be a fluid experience. So instead of posting order, we will work with Replies. When engaging another player, tag them. Until that player has responded to your tag, you may not post again. So there is no posting order, but the faster you are responded to, the faster you can post again. The slower you are responded to, the slower you can go again.
Sign-Ups
How Do Sign-Ups Work?
Masters will be chosen first! Players claim a master spot and I will randomly assign a magic lineage (Noble, Common, Novice, None) to each. The Master Selection will be PUBLIC! Servant applications will then open. I will randomly select eras (years which servant/legend started). Servants will PM me which era they want. Once an Era is taken, I will list it as closed. First come, first serve. Once servants are picked, the masters will go into a lottery.
Each master will rank what class they wants as a servant, from 1-7. I will give out the servants through PM, based on the masters' list. If a certain class is tied on two lists, I will randomly pick one winner and continue the process until all servants have been given out. Masters will get their servant's character sheet through PM. Master sheets will be public for all to see.
Servants > Masters
In the Fate universe, masters are vastly weaker than servants. It will be the same here. When a servant attacks a master, it costs the master double the prana to elude. When a master attacks a Servant, it costs the master double the prana to bring harm. Here is what that means in RP.
- It costs a master 6 Magic Prana to harm a highly magic-resistant Servant (Archer).
- It costs a master 4 Magic Prana to harm a magic-resistant Servant (Saber, Rider, Lancer).
- It costs a master 2 Weak/Strong Prana to harm a Servant.
- It costs a master 2 elude to escape a servant's attack.
Noble Phantasms Are Dangerous
Unlike normal attacks, Noble Phantasms take 2 elude to escape from. Here is what that means in RP.
- Servants must spend 2 elude to escape from a Noble Phantasm.
- Masters must spend 4 elude to escape from a Noble Phantasm.
Masters Section
Command Seals
Besides allowing Masters to force normal commands on their servants like, "I want you to say that you love me," they can also be used in one of these three ways. Only one per post.
- "Give it everything you've got!" This command gives +40 damage to a servant's attack, or +5 to the servant's effect, if no damage at all.
- "Don't. Die!" This command restores +50 HP to a servant by magically stitching up their wounds.
- "Come to my side...protect me!" This command calls a servant to the master, forcing the servant to block an attack. This does not cost any elude for the Servant or Master. It is completely free.
Command Seals Running Out
What happens when a master's command seals run out?
A master can no longer order their servant to do anything. Their contract with the servant is finished. A servant is free to attack their master, or request another master form a pact with them. If the request is denied, the servant is removed from the game. If the request is accepted, there may or may not be new command seals given. This depends on whether there are unused command seals left in the game. If there are, the new master will receive leftover command seals (up to 3).
***If a master is not dead, the grail may pair a free servant with that master. Be careful!
Supporting Your Servant
Magical Recovery
Masters may convert their Magic Prana into energy, that can heal their servant. 1 Magic Prana = 10HP.
Protect Your Servant
Masters may elude for their servant if they wish. However, remember that it costs Masters double the Prana to elude a servant's attack.
Servants Section
Using Luck
What's Luck And How Do You Use it?
Luck is the mysterious ability to mess with fate. In this role-play, it is an actual stat you can use. It will be the only time we use dice. You may use luck in place of Weak Prana, Strong Prana, Magic Prana (Caster Only), and Elude Prana, anytime you wish. Use it all at once if you'd like.
Roll one die with two faces, for each luck you use. If you use 3 luck, roll three die with two faces. Every 1 is a failure. Every 2 is a success.
A Servant's Identity
Why Does My Identity Matter?
It matters because that's what gives you the edge in battle. When other players don't know your class, HP, or skills, it makes it hard for them to plan a strategy against you. Try your best to keep your identity secret; it is one of your greatest weapons.
While Master profiles are public, Servant profiles are secret. However, certain actions will cause some or all of a servant's info to be revealed. Some of these actions include:
- Using a Noble Phantasm
- A servant's name being revealed
- Using a special skill from a servant's class
- Being revealed by another's Noble Phantasm
- Acknowledged guesses
When Your Master Dies/Runs Out of Seals?
What Happens when your master dies/runs out of seals?
If your master dies, you may request another master to take you on. If they refuse, you are removed from the role-play. If your master runs out of seals, you may also attack them in addition to requesting another master to take you on. Remember, a refusal means you are removed from the role-play.
Supporting Your Master
Protect Your Master
Servants may elude for their master if they wish.
Helpful Tips
Compatibility
Worst-case scenario, servants may be paired with a master that does not complement their skills. If this happens, look at your partner's skills and adjust your strategy. If a master is unfortunate enough to be paired with a Berserker Class, play knowing that your time is limited.
Interaction
To give this essentially "tournament RP," a little bit of story, don't be afraid to talk with your partner. Servant and master may have completely different views on life; feel free to explore it a bit.
Masters Eluding For Servants
Masters should think long and hard about eluding for their servant, when another servant attacks. It will cost the master double the prana, so don't use it randomly. Make sure the move is part of a good game-plan.
Servants Eluding For Masters
Just like in the Fate Universe, Servants protecting their masters, is key to winning a battle and the grail. Servants should always consider eluding for their master, unless told otherwise; especially when another servant attacks their master. It costs Masters double the Prana to elude from Servants, so keep that in mind. Servants! Your master relies on you, just as much as you (hopefully) rely on them! Give them a hand!
- Servant-less masters are protected by the church.
- Someone with E rank CON should have lower HP than someone with C rank CON for instance.
- Berserker can ignore command seals.
- Steal: Removing the limb and nerves containing the Command Spells allows for them to be taken and transferred at the person's leisure, but must be done before the original Master dies.
- Masters may give their prana to a servant, but a servant may not give it back.
- Master-To-Master Transfer (Command Seals): If the giving master is willing, the receiving master may take the command seals of the giver. After the transfer is complete, the giving master will no longer be a part of the war. However, be careful, If a servant loses their master, the grail will look to pair them with another magician. Sometimes its best to kill a person, even if they have already given up their command seals.
- Master-To-Master Transfer (Prana): If the receiving master is willing, the giving master may transfer their prana and magic circuits to the other. After the transfer is complete, the giving master will have no Prana left.
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