Isadora Sheolclan
TheOneTheyFear
-- General Information --
Full Name
Axcel Belfaste
Meaning of Name
Axcel - being of peace
Belfaste - mouth of river
Nickname
Ax
Reason for Nickname
Ax - basic shortening of first name
Age
16
Gender
Female
Species
Human / Mage
-- Guild/Magic/Combat Information --
Guild
Lotus Eaters
Guild Mark
§
Mark Color/Location
Red / Left side of throat
Mage Rank
Normal
Team Name
Red Team
Team Members
Maximilus Gurun
Isis Terran
Hitayn Fron
Mage Classification
Caster
Magic Type
Dragon Slayer (third generation)
Magic Circle
-
Abilities/Descriptions
Allows her to manipulate her blood however she wants; create shields, armor, weapons, text, etc.. All she needs is a small cut to draw the blood from and use, but she cannot put the spilled blood back into her body. Because of this, her magic energy can be depleted very quickly if she uses it too much. As a natural defense so she never accidentally bleeds dry, if the internal supply drops to a certain point, she will be unable to use any magic, even forcibly. Cuts or other injuries will clot instantly, not allowing more blood to be lost. Possessing eight pints of blood[since she is not yet an adult], she can survive losing up to six pints, retaining the last two in dire situations. No other 'normal' human, Mage or otherwise, can live with so little blood in their body. As with all Dragon Slayers, she can 'eat' her own element which is also the only way for her to replenish the blood and magic energy lost.
Dragon Slayer Element
Etzli[Blood]
-
Basic Techniques
Etzli Create
----[Insert what she wants to create; e.g. armor, weapon, etc.]
Special Techniques
Dragon Force
As a third generation Dragon Slayer, she has the ability to use this technique at will, capable of entering and exiting it with little effort. Some of her skin becomes covered in deep red scales outlined in black. They are more prominent on the back of her neck and the tops of her arms as well as feet. Distinct patterns also appear under her eyes, arching across her cheekbones and disappearing into her hair line. An ominous deep red aura of magic surrounds her body during use.
Other Attacks
Blood Dragon Roar / Tail Swipe / Raking Claw / Piercing Fang / Wing Attack
Akeldama
Strengths
As a Dragon Slayer, she possesses heightened senses, reflexes, agility, and stamina. These aspects have been improved in their own time as well due to her efforts.
Weaknesses
She shares the same weakness as other Dragon Slayers; modes of transportation. She becomes very sick to her stomach and on the verge of passing out, completely useless. Technically, her source of magic is finite, and if she's not careful, can run out in a matter of minutes. Even though she's been working on overcoming this short-sight, it's far from being a perfect solution. Most of the time, if a fight starts to drag out, she'll start to panic due to the limitation. Usually, once her concentration is broken, it's difficult to maintain the upper-hand.
Power levels
Physical Attack Power
10/15
Magical Attack Power
11/15
Defensive Power
8/15
Speed
7/15
Agility
8/15
Intelligence
13/15
-- Appearance --
Hair
Dark ash-grey; looks like it should be black but also like she dunks her head in a bag of flour; somewhat straight with curly ends; hangs to her shoulders, her bangs frame her face and sometimes drift into her eyes.
Eyes
Brilliant crimson red; almost look like they glow in the dark.
Face
Thin, slightly-angular nose; mostly round chin; medium-sized ears which curl up slightly into hardly-noticeable points; sharper-than-normal canines which have a habit of protruding when she smiles or is excited (typical of a dragon slayer).
Body
Lean; muscularly-toned; little less mass than the average female equal to her height and weight. Her cheeks seem to color easily when sick, anxious, or embarrassed.
Height
5'9"
Piercings
§ (left ear)
single earring in the shape of a red dragon curling through the lobe and around the outside curve of her ear
Scars/Birthmarks/Other Markings
A few old scars on her legs from when she was younger.
On her right shoulder-blade is a small tear-drop shaped birthmark which is a much darker color[almost red] than her skin; no significance.
--
Outfits
§ || §
Accessories
§ || Ouroboros pendant
Reference Pictures
§ || § || § || §
-- Personal Information --
Personality
Headstrong and a bit on the violent side, she has a habit of sticking her nose where it doesn't belong. Unprovoked, she's fairly calm and even sloth-ish, greatly disliking expending energy for something useless. She expresses anger at the drop of a hat, and will certainly flatten anyone who steps on her nerves, but she doesn't tend to instigate fights. It's certainly more likely for her to ridicule and insult possible opponents. Once the first punch is thrown, she'll react without hesitation, usually going all out right off the bat in order to annihilate the opposition.
She's not unkind, but most people only know her as 'grumpy' and not someone easily approachable. When calm and relaxed, she can be encouraging, inspiring, and sometimes rather intelligent. However, she also picks up on deceit quickly, when she's paying attention, and will verbally assault anyone who she thinks is trying to trick or exploit her.
-
Hobbies/Interests
She tends to lay about the guild hall when not on jobs. Otherwise, she puts some time aside for training, but normally, she lets jobs be her training.
Good Habits
Even while in an apparently sluggish state, she's observant and aware, able to pick up on faint details of her surroundings, although this is mostly to help her teammates or allies.
Bad Habits
During her time off, she's known to move slowly and not speak much, not doing much aside from sleep and eat. Her temper also has a short fuse and she'll let her sharp tongue run before her fists come into action.
Likes
Being lazy | Doing what she wants | Sleeping and eating | Peace and quiet
Dislikes
Her naps being disturbed | Loud or annoying people | Being reprimanded
Fears
Atychiphobia - fear of failure
Thanotophobia - fear of deep water
-
Bio/Background/History
Her memories start at the same time as the other Dragon Slayers; when she is found by the Etzli Dragon, Asinir, and taken in as an adoptive child. Her scattered thoughts did not seem to give her a name. Asinir ended up giving her one after some time. The dragon mentioned a few times to the girl that names should always mean something and reflect the person carrying them.
The years Axcel spent with Asinir were happy. The Etzli magic was taught to her with a warning to never use it excessively. Etzli Magic, apparently, is a dangerous magic even as dragons and Lost Magic goes. Asinir himself was labeled an outcast due to his mistake of flaunting the magic at the price of lives; both human and dragon. He even admitted once to Axcel that Etzli Magic is most dangerous to the user and has severe limitations that which the other elements do not possess. However, it is also very misunderstood. Should one learn the true use of the Etzli Magic, then they might be able to unlock its true power. Axcel once asked what this 'true meaning' could be but Asinir did not know the answer. He had been searching, since his banishment, to find it and failed. When Asinir disappeared, he left a single clue. It was a carving in the ground, of a strange and still unknown shape. Axcel committed the shape to memory before erasing it.
Over a year of wandering from town to town passed before Axcel found himself in Magnolia. She had only been searching for the shape or a hint of what it might mean. A home or family had not crossed her mind for some reason. She had been too focused on her personal quest to think of anything else. At one point, not long after finding herself alone, Axcel stumbled upon the Fairy Tail guild. She had heard a rumor that a boy like her lived there. However, when she went to see, Axcel was scared off by the near-constant brawling and seemingly intensely violent atmosphere. Since she had been taught to avoid fighting as much as possible, she left without finding the other Dragon Slayer. And on she went, continuing to search for the shape as well as the true purpose of Etzli Magic.
The Lotus Eaters became known as her 'home' only after the most recent[and now deceased] guild master had promised to aid in Axcel's search. It wasn't long into her residence when she met her future best friend and team member, Maximilus Gurun. Despite her initial unwillingness to fight, she slowly learned to accept she wouldn't be able to go through the world as a pacifist. By the age of ten, Axcel had formed close friendships with two other guild members, Isis Terran and Hitayn Fron, as well as a local kid, Crispan Tenlock.
When they were all old enough to go on jobs of their own[about 13/14], they decided to form their very own team named, the Red Team. While the name was unoriginal, they were proud of it. Even Crispan, who was not a mage, frequently tagged along with the group on their missions. It wasn't long before they were conquering more and more difficult tasks obstacles.
Even through all the good times with her new 'family' and friends, Axcel would return to the mysterious shape and Asinir's words. She continues to search for the meaning of Etzli Magic as well as how the clue left behind ties into it.
-- Additional Information --
Theme Song
Red Rain - White Stripes
Quotes
"I almost feel bad...almost."
"I bet you wouldn't be so cocky facing a real, live dragon."
Favorite Color
Green - she says it reminds her of 'life', like nature which is life in its most natural form.
Favorite Food
Plain or 'mild' foods; not really picky.
Favorite Season
Summer - she just prefers warmer weather as she doesn't favor wearing heavy clothing.
Favorite Time of Day
Late-afternoon - Since it's usually the lull of the day, not much happens and everyone in the guild hall is generally mellow, just how she likes it.
Favorite Holiday
Doesn't really have one.
