TheEvanCat
New Member
FALLOUT: Seattle
Synopsis:
The year is 2292, and a coat of stifling rain and fog blankets the once-bustling city of Seattle. Years of conflict with China ended abruptly in nuclear fire over two hundred years ago. In the wake of this war, civilization struggled. The atomic weapons destroyed much of the city, with societal collapse continuing to degrade what remains. Forest fires lit by the nuclear attacks blanketed the ground with ash that was soon turned into grey-green slurry by the radioactive rain. Dams breached by massive explosions flooded the city’s outskirts. Mutant monsters prowled in the night and the fog and presented a constant threat.
Throughout this, people survived. Some banded together in tribes, retreating to the forests and mountains east of the city. Others became raiders, looting and pillaging to further their own self-interests. Settlements grew from prewar towns, some constructing walls against the monsters and raiders alike. Over the years, a trickle of activity arrived in the strategically important city. The Brotherhood of Steel set up their operations at Fort Lewis to the south near Tacoma. Advance parties from the New California Republic established a small outpost at Seattle’s international airport. The Enclave, battered from their defeats in California, skulked around old government facilities far from the eyes of the locals.
The dramatic events unfolding in California and Nevada have pushed more people northward. Seattle hides a bounty of prewar technology under its foggy haze. Advanced technologies such as aircraft, warships, robots, personal computers, artificial intelligence, and more were designed and manufactured in this center of technological development. Government laboratories pushed the boundaries of physics and medicine. There are rumors of one thing, however, that will make Seattle a candidate for long-term settlement: a weather control device, able to push back the rain and fog. Refugees from the NCR seek a new home. The Brotherhood of Steel wishes to control the technology like all others. The Enclave has more nefarious plans. Other local groups are keen to find this device as well.
You are a survivor in the Seattle area in September of 2292. The weather is getting colder as you prepare for yet another winter. You have heard rumors of multiple parties seeking out a weather device and that a larger conflict may be unfolding soon. More information can be sought in Pike Place, the largest settlement in Seattle. It is clear that something big is on the horizon, and it is up to you to choose which path you take. Because despite the circumstances, one thing remains certain: war never changes.
Player Information:
Mechanics: The roleplay is purely narrative – there are no dice rolls, game mechanics, or other factors besides collaborative writing and storytelling. There are no limits to player numbers, and anyone is free to join/leave/change characters if desired.
Posting Expectations: The writing expectations are flexible in terms of frequency and length, with the only requirement being at least a short paragraph of work in a post. As there are no “game-isms”, writing in a way that makes sense and is considerate to others and the story as a whole is important.
Characters: Player characters can come from any background as long as the request is reasonable and not game/lore-breaking. Generally, there is broad flexibility for any player to choose who they wish to play. Characters can operate independently, but it is encouraged to band together and write with others.
Additional Information: The Pacific Northwest is portrayed in some canceled Fallout projects such as Project V13. It also appears in mods like Fallout New Vegas and Fallout 4. Modded content is not considered for this setting, but some elements of canceled official games (such as released concept art of Seattle) may influence the roleplay.
Other Threads: An OOC and Character Sheet tab are linked at the top for those posts.
Discord: Linked here.
Character Sheet:
Name: Self-descriptive. Place these in the Character Sheet Tab.
Description: An overview of the character’s physical appearance, clothing, equipment, etc. This can be as detailed as a PC likes. Picture descriptions are not mandatory, but also not prohibited.
Background: An overview of the character’s personality, skills, history, faction ties, etc. This can also be as short or as long as one likes.