rakshasa
Guillermo Buillermo?
scroll
Romancing
Nonemis
I
the
magician
INTRO
Art by Demizu Posuka!
In order to foster creativity, I'm not going to go overboard with the rules. Just remember these rules/pieces of lore while you make your familiar!
1. Animal and human familiars have a bit of magic innate to being in a bond with a witch, but theyβre nowhere near as powerful as them.
2. Witches and familiars are formed by contract, and with the formation of a contract, the two parties will be able to pull from each other's magic and gain strength from their bond. Contracts cover everything from business deals to lifelong unions.
3. Bonds are formed at the consent of both parties, so while you can be coerced into a bond, you cannot be forced into one or put into a bond without your knowing.
4. Familiars can be animal, human, fae, demonic entity, pretty much anything you can think of, but remember: familiars are forced to be subservient to their witch in order to carry out their end of a contract, so an all-powerful, all-knowing being probably wouldnβt have much need or want to enter into one.
5. Witches and familiars are bonded until their contract is up, and cannot be unbound until then, even by death.
6. A witch can have multiple familiars at once, though most only have one.
7. All faceclaims must be drawn to keep things aesthetically cohesive, but you can also provide a description if you can't find a faceclaim that matches what you have in mind. PROVIDE CREDIT!
In order to foster creativity, I'm not going to go overboard with the rules. Just remember these rules/pieces of lore while you make your familiar!
1. Animal and human familiars have a bit of magic innate to being in a bond with a witch, but theyβre nowhere near as powerful as them.
2. Witches and familiars are formed by contract, and with the formation of a contract, the two parties will be able to pull from each other's magic and gain strength from their bond. Contracts cover everything from business deals to lifelong unions.
3. Bonds are formed at the consent of both parties, so while you can be coerced into a bond, you cannot be forced into one or put into a bond without your knowing.
4. Familiars can be animal, human, fae, demonic entity, pretty much anything you can think of, but remember: familiars are forced to be subservient to their witch in order to carry out their end of a contract, so an all-powerful, all-knowing being probably wouldnβt have much need or want to enter into one.
5. Witches and familiars are bonded until their contract is up, and cannot be unbound until then, even by death.
6. A witch can have multiple familiars at once, though most only have one.
7. All faceclaims must be drawn to keep things aesthetically cohesive, but you can also provide a description if you can't find a faceclaim that matches what you have in mind. PROVIDE CREDIT!
XVIII
the
moon
Overview
Here's the CS! This is the absolute minimum of what you have to provide, so you're encouraged to add more where you see fit!
Name
Age
Gender/Pronouns
Species
Role
Appearance {picture or description}
Identifying features
Personality overview
Abilities
Brief history (Include their life before and after meeting their witch. Why did they enter into a contract and become a familiar? How did they do it?)
Name
Age
Gender/Pronouns
Species
Role
Appearance {picture or description}
Identifying features
Personality overview
Abilities
Brief history (Include their life before and after meeting their witch. Why did they enter into a contract and become a familiar? How did they do it?)
III
the
empress
Rules
How we doing RPNation nation
I love fantasy rps but I never see anything about the poor folks in the fantasy world that get the short end of the stick, a.k.a. familiars, humans and the similarly magically-challenged! Personally, I love an underdog story, and that's exactly who this story will surround! I'm super excited since this is my first RP in a while where I'm GMing! That being said, pls be nice if I mess something up lol
1. Rpn rules, be respectful, no godmodding, etc. etc. etc.
2. Discord is required; thereβs going to be a lot of plotting, so be warned.
4. In regards to posts, advanced literacy is required. I have trouble getting out long posts so no paragraph requirement, just give us something to work with. In the same vein (kinda), there wonβt be any requirements on how often you post, just tell us if youβre not gonna be able to post for a while.
5. This will not be first come first served, and I only have seven slots open for this RP. One slot per person (unless we donβt get much interest).
6. Please read everything on the interest check before asking questions. I'll provide more rules about the characters when the CS thread goes up.
7. Have fun! I have faith in you guys to be creative and not do anything dumb. Iβm not a tyrant when it comes to GMing so feel free to come to me if you have a suggestion or issue.
I love fantasy rps but I never see anything about the poor folks in the fantasy world that get the short end of the stick, a.k.a. familiars, humans and the similarly magically-challenged! Personally, I love an underdog story, and that's exactly who this story will surround! I'm super excited since this is my first RP in a while where I'm GMing! That being said, pls be nice if I mess something up lol
1. Rpn rules, be respectful, no godmodding, etc. etc. etc.
2. Discord is required; thereβs going to be a lot of plotting, so be warned.
4. In regards to posts, advanced literacy is required. I have trouble getting out long posts so no paragraph requirement, just give us something to work with. In the same vein (kinda), there wonβt be any requirements on how often you post, just tell us if youβre not gonna be able to post for a while.
