• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Fandom Fallout New Vegas- A new Legion rises Character Sheets

Main
Here
OOC
Here
Other
Here

ManofManyRoles

Fantasy and Sci-fi Enthusiast
Moderator
Supporter
Roleplay Availability
Roleplay Type(s)
My Interest Check
Name:

Age:

Race:

Age:

Personality:

Occupation:

Faction?:

Rank if in faction:

Skill Set:

Equipment:

Backstory:

What they look like: Faceclaim or description works​
 
Last edited:
Name: Preston Brayfield (Formerly Cassius Langius)

Age: 32

Race: White

Personality: Introvert, often judgemental, but in the end loyal and even kind.

Occupation: Farmer (Previously a Legionary)

Faction: NCR (Not by choice)

Rank if in faction: Citizen

Skill Set: Average farming ability, expert at melee combat and wasteland survival, decent cook.

Backstory:
-Preston was born into the 86th tribe conquered by Ceasar’s Legion. He was young when the first battle of Hoover Dam occurred and spent his childhood and teenage years training and eventually becoming a Legionary. He was involved in multiple raids on towns in the wasteland and participated in the second battle of Hoover Dam. After the Legions crushing defeat and the loss of both Ceasar and Legate Lanius, Cassius was forced into the wastes alone.

Eventually he changed his name to avoid being killed by the NCR and found his way to one of the farms built in the aftermath of the NCR’s takeover of the regions surrounding New Vegas. Preston now does his best to make some kind of life for himself, but he was only ever raised to do one thing and that was kill. He struggled as a farmer and will often do mercenary work or sign on as a caravan guard to make a living. After the loss of whatever life he had, Preston has become quiet, little more then a particularly odd hired gun in the wasteland.

What they look like:
(Couldn’t find anyone I liked for this, so a description will woke for the time being)
-6’2”
-Dark hair, cut short
-Green Eyes
-Scar Covered Body
-Wide Face, boney jaw
 
Name: Jim Gardner

Age: 209

Race: Ghoul

Personality: Jim is a humble personality with good intentions, happy to sit by firelight at a campfire and tell a story or offer some advice. If one tries to insist he's a 'white knight' or a 'Hero' he's quick to deny the claim, saying he's just 'doing what should be done'. He's also painfully silver-tongued and sarcastic, known for wisecracks and an attitude that seems to mismatch his job and duties. It's not unheard of for Jim to talk his way out of a situation or talk his way around a superior, and is known for working loopholes. How has he lived so long? The answer is simple...he's too damn stubborn to give up.

Occupation: Special Forces and Recon

Faction?: NCR

Rank if in faction: Veteran Ranger

Skill Set: CQC, handguns and rifles, high persuasion and charisma, stealth, basic first aid, survival skills including cooking, passively healed by radiation.

Equipment: Anti-Material Rifle, his Sequoia, combat knife.

Backstory: Jim was born into a Vault, shortly after the bombs fell across the world and doomed it to nuclear fire. Blessedly, said vault was a 'Control', meaning there was no inhumane experiment to affect his life or growing up. Childhood was good, not much to complain about (save for that one jackass kid who kept stealing his pencils in class). Around the age of twenty, it all went to hell, the vaults reactor experiencing a critical meltdown, forcing all of the inhabitants out into the wastes of California. Jim wandered for a long while before joining up with a group as he neared the age of twenty-one, being part of the group that founded the original Shady Sands. Jim settled in as best he could, helping out around the settlement and earning a name for himself as the guy you could call on to get something finished up. Build a house? Sure. Someone to help hunt? Not a problem.

Around the age of thirty-five Jim was out among a search party to help find a young girl who had gotten lost, and everyone was beginning to give up hope. Jim, however, refused to call it, not until he found her dead or alive. Then, barely audible, sobbing and pleas for help from an abandoned mine shaft. As he neared it, his Geiger lost its damned mind, the entire place was spiked with radiation. He only had some medication on him, but he couldn't waste time, she may not have long. Throwing his safety into the wind he sprinted into the mine to find the girl. She was suffering from some hair loss from the intense radiation but other than that, she was fine. Before they could make their exit the cavern collapsed in on itself, leaving Gardner and this poor kid in an irradiated mine shaft. Jim made an executive decision that if someone was getting out of this alive, it'd be the kid. He used every ounce of his anti-radiation meds to keep her going, having her slowly work them and ration them. They were in there for two days before a party found them, and as they left they both had gone completely hairless. The girl would wind up being fine, but Jim...wasn't so much. The amount of radiation he took should have killed him, but either through a miracle or Jim being too damn stubborn, he simply turned into a ghoul.

As time went on, Jim kept a name for himself, seeing the founding of the NCR and it's presidents, and even becoming a ranger and eventually a Vet. Jim played roles in both battles at the Dam and has been active even as he grows older. With the stirring of a new legion on the horizon, Jim has come to accept that he was going to have to square up for round three.

Jim has seen it all, heard it all, and done a good deal of it. He's earned a big of a name for himself as one of the best Vet's the NCR can offer up. He's not above using loopholes on a superior officer, or throwing his age and rank around to get things done. For him, there isn't a compromise between doing it right and doing the right thing, they're both to be done, don't half-ass it.

Quirks: Jim enjoys telling stories. He's also never seen out of his armor, so unless one knows him, he can easily pass for an older male who sounds like he smokes too much, as opposed to being known as a ghoul.
What they look like
8b195abc652dbdb32a6bfa47df51ac95--fallout-art.png
479c727f84cfc599d69bec6abd1dcbf2.jpg
 

  • Name: Ivan Timurovich-Gardner

    Age: 17

    Height: 6'5"

    Weight: 210lbs muscle

    Race: Russian Human

    Personality: Much like Gardner, having learned his morals, Ivan is steadfast in the protection of the citizens of the Mojave and more, willing to risk his life for the survival of others. He has also acquired a taste for collecting absolutely bullshit outlandish stories from anyone he possibly can.

    Faction/Occupation: NCR

    Rank: Sergeant (Gardner gave him plenty of practice)

    Background: Ivan Timurovich was a son to Nikolai and Felicia, who had fled from Russia via boat to California and cut through to the Mojave, believing that the territory - though an expanse to the NCR, was safe. Before the Second Battle of Hoover Dam, Nikolai and Felicia had been subject to murder by a group of jet-hopped Fiends, and having hidden Ivan, he had grown up alone, but alive, and an orphaned resident of West Freeside. His normal activities were as expected - doing odd-jobs to afford to eat and avoiding too much attention until he had caught such from a group of men. At the time, he had no idea their intent, and as they handed him a 9mm, they promised him a cut of the spoils all in caps if he would take care of the rats in the H&H Tool Company factory.
    As a twelve-year-old who was desperate for caps, it was obvious that in his hungry state, he would fall for the ruse and head off in hopes of caps. So many caps. A whole bagful of caps with his name on it. Unfortunately, it wouldn't come to pass, and he had realized all too late that, though he was no fool, he had entirely forgotten to give them his name in his hungry stupor. Ivan had been winged by a trap laid by Anthony House so many years ago, and dogged by the many security systems in place until he had found his only safe haven from the bots that threatened his life which already hung by a thread:

    A storage locker.

    Exhausted, hungry, thirsty, and out of ammunition in his attempts to fight back, Ivan hid and fell unconscious. The locker would have been his grave if it wasn't for the legendary Jim Gardner who had found him in a stroke of pure luck, and after clearing the route out, had absconded with the boy.

    Ivan had been quiet for the better part of a month after his dance with death, but over time had come around to start talking with Jim - or, more precisely, indulging Jim in regaling him of fantastical tales of valor and daring rescue, and over time he had learned that all of them were true, and there was evidence. Jim taught Ivan many things - how to survive, how to shoot, how to fight in general, and how to make friends and do things that he hadn't been able to before. Ivan had taken a shine to the man, and over the next few years had developed in himself Jim's own moral compass, and joined the NCR as soon as he could - four years after the Second Battle of Hoover Dam, where he climbed the ranks to Sergeant in just a year. The military itself had taught him many other things, and had afforded him a decent education for his service. Anything that he could possibly get his hands on during his education, Ivan was practically leaping at to make up for what he had missed out when he was younger.

    Now, he found himself stationed with Jim, and is gearing up for Round Three with a new legion, and come hell or high water - or Feral Ghoul Caesar himself, he wasn't passing it up.

    Quirks: Ivan has a habit of collecting outlandishly ridiculous stories from anyone he can, and hopes to one day hear at least one tale from the Courier themselves - straight from their mouth.

    He also has a collection of three snow globes, and is fiercely protective of them to the point of violence if they are threatened with the possibility of being broken.

    If he isn't doing a mission, he's either reading or listening to more stories from either Jim or anyone who would indulge him.

    To this very day, Ivan will vehemently refuse to return to the H&H Tools Company building.

    Every month, Ivan will make a trip to the graves of his parents just outside of Novac to tell them about all the things he's learned and what he's been up to, and will camp there on the eve of his birthday. His only memento of them is a picture he had sketched of them from memory, which depicts them as a happy, smiling couple. Ivan is not in the picture.
 
9cf48099ebe1dc7df3fd3ff63d3dc8ca.jpg

RangerPatrolArmor.png
Name:
Thomas "Tommy" Harrison

Age:
24

Race:
Human

Personality:
Thomas is often mistaken for a bright eyed rookie, naive and excited to earn glory. But this is far from the truth. Tommy earned his place in the Ranger's, and is well aware of the grim truth of the wasteland. That isn't to say he's some kind of experienced badass. He's an idealist at heart, and can often charge into bad situations when someone's life is in danger. He's still learning, after all, and he's far from being the man he was always meant to be. Despite this, he's exceptionally bright, with basic knowledge of a vast number of things, from weapon maintenance to lockpicking. He's always willing to learn, and sees lessons in almost everything he does, something he picked up during his childhood. He also has a love of nature. Well, what's left of it, and can be incredibly profound in his observations of nature and human beings.

Occupation:
Ranger

Faction?:
NCR
Rank if in faction:
Ranger

Skill Set:
Marksmanship, basic CQC, survival skills, strategy, weapon repair, lockpicking, stealth

Equipment:
Battle Rifle, .45 Auto Pistol, combat knife

Backstory:
Tommy was born was born in a small town located just on the border of Nevada and Idaho. He was born and raised in what used to be the Duck Valley Indian Reservation, which consisted mainly of Northern Paiute and Western Shoshone Native Americans. After the bombs fell, the reservation became very self-reliant, even drawing in other wastelanders. Thusly, Tommy's father was a native of the reservation, and his mother was part of a group of settlers that joined up. Many of the inhabitants preserved the traditions of their ancestor's, and many quite enjoyed their newfound freedom. Though with time, they forgot what it was like to have the shadow of America hanging over them, and the Great War a distant memory. Many believed that it was punishment for destroying the world, while others still remember that it was humanity that destroyed itself. Regardless, the tribe lived in relative peace, occasionally having to fight off raiders and slavers. This changed, however, when Caesar's Legion came. Having already conquered the 86 tribes, the Legion marched on Duck Valley, and razed it to the ground. The men were killed, and the women and children were enslaved. Few survived, one of them being none other than Tommy. He ran for as long as he could, he ran until his shoes wore down and his feet blistered. He was just fifteen at the time, and eventually, he hit Hoover Dam, and was brought in by the NCR. That very year, the Battle of Hoover Dam occurred, and seeing that the NCR opposed the Legion, Tommy decided to enlist. Of course, he was too young at the time, so he got by becoming a scavenger, picking up skills such as weapon maintenance and lockpicking during this time. The day he turned sixteen, he signed up and was officially enlisted in the NCR. He was just one year into his service when he and his batallion were dispatched to help defend the Dam during the Second Battle of Hoover Dam. Tommy distinguished himself during the Battle, using his quick wits and natural survival skills to push back the Legion. As such, he was awarded a medal, and it was here that he was noticed by a Veteran Ranger named James Gardner. Seeing potential in him, Tommy was recommended into the NCR Rangers, and he spent the next several years in training, passing with flying colors. As of now, he's officially a Ranger, working alongside a more experienced one until he's learned the ropes a bit more.​
 
Last edited:
Name: Maxwell Danger

Race: Ghoul

Age: 234

Personality: Maxwell is a smooth-talking conman who lives his life on the edge and for himself. Back before the bombs fell he was quite the ladies but his ugly mug and voice have not done him any favors in that department. But even with his look down the drain Maxwell always seems to be able to talk his way out of any situation or at least get himself in a better position for when a fight starts. And when the fights start, you can be sure he will do whatever it takes to get out alive and maybe a few others if it benefits him down the line. Maxwell is also known to be sneaky and fond of keeping many secrets, but being what his original profession was it easy to see why he is.

Occupation: Gambler/Conman/Information Broker (Former Government Spy)

Faction?: Whoever pays, but prefer not to deal with outright bandits or Legionaries.

Rank if in faction: N/A

Skill Set: Handguns, Explosives, Hand to hand fighting, Stealth, great charisma, gambling, locking picking, hacking, and general survival skills

Equipment: Silenced.22 Pistol, Dynamite, Switchblade, pack of old cards, and weighted dice.

Backstory: Before the bombs dropped, Maxwell was a spy for the American government. He was on his way to the Vegas strip on a well-earned vacation after finding an underground spy planning to overthrow the nation. But on his way, the bombs dropped and the world changed. While not directly caught in a blast, the radiation quickly began taking its toll. While he watched unlucky folks die, Something else happened to Maxwell. He mutated a bit and became what would be known down the line as a ghoul.

During the first years after the bomb drops scavaged what he could and built a shelter in a gas station. But as time went by further he almost lost his mind from the loneliness... Then vault dwellers began leaving their vaults. Once new people began to populate the wastelands Maxwell began getting ahold of himself once more and kept sane. While it took a long time for the vault dwellers to not try to kill him, eventually he began living in settlements made by the vault dwellers. And in those settlements, he began applying his trade once more. He began selling information about location untouched or locations of former hideouts of other initials survivors of bombs dropping.

Once gambling picked up once more in the waste, Maxwell began visiting the different establishments that popped up. Maxwell even visited the New Vegas strip once or twice, though never stayed more than a few days during his visits, is how expensive the staying in the city was. Maxwell also kept his distance from the wars and the NCR battles of the dam for a long time. But after the legion showed up, Maxwell started doing a few jobs for NCR here and there but never joined up.

Now with the rise of another Legion Maxwell considering working with the NCR again to help deal with the new threat... For a price of course.

Note: He is not really glowing green, he is normal ghouls colors.
ab242ebcf92e9f7e.png
 
Name: Joseph Schrödinger

Age: 30

Race: Human

Personality: Joseph was raised in a rather strict environment causing him to have a small issue with authority early on, he often felt like he was being dissociated from the things he was passionate about. Eventually he grew up enough to develop a sense of responsibility helping him put his mind into his work. But he had a habit of distancing following the example of his father so when the opportunity finally presented itself for him to connect with someone on a deeper level he dove in headfirst. Soon after finding his partner he became a dedicated man in the interests of his family, but when it was snatched away from him he turned bitter and cynical. He's a distant man with a kind heart, and flexible Morals.

Occupation: Drifter

Faction?: Former Brotherhood of Steel

Rank if in faction: Paladin

Skill Set: Guns, Energy Weapons, Science.

Equipment:
Power Armor.jpg
Fallout RP.jpg

Backstory: Joseph was born into a rather strange family, his father an escaped scientist from the institute back east and his mother a denizen of the NCR. Together they made an attempt at raising a normal family, but soon enough and around the time Joseph was a toddler his fathers identity became known to the chapter of the Brotherhood of steel. Wanting him for his knowledge his family was taken into the chapter willingly after his father agreed to do work for them as long as his family was provided for. Being conscripted so young Joseph had trouble adapting to his new environment opting to pull mischievous pranks on the knights around the facility often only to get scolded and stuck into his quarters. Eventually in his teens Joseph found curiosity in his fathers work and he begun helping him and the Brotherhood in order to build and provide a better life. His father specialized in adapting power armor and this is a skill Joseph himself would pick up on in time. Soon meeting his partner a young scribe around his age they developed a romance and started a family in his early twenties soon after his father died of extended radiation exposure during a mission to recover new powercells from a nearby energy facility. Leaving Joseph to take his fathers place in the chapter. He devoted himself to his work attempting to better radiation and other resistances to the armor of the knights and paladins. But one night, the complex was attacked and he lost his wife and young daughter. Pleading with the elder to allow him and a group to go eradicate the local bandit tribes turned fruitless and he was told to simply sit idle he felt betrayed by this action and despite the protests of his mother he left the chapter and set up a home on the outskirts of new vegas he brought along his custom power armor along with the supplies he felt he would need and ever since has dedicated himself to avenging homesteads plundered by radiers.

