Kabboom
very explody
The world is in turmoil.
The Empire of Light was once the symbol of progress, of civilization, of the Light itself. Now, it is but a pale shadow of its former self, the symbol of a fruitless struggle against an undying, unyielding, unending enemy: the Darkborne. Creatures, seemingly made out of pure Dark energy, seek to destroy all of the Empire: the kingdoms, the houses, the people, even the very land they fight so desperately to hold. The Empire has effectively lost the war before even the first battle has been fought.
But hope remains, and shines on through the hopeless night, in the form of an otherwise unimportant report, belonging to an ill-fated scout party sent from Fort Vainlight, one of the Empire's last remaining bastions against the unending hordes of Dark. It reports of an archaic structