Fallout: Wasteland Survival

SuperChocoMilk

One Thousand Club
SuperChocoMilk submitted a new role play. @SuperChocoMilk, please edit this post to include the sign-up information.


Read more about this role play... 
Ok then, so the sign-ups!


CHARACTER SHEET


Name:


Age:


Gender:


Species:


History:


Current Residence: (Please edit accordingly)


Personality:


Appearance: (Pictures are fine but no anime)


Three Best Skills:


Perks: (Up to Three and explain what they do)


S.P.E.C.I.A.L.:


Karma:


Do You Have A Pip-Boy:


How Did You Get It: (if you don't just put N/A on this section)


Note: The story is pretty much the same as how it stands when the Lone Wanderer steps out of Vault 101. Remember, your choices change the way this story acts, and you can very indirectly destroy entire cities. For example, let's say there were Mad Brahmin in your pen. Instead if treating them, you let them run wild. They eventually destroy Megaton.


Starting to get the picture?
 
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Name: Akumu Arkuru


Age:126 demon years~ appears 16


Gender: female


Species:escaped experiment/known or thought to be a demon


History: Been through chaos and unorderly changes. Her past if of no concern to her and she's now out for blood. Her current goal is killing off the whole experiment group. (so for this rp, they are known as the Enclave.) She now wanders the wastes with a Plasma rifle and another weapon she's customly made during her time here. Her companion is of the Enclave's stolen property; a robotic dog that was once used in combat.


Current Residence: Wandering around Tenpenny tower~ Seeking weapons at nearby Rob Co. Facility.


Personality:Unresponsive, brute, heartless at times, somewhat sweet once you get on her good side, thinks of others lower than her when proven she can beat them in combat.


Appearance:Has short green hair, crimson eyes, wears gas mask over her nose and mouth. Wears a pair of red goggles upon her forehead (never really wears it)~ she wears a light colored cloak around her to keep her conceiled from weary opponents.


Three Best Skills: Sniping~sharpshooting with rifle, disarming traps within moments, and repairing weapons.


Perks: Sniper, gun nut, and Cyborg


S.P.E.C.I.A.L.: Strength~ 5; Perception~ 7; Endurance~6; Charisma~6; intelligence~6; Agility~5; Luck~5 (based this off towards the beginning. Only added five points. Total should be 40, like when you started off the game as a child doing that book)


Karma:Neutral


Do You Have A Pip-Boy:Yes


How Did You Get It:Aquired it in original Vault residence; Vault 106 before super mutant infestation.


(been a while since I've tried remembering the game ^^" sorry if it's not what you expect. Read alot before this and I'm guessing I was suppose to say "Three Dog" xD There ya go)
 
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Name: Sonan Ikrel


(Three Dog)



Age: 19 Years Old



Gender: Male



Species: Human



History: Sonan grew up with his father, mother and older brother in vault 101. He was always the strongest student, hurting bullies often. His brother was a dweeb and focused on intelligence causing him to be picked on by some of the boys who were the same age. Sonan's brother, Michrael (Mick-Rye-El) was intelligent yet not the smartest kid in the class. He came a close second behind another student. Sonan became friends with Michrael's bullies, Chaz, Joel and Brody. Michrael became mad at his brother and called him the betrayer because he had become friends with the enemy in the vault. Sonan shrugged off his brother's sudden sensitivity and his brother soon ran away. Sonan didn't really talk to parents so when Michrael ran off when Sonan was 16, Sonan ran right after him. His parents didn't care as much as he thought they would but he was alone then and he's alone now. He grabbed supplies and left to find his brother who turned up dead a week later. Sonan felt bad and he couldn't forgive himself for what he did so he never opened up to people. He closed the book and became quiet yet aggressive when he would talk. He found a man who owned Tenpenny Towers and agreed to do odd jobs for him including, killing people, destroying towns, stealing and building weapons and devices. He now lives in the residence for free in a suite.



