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Fandom Fate/Anew

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Wandering across the ocean of stars
Personal Info


Name:


Legend (If Name Doesn’t Reveal It i.e. Arturia being King Arthur. Put “Real Life” or “History” if they’re a historical person like Iskander or Giles.):


Title (King of Knights, King of Heroes, Whore of Babylon, Etc.):


Class:


Age:


Gender:


Appearance:


Moral Alignment:


Personality:


Likes:


Dislikes:


History:


Sexuality:


Quotes (Optional; Max of 5):


Stats (E to EX)


Strength:


Endurance:


Agility:


Magical Energy:


Luck:


Noble Phantasm:


Skills


Class Skills:


1.


2.


Personal Skills (Minimum of 1, Maximum of 5):


1.


2.


3.


4.


5.


Noble Phantasms (Minimum of 1, Maximum of 3)


1.


2.


3.


Combat Ability


General Overview:


Strengths:


Weaknesses:


Master CS


Appearance:


Appearance Details: (height, weight, tattos/birthmarks if any, body type)


Name:


Gender:


Age:


Personality: One liner suffices. We want to leave room for development.


Biography and Family History: The history of their lives, and the lineage of Magi they are from.


Magecraft (includes all magecraft and magecraft related abilities the magus knows as well as that in the crest. List important spells and such here too, if any):


Amount of Prana/Od units held at maximum:


Mystic Codes and Equipmen
t:


Non-Magecraft Related Skills:


If everyone can make an app for both, it'd be greatly appreciated!
 
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Personal Info


Name: Roland


Legend: Roland - Wikipedia, the free encyclopedia


Title: Chief Paladin of Charlemagne


Class: Saber


Age: 30


Gender: male


Appearance:


image



Moral Alignment: Lawful Good


Personality: Roland is an incredibly brave man and the model of knighthood for the new era of the Crusades. He is fearless, daring, and chivalrous to the core, thus he greatly values honor, loyalty, generosity, liberality, respect, and courtesy. Despite all of this, however, Roland is also very reckless and prideful. This is demonstrated by his unwillingness to blow his olifant to call for help from the Frankish army, during the events of the Battle of Roncevaux, being overly confident in his chances of winning. His pride also causes him to be unwise, rushing into danger head-first, without coming up with a plan, letting his confidence and passion get the best of him. He will, however, not put his Master in danger, and if the situation is extremely dangerous he will become more tactical, using what he learned from his best friend and fellow paladin Oliver.


Likes: chivalry, honesty, proving himself, good battles


Dislikes: heresy, hypocrisy, liars, backstabbers, being mocked


History:


Roland was king Charlemage's nephew and the chief of the Twelve Peers. He was the greatest of the twelve paladins, and an outstanding warrior, being at the top during his era. The paladin closest to him in strength was Oliver, nephew of the noble Garin de Monglane, and Roland's best friend, whom he met during the events caused by the dispute between the sons of Garin de Monglane and Charlemagne. He was awarded with the sword Durandal by his uncle, Charlemagne, as the former was instructed to do so by an angel.


While not much is known about him, his martyr's death during the Battle of Roncevaux remains an immortal legend. His downfall was triggered by a wrong choice on his behalf: nomminating his stepfather, Ganelon, as a messenger of the Frankish kingdom to Marsile's court, because of the fact that Charlemagne and his men were tired of fighting the Muslims in Spain, after 7 years of continous clashes. Ganelon, who feared of being murdered by the enemy, accused Roland of intending it, and took revenge by informing the Saracens of a way to ambush the rear guard of Charlemagne's army, led by Roland, as the Franks re-entered Spain through the mountain passes. As Ganelon had predicted, Roland lead the rear guard, with the wise and moderate Oliver and the fierce Archbishop Turpin. The Muslims ambushed them at Roncevaux, and the Christians were overwhelmed. Oliver asked Roland to blow his olifant to call for help from the Frankish army; but Roland proudly refused to do so.


The twenty thousand Christians of the rearguard fought well, but they were outnumbered, until almost all Roland's men were dead and he knew that Charlemagne's army could no longer save them. Despite this, he blew his olifant to summon revenge, until his temples bursted and he died a martyr's death. This was Roland's biggest regret, and he swore that if a second chance would ever come his way, he'd try his best to stop his pride from getting in the way of his battles.


Sexuality
: heterosexual


Stats (E to EX)


Strength: B+


Endurance: B


Agility: A


Magical Energy: C


Luck: C+


Noble Phantasm: A++


Skills


Class Skills:


1. Magic Resistance: B

  • Cancel spells with a chant below three verses. Even if targeted by High-Thaumaturgy and Greater Rituals, it is difficult for him to be affected.


2. Ridding: B

  • Most mounts and vehicles can be handled with above average skill. However, cannot ride the likes of Phantasm Races such as Monstrous Beasts.


Personal Skills:


1. Bravery: A

  • The ability to negate mental interference such as pressure, confusion and fascination, to a certain extent. At this rank it is almost impossible to use such mental interference abilities on Roland.


2. Charisma: C

  • Natural ability to command an army. Leadership at the level of a general. Can raise the morale of allies.


3. Eternal Arms Mastership: A+

  • Mastership of combat arts has reached the point of being said to be unrivaled in one's era. By complete merging of mind, body and technique, it is possible to make use of full fighting skills even when under the influence of any sort of mental hindrance.


Noble Phantasms


1. Durandal: The Peerless Sword- a holy sword granted to King Charlemagne of the Frankish Empire by an angel, and awarded to Roland. It is said that the sword contains within its golden hilt one tooth of Saint Peter, blood of Saint Basil, hair of Saint Denis, and a piece of the raiment of the Blessed Virgin Mary, causing Durandal to be indestructible and incredibly sharp. It is a dazzling sword that possesses three miracles that allow it to maintain its sharpness even after its possessor's magical energy is depleted.