Full Name
Axcel Belfaste
Meaning of Name
Axcel - being of peace
Belfaste - mouth of river
Nickname
Ax
Reason for Nickname
Ax - basic shortening of first name
Age
16
Gender
Female
Species
Human / Mage
-- Guild/Magic/Combat Information --
Guild
Lotus Eaters
Guild Mark
§
Mark Color/Location
Red / Left side of throat
Mage Rank
Normal
Team Name
Red Team
Team Members
Maximilus Gurun
Isis Terran
Hitayn Fron
Mage Classification
Caster
Magic Type
Dragon Slayer (third generation)
Magic Circle
-
Abilities/Descriptions
Allows her to manipulate her blood however she wants; create shields, armor, weapons, text, etc.. All she needs is a small cut to draw the blood from and use, but she cannot put the spilled blood back into her body. Because of this, her magic energy can be depleted very quickly if she uses it too much. As a natural defense so she never accidentally bleeds dry, if the internal supply drops to a certain point, she will be unable to use any magic, even forcibly. Cuts or other injuries will clot instantly, not allowing more blood to be lost. Possessing eight pints of blood[since she is not yet an adult], she can survive losing up to six pints, retaining the last two in dire situations. No other 'normal' human, Mage or otherwise, can live with so little blood in their body. As with all Dragon Slayers, she can 'eat' her own element which is also the only way for her to replenish the blood and magic energy lost.
Dragon Slayer Element
Etzli[Blood]
-
Basic Techniques
Etzli Create
----[Insert what she wants to create; e.g. armor, weapon, etc.]
Special Techniques
Dragon Force
As a third generation Dragon Slayer, she has the ability to use this technique at will, capable of entering and exiting it with little effort. Some of her skin becomes covered in deep red scales outlined in black. They are more prominent on the back of her neck and the tops of her arms as well as feet. Distinct patterns also appear under her eyes, arching across her cheekbones and disappearing into her hair line. An ominous deep red aura of magic surrounds her body during use.
Other Attacks
Blood Dragon Roar / Tail Swipe / Raking Claw / Piercing Fang / Wing Attack
Akeldama
Strengths
As a Dragon Slayer, she possesses heightened senses, reflexes, agility, and stamina. These aspects have been improved in their own time as well due to her efforts.
Weaknesses
She shares the same weakness as other Dragon Slayers; modes of transportation. She becomes very sick to her stomach and on the verge of passing out, completely useless. Technically, her source of magic is finite, and if she's not careful, can run out in a matter of minutes. Even though she's been working on overcoming this short-sight, it's far from being a perfect solution. Most of the time, if a fight starts to drag out, she'll start to panic due to the limitation. Usually, once her concentration is broken, it's difficult to maintain the upper-hand.
Power levels
Physical Attack Power
10/15
Magical Attack Power
11/15
Defensive Power
8/15
Speed
7/15
Agility
8/15
Intelligence
13/15
-- Appearance --
Hair
Dark ash-grey; looks like it should be black but also like she dunks her head in a bag of flour; somewhat straight with curly ends; hangs to her shoulders, her bangs frame her face and sometimes drift into her eyes.
Eyes
Brilliant crimson red; almost look like they glow in the dark.
Face
Thin, slightly-angular nose; mostly round chin; medium-sized ears which curl up slightly into hardly-noticeable points; sharper-than-normal canines which have a habit of protruding when she smiles or is excited (typical of a dragon slayer).
Body
Lean; muscularly-toned; little less mass than the average female equal to her height and weight. Her cheeks seem to color easily when sick, anxious, or embarrassed.
Height
5'9"
Piercings
§ (left ear)
single earring in the shape of a red dragon curling through the lobe and around the outside curve of her ear
Scars/Birthmarks/Other Markings
A few old scars on her legs from when she was younger.
On her right shoulder-blade is a small tear-drop shaped birthmark which is a much darker color[almost red] than her skin; no significance.
--
Outfits
§ || §
Accessories
§ || Ouroboros pendant
Reference Pictures
§ || § || § || §
-- Personal Information --
Personality
Headstrong and a bit on the violent side, she has a habit of sticking her nose where it doesn't belong. Unprovoked, she's fairly calm and even sloth-ish, greatly disliking expending energy for something useless. She expresses anger at the drop of a hat, and will certainly flatten anyone who steps on her nerves, but she doesn't tend to instigate fights. It's certainly more likely for her to ridicule and insult possible opponents. Once the first punch is thrown, she'll react without hesitation, usually going all out right off the bat in order to annihilate the opposition.
She's not unkind, but most people only know her as 'grumpy' and not someone easily approachable. When calm and relaxed, she can be encouraging, inspiring, and sometimes rather intelligent. However, she also picks up on deceit quickly, when she's paying attention, and will verbally assault anyone who she thinks is trying to trick or exploit her.
-
Hobbies/Interests
She tends to lay about the guild hall when not on jobs. Otherwise, she puts some time aside for training, but normally, she lets jobs be her training.
Good Habits
Even while in an apparently sluggish state, she's observant and aware, able to pick up on faint details of her surroundings, although this is mostly to help her teammates or allies.
Bad Habits
During her time off, she's known to move slowly and not speak much, not doing much aside from sleep and eat. Her temper also has a short fuse and she'll let her sharp tongue run before her fists come into action.
Likes
Being lazy | Doing what she wants | Sleeping and eating | Peace and quiet
Dislikes
Her naps being disturbed | Loud or annoying people | Being reprimanded
Fears
Atychiphobia - fear of failure
Thanotophobia - fear of deep water
-
Bio/Background/History
Her memories start at the same time as the other Dragon Slayers; when she is found by the Etzli Dragon, Asinir, and taken in as an adoptive child. Her scattered thoughts did not seem to give her a name. Asinir ended up giving her one after some time. The dragon mentioned a few times to the girl that names should always mean something and reflect the person carrying them.
The years Axcel spent with Asinir were happy. The Etzli magic was taught to her with a warning to never use it excessively. Etzli Magic, apparently, is a dangerous magic even as dragons and Lost Magic goes. Asinir himself was labeled an outcast due to his mistake of flaunting the magic at the price of lives; both human and dragon. He even admitted once to Axcel that Etzli Magic is most dangerous to the user and has severe limitations that which the other elements do not possess. However, it is also very misunderstood. Should one learn the true use of the Etzli Magic, then they might be able to unlock its true power. Axcel once asked what this 'true meaning' could be but Asinir did not know the answer. He had been searching, since his banishment, to find it and failed. When Asinir disappeared, he left a single clue. It was a carving in the ground, of a strange and still unknown shape. Axcel committed the shape to memory before erasing it.
Over a year of wandering from town to town passed before Axcel found himself in Magnolia. She had only been searching for the shape or a hint of what it might mean. A home or family had not crossed her mind for some reason. She had been too focused on her personal quest to think of anything else. At one point, not long after finding herself alone, Axcel stumbled upon the Fairy Tail guild. She had heard a rumor that a boy like her lived there. However, when she went to see, Axcel was scared off by the near-constant brawling and seemingly intensely violent atmosphere. Since she had been taught to avoid fighting as much as possible, she left without finding the other Dragon Slayer. And on she went, continuing to search for the shape as well as the true purpose of Etzli Magic.
The Lotus Eaters became known as her 'home' only after the most recent[and now deceased] guild master had promised to aid in Axcel's search. It wasn't long into her residence when she met her future best friend and team member, Maximilus Gurun. Despite her initial unwillingness to fight, she slowly learned to accept she wouldn't be able to go through the world as a pacifist. By the age of ten, Axcel had formed close friendships with two other guild members, Isis Terran and Hitayn Fron, as well as a local kid, Crispan Tenlock.
When they were all old enough to go on jobs of their own[about 13/14], they decided to form their very own team named, the Red Team. While the name was unoriginal, they were proud of it. Even Crispan, who was not a mage, frequently tagged along with the group on their missions. It wasn't long before they were conquering more and more difficult tasks obstacles.
Even through all the good times with her new 'family' and friends, Axcel would return to the mysterious shape and Asinir's words. She continues to search for the meaning of Etzli Magic as well as how the clue left behind ties into it.
-- Additional Information --
Theme Song
Red Rain - White Stripes
Quotes
"I almost feel bad...almost."
"I bet you wouldn't be so cocky facing a real, live dragon."
Favorite Color
Green - she says it reminds her of 'life', like nature which is life in its most natural form.
Favorite Food
Plain or 'mild' foods; not really picky.
Favorite Season
Summer - she just prefers warmer weather as she doesn't favor wearing heavy clothing.
Favorite Time of Day
Late-afternoon - Since it's usually the lull of the day, not much happens and everyone in the guild hall is generally mellow, just how she likes it.
Favorite Holiday
Doesn't really have one.
♦♦
-- General Information --
Full Name
Isis Bair Terran
Meaning of Name
Isis - 'the throne of the goddess'
Bair - old family name meaning 'when sky meets sea'
Terran - 'people of the earth'
Nickname(s)
Nova
Winka
Reason for Nickname(s)
Nova - a pet name given to her by her cousin from a far-off land; it means 'one who chases butterflies', probably chosen for her famed butterfly outfits in the performances.