Current Residence: Tenpenny Towers



Personality:
Good Traits - Understanding, Giver, Trustworthy, Loyal, Compliments Often, Tough Love (He is very cute in the way he shows love yet sometimes cold) Bad Traits - Ignorant, Dismissive of Others Feelings, Sarcastic, Aggressive, Bipolar


Appearance:
ldgTcoh9lS8.jpg



He is 6'1 and weighs 180 LBS, He has dark



green eyes and darker blonde hair. He has



muscles but don't let them fool you. They



may be small but he is strong and skilled.



Three Best Skills: Hand to Hand Combat, Speech, Throwing Knives



Perks: Thief, Strong Back, Little Leauger



S.P.E.C.I.A.L.:



Strength - 8



Perception - 5



Endurance - 6



Charisma - 7



Intelligence - 5



Agility - 5



Luck - 4



Karma:
Bad - Wasteland Destroyer


Do You Have A Pip-Boy: Yes


How Did You Get It: Tenpenny Towers owner offered me one and I took it. It helps keep track of things, he claims.
 
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Name: Ragnarok


(Three-Dogs)


Age: 24


Gender: Male


Species: Human


History: Ragnarok spent most of his child hood growing up within Ever Green Mills, his father being a Raider the young boy would bear witness and even in-act the most horrendous of crimes. These acts would turn him into a monstrous human being doing whatever it took to fill his own pockets and crude desires. Though he liked being a Raider he would eventually grow bored choosing to roam the wasteland as a gun for hire taking any job willing to pay his large fee.


Current Residence: (Please edit accordingly) Megaton renting a room at Moriarty's Saloon


Personality:Borderline insane, Being raised by a band of Raider's he takes extreme pleasure in not only the act of killing another living being but in watching them squirm for life. Despite his insatiable blood-lust he is quite calm always weighing out his options before acting although his desire to spill blood will sometimes get the best of him. Extremely loyal to those he deems friends.


Appearance: (Pictures are fine but no anime)
images



Three Best Skills: Sneak/Melee Weapons/Speech


Perks: (Up to Three) Ninja/Scoundrel/Bloody Mess


S.P.E.C.I.A.L.:

  • Strength 8
  • Perception 5
  • Endurance 6
  • Charisma 6
  • Intelligence 6
  • Agility 7
  • Luck 2


Karma: Wasteland Destroyer


Do You Have A Pip-Boy: Yes


How Did You Get It: (if you don't just put N/A on this section) removed it off of the body of a vault dweller after one of his many raids, now worn as a trophy
 
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Oh hell yeah I loved Fallout. This is such a good idea for a thred I hope it takes off :)


Name: Malakai (no last name)


Age: 32


Gender: Male


Species: Human


History: Malakai was born and raised in vault 34. Vault 34 had an overstocked weapons room that was deliberately unlocked. As a result, the inhabitants of Vault 34 were proficient with weapons and explosives. The decendants of these vault dwellers were known as "The Boomers". The Boomers eventually moved to occupy Nellis Airforce Base. Malakai chose to go his own path and separated from The Boomers on good terms, making them powerful allies. The reason for this is because on the way to Nellis, they were attacked by a pack of Deathclaws and his parents were slaughtered before his eyes, leaving him cold and emotionless. He managed to travel from the west coast to the east coast over the next few years, almost dying from this and that many times. The only reason he is still alive is because he is unable to lose focus. He doesnt lose focus in dire situations, making him an asset to any team. He is excelent with weapons of all kinds and feels like a little child when handed an explosive.


Current Residence:Takes up residence in Megaton (assuming the player didnt nuke it ;) ) But is usually exploring around.