What they look like: Fallout4 Cahracter art.jpg
 

Attachments

  • Power Armor.jpg
    Power Armor.jpg
    120 KB · Views: 0

2893102-1573844927.jpg

Name: Cybil

Age: ?

Creation Date: November 4th, 2256.

11295-0-1463398719.jpg

Gender: Female

Alias(s): Ranger Cybil, Ranger, Tin-can, Android,

Faction: Institute (formerly) NCR (Current)

Generation: Three-point-Five.

Backstory: Created by the Institute in 2256, the Courser known as XC3-A2 was assigned to provide support to the Institute's first raid of one of the Railroad's founding bases; tasked with the direct capture and elimination of rogue Synthetics as well as attempts as gathering additional information on any sort of secondary locations, relocations of personnel and other enemy intelligence. During the raid on the compound, the Courser was separated from the main offensive by a series of lures employed by the Railroad's militia in order to prioritize her elimination firsthand. The ambush was partially successful; trapping the Courser and close quarters and weakening it with an EMP grenade as a mob of militiamen swarmed the synth and overwhelmed the mechanoid with a flurry of close ranged attacks aimed at the head, arms and legs. Soon, the synth was incapacitated from the assault and, as the mob prepared for a killing blow, the group was mercilessly gunned down by a recusing squad of Synthetics who heard the commotion and came to the aid of the ambushed courser. Except, it was far too late. The Institute hunter was unresponsive, and a quick scan revealed that, while viable to be used again to fight, the damage had put the synthetic out of action for the foreseeable future. Recovering the body, the Institute's mission was ultimately a success. The Courser was systematically analyzed and prepped for immediate repair by the machines of the Institute once the damaged android had been brought back to base- highlighting that extensive cranial trauma and internal disruption by the EMP placed the Synthetic's condition under debate. It was ultimately decided to mark the Courser as de-serviced in order to attempt an experimental upgrade the Generation Three line in regards to defensive resistance, offensive tactics, and intellectual capabilities. However, the Institute was unaware that the Synthetic, although disabled, had suffered a significant glitch in its matrix that made it entirely self-aware.

Taking a year to complete, the prototype 'Gen 3.5' synthetic was reactivated on May 1st, 2257 with an entirely new assignment in additions to its upgraded firmware, hardware and software; culminating in an attempt to be the first synthetic of its line to be able to modify its programming to lean and adapt to a continuously changing environment better than the original Coursers; now able to emulate emotions on a biomechanical level in order to entirely integrate with society. Although still a Courser, the synthetic had been drastically remade with the intention of infiltrating areas of interest toward the Institute's goals; one of which, was the Mojave Desert. Compared to the Capital Wasteland, the Mojave Desert's strategic potential came of notice amid reports of the Hoover Dam's reactivation alongside the bordering conflict between the New California Republic and Caesar's Legion; providing an opportunity to recon the area by taking advantage of the distraction. Deployed alone, the Courser began heading Northwest; skirting upward of Caesar's territory and heading through the Midwestern area of the Brotherhood of Steel in order to 'backdoor' through Zion Valley to head straight into the Mojave. Unsurprisingly, the Institute Courser was encountered by the splintered-off Midwestern BOS, and, unlike their fanatical Eastern and Western counterparts, was offered to be liberated from the more controlling constraints of its programming in exchange for indulgence in information pertinent to the Brotherhood chapter's interests of the Institute. Unsurprisingly met with consent, the Android was quickly rendered unconscious by the Brotherhood in order to prevent a sudden change in behavioral subroutines from their experience with The Calculator from Vault Zero.

The Midwestern Brotherhood was able to successfully remove the locator chip from the brain of the Synthetic without killing it, and in return, the Synthetic had summarily betrayed the knowledge of the Institute to this chapter, with one last request: assistance to get to the Mojave Desert. When asked why, the Courser informed them of the Institute's planned occupation of the region; most likely ending in fate for the entire Northwest if the faction was able to gain control of the Hoover Dam. The Brotherhood agreed, but only were able to get the android into Zion Valley before pulling back due to the demand of the terrain. Within the course of several months, the Android had not only managed to make it into Utah, but avoid the Enclave with a minor skirmish and head straight into the cavern leading into the Mojave wasteland. Almost immediately upon entering, the Courser ditched her attire and sought to further observe the situation at Hoover Dam, whereby learning from a passing merchant that the NCR was preparing to engage in the first battle for the dam against Caesar's Legion. With the android maintaining cover, she was now able to satiate her former objective of infiltration, by joining the New California Republic after learning of their motives to protect the Dam from incursion, among other methods to best restore what genuine society once was, choosing a name for herself and for the soldiers to identify her along the way. Three years into enlistment at 2260, With the experience and 'training' of a Courser, the android sought to join the Rangers; and spent the next year training in the hopes to graduate on-time to deployment of the Hover Dam. Cybil would ultimately accomplish her goal; being assigned to the NCR Ranger's 1st Recon Battalion in December of 2061.

The newly-minted Ranger of the NCR's 1st Recon Battalion participated in the First battle of Hoover Dam against Caesar's Legion sixteen years later; eliminating some of their most elite forces during the ensuring battle and earning a notable reputation as the NCR solidified their hold over the Mojave. As the year went on into 2278, a stain upon the 1st Recon Battalion had put a blithe on their reputation during the infamous Bitter Springs Massacre; forcing Cybil to rewrite and abandon her increased order reception. This is turn lead to a gradual increase in her autonomy, and as a result of this event having a defining impact on the former Courser, began to slowly serve at attempting to erode her past. Four years later in 2282, the uncannily efficient combat prowess and seemingly ageless appearance of the youthful-looking Ranger began to raise whispers among the NCR's 1st, and as she was promoted to Veteran Ranger and issued a set of Combat Armor, she soon requested a transfer to the Riot Control branch of the NCR; customizing her armor (with the process taking nearly ten months of paperwork) to give a distinctive appearance as well as tactical advantage; finally settling into maintaining a more peacekeeping lifestyle that was soon disrupted once more. With the Legion mounting a desperate last offensive, the NCR called upon Cybil to help stave off the second battle of Hoover Dam, with an ultimate success. Four additional years later with the Mojave remaining under NCR influence, Cybil's new path awaited her even as she sat guarding a towering New Vegas Strip, and the embassy along with it.

Personality: Cybil, throughout her service toward the NCR, the past encounter with the Brotherhood and the numerous engagements between order and disruption, has left the android to adopt a more Humanistic and humble persona toward the new life she was given. Harboring no regrets for abandoning the Institute, she is still quite cautious of the possibility of becoming hunted down and destroyed if she was ever found. Cybil also struggles with a self-perceptive lack of true Humanity; unable to engage in deep conversation about herself while holding an envious disposition toward most Human beings. Cybil's partially emotionless tone and overuse of analytical language when asked to analyze a situation and provide feedback appears to be something she cannot erase, and has oftentimes led her to let silence do the talking before she has to.

-Equipment-

-Elite Riot Gear (custom): Perhaps the most distinguishing feature of Cybil is the armor she wears, being a heavily modified set of Veteran Elite Ranger Gear; possessing an integrated commlink, polarized widened visor and dual-filter mouthpiece with a forward exhaust valve. Additionally, a camera-mount with three seperate lenses is fitted to the front of the helmet; connected to a powered box and capable of providing thermal and night vision sight pictures. Up-armored compared to the standard versions of Combat Armor, it possesses makeshift heavy trauma plates at the front and back of the torso alongside armored shoulder and kneepads; with the torso able to stop at least three rounds of 7.62x39mm ammo. The lesser armored shoulder and kneepads will protect against 9mm including JHP, but nothing else is guaranteed.

-AK-47 Tactical: A customized, black AK-47 rifle with a 30-round PMAG, stubby foregrip, muzzle choke, side-mounted blue laser sight and marksman's stock, chambered to fire 7.62x39mm ammo.

-M1911 (custom): A silver-slide, double-action trigger, semi-automatic autoloading .45 ACP handgun with a threaded barrel, suppressor, and underside mount with fitted green laser sight.

-Ranger Sequoia: More of a status symbol than a backup weapon, the Ranger Sequoia is a symbol of a Ranger's 20 years of continued service to the NCR.