Winka - an endearment used by her mother who has called her such since she was small; in a rough translation, it is said to mean 'little cherished one' and her mother generally says 'my Winka' to her, which is her basically calling Isis 'my little cherished one'.
Age
17
Gender
Female
Species
Human / Mage
-- Guild/Magic/Combat Information --
Guild
Lotus Eaters
Guild Mark
§
Mark Color/Location
Settled between her shoulder blades on her back, right about where the base of her wings would appear. Colored red[previously purple].
Mage Rank
Normal
Team Name
Red Team
Team Members
Axcel Belfaste
Maximulus Gurun
Hitayn Fron
Mage Classification
Caster
Magic Type
Aera Magic[Primary]
Embossment Magic[Secondary]
Magic Circle
-
Abilities/Descriptions:
Aera magic allows the user to adorn a pair of angelic wings and gain the ability to fly at various speeds. Embossment magic is a trademark magic of the Terran family. They developed this magic to enhance minor magic abilities[e.g. Aera] that are not normally very impressive, and 'prints' an imagined effect onto the basic magic. Generally, the sole purpose is for theatrical effects, making it shine or glow in a way that draws attention but not necessarily for any practical use. However, more practical effects are possible to 'emboss' onto the lesser magic.
-
Basic Techniques
Emboss Effect -
Pumpkin Flare: Adorns a set of bright-orange layered wings. They set off an eye-catching gleam and each flap leaves a ripple of orange in the air. These wings were originally designed solely for performances, however, Isis later on adjusted the effect and now most lesser magic attacks directed at her will reflect back on the opponent while becoming wrapped in a tiny pumpkins, practically harmless. Once the wings vanish, the pumpkin 'veil' on the magic will disappear, but by that time the captured magic spells won't be able to harm anyone. Again, it only works on lesser magic spells and would be completely ineffective on powerful magic as well as physical attacks.
Dandelion Forest: Adorns a set of soft-yellow wings with long feathers. They seem to glimmer and shine in sunlight only. In fact the effect of these wings do not work if there is no sun. Each flap drops light yellow dust not unlike glitter. If the glitter settles on natural earth, especially grass, and sun is shining on the spot, the glitter will turn into tiny seeds. These seeds, after only a short moment of waiting, will burst forth and grow into enormous dandelions, each nearly 150 feet high. They disappear when the wings vanish.
Kite Stop: Adorns a set of dull-brown wings with rough edges and very pointy tips. These wings were designed for one thing in mind; speed. That is literally their only purpose. However, with such a literal purpose, other aspects were slightly overlooked, like the management of speed, capability in changing direction, and, most importantly, stopping. These features are severely lacking, but Isis hasn't bothered updating this set of wings, heaven knows why. As a result, the wings should not[cannot] be used in small spaces, near buildings and trees, or really at all. [Fun Note: If you say 'Kite Stop' fast enough, it almost sounds like 'can't stop'.]
Special Techniques
Archangel - Adorns a special set of wings; the right one being pure white and the left being pitch black. The two wings work very differently, yet together. The space swept over with the white side will become lit up with blinding light while all outside sound would be nullified, even your own sounds; you'll be unable to hear yourself speak. On the other hand, any area the black side goes over will become consumed with a darkness so thick, you wouldn't be able to see your own hand waving in front of your face. To add, any outside or personal sound will be perceived as about ten times their natural volume. These wings deal entirely with sensory perception, and work because the separate sides give off an invisible 'dust' which floats down over the intended area. When inhaled, or comes in contact with bare skin, the dust sticks to the targeted areas of the inner ear and behind the eye of those affected. Due to the effects, the wings have been dubbed 'The White Silence and The Deafening Darkness'. The magic effects last only as long as the wings are present.
Backstabber - Adorns a set of basic wings which look to have been ripped and torn to bloody shreds, naked bone protruding in many areas. They actually used to be her original wings summoned with the use of her Aera magic. They were also the pair she used in the last fight with her brother. Their current state is a result of the battle. Technically, she can repair them to their former state with the use of magic, but she chooses not to, as a reminder to herself. This set does not have a specific effect, technically acting as basic wings whenever Isis uses Aera magic without effect. However, due to their horrific state, they're rarely used.
Dark Angel - [Conditional] Adorns a pair of raven-black wings. The edges seem to shimmer as if moonlight is reflecting off of them. These wings are designed to absorb and release magic energy and that's it. However, they can only absorb magic under the categories of Light or White. And the more magical energy stored in the wings, the more durable they become. Meaning, they can absorb and stand against even stronger Light/White magic attacks. While it is possible to release the stored energy at any point in time, it is more beneficial to continuously absorb and store as the wings can only become more powerful. Once the stored magic is expelled, the durability of the wings drop back down to its starter setting, which is rather weak.
White Dream - [Conditional] Adorns a pair of silky translucent milky-white wings with a silver shine. They work very closely to the 'Dark Angel' wings in the way they absorb and release a certain type of magic energy. The categories of Dark and Shadow magic are the only ones which this pair of wings can absorb. However, the big difference is how they release the stored magic. Really, the wings actually 'leak' magic as they are unable to expel magic in a controlled or explosive way. When activated, they almost immediately begin to leak the magic previously stored, taking the appearance of heavy mist which lazily drifts about. Whoever is in range will begin to feel the effects of the mist very quickly, if not instantly. As it is odorless, nor does it feel like anything, you won't know you are affected until you are already inside the 'Dream'. An illusion-based effect, the 'Dream' taps directly into the target's subconscious, forcing them to live out their most pleasant fantasies, almost completely unaware it is not real. The 'Dream' will last as long as the wings are present, or it can be dispelled by an outside force. Generally, unless the effected target is strong enough to cut off access to their own subconscious, it can't be broken from inside.
Vengeance - [Locked/Unavailable] Adorns a set of dark-grey steel wings although they're just as flexible as regular feathers. The true purpose of these wings, as well as their Emboss effect are currently unknown. All that is known about them is that Isis created them and then asked a powerful Mage from her family to seal them under specific restrictions. This occurred not long after her brother's betrayal so it can be assumed their creation is linked to the event.
Decimation - [Locked/Unavailable] Almost nothing is known about this set of wings, except for their name. Not even their appearance has been revealed yet. Isis never mentions their purpose, and the few who know of their existence seems to know better than to ask. In fact, the only indication of their creation is a sealing mark upon her skin, not unlike the one sealing her 'Vengeance' set, but this one is far more complex.
Strengths
In truth, she isn't much of a fighter, and it's not because she chooses to be. Even though she has been practicing magic all her life, none of it has been offensive. So she has had little-to-no combat training previous to joining the Lotus Eaters guild. And it's only been in the recent two years or so that she has begun to incorporate offensive spells to her magic. Her true strength lies in her magical prowess, which almost as high as an S-class Mage, just not very powerful. She can cast spells quickly and efficiently, not requiring much focus or stability, capable of casting spells on the move and in stressful situations. Also, her magic no longer requires her to call out spell names or use her hands to focus. She can be tied up and gagged yet still able to use her magic, as long as she's conscious and not in an anti-magic barrier. Due to growing up following in her family's footsteps, she has developed natural agility and flexibility, as well as a certain level of grace along with a knack for theatrics when using magic. As a result, she is quite nimble in battle, even if it only gives her the advantage of dodging physical attacks or more solid magical attacks. Her agility has also developed for aerial combat, especially since she spends most of her time off the ground. With the exception of 'Kite Stop', she is capable of flying swiftly, dodging with precision, and changing directions almost with no hesitation.
Weaknesses
Mostly due to the lack of training growing up, she is not very capable when it comes to physical combat. If a fight comes down to dealing blows with fists, she'd lose very fast. Even though she has enough strength to throw her own body weight around, she is not the person to call if you want any heavy lifting done. Strength is just not her strong suit. She also does not have the strongest mental resolve. Unless it has to do with her brother, she'd bend rather quickly under emotional or mental stress. She can get stressed fairly easily in a fight as well, especially if her opponent possesses similar magical abilities to her own, like another flight magic. She is at her most confident in the air, unless someone is up there with her. While it is never confirmed, it can be assumed this has to do with her past battle with her brother, which occurred in the air. It is also apparent she is particularly weak to illusion-based magic, or anything which messes with the head, tying in with her mental/emotional weakness. Not only do illusions put on herself frighten her, but they seem to downright terrify her when an illusion is placed on a comrade. This might have to do with her feelings on betrayal, although not confirmed, and she has been rendered unable to focus enough to use magic when witnessing such a thing happening.
-
Power Levels
Physical Attack Power
3/15
Magical Attack Power
11/15
Defensive Power
5/15
Speed
8/15
Agility
9/15
Intelligence
6/15
-- Appearance --
Hair
Strawberry-blonde in color with light shades of almond-cream; hangs freely just past her shoulders in length; not very thick but it's tough; slightly wavy although mostly straight; bangs are a bit short yet growing out which shows signs that they were cut before but have not been for a little while.