451928-69___s_t_____d.jpg


  • Activation effects:

    Durandal: La Brèche de Roland- the image of an angel appears into the sky. The angel casts light upon the holy sword, which the weapon absorbs. Durandal will start to glow and then tramsmit a great part of the divine energy to Roland, temporarily raising his Strength to EX, and his Agility to A+, for only one sword swing. The sword strike is very powerful, even being able to cause a 40-meter wide and 100-meter tall gap in the ridge line of the Pyrenees mountain range upon impact.
    Rank: A++
  • Type: Anti-Unit (Self)






2. Olifant- an ivory hunting horn made from the tusk of an elephant. Used by Roland at the battle of Roncevaux.






Olifant.jpg


  • Activation effects:

    Olifant: Gloire de Charlemagne- by chanting the name and blowing the horn, Roland calls upon the illusion of the Frankish army of hundreds of thousands of knights, all led by Charlemagne himself, marching forward towards the enemy. While it is an illusion, and it does not cause any physical damage, this Noble Phantasm causes great psychological pressure and mental stress to the foe.
    Rank: A
  • Type: Anti-Mind






Combat Ability


General Overview: Saber shows incredibly adept technical skills in battle, and is extremely skilled with a sword. Due to Eternal Arms Mastership he displays flawless fighting skill. All of his attacks are accurate and precise, showing grandeur in using Durandal in repeated offensive and defensive maneuvers. His ability is maximally unleashed while engaging in an honorable face-to-face single combat. It is a method of battle that is full of chivalric honor, and it is also one that suits his sense of aesthetics. Saber will further adapt his actions in response to the ever-changing dynamics of combat, while in battle. He will only activate Durandal when necessary, on the other hand, he will always be reluctant in activating his other Noble Phantasm (Olifant: Gloire de Charlemagne), and would only use it as a last resort.


Strengths:

  • High physical stats.
  • Powerful Noble Phantasms.
  • Outstanding in close quarter combat.
  • Flawless swordsmanship.


Weaknesses:

  • Low magical power.
  • Prideful and unwise, even in combat
  • Unwilling to use dirty tricks/unfair tactics, even if they'd be beneficial.
  • His Noble Phantasms consume rather high amounts of prana, due to their level of power.
 
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Master CS


Appearance:


74ba2e5b434272f5560e7cd6c3e9da63.jpg



Appearance Details:

  • Height: 182 cm
  • Weight: 71 kg
  • Birthmark: looks like a few small blazes of fire coming from a central empty circle
  • Body type: mesomorphic; athletic build, but not overly muscular


Name: Erik Yoshitake


Gender: male


Age: 23


Personality: Rather mysterious, he seems very confident in his own abilities ,smiles most of the times, and he is also very hard to predict (from many points of view).


Biography and Family History: Erik is the son of a female member of the Barthomeloi family with an enigmatic magician called Takeshi Yoshitake, who's personal info and past were undescoverable. Erik's mother was killed by her own family, who considered her a traitor. The Barthomeloi also abducted him when he was young and attempted to do a few magical experiments on him , but all their attempts failed when Erik's father came to rescue him, slaughtering quite a few members of the Barthomeloi family in the process. He trained himself for many years to master his magical abilities, realizing he was born with a rather unusual constitution.


Magecraft:


#Erik's magic crest is in fact his 'birthday mark' (which looks like a few small blazes of fire coming from a central empty circle) which turns glowing blue whenever he uses prana.


>>Symbiotic Metal- Erik's Origin magic. The ability makes him able to absorb metal from his surroundings and use it as a part of his body. Not only can he manipulate the shape of the metal he uses, but he can alter the structure on a molecular level, making the metal become up to three times harder, or make it more maleable to the point where he can use it as a whip. He cannot maintain the fusion for more than 5 minutes, and the metal will automatically leave his body afterwards, returning to its original state. He needs to wait a whole hour if he wants to use the same piece of metal again.


>>Sub-element of wind-Lightning- Erik's elemental affinity, courtesy of his Barthomeloi heritage. He is capable of shooting lightning bolts from his hands.

  • Elemental Magecraft- Erik knows multiple spells which conjure lightning in various forms, but not only. He also has 3 spells with different effects, which are:


  • High Voltage

    - amplifies the power of his lighning-conjuring spells.
  • Inner Burst

    - spell that stimulates the electrical currents of his nerves, causing a great increase in jumping power, reaction speed, and his strength reaches slightly above peak human levels, for 20 seconds. 5-minute cooldown.
  • Ergo Plus- amplifies the kinetic energy in the things he trows, making them 2 times faster.


>>Thaumaturgical System: Numerology- by combining shortened arias, Erik can cast up to 5 lightning-based spells at the same time.


Amount of Prana/Od units held at maximum: 900 units


Mystic Codes and Equipment:


-->a unique katana with an irregular wooden hilt and no cross-guard; the blade is made from enchanted carbon steel. Due to magical runes and its remarkable craftsmanship, the sword can be used to slice through C-rank Magecraft and below.


-->a belt with two 'X' symbols on it. Those symbols are used for prana storage and each can store up to 100 units of prana.


Non-Magecraft Related Skills: Erik is in extremly great shape. He has an olympic-level physical condition. He is also quite inteligent, analytic , a quick thinker and a polyglot (he speaks English, Japanese, German and Italian). While it seems uncharacteristic he is actually a great cook and likes to knit.


#Close quarter combat prowes- Erik is highly talented in hand-to-hand combat, while also being a very good swordsman. He was trained in judo, chinese kenpo, silat, and kendo.
 
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