-Field Pack/Utililty Belt: Alongside facilitating leather slings, pouches and holsters, Cybil also comes equipped with scavenged frag grenades, extra magazines, and a field repair kit.

Skills: Cybil is a skilled and deadly combatant; able to engage targets from range and up close with a variety of CQC techniques. Additionally, she is remarkably adept at hunting and tracking targets of interest, as well as excelling at intelligence gathering. She has an internal dictionary of human medical procedures, but has absolutely no knowledge on in-depth mechanical work beyond hacking, or submersible techniques such as swimming.
 
Last edited:
1587922022836.png
Name: Marcie Kinray Blackwood
Age: "Age is but a number now. It's been so long that I no longer care to keep count. But I can tell you that I remember how everything was before the bombs fell."
Gender: Female
Race: Ghoul
Weapons: A Machete, and a Pipe Revolver, and a Custom Sniper Rifle with a silencer, and custom scope. On the side of the rifle is a carved out engraving that reads "F-ck off". The other side has the initials "JR - MB" with an X over it carved lightly into the side of the scope.

Armor/clothing:
When out and about she'll usually wear light armor with leather or metal protection pads (Depending on what she has at the time) on her shoulders, knees, and around the neck. She likes to keep her head covered with a gas mask and a dark hood. Under her armor, she wears a light hoodie and jeans.
When Relaxing or at night, she will occasionally take off the armor and will almost always take off her gas mask, though when she does she will often replace the gas mask with a thin bandana.
She always has a backpack on her that carries bundles of either supply or junk that she finds may get her caps.
Skill Set:
Being around as long as Marcie has she has gained an abundance of skills, you have a lot of time to learn and practice after all.
She's had years upon years of time to practice her bartering and speech skills, she knows what she has and she knows how much she should make off each product. That being said, she's not they type of ghoul to type to sell you junk at extremely outrageous prices either.
Marcie has had hundreds, if not thousands of weapons pass through her hands. And unlike some people who see something shiny and sell it, she does some research to get the most caps out of her equipment. Because of this, she knows quite a bit about her guns, melee weapons, and energy weapons. She's no expert, but she knows her weaponry.
She has decent, survival, lockpick, repair, and sneaks skills, but it only a bit better than the average thief or wasteland survivor. She prefers the logic of "If you can't pick the lock, blast it off"
1587922015051.pngMarcie Does not belong to a fraction

Brotherhood: Neutral
She has little to no trouble with the Brotherhood, though they still don't really like her, she has sold valuable goods and wares to them making them not hate her either
Super Mutant Army: Accepted
Marcie has done a lot of trading and buying/selling of goods with the super mutant army. It's mostly because some of her more common routes tend to lead in or around their territory.
Legion: Mixed
Marcie used to sell to the Legion before their fall, and even now this "new" Legion she still sells to occasionally. She use to be on okay terms until she started to also sell goods to the NCR more often. After that, The Legion seems to more or less began to ignore her unless she has items they really want.
NCR: Neutral
Though Marcie only recently started trading and selling more to the NCR, she only sees them as more business. She doesn't have strong opinions about them and at the moment they don't have strong opinions about her.
Raiders: Unpredictable
Some raiders Marcie can get along with and she doesn't mind trading or selling/buying from them, others she doesn't mind putting a bullet in their heads before they can even get close.
Personality:
Marcie has a very serious and a "lack of interest" attitude. She finds others boring, and wouldn't be someone you would call "social". She enjoys time by herself but doesn't mind opening up and speaking to others if they have something interesting to talk about. She is also very outspoken, not one to keep her mouth shut or bite her tongue if someone is causing issues. She can be helpful to others around her, giving supplies to those who really need it but get on her bad side and she would have no regrets putting a bullet through someone's skull.
Character History:
Marcie is a merchant, a scavenger that likes collecting items and selling and trading them to others to keep the caps flowing. She often travels for long periods of time around the wasteland, sometimes having a place to sleep at night, other times she has to call a cave a temporary home and hope she doesn't get robbed or killed in the middle of the night.
She often goes into abandoned buildings in hopes of new loot and occasionally finds herself in some sticky situations because of this. Though either through talking her way out or her aim she has survived so far.
She used to have a small group of close companions that followed her, but they are long gone now and since then she has been reluctant to have anyone else follow her on her travels, though very few people know why. She enjoys the temporary company of camps and strangers at a campfire, but it seems that she rather they are just temporary, even if she occasionally finds herself longing for true companionship. It is rare that she stays with someone for longer than just a few day's time.
Physical Description:
Marcie is, of course, a ghoul. She's not the most charming figure to look at, but that is what the heavily covering clothing is for. She is skinny but has a muscular build. Her eyes are blue, and though her hair isn't very long, she has gotten it to grow out a bit, and somehow still look a bit normal. With her body fully covered with armor, most would not be able to tell she is a ghoul.
Other:
She usually has brahmin or some sort of pack animal carrying stuff with her, but it's not uncommon for Raiders or someone else to shoot down her animals in an attempt to rob her. Because of this she always carries the most valuable stuff on her person or places it in secret locations for later pickups around the wastelands.​
 