Eyes
Murky green which is lighter around the pupil and gradually grows darker towards the edge of the iris.
Face
While small due to her natural bone/body structure, she has a solid jawline which is round with almost non-existent cheekbones, yet it squares out a bit around her chin.
A short but somewhat wide nose with a slight crook indicating it had once been broken; a solid squarish chin at the end of rounded cheeks; narrow, angular ears that reach upward; thin lips with slight curls at either edge of the mouth; has a mild gap between her two front teeth.
Body
She possesses a child's body, and while it is developing, it seems to be going along rather slowly. Taking more from her father's side than her mother's, she is not as thick, except in her shoulders and thighs. She also still has some fat around her cheeks and upper arms.
Most of her muscle development occurred around her shoulders and in her legs due to the performances she was involved in as a kid. Basically, she's just as strong as she looks, which may not be much, but it's enough for what she does.
Height
5'8"
Piercings
Single piercings on either ear. Whatever she chooses to wear, they are flashy and must match her extravagant outfit.
Scars/Birthmarks/Other Markings
There's a small almost unnoticeable scar on the bridge of her nose right at the crook where it had been broken. Another scar lies on her left side, on her rib cage just below the location of her heart, where she had been nearly impaled through.
She possesses two Seals magically inscribed upon her skin. One is greyish in color and sits on the left side of her back, just behind her floating ribs. The second is black in color and is placed on the opposite side from the grey one, mirrored position.
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Outfits
As a performer, she wore many lavish and extravagant outfits of wondrous colors and arrangements. Most had a winged style, as per her and her brother's stage theme. As their most famed performance was the play of 'Butterfly and Raven', her outfits resembled various butterfly patterns, for her part. These
Since her performing days stopped, she has strayed away from the butterfly-themed outfits, however, her theatrical sense has not left her. She still loves to dress as if wearing a costume for a grand play/performance. Of course, the ones she chooses now are much more comfortable and allows her to fight while still maintaining the intended flourish.
Accessories
A single golden bracelet is her only accessory, worn on her right ankle. It was a gift given to her by a cousin who had come from a distant land to see one of the performances. An identical one was given to her brother as well. As it is merely a trinket and not made out of real gold, nor is it protected from wear by magic, some of the engraved feathers have corroded away, revealing the black metal beneath the false gold cover.
Reference Pictures
§ || § || §
Faceclaim
IA - Vocaloid
-- Personal Information --
Personality
By using the convenient play on words available, she's a social butterfly. Maybe it's because of growing up around crowds of people and what she thought was to be her life-long career depending on her being pleasant to complete strangers. Who knows. But it has never not been a part of her personality. She is very open and honest, although without being too revealing when it comes to personal matters. One of her best aspects has to be her ability to break the ice, or uncomfortable situations, when it comes to strangers, or even people she knows. She can make the shyest of people feel welcome, maybe even get them to talk a little. Of course, she's not forceful, which many people seem to be thankful for. Isis isn't a very complicated person, her goals simple, and most of the paths towards her goals are fairly straight-forward. She isn't a fan of complications, especially ones she hasn't accounted for. But she does work well under pressure, another developed aspect from her performing day. Sometimes if an act went south, they would have to improvise to save the show. She is known for doing such similarly in fights now.
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Hobbies/Interests
For a good portion of her life, about thirteen years, her most obvious hobby was performing. It wasn't just something she did because of her family, she truly enjoyed it. Now, even though she has drifted away from it a bit, she still enjoys theatrics. Practicing such seems to be her new major hobby now.
Good Habits
She has an almost infamous habit of being able to make even the shyest of strangers feel comfortable and willing to open up around her. She knows how to be welcoming and sincere without being overwhelming to those who may not appreciate it. Even when faced with her worst fears, she will stand her ground, albeit knees shaking and hands trembling, but it's more than most people can say or do in the same situation.
Bad Habits
If a subject is brought up, or a question asked, that she does not feel like answering, she tends to simply skip right over it. It's not that she ignores it though. She fully recognizes that the question was asked, but instead of answering it, she will most likely just smile and change the subject entirely. And she'll refuse, without saying anything, to return to the dismissed subject. She also has a hard time keeping promises. It's not that she doesn't want to keep them, but sometimes she makes so many in a row that they get lost or jumbled around, most of the time coming out in the wrong order.
Pet Peeves
When people get jealous over something or someone just because they can't or don't possess such a thing.
Likes
Performing - Theatrics - Drama scenes - Flying - Colorful things and outfits - Hearing the cheering of a crowd after a performance - Flavorful food
Dislikes
Feeling trapped on the ground - People with no grace or charm - Those who make fun of her outfits - Anyone who makes fun of her family's performances
Fears
As expressed in her weaknesses, she is fully terrified of illusion magic, more specifically if placed on her or her friends. She also fears any act of betrayal, especially from anyone close to her. She does not fear getting close to someone, however, and instead seems to pull the people she cares about closer to her, afraid that if she lets them go, they'll leave her.
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Bio/Background
It would be a lie to say she had a 'normal' childhood, and this is saying it even with all the fantastical and 'crazy' things that can happen in Earthland. For one, Isis was born on the road along with her twin brother, only a few minutes ahead of her. Secondly, the siblings were born to their parents who were travelling performers. Not quite like a circus, as it was just the two of them, and they specialized in only a few types of acts. Mostly, they used magic for the purpose of performances, and Aera magic was what they were known for. So it was only natural that Isis and her brother started using Aera magic at young ages as well, and then soon after began performing in their parents' show. Neither of them were forced into performing or even learning magic. Their parents were very free-spirited and wanted to give their children enough freedom to choose their own paths in life. That didn't mean they weren't overjoyed when not just one, but both, of their children chose to follow in their footsteps, at least for the time being. Isis grew fond of bright colors and the wings she developed with her Aera magic reflected such. On the other hand, her brother seemed to favor darker colors, but not any less stunning. For the most part, they performed in acts paired with their parents, but it wasn't long before the twins had their very own act, as well as their individual stage names. Due to her choice in colors and the style of outfits she generally adorned, Isis became known as 'The Butterfly'. And for his choice in colors and styles, her brother was titled 'The Raven'. With their mother, 'The Lady Sun', and their father, 'The Man in the Moon', the family of four became widely known in the towns and areas they traveled. And they were happy, enjoying life to its fullest.
Isis was about 10 years of age when she first met her future best friends, Axcel Belfaste and Maximilus Gurun, who were both members of the Lotus Eaters guild. Her family was performing in Oak Town for the first time, as they were expanding their range of travelling. They had gone to see the performance which was paired with the local carnival as did most of the town. Right after the acts, Isis and her brother were invited to go lay with Axcel and Maximilus. Her brother wanted to go see a fortune-teller, one of the carnival's attractions, and said for Isis to go ahead of him, he'd catch up. While not fond of splitting with her twin, as they always did everything together, Isis hesitantly left to play with Axcel and Maximilus. It was hours before her brother finally met up with them. Right away, Isis could tell something was off. Her twin wasn't acting any differently than usual, but there was something in the way he said or did something that didn't sit right with her. She didn't get to ask him about it before their parents came to retrieve them. Isis had to say bye to her new friends, but they promised to meet again one day.
The next couple years went by fairly smoothly, however, Isis couldn't shake the feeling that she was growing distant from her twin. For the longest time, they were practically joined at the hip, happy doing the same thing together, interested in different things but supportive of the other regardless. They had a very special bond, one not just siblings had, but twins specifically. Yet, ever since the night at the carnival in Oak Town, the one time they were apart for an extended period of time, Isis knew something had happened to him. What, she had no idea, but she had a feeling her brother was purposefully keeping something from her, and it was very bad. She no longer knew what he was thinking, or feeling, and that scared her. Over the course of that one night and then the following years, he had grown into a complete stranger. Their parents seemed to sense something was amiss as well, but what little Isis was able to pick up changing in her brother, her parents were clearly being pushed entirely out of the loop.
By the time they were 13, Isis was at her breaking point. She was so upset and scared and confused, wanting to know what was going on with her brother and then make it stop somehow. It wasn't much longer when she no longer had to worry about either. It was the night of one of their biggest performances yet, having been requested personally by a rich lord. They were to perform for the lord's daughter who was getting married. Not only were they going to be paid handsomely, but the lord promised that if his daughter was pleased with their performance, he would help sponsor further expansive travels for the family. The big event began and despite another increase in strange behavior from her brother, the show seemed to be going very well. Their parents had finished with their grandest performances and the twins were up next with their infamous 'Butterfly and Raven' act. It started well, but then her brother halted the performance by flying high above the crowd. He shouted out, 'The Crimson Devils will rise again! And this time, they will crumble the Angels' wings into dust!' Then he switched out his performing wings with a set that were not familiar, but when he flapped them, black fireballs rained down on the crowd.