Personality: As stated before, Malakai is cold and logical. He is quite the Utilitarian (he does what benefits the most people in any situation)


Appearance: He wears a T51b power armor suit that he got off of a corpse in the midwest during his travels. Since then, the helmet has been too badly damaged to function so he doesnt have one. He looks like this(sorry for image size):


2688_artist.jpg



Three Best Skills: Guns, Repair, and Survival


Perks: (Up to Three): Lead Belly (50% less radiation when drinking from an irradiated water source), Splash Damage (Explosives have a 25% larger AoE), Slayer (The speed of all your melee and unarmed attacks is increased by 30%)


S.P.E.C.I.A.L.:


Strength - 9


Perception - 6


Endurance - 7


Charisma - 2


Intelligence - 9


Agility - 6


Luck - 1


Karma: Neutral -Loner


Do You Have A Pip-Boy: Yes


How Did You Get It: Has had it since his days in Vault 34. Had a second one for a while, but gave it away in his travels. (He has the menus set to blue :P
May I suggest that we say what the effects of the perks do?
 
CHARACTER SHEET


Name: Amanda Thorwald


Age: 22


Gender: Female


Species: Human


History: The Thorwald family originated from Vault 74. This vault was know to be some kind of barracks where most of the high ranking military personnel from the region was send to. It is now 4 generations after the first survivors left the vault. Amanda is the daughter of a 3th generation survivor and has been brought up in the town of Canterbury Commons. As she was growing up it became clear she had a keen eye and spend much time shooting empty bottles and cans at the edge of town. When she became old enough to venture out into the wastes on her own she would make regular hunting trips, shooting molerats and radscorpions as she encountered them. At her 18th birthday she received an old sniperrifle that once belonged to her grand-grandfather. She proved to be quite handy with it.


Current Residence: Canterbury Commons.


Personality: Friendly, but introvert. More of a loner than a groups person. Smart, but strong willed. Seems to open up more towards children.


Appearance:


fallout-3-women-sniper-mod.jpg



Three Best Skills: Small Guns, Sneak, Repair.


Perks: Child at Heart, Sniper, Gun nut.


S.P.E.C.I.A.L.:


Strength - 4


Perception - 7


Endurance - 5


Charisma - 6


Intelligence - 7


Agility - 7


Luck - 4


Karma: Neutral, but tending towards 'good'.


Do You Have A Pip-Boy: No


How Did You Get It: N/A.


I do hope this suffices for my application into this RP.
 
Well, we have a good amount of people, so let's just go ahead and start!


And I know I'm going to sound like a jackass, but let's try and get this roleplay to become one of the top-rated! Ask your friends to join up with you on this roleplay and everything! This isn't for my personal gain, but mostly because this roleplay would work better with lots of people. Again, multiple characters are not only accepted, but also encouraged. The whole "death" thing.
 
Name: George Waters


Age: 50


Gender: Male


Species: Ghoul


History: George is a "life of the party" kind of guy. He is very smart and charismatic and is the first person to help out a stranger. George was once a kind man, but standing too close to a "fat man" (handheld nuke) explosion altered his appearance and made him a ghoul. After that, his family cast him out due to his horrid appearance and he was forced to roam the wasteland. Everywhere he went, he was rejected, and he even got shot by some humans who descriminated. He finally found residence in the History Museum, where plenty of other ghouls went to survive together. Due to his appearance, he has learned how to be quiet...very quiet. In fact, so quiet that he even hid from a pack of Yao Guai, saving his life.


Current Residence: History Museum


Personality: Very kind, although in the wastes of D.C. thats not really a good trait


Appearance: His skin is beginning to flake off and looks like beef jerky. Other than that, his hair is thinned from both age and radiation. He wears a suit wherever he goes. The same suit, in fact. It is tattered and has bits of dead skin on it.


Three Best Skills: Speech, Barter, Stealth


Perks: Silent Running (Running no longer factors into a successful sneak attempt {meaning even when running, hes silent}), Light Step (Floor traps or mines will not be set off), Mysterious Stranger (One of my favorites, Chance you will gain a temporary ally in random encounter)


S.P.E.C.I.A.L.: Strength - 3


Perception - 4


Endurance - 3


Charisma - 8


Intelligence - 6


Agility - 8


Luck - 8


Karma: Good - Friend of the People


Do You Have A Pip-Boy: Nnnnnneeoope!


How Did You Get It: (if you don't just put N/A on this section) N/A
 
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