List of Adventurers you can hire on your missions. Many do not know about your mission, and many do not care. The ones who do will be specifically marked. Some Adventurers will be busy (ask me for their availability) and some will be made available after a certain sidequest. I will notify you when more show up, or when some Adventurers are no longer available for recruitment. S = Imperial Silver
"Me's a smarty. Swindled a good lo’ in Keriphas ol’ home, bugged lot of greenies, then I go’ swooped up in tha’ Fumers rucky lot. Fought them meanie Darks all day, all night, when we’re awake, when we’re asleep. Me’s a hard hitter too.”
Normal Price: 300S (Negotiable)
Alorias Mission Price: 30S
A veteran of the Keriphas Fumers, Jan Brun is now freelancing as a smart man and a hard hitter, as he pitches. No one at the guild doubts his price, for Jan Brun’s improvised fume grenades can clear out a whole Green Devil hive in three minutes flat, and his knowledge with poisons, concoctions are not something to laugh at, despite his Keriphasi accent. Incredibly powerful, but expensive. With soliciting, he may lower the price for friends.
"I fight for what's right, and what's just! Hopefully they pay me...n-not that I need it, no! Preposterous to think so! I simply wish to preserve justice - to preserve the righteousness of man! To sally forth and vanquish the monsters of darkness that lurk in our nightmares, yes, that is the real reward. Not that I wouldn't pass up a coin or two, y-yes..."
Normal Price: 100S (Easily Tricked/Negotiable)
Newcomer knight from Pyphorus, with all the training and equipment that comes with such a status. Eager to make a living, the strong but naive Stuart is ready to serve, although not too prepared to think for any prolonged periods of time. Will help out for free out of charity or if swindled.
"A good fight a day keeps the demons away." - Garilov
"But a good bullet to the head won't hurt, either." - Griov
Normal Price: 140S (For both of them, non-negotiable)
Demon Mission Price: Free
Twin orphans from the famed Sakhanich lineage that contributed greatly to the hub with wealth and experience earned from bitter years at Ikhvil. Their father slain at the hands of demons, Garilov the brother is the shield to Griov the quiet sister, famed markswoman. They cooperate well, and keep to themselves most of all - Garilov's twin sword techniques are deceptively protective, and Griov is able to put a bullet in your skull across the field. Their prices are mediocre, but against demons? Free of charge.
Konyar:
Narr:
Houd:
"Coin first, fight later. You can't expect us to yield to you with just causes - our kin kill each other for much less, and nobody really profits from it. Cough up your silvers, then we'll go wherever you damn well please."
Normal Price: 320S(For all three, non-negotiable)
Anti-bandit Price: 120S(For all three, non-negotiable)
Three elven mercenaries from Kelegris who work as Adventurers in their spare time, making no differentiations between the two. Konyar Battlehead is the leader, an Elviger with chrome-colored antler-ears. Narr and Houd are spearmen and ax men respectively, serving as pack mules and battle buddies. Hired at the same time only, but refuses service if they are swindled in any way. Their homes were raided frequently by bandits, so they will favor those who stand against the roadside marauders.
"I was born in a small village, you know. A lot of grass everywhere, a bit of green there, a bit of red there. I went soldiering for the Empire, but, well, I didn't like it. Too much killing for my taste. I could never kill something that didn't want to be killed. It's a lot easier if you talk it out, even if they look ugly - like me, heh!"
Normal price: Free
A kind and peaceful man, Soothsayer Zim hails from the far South. His time as a Guardsman is evident with scars, but he now works as a peaceful Adventurer, maintaining the morale of the Guild, and Seedingstate at large. Proficient at diplomacy and persuasion, he does stuff for charity. When push comes to shove, he has smoke grenades, as well as a walking stick to fend himself with - if you hurt him, though, don't expect the other adventurers to treat your corpse kindly.