Isis couldn't believe her eyes as she watched her twin laugh as the audience ran and screamed in terror, trying to escape a fiery demise. Her parents came out then, and tried to protect the crowd, helping them escape or shield them. When Isis could move, she flew up to her brother and demanded to know what was going on, what was wrong with him, and what happened that night at the carnival in Oak Town. Her twin turned to her, eyes as black as the fire his wings produced, and instead of answering, he attacked. Having never fought once in her life, let alone her own brother, Isis was at a severe disadvantage. But it seemed something primal had awoken in her after her brother's 'betrayal', as she called it. As much as she could, Isis fought back. They flew higher as they clawed and tossed each other in the air. With each clump of feathers that were ripped from her wings, Isis emitted a terrible cry and her brother only laughed cruelly. Yet, the weaker she became physically, the harder Isis fought. Finally, apparently having grown tired of the useless struggle, her twin tore her wings once more and tossed her towards the ground. Isis was too exhausted to do anything but fall. Her father saved her from plummeting to her death, but all she could see was the image of her brother growing smaller and smaller.
Isis woke up about a week after the incident in the care of healing Mages, her parents by her side. For a brief moment, she wondered where her twin was at, then she remembered. She wept for a terribly long time, her parents trying to comfort her, but they were just as devastated. When she finally recovered enough to speak, she told her parents bitterly that she could no longer travel with them and perform. Isis had a goal now, one which required her to learn battle magic and join a magic guild; find out who the Crimson Devils are, what they did to her brother, and bring her twin home. At first her parents tried to convince her otherwise, not wanting her to waste her life seeking revenge. Isis promised them that her life wouldn't be wasted, but this was something she had to do. So she traveled once more to Oak Town, where the horrible thing happened to her brother. Also, she decided that the Lotus Eaters would be her guild and home until the day she could bring her brother back. Of course, her friends were there waiting for her, ready and willing to help her achieve her goal.
-- Additional Information --
Theme Song
Butterfly Wings by Machines of Loving Grace
Quotes
"Float like a butterfly? Do you know how fast they can fly if they want to?!" - Not said too many times, but this almost always comes up when someone inquiries about her butterfly acts.
"Betrayal from someone you hardly know is sad; coming from a friend it's hurtful; but from a family member? You don't even know what a nightmare is by that point." - Spoken scornfully the few times she was asked how she felt after the incident with her brother.
'In a World of Cheerios, be the Fruit Loop.' - She's known to say this to many people, as encouragement to be unique.
'I'm not even going to ask if I look fabulous. I know I do.' - Jokingly said whenever she shows a new outfit to her friends.
Favorite Color
She likes elegant colors, like bold purples and royal blues or bright reds. She cannot simply choose a color, for it's how the color is expressed which makes her love or hate it.
Favorite Food
While travelling, she tried a multitude of various foods from different places. One dish she grew fond of happened to be a dessert known quite well in a small valley town where they perform twice a year on the equinoxes. It is called 'Carra Shille' and if she could describe it as well as it tasted she wouldn't be able to do it justice. But it was one of the best things she ever looked forward to and one of the only things she truly missed when she stopped performing.
Favorite Season
She has a hard time deciding between Spring and Autumn. They both display very beautiful color changes, but she thinks Spring shows a bit more elegance, especially when it emerges from the cold Winter.
Favorite Time of Day
Sunrise generally, in the early stages before the sun can be seen.
Favorite Holiday
She does not favor one over the other. The ones she gets to see her parents on varies depending on the caravan's location, so she cannot choose depending on that either.
Full Name
Isis Bair Terran
Meaning of Name
Isis - 'the throne of the goddess'
Bair - old family name meaning 'when sky meets sea'
Terran - 'people of the earth'
Nickname(s)
Nova
Winka
Reason for Nickname(s)
Nova - a pet name given to her by her cousin from a far-off land; it means 'one who chases butterflies', probably chosen for her famed butterfly outfits in the performances.
Winka - an endearment used by her mother who has called her such since she was small; in a rough translation, it is said to mean 'little cherished one' and her mother generally says 'my Winka' to her, which is her basically calling Isis 'my little cherished one'.
Age
17
Gender
Female
Species
Human / Mage
-- Guild/Magic/Combat Information --
Guild
Lotus Eaters
Guild Mark
§
Mark Color/Location
Settled between her shoulder blades on her back, right about where the base of her wings would appear. Colored red[previously purple].
Mage Rank
Normal
Team Name
Red Team
Team Members
Axcel Belfaste
Maximulus Gurun
Hitayn Fron
Mage Classification
Caster
Magic Type
Aera Magic[Primary]
Embossment Magic[Secondary]
Magic Circle
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Abilities/Descriptions:
Aera magic allows the user to adorn a pair of angelic wings and gain the ability to fly at various speeds. Embossment magic is a trademark magic of the Terran family. They developed this magic to enhance minor magic abilities[e.g. Aera] that are not normally very impressive, and 'prints' an imagined effect onto the basic magic. Generally, the sole purpose is for theatrical effects, making it shine or glow in a way that draws attention but not necessarily for any practical use. However, more practical effects are possible to 'emboss' onto the lesser magic.
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Basic Techniques
Emboss Effect -
Pumpkin Flare: Adorns a set of bright-orange layered wings. They set off an eye-catching gleam and each flap leaves a ripple of orange in the air. These wings were originally designed solely for performances, however, Isis later on adjusted the effect and now most lesser magic attacks directed at her will reflect back on the opponent while becoming wrapped in a tiny pumpkins, practically harmless. Once the wings vanish, the pumpkin 'veil' on the magic will disappear, but by that time the captured magic spells won't be able to harm anyone. Again, it only works on lesser magic spells and would be completely ineffective on powerful magic as well as physical attacks.
Dandelion Forest: Adorns a set of soft-yellow wings with long feathers. They seem to glimmer and shine in sunlight only. In fact the effect of these wings do not work if there is no sun. Each flap drops light yellow dust not unlike glitter. If the glitter settles on natural earth, especially grass, and sun is shining on the spot, the glitter will turn into tiny seeds. These seeds, after only a short moment of waiting, will burst forth and grow into enormous dandelions, each nearly 150 feet high. They disappear when the wings vanish.
Kite Stop: Adorns a set of dull-brown wings with rough edges and very pointy tips. These wings were designed for one thing in mind; speed. That is literally their only purpose. However, with such a literal purpose, other aspects were slightly overlooked, like the management of speed, capability in changing direction, and, most importantly, stopping. These features are severely lacking, but Isis hasn't bothered updating this set of wings, heaven knows why. As a result, the wings should not[cannot] be used in small spaces, near buildings and trees, or really at all. [Fun Note: If you say 'Kite Stop' fast enough, it almost sounds like 'can't stop'.]
Special Techniques
Archangel - Adorns a special set of wings; the right one being pure white and the left being pitch black. The two wings work very differently, yet together. The space swept over with the white side will become lit up with blinding light while all outside sound would be nullified, even your own sounds; you'll be unable to hear yourself speak. On the other hand, any area the black side goes over will become consumed with a darkness so thick, you wouldn't be able to see your own hand waving in front of your face. To add, any outside or personal sound will be perceived as about ten times their natural volume. These wings deal entirely with sensory perception, and work because the separate sides give off an invisible 'dust' which floats down over the intended area. When inhaled, or comes in contact with bare skin, the dust sticks to the targeted areas of the inner ear and behind the eye of those affected. Due to the effects, the wings have been dubbed 'The White Silence and The Deafening Darkness'. The magic effects last only as long as the wings are present.
Backstabber - Adorns a set of basic wings which look to have been ripped and torn to bloody shreds, naked bone protruding in many areas. They actually used to be her original wings summoned with the use of her Aera magic. They were also the pair she used in the last fight with her brother. Their current state is a result of the battle. Technically, she can repair them to their former state with the use of magic, but she chooses not to, as a reminder to herself. This set does not have a specific effect, technically acting as basic wings whenever Isis uses Aera magic without effect. However, due to their horrific state, they're rarely used.
Dark Angel - [Conditional] Adorns a pair of raven-black wings. The edges seem to shimmer as if moonlight is reflecting off of them. These wings are designed to absorb and release magic energy and that's it. However, they can only absorb magic under the categories of Light or White. And the more magical energy stored in the wings, the more durable they become. Meaning, they can absorb and stand against even stronger Light/White magic attacks. While it is possible to release the stored energy at any point in time, it is more beneficial to continuously absorb and store as the wings can only become more powerful. Once the stored magic is expelled, the durability of the wings drop back down to its starter setting, which is rather weak.
White Dream - [Conditional] Adorns a pair of silky translucent milky-white wings with a silver shine. They work very closely to the 'Dark Angel' wings in the way they absorb and release a certain type of magic energy. The categories of Dark and Shadow magic are the only ones which this pair of wings can absorb. However, the big difference is how they release the stored magic. Really, the wings actually 'leak' magic as they are unable to expel magic in a controlled or explosive way. When activated, they almost immediately begin to leak the magic previously stored, taking the appearance of heavy mist which lazily drifts about. Whoever is in range will begin to feel the effects of the mist very quickly, if not instantly. As it is odorless, nor does it feel like anything, you won't know you are affected until you are already inside the 'Dream'. An illusion-based effect, the 'Dream' taps directly into the target's subconscious, forcing them to live out their most pleasant fantasies, almost completely unaware it is not real. The 'Dream' will last as long as the wings are present, or it can be dispelled by an outside force. Generally, unless the effected target is strong enough to cut off access to their own subconscious, it can't be broken from inside.