Name: Destiny Hancock

Age: 29

Race: Human

Personality: A bit of a psychopath, but also a very sweet girl, just Don't get on her bad side, or be NCR, and you'll be fine.

Occupation: ::::3

Faction: New Legion

Rank if in faction: Centurion

Skill Set: Pistol and Sword Combo, Using a glaive to kill everything within 3 feet, or mowing things down

Equipment: .45 Auto Pistol, fully Modified with a suppressor, and an Extended magazine, a 5 foot long, double sided Glaive, and an LMG, fully Modded out

Backstory: Destiny's father was a part of the original Legion, killed at the battle of Hoover dam when she was but a 14 year old child, but she never knew her mother, because she had died giving birth to the poor girl. For what it's worth 200 years after the nuclear holocaust, they were rich compared to most, her father was a centurion, and when she heard of a new legion being created, she got what was left of her father's armor, strapped it on, and joined, swearing vengence on the entire NCR, even though it was an impossible Task

What they look like: This, but she's 6'5", and has the armor on:
Screenshot_20200323-133408_Gacha Life.jpg
d8h3afw-78929ce0-47e5-4202-a746-d9301e2a5dab.jpg
 
Last edited:
Name: Joseph Moreland ( Formerly Bellator Lupin)
Age 32
Race human
Personality: soft spoken, quiet, good hearted though doesn't like to admit to it.
Occupation Primm deputy and Caravan guard.
Faction: former legion
Rank Praetorian guard
Skills: marksmanship, hand to hand, repair, and bartering

Backstory: Joseph was born into an NCR family that was tasked to go out beyond the boundaries to seek out how the rest of the country was. What groups they would be able to influence and which ones to stay away from.
Joseph was a meek shy boy who would rather spend time with the pack of dogs his family kept than with his family
As they made their way into the Rockies they where attacked by Legion. His farther was killed almost instantly. The then fifteen year old picked up a blade and with a loud howl like that of a wolf he and his dogs ran towards legionaries. In a blind rage like that of a feral beast he killed twenty legionaries. The centurion present took an interest in the boy and personally lead the next attack easily defeating Joseph. He enslaved Joseph's mother and sister.

Joseph was brought to Caesar. Caesar was impressed by what he heard and made Joseph an offer. Join him and start training to become one of his praetorian guard and he'll allow his mother and sister to be freed.
Don't join and he'll make sure Joseph watched as his legion has their way with his remaining family before gouging Joseph's eyes out and crucifying him. Joseph seeing no real option joined the Legion. Caesar renamed him Bellator Lupin. The warrior Wolf.

At the age of twenty six he finished his training and became one of Legate's praetorians. When the Currier brought his machines and NCR troops down on the Legate's army he fought tooth and nail against them taking out a few rangers before getting shot in the leg. When the Legate died and the battle became a route he stripped off a dead NCR rangers armor and wore it. He was taken away and healed.
While the NCR started leaving the Mojave Bellator slipped away from the NCR dogs and made his way to Primm.

He would spend the next five years protecting the town and bounty hunting to atone for his sins

Equipment: a .308 hunting riffle, a nine mill pistol, and a always sharp machete.

Description
He has short sandy blonde hair and green eyes. He bares a scar right below his eye. His nose is a bit flat like it had been broken repeatedly.

He stands at five eight.

He has NCR ranger armor that he took from the dead trooper. He painted it a ghostly white
 

Users who are viewing this thread

Back
Top