5. This will not be first come first served, and I only have seven slots open for this RP. One slot per person (unless we donβt get much interest).
6. Please read everything on the interest check before asking questions. I'll provide more rules about the characters when the CS thread goes up.
7. Have fun! I have faith in you guys to be creative and not do anything dumb. Iβm not a tyrant when it comes to GMing so feel free to come to me if you have a suggestion or issue.
Divination Witch - Open
He was one of the most talented fortune tellers of his time, able to read the future in anything from a crystal ball to sunlight shining through gaps in the treetops. He owned and slept in the Lotus Athenaeum, an endlessly winding library and archive whoβs halls he wandered restlessly. He spent his days and nights attempting to decode its countless precious old tomes, relying on his familiar to retrieve records for him and climb into hard to reach places, as well as act as emotional support.
Portal Witch - Closed
Born into wealth, she was raised on her parents' little private island. A 9th generation Asphodel witch, she often dreamed of seeing the whole world through the use of portals and teleportation. Unfortunately, her talent was paltry compared to her passion; however, no matter how many times she failed, she would always try again. Her familiar was at her side throughout it all, even if it meant acting as her guinea pig in her attempted spells and rituals.
Conjuring Witch - Open
She was once a great gladiator, who used her power of conjuring creatures from other plains to entertain crowds of hundreds as she fought them tooth and nail. In her old age this hobby fell to the wayside. For many years sheβs been living in an old, eccentric mansion, now only ever conjuring spirits to have tea and a talk, and occasionally beasts for a scratch behind the ears. Her familiar has been at her side throughout it all, a dear friend for their witch to rely on.
Alchemy Witch - Open
He always dreamed of more, growing up in a poor family and eventually moving into a cramped apartment in the city, situated right above a train line. A student of transmutation, he studied restlessly for the ability to transform anything or anyone, from animal to element, into whatever he desired. He was over the moon when he received his familiar, adoring them for the prestige and companionship they provided.
Death Witch - Open
Miles away from society, she lived secluded in a hut on the edge of a swamp, in the thick heart of Asphodel woods. While she never had much in life, she was happy; all she needed was a steady supply of death and dead materials to fuel her necrotic magic to keep her satisfied. She was never too close to her familiar, using them mostly as a tool to go out and retrieve spell materials.
Element Witch - Open
He had the ability to shape the world around him to his desires, with control over fire, air, water and earth. Born without a committed bone in his body, he slept in a houseboat floating on the shores of Asphodel, content to just row away whenever he was discovered by the law or (responsibility). He made his way through life scamming and pick-pocketing, with his familiar acting as his partner in crime.
Charm Witch - Open
A gifted enchanter, he could pull anyone under his control with a simple spell. While he had no business being near the queen, a rogue and a rascal by heart, he always had an eye for the ornate and the valuable, so he charmed his way to the top in order to live in an apartment in one of the luxurious towers in the queenβs citadel. As adroit as he was shallow, he regarded his familiar as little more than a status symbol and a pet (regardless of species).
Illusion Witch - Open
A cunning saleswoman raised with little, she dedicated every day of her life to working as hard as she could for a good life. She lived directly above the sales district, where she could sell her wares (potions, usually sold second-hand from artisan witches, including the necro witch) nearby with the help of her illusion magic. She was able to deform and bend the world around her in the eyes of her customers, changing the perceptions of their sight, hearing, even smell and taste. She often had a hard time keeping her head above water, and she credits her success to her familiar, who was always there to help sell.
Abjuration Witch - Open
Most abjuration magic is used by police and criminals, using this ability to counter and tear away the magic of others; instead of going down that route, she worked as a teacher at a magic school, snatching away powers from overzealous witchlings at risk of doing harm. Sheβs lived alongside her familiar for many years, leaning on them as a teacherβs assistant and helping her out with her own family.
Animancy Witch - Open
His family moved to Asphodel only months ago in hopes of healing his ailing human father; unfortunately, he passed away shortly after, leaving his family alone with a large sum of wealth. This witch was given a familiar to ease his pain, but despite his familyβs best efforts, heβs only retreated into himself, finding comfort in studying the dark art of Animancy, control over the soul, the body and itβs functions. His family has been seeing less and less of him for weeks, so only he and his familiar know what heβs been practicing lately.
β‘design by terrorkitty, coded by uxieβ‘
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