Vengeance - [Locked/Unavailable] Adorns a set of dark-grey steel wings although they're just as flexible as regular feathers. The true purpose of these wings, as well as their Emboss effect are currently unknown. All that is known about them is that Isis created them and then asked a powerful Mage from her family to seal them under specific restrictions. This occurred not long after her brother's betrayal so it can be assumed their creation is linked to the event.
Decimation - [Locked/Unavailable] Almost nothing is known about this set of wings, except for their name. Not even their appearance has been revealed yet. Isis never mentions their purpose, and the few who know of their existence seems to know better than to ask. In fact, the only indication of their creation is a sealing mark upon her skin, not unlike the one sealing her 'Vengeance' set, but this one is far more complex.
Strengths
In truth, she isn't much of a fighter, and it's not because she chooses to be. Even though she has been practicing magic all her life, none of it has been offensive. So she has had little-to-no combat training previous to joining the Lotus Eaters guild. And it's only been in the recent two years or so that she has begun to incorporate offensive spells to her magic. Her true strength lies in her magical prowess, which almost as high as an S-class Mage, just not very powerful. She can cast spells quickly and efficiently, not requiring much focus or stability, capable of casting spells on the move and in stressful situations. Also, her magic no longer requires her to call out spell names or use her hands to focus. She can be tied up and gagged yet still able to use her magic, as long as she's conscious and not in an anti-magic barrier. Due to growing up following in her family's footsteps, she has developed natural agility and flexibility, as well as a certain level of grace along with a knack for theatrics when using magic. As a result, she is quite nimble in battle, even if it only gives her the advantage of dodging physical attacks or more solid magical attacks. Her agility has also developed for aerial combat, especially since she spends most of her time off the ground. With the exception of 'Kite Stop', she is capable of flying swiftly, dodging with precision, and changing directions almost with no hesitation.
Weaknesses
Mostly due to the lack of training growing up, she is not very capable when it comes to physical combat. If a fight comes down to dealing blows with fists, she'd lose very fast. Even though she has enough strength to throw her own body weight around, she is not the person to call if you want any heavy lifting done. Strength is just not her strong suit. She also does not have the strongest mental resolve. Unless it has to do with her brother, she'd bend rather quickly under emotional or mental stress. She can get stressed fairly easily in a fight as well, especially if her opponent possesses similar magical abilities to her own, like another flight magic. She is at her most confident in the air, unless someone is up there with her. While it is never confirmed, it can be assumed this has to do with her past battle with her brother, which occurred in the air. It is also apparent she is particularly weak to illusion-based magic, or anything which messes with the head, tying in with her mental/emotional weakness. Not only do illusions put on herself frighten her, but they seem to downright terrify her when an illusion is placed on a comrade. This might have to do with her feelings on betrayal, although not confirmed, and she has been rendered unable to focus enough to use magic when witnessing such a thing happening.
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Power Levels
Physical Attack Power
3/15
Magical Attack Power
11/15
Defensive Power
5/15
Speed
8/15
Agility
9/15
Intelligence
6/15
-- Appearance --
Hair
Strawberry-blonde in color with light shades of almond-cream; hangs freely just past her shoulders in length; not very thick but it's tough; slightly wavy although mostly straight; bangs are a bit short yet growing out which shows signs that they were cut before but have not been for a little while.
Eyes
Murky green which is lighter around the pupil and gradually grows darker towards the edge of the iris.
Face
While small due to her natural bone/body structure, she has a solid jawline which is round with almost non-existent cheekbones, yet it squares out a bit around her chin.
A short but somewhat wide nose with a slight crook indicating it had once been broken; a solid squarish chin at the end of rounded cheeks; narrow, angular ears that reach upward; thin lips with slight curls at either edge of the mouth; has a mild gap between her two front teeth.
Body
She possesses a child's body, and while it is developing, it seems to be going along rather slowly. Taking more from her father's side than her mother's, she is not as thick, except in her shoulders and thighs. She also still has some fat around her cheeks and upper arms.
Most of her muscle development occurred around her shoulders and in her legs due to the performances she was involved in as a kid. Basically, she's just as strong as she looks, which may not be much, but it's enough for what she does.
Height
5'8"
Piercings
Single piercings on either ear. Whatever she chooses to wear, they are flashy and must match her extravagant outfit.
Scars/Birthmarks/Other Markings
There's a small almost unnoticeable scar on the bridge of her nose right at the crook where it had been broken. Another scar lies on her left side, on her rib cage just below the location of her heart, where she had been nearly impaled through.
She possesses two Seals magically inscribed upon her skin. One is greyish in color and sits on the left side of her back, just behind her floating ribs. The second is black in color and is placed on the opposite side from the grey one, mirrored position.
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Outfits
As a performer, she wore many lavish and extravagant outfits of wondrous colors and arrangements. Most had a winged style, as per her and her brother's stage theme. As their most famed performance was the play of 'Butterfly and Raven', her outfits resembled various butterfly patterns, for her part. These
Since her performing days stopped, she has strayed away from the butterfly-themed outfits, however, her theatrical sense has not left her. She still loves to dress as if wearing a costume for a grand play/performance. Of course, the ones she chooses now are much more comfortable and allows her to fight while still maintaining the intended flourish.
Accessories
A single golden bracelet is her only accessory, worn on her right ankle. It was a gift given to her by a cousin who had come from a distant land to see one of the performances. An identical one was given to her brother as well. As it is merely a trinket and not made out of real gold, nor is it protected from wear by magic, some of the engraved feathers have corroded away, revealing the black metal beneath the false gold cover.
Reference Pictures
§ || § || §
Faceclaim
IA - Vocaloid
-- Personal Information --
Personality
By using the convenient play on words available, she's a social butterfly. Maybe it's because of growing up around crowds of people and what she thought was to be her life-long career depending on her being pleasant to complete strangers. Who knows. But it has never not been a part of her personality. She is very open and honest, although without being too revealing when it comes to personal matters. One of her best aspects has to be her ability to break the ice, or uncomfortable situations, when it comes to strangers, or even people she knows. She can make the shyest of people feel welcome, maybe even get them to talk a little. Of course, she's not forceful, which many people seem to be thankful for. Isis isn't a very complicated person, her goals simple, and most of the paths towards her goals are fairly straight-forward. She isn't a fan of complications, especially ones she hasn't accounted for. But she does work well under pressure, another developed aspect from her performing day. Sometimes if an act went south, they would have to improvise to save the show. She is known for doing such similarly in fights now.
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Hobbies/Interests
For a good portion of her life, about thirteen years, her most obvious hobby was performing. It wasn't just something she did because of her family, she truly enjoyed it. Now, even though she has drifted away from it a bit, she still enjoys theatrics. Practicing such seems to be her new major hobby now.
Good Habits
She has an almost infamous habit of being able to make even the shyest of strangers feel comfortable and willing to open up around her. She knows how to be welcoming and sincere without being overwhelming to those who may not appreciate it. Even when faced with her worst fears, she will stand her ground, albeit knees shaking and hands trembling, but it's more than most people can say or do in the same situation.
Bad Habits
If a subject is brought up, or a question asked, that she does not feel like answering, she tends to simply skip right over it. It's not that she ignores it though. She fully recognizes that the question was asked, but instead of answering it, she will most likely just smile and change the subject entirely. And she'll refuse, without saying anything, to return to the dismissed subject. She also has a hard time keeping promises. It's not that she doesn't want to keep them, but sometimes she makes so many in a row that they get lost or jumbled around, most of the time coming out in the wrong order.
Pet Peeves
When people get jealous over something or someone just because they can't or don't possess such a thing.
Likes
Performing - Theatrics - Drama scenes - Flying - Colorful things and outfits - Hearing the cheering of a crowd after a performance - Flavorful food
Dislikes
Feeling trapped on the ground - People with no grace or charm - Those who make fun of her outfits - Anyone who makes fun of her family's performances
Fears
As expressed in her weaknesses, she is fully terrified of illusion magic, more specifically if placed on her or her friends. She also fears any act of betrayal, especially from anyone close to her. She does not fear getting close to someone, however, and instead seems to pull the people she cares about closer to her, afraid that if she lets them go, they'll leave her.
