Vudukudu
Farseer to the Warsong Clan
A Layman's Guide to Wizardry, Sorcery, and Various Mystical Means:
Written by Scribe Gregor Vabin
Excerpted from Chapter 4: The Varieties of Arcanology
The mystical arts, as we have previously discussed, are not something one is simply born into. Many with the propensity for spell-weaving never realize it, and many of those who do simply opt not to follow through upon it! Those who do, however, have quite the lengthy study ahead of them. Prospective magi must first appeal to the aforementioned Circles of Magi for membership and the ability to train. The first five years alone are spent with nary a touch of magic, and are focused solely on the emotional discipline and concentration required to manifest even the slightest flicker of flame. Once the period of study has concluded, the apprentice magi enters into their Contract, binding him or herself to an experienced magi for personal training. With a master leading the way, the trainee begins to Weave.
The First Weave: Influence
The First Weave, Influence, is the simplest to both understand and make use of. Many may take years to wield effective control over this particular Weave. Influence requires the least energy and least training to use - it simply affects ongoing physical phenomena. An arrow in flight may have its speed enhanced or slowed (though even this is difficult, as the reaction time required to perceive and cast on a speeding arrow is virtually impossible! Though experienced magi may simply choose to exert Influence over an area, thus accomplishing the same goal.), a falling glass may be made to land lightly and without breakage, and so forth. Influence does not, however, allow for the creation of phenomena.
The Second Weave: Dominion
The Second Weave, Dominion, is often understood to be true mastery of Influence. Telekinetic effects, such as lifting a box or plucking a fruit from the tops of a tree, fall within Dominion's purview. Objects may be flung, crushing forces may be applied to man or creation, and adept users have been known to manifest levitation or create invisible barriers to block the passage of both man and projectile.
The Third Weave: Manifestation
At last! The stuff of folklore and heroism. Having mastered the First and Second Weaves, which are in fact control over the Natural and Physical Laws, sufficiently talented trainees may delve into Manifestation, sometimes referred to as Evocation. Manifestation allows for the creation of beams of searing light, bolts of lightning, tombs of ice, or numerous other effects considered elemental in nature, though fire is generally the preferred medium due to its destructive and simplistic form. Less obviously violent spells also come to mind - conjuring simple floating lights, the creation of water, the creation of clouds of darkness, or using gusts of wind to disperse smoke. Manifestation also covers the creation of barriers, either physical or magical, which may be of use in protecting against offensive forms of Manifestation.
The Fourth Weave: Vitality
Until this point, no Weave allows for the direct impact of living beings. Influence simply does not affect living action, Dominion can only direct force against it, not in it, and Manifestation only applies outside phenomena. Modern theory suggests this is largely because of the magical force present within all living things. This subtle magic, too small to let all wield magic, is simultaneously powerful enough to stop even well-trained magi from doing things to a person. Most Magi simply never enter into this Weave - the force of will required to contemplate and manipulate the essence of life itself proves more than imaginable. Those with the capacity to learn the Fourth Weave find themselves capable of mending flesh and bone (though it often causes significant pain, and still requires a recovery period), aiding in the purging of illness, staving off hunger or thirst, enhancing the growth of crops, and so forth. This is not to be confused with the powers of healing some priests have mastery over - their Holy will has no apparent drawbacks and removes wounds entirely instead of simply treating them. Less benevolently, use of the Fourth Weave may also inflict plagues, cause seizures, strokes, heart attacks, and so on in a victim.
The Fifth Weave: Observation
The projection of one's consciousness is extremely difficult. Failure to do so properly often simply kills the magi attempting it as their body ceases to follow through on its biological functions. Success leaves their body in a catatonic state until they return. The Fifth Weave allows for far-sight and some measure of divination. Being able to perceive far away places with one's own senses is a potent skill indeed, though it is very easily detectable and subject to disruption by even apprentice magi. Regarding divination, sufficient powers of Observation may allow for the perception of enough information to simply make an educated guess - as many know, no fortune teller is always correct.
The Sixth Weave: Enchantment
Enchantment, often to the surprise of the unlearned, is the sixth and highest Weave. This is actually for a fairly simple reason - the power required to set conditions on, or make permanent, the effects of a spell is immense. To create a blade capable of erupting into flame, one must pour so much power into it that it no longer requires maintenance. Worthy of note is that, without recharging, all such enchanted items will at some point falter. All magic is complicated in that it is the creation and control over certain conditions, and most magi struggle with these alone. To add further conditions, some of them essentially permanent in nature, is even more complex still.
