Pat
Three Thousand Club
NORTH AMERICAN WASTELANDS 2290
"Old World Blues and New World Hope. Those're the rallying cries that'll mobilize the continent for a new chapter in it's escalating post apocalyptic civil war. I couldn't have imagined it would come to this when it was my time to board the International Space Station over two centuries ago until I saw a mushroom cloud hanging over what used to be Tel Aviv. 'Deterrents' the generals and eggheads called them. Fucking bullshit... You don't mass produce weapons like the Tsar Bomba to deter, you do it to kill every unlucky bastard caught in their thirty-five kilometer blast radius. Irradiating his children's children yet unborn was just the icing on the Fancy Lads snack cake. Believe you me, doesn't take a prewar ghoul that lived through the hours of a nuclear holocaust, watching the fireworks go off from orbit, to see that the schoolyard fight most folks remember as the Second Battle of Hoover Dam is nothing compared to what's coming for us all next. And that's the truth."
As you've likely guessed this is a continental Fallout nation builder set in 2290, three years after Fallout 4 and seven years after Fallout New Vegas. Once enough people say they're interested in the concept I'll post the faction/character thread, OOC, and other fun things. Some claims can be made for factions and land, and questions can be asked of me in the meantime here. NCR and Legion claims are placeholders, no one has picked them yet, so they're still open for roleplayers. There are three claims for the Commonwealth, Montana, and a NYC vault.
There are some things I'd like to make clear ahead of time that were problems when I previously tried to make something akin to this.
1. No aircraft that isn't like a blimp or vertibird unless you're a miniscule faction such as the Boomers where it's your gimmick.
2. No mass production of vehicles, the main method of transportation will be on foot (we might hold a vote on whether or not to allow horses).
3. Try to make your chosen faction fit into the Fallout universe. You can think outside of the box, just don't think outside of the room.
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