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Bio/Background
It would be a lie to say she had a 'normal' childhood, and this is saying it even with all the fantastical and 'crazy' things that can happen in Earthland. For one, Isis was born on the road along with her twin brother, only a few minutes ahead of her. Secondly, the siblings were born to their parents who were travelling performers. Not quite like a circus, as it was just the two of them, and they specialized in only a few types of acts. Mostly, they used magic for the purpose of performances, and Aera magic was what they were known for. So it was only natural that Isis and her brother started using Aera magic at young ages as well, and then soon after began performing in their parents' show. Neither of them were forced into performing or even learning magic. Their parents were very free-spirited and wanted to give their children enough freedom to choose their own paths in life. That didn't mean they weren't overjoyed when not just one, but both, of their children chose to follow in their footsteps, at least for the time being. Isis grew fond of bright colors and the wings she developed with her Aera magic reflected such. On the other hand, her brother seemed to favor darker colors, but not any less stunning. For the most part, they performed in acts paired with their parents, but it wasn't long before the twins had their very own act, as well as their individual stage names. Due to her choice in colors and the style of outfits she generally adorned, Isis became known as 'The Butterfly'. And for his choice in colors and styles, her brother was titled 'The Raven'. With their mother, 'The Lady Sun', and their father, 'The Man in the Moon', the family of four became widely known in the towns and areas they traveled. And they were happy, enjoying life to its fullest.
Isis was about 10 years of age when she first met her future best friends, Axcel Belfaste and Maximilus Gurun, who were both members of the Lotus Eaters guild. Her family was performing in Oak Town for the first time, as they were expanding their range of travelling. They had gone to see the performance which was paired with the local carnival as did most of the town. Right after the acts, Isis and her brother were invited to go lay with Axcel and Maximilus. Her brother wanted to go see a fortune-teller, one of the carnival's attractions, and said for Isis to go ahead of him, he'd catch up. While not fond of splitting with her twin, as they always did everything together, Isis hesitantly left to play with Axcel and Maximilus. It was hours before her brother finally met up with them. Right away, Isis could tell something was off. Her twin wasn't acting any differently than usual, but there was something in the way he said or did something that didn't sit right with her. She didn't get to ask him about it before their parents came to retrieve them. Isis had to say bye to her new friends, but they promised to meet again one day.
The next couple years went by fairly smoothly, however, Isis couldn't shake the feeling that she was growing distant from her twin. For the longest time, they were practically joined at the hip, happy doing the same thing together, interested in different things but supportive of the other regardless. They had a very special bond, one not just siblings had, but twins specifically. Yet, ever since the night at the carnival in Oak Town, the one time they were apart for an extended period of time, Isis knew something had happened to him. What, she had no idea, but she had a feeling her brother was purposefully keeping something from her, and it was very bad. She no longer knew what he was thinking, or feeling, and that scared her. Over the course of that one night and then the following years, he had grown into a complete stranger. Their parents seemed to sense something was amiss as well, but what little Isis was able to pick up changing in her brother, her parents were clearly being pushed entirely out of the loop.
By the time they were 13, Isis was at her breaking point. She was so upset and scared and confused, wanting to know what was going on with her brother and then make it stop somehow. It wasn't much longer when she no longer had to worry about either. It was the night of one of their biggest performances yet, having been requested personally by a rich lord. They were to perform for the lord's daughter who was getting married. Not only were they going to be paid handsomely, but the lord promised that if his daughter was pleased with their performance, he would help sponsor further expansive travels for the family. The big event began and despite another increase in strange behavior from her brother, the show seemed to be going very well. Their parents had finished with their grandest performances and the twins were up next with their infamous 'Butterfly and Raven' act. It started well, but then her brother halted the performance by flying high above the crowd. He shouted out, 'The Crimson Devils will rise again! And this time, they will crumble the Angels' wings into dust!' Then he switched out his performing wings with a set that were not familiar, but when he flapped them, black fireballs rained down on the crowd.
Isis couldn't believe her eyes as she watched her twin laugh as the audience ran and screamed in terror, trying to escape a fiery demise. Her parents came out then, and tried to protect the crowd, helping them escape or shield them. When Isis could move, she flew up to her brother and demanded to know what was going on, what was wrong with him, and what happened that night at the carnival in Oak Town. Her twin turned to her, eyes as black as the fire his wings produced, and instead of answering, he attacked. Having never fought once in her life, let alone her own brother, Isis was at a severe disadvantage. But it seemed something primal had awoken in her after her brother's 'betrayal', as she called it. As much as she could, Isis fought back. They flew higher as they clawed and tossed each other in the air. With each clump of feathers that were ripped from her wings, Isis emitted a terrible cry and her brother only laughed cruelly. Yet, the weaker she became physically, the harder Isis fought. Finally, apparently having grown tired of the useless struggle, her twin tore her wings once more and tossed her towards the ground. Isis was too exhausted to do anything but fall. Her father saved her from plummeting to her death, but all she could see was the image of her brother growing smaller and smaller.
Isis woke up about a week after the incident in the care of healing Mages, her parents by her side. For a brief moment, she wondered where her twin was at, then she remembered. She wept for a terribly long time, her parents trying to comfort her, but they were just as devastated. When she finally recovered enough to speak, she told her parents bitterly that she could no longer travel with them and perform. Isis had a goal now, one which required her to learn battle magic and join a magic guild; find out who the Crimson Devils are, what they did to her brother, and bring her twin home. At first her parents tried to convince her otherwise, not wanting her to waste her life seeking revenge. Isis promised them that her life wouldn't be wasted, but this was something she had to do. So she traveled once more to Oak Town, where the horrible thing happened to her brother. Also, she decided that the Lotus Eaters would be her guild and home until the day she could bring her brother back. Of course, her friends were there waiting for her, ready and willing to help her achieve her goal.
-- Additional Information --
Theme Song
Butterfly Wings by Machines of Loving Grace
Quotes
"Float like a butterfly? Do you know how fast they can fly if they want to?!" - Not said too many times, but this almost always comes up when someone inquiries about her butterfly acts.
"Betrayal from someone you hardly know is sad; coming from a friend it's hurtful; but from a family member? You don't even know what a nightmare is by that point." - Spoken scornfully the few times she was asked how she felt after the incident with her brother.
'In a World of Cheerios, be the Fruit Loop.' - She's known to say this to many people, as encouragement to be unique.
'I'm not even going to ask if I look fabulous. I know I do.' - Jokingly said whenever she shows a new outfit to her friends.
Favorite Color
She likes elegant colors, like bold purples and royal blues or bright reds. She cannot simply choose a color, for it's how the color is expressed which makes her love or hate it.
Favorite Food
While travelling, she tried a multitude of various foods from different places. One dish she grew fond of happened to be a dessert known quite well in a small valley town where they perform twice a year on the equinoxes. It is called 'Carra Shille' and if she could describe it as well as it tasted she wouldn't be able to do it justice. But it was one of the best things she ever looked forward to and one of the only things she truly missed when she stopped performing.
Favorite Season
She has a hard time deciding between Spring and Autumn. They both display very beautiful color changes, but she thinks Spring shows a bit more elegance, especially when it emerges from the cold Winter.
Favorite Time of Day
Sunrise generally, in the early stages before the sun can be seen.
Favorite Holiday
She does not favor one over the other. The ones she gets to see her parents on varies depending on the caravan's location, so she cannot choose depending on that either.
♦♦
-- General Information --
Full Name
Shiro Kagami
Meaning of Name
Shiro - white
Kagami - mirror
Nickname(s)
Shi
Roka
Ro-Ro
Reason for Nickname(s)
Shi - basic shortening of given name
Roka - childhood nickname that stuck
Ro-Ro - childhood nickname, rarely used
Age
17
Gender
Male
Species
Human / Mage
-- Guild/Magic/Combat Information --
Guild
Lotus Eaters
Guild Mark
§
Mark Color/Location
Black; center of forehead.
Mage Rank
S-class
Team Name
N/A
Team Members
N/A
Mage Classification
Caster
Magic Type
Mirror Magic
{Magic Circle}
-
Abilities/Descriptions
Allows the user to conjure reflective mirrors of varying shapes and sizes. They can be made to reflect or absorb magic, then expel the same magic at hundred-fold strength.
-
Basic Techniques
Spell Reflect: When one of his mirrors is struck by an offensive spell, the power will be absorbed, doubled, and then sent back at the source.
House of Mirrors: Summons a collection of visually alike mirrors to form a construct around himself and his opponent(s). The infinite-reflections interfere with the sense of space, effectively weaving confusion into the battle field. It's not easily broken, but only a couple mirrors at one time will reflect offensive magic, as he cannot keep it active on so many.
Mirror World: A minor yet useful part of his magic. He can enter his mirrors and travel between them. Usually, he sets up a field of mirrors and swiftly transports himself through them to attack, dodge, and counter during a fight. He cannot maintain spell reflect on the mirror he is possessing, so his mirrors are more susceptible to attacks.
Special Techniques
Mirror Mania: Releasing nearly a hundred mirrors into the field, he jumps into one while all the others fire off a series of magic blasts. Some of the blasts will be direct while others bounce and reflect off more mirrors to increase the power of the strikes before aiming for the target(s). Most will possess spell reflect in order to send back the opponent(s) attacks as well.
Strengths
He's a ranged fighter, and has a better chance of defending and countering when at a fair distance from his opponent(s). Movement speed as well as spell casting is extremely high, and it's rare for him to have trouble keeping up. The stronger the offensive spell cast towards him, the stronger it's reflected back.