Written by Scribe Gregor Vabin
Excerpted from Chapter 4: The Varieties of Arcanology
The mystical arts, as we have previously discussed, are not something one is simply born into. Many with the propensity for spell-weaving never realize it, and many of those who do simply opt not to follow through upon it! Those who do, however, have quite the lengthy study ahead of them. Prospective magi must first appeal to the aforementioned Circles of Magi for membership and the ability to train. The first five years alone are spent with nary a touch of magic, and are focused solely on the emotional discipline and concentration required to manifest even the slightest flicker of flame. Once the period of study has concluded, the apprentice magi enters into their Contract, binding him or herself to an experienced magi for personal training. With a master leading the way, the trainee begins to Weave.
The First Weave: Influence
The First Weave, Influence, is the simplest to both understand and make use of. Many may take years to wield effective control over this particular Weave. Influence requires the least energy and least training to use - it simply affects ongoing physical phenomena. An arrow in flight may have its speed enhanced or slowed (though even this is difficult, as the reaction time required to perceive and cast on a speeding arrow is virtually impossible! Though experienced magi may simply choose to exert Influence over an area, thus accomplishing the same goal.), a falling glass may be made to land lightly and without breakage, and so forth. Influence does not, however, allow for the creation of phenomena.
The Second Weave: Dominion
The Second Weave, Dominion, is often understood to be true mastery of Influence. Telekinetic effects, such as lifting a box or plucking a fruit from the tops of a tree, fall within Dominion's purview. Objects may be flung, crushing forces may be applied to man or creation, and adept users have been known to manifest levitation or create invisible barriers to block the passage of both man and projectile.
The Third Weave: Manifestation
At last! The stuff of folklore and heroism. Having mastered the First and Second Weaves, which are in fact control over the Natural and Physical Laws, sufficiently talented trainees may delve into Manifestation, sometimes referred to as Evocation. Manifestation allows for the creation of beams of searing light, bolts of lightning, tombs of ice, or numerous other effects considered elemental in nature, though fire is generally the preferred medium due to its destructive and simplistic form. Less obviously violent spells also come to mind - conjuring simple floating lights, the creation of water, the creation of clouds of darkness, or using gusts of wind to disperse smoke. Manifestation also covers the creation of barriers, either physical or magical, which may be of use in protecting against offensive forms of Manifestation.
The Fourth Weave: Vitality
Until this point, no Weave allows for the direct impact of living beings. Influence simply does not affect living action, Dominion can only direct force against it, not in it, and Manifestation only applies outside phenomena. Modern theory suggests this is largely because of the magical force present within all living things. This subtle magic, too small to let all wield magic, is simultaneously powerful enough to stop even well-trained magi from doing things to a person. Most Magi simply never enter into this Weave - the force of will required to contemplate and manipulate the essence of life itself proves more than imaginable. Those with the capacity to learn the Fourth Weave find themselves capable of mending flesh and bone (though it often causes significant pain, and still requires a recovery period), aiding in the purging of illness, staving off hunger or thirst, enhancing the growth of crops, and so forth. This is not to be confused with the powers of healing some priests have mastery over - their Holy will has no apparent drawbacks and removes wounds entirely instead of simply treating them. Less benevolently, use of the Fourth Weave may also inflict plagues, cause seizures, strokes, heart attacks, and so on in a victim.
The Fifth Weave: Observation
The projection of one's consciousness is extremely difficult. Failure to do so properly often simply kills the magi attempting it as their body ceases to follow through on its biological functions. Success leaves their body in a catatonic state until they return. The Fifth Weave allows for far-sight and some measure of divination. Being able to perceive far away places with one's own senses is a potent skill indeed, though it is very easily detectable and subject to disruption by even apprentice magi. Regarding divination, sufficient powers of Observation may allow for the perception of enough information to simply make an educated guess - as many know, no fortune teller is always correct.
The Sixth Weave: Enchantment
Enchantment, often to the surprise of the unlearned, is the sixth and highest Weave. This is actually for a fairly simple reason - the power required to set conditions on, or make permanent, the effects of a spell is immense. To create a blade capable of erupting into flame, one must pour so much power into it that it no longer requires maintenance. Worthy of note is that, without recharging, all such enchanted items will at some point falter. All magic is complicated in that it is the creation and control over certain conditions, and most magi struggle with these alone. To add further conditions, some of them essentially permanent in nature, is even more complex still.
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