Weaknesses
His mirrors cannot reflect physical attacks like straight up punches or kicks. While durable, if someone decides to just attack directly with their fists, the most he can do is put them in the way. His magic reserves are rather vast, but it takes more magic power to keep his mirrors from shattering while absorbing and reflecting powerful magic. He is weak against magic that attacks his body directly without crossing through the air to reach him.
-
Power Levels
Physical Attack Power
6/15
Magical Attack Power
11/15
Defensive Power
9/15
Speed
12/15
Agility
8/15
Intelligence
10/15
-- Appearance --
Hair
Silvery-white with faded golden tips; hangs like a mane behind his neck; the top sticks up a bit almost in the shape of ears but not quite; somewhat long bangs that fall into his eyes.
Eyes
Faded emerald green.
Face
A bit rounded with filled cheeks; short slightly upturned nose; small rounded ears.
Body
Thin and lanky; no obvious muscles; long arms and legs; tawny-brown skin.
Height
5'8"
Piercings
Both ears
Scars/Birthmarks/Other Markings
Faded scar on left cheek; cut by one of his mirrors shattering.
Less prominent scars on tops of hands; also from shattered pieces of mirrors.
-
Outfits
§ || § || §
Accessories
§
Reference Pictures
§ || § || § || §
Face Claim
Sharrkan - Magi: Labyrinth of Magic
-- Personal Information --
Personality
He jumps between being carefree and serious. As a person, he doesn't enjoy stressing the small things, and 'going-with-the-flow' is sort of his motto. However, as an S-class mage and someone with responsibilities, he knows he can't fly by the seat of his pants. When it's just him, or maybe paired up with equally-strong mages, he feels like he can let loose, not worry about the consequences about his possible rash decisions. He won't allow himself to make mistakes in the event he's fighting alongside those still learning, people he doesn't know if he can depend on. This gives the illusion he has a dual personality, but it's simply conditional. He wants to put out the best for whoever he happens to be working with or next to.
-
Hobbies/Interests
He likes to collect snowglobes and small souvenirs from the places he's visited on jobs or by simply travelling.
Good Habits
He's adaptable and open to outside ideas. He's known for his ability to work well with almost anyone, regardless of who they are or how they might act. If they're brash and commanding, then he'll simply follow, adding in passive suggestions to help. If they're unsure or indecisive, he'll step in to lead and make the wisest possible decisions.
Bad Habits
Sometimes he can be a bit too flexible. Since he doesn't like to stir the pond, so to speak, he might step back to stay out of someone's way when he should have stopped them. His judgement might be best for keeping the peace, but it's not always what's right.
Likes
Travelling, playing card games, trying different flavors of juices, climbing trees, ballads.
Dislikes
Yelling, fighting, discord, chaos, open flames, rap music.
Fears
Pyrophobia - fear of fire
Claustrophobia - fear of suffocating/small spaces
-
Bio/Background
[W.I.P.]
-- Additional Information --
Theme Song
Transmission - Joy Division
Quotes
"I was one of those kids who played by the creek, skipping stones, and wondering where the stream stops and the ocean starts."
"Narcissus fell in love with his reflection upon seeing it. As punishment for his selfish ways, he was turned into a flower. I don't think that'll be the conclusion to this fight though."
"The chant 'mirror, mirror' doesn't work here."
Favorite Color
Cream
Favorite Food
Blueberries
Favorite Season
Summer
Favorite Time of Day
Dusk
Favorite Holiday
Winter holidays
Full Name
Shiro Kagami
Meaning of Name
Shiro - white
Kagami - mirror
Nickname(s)
Shi
Roka
Ro-Ro
Reason for Nickname(s)
Shi - basic shortening of given name
Roka - childhood nickname that stuck
Ro-Ro - childhood nickname, rarely used
Age
17
Gender
Male
Species
Human / Mage
-- Guild/Magic/Combat Information --
Guild
Lotus Eaters
Guild Mark
§
Mark Color/Location
Black; center of forehead.
Mage Rank
S-class
Team Name
N/A
Team Members
N/A
Mage Classification
Caster
Magic Type
Mirror Magic
{Magic Circle}
-
Abilities/Descriptions
Allows the user to conjure reflective mirrors of varying shapes and sizes. They can be made to reflect or absorb magic, then expel the same magic at hundred-fold strength.
-
Basic Techniques
Spell Reflect: When one of his mirrors is struck by an offensive spell, the power will be absorbed, doubled, and then sent back at the source.
House of Mirrors: Summons a collection of visually alike mirrors to form a construct around himself and his opponent(s). The infinite-reflections interfere with the sense of space, effectively weaving confusion into the battle field. It's not easily broken, but only a couple mirrors at one time will reflect offensive magic, as he cannot keep it active on so many.
Mirror World: A minor yet useful part of his magic. He can enter his mirrors and travel between them. Usually, he sets up a field of mirrors and swiftly transports himself through them to attack, dodge, and counter during a fight. He cannot maintain spell reflect on the mirror he is possessing, so his mirrors are more susceptible to attacks.
Special Techniques
Mirror Mania: Releasing nearly a hundred mirrors into the field, he jumps into one while all the others fire off a series of magic blasts. Some of the blasts will be direct while others bounce and reflect off more mirrors to increase the power of the strikes before aiming for the target(s). Most will possess spell reflect in order to send back the opponent(s) attacks as well.
Strengths
He's a ranged fighter, and has a better chance of defending and countering when at a fair distance from his opponent(s). Movement speed as well as spell casting is extremely high, and it's rare for him to have trouble keeping up. The stronger the offensive spell cast towards him, the stronger it's reflected back.
Weaknesses
His mirrors cannot reflect physical attacks like straight up punches or kicks. While durable, if someone decides to just attack directly with their fists, the most he can do is put them in the way. His magic reserves are rather vast, but it takes more magic power to keep his mirrors from shattering while absorbing and reflecting powerful magic. He is weak against magic that attacks his body directly without crossing through the air to reach him.
-
Power Levels
Physical Attack Power
6/15
Magical Attack Power
11/15
Defensive Power
9/15
Speed
12/15
Agility
8/15
Intelligence
10/15
-- Appearance --
Hair
Silvery-white with faded golden tips; hangs like a mane behind his neck; the top sticks up a bit almost in the shape of ears but not quite; somewhat long bangs that fall into his eyes.
Eyes
Faded emerald green.
Face
A bit rounded with filled cheeks; short slightly upturned nose; small rounded ears.
Body
Thin and lanky; no obvious muscles; long arms and legs; tawny-brown skin.
Height
5'8"
Piercings
Both ears
Scars/Birthmarks/Other Markings
Faded scar on left cheek; cut by one of his mirrors shattering.
Less prominent scars on tops of hands; also from shattered pieces of mirrors.
-
Outfits
§ || § || §
Accessories
§
Reference Pictures
§ || § || § || §
Face Claim
Sharrkan - Magi: Labyrinth of Magic
-- Personal Information --
Personality
He jumps between being carefree and serious. As a person, he doesn't enjoy stressing the small things, and 'going-with-the-flow' is sort of his motto. However, as an S-class mage and someone with responsibilities, he knows he can't fly by the seat of his pants. When it's just him, or maybe paired up with equally-strong mages, he feels like he can let loose, not worry about the consequences about his possible rash decisions. He won't allow himself to make mistakes in the event he's fighting alongside those still learning, people he doesn't know if he can depend on. This gives the illusion he has a dual personality, but it's simply conditional. He wants to put out the best for whoever he happens to be working with or next to.
-
Hobbies/Interests
He likes to collect snowglobes and small souvenirs from the places he's visited on jobs or by simply travelling.
Good Habits
He's adaptable and open to outside ideas. He's known for his ability to work well with almost anyone, regardless of who they are or how they might act. If they're brash and commanding, then he'll simply follow, adding in passive suggestions to help. If they're unsure or indecisive, he'll step in to lead and make the wisest possible decisions.
Bad Habits
Sometimes he can be a bit too flexible. Since he doesn't like to stir the pond, so to speak, he might step back to stay out of someone's way when he should have stopped them. His judgement might be best for keeping the peace, but it's not always what's right.
Likes
Travelling, playing card games, trying different flavors of juices, climbing trees, ballads.
Dislikes
Yelling, fighting, discord, chaos, open flames, rap music.
Fears
Pyrophobia - fear of fire
Claustrophobia - fear of suffocating/small spaces
-
Bio/Background
[W.I.P.]
-- Additional Information --
Theme Song
Transmission - Joy Division
Quotes
"I was one of those kids who played by the creek, skipping stones, and wondering where the stream stops and the ocean starts."
"Narcissus fell in love with his reflection upon seeing it. As punishment for his selfish ways, he was turned into a flower. I don't think that'll be the conclusion to this fight though."
"The chant 'mirror, mirror' doesn't work here."
Favorite Color
Cream
Favorite Food
Blueberries
Favorite Season
Summer
Favorite Time of Day
Dusk
Favorite Holiday
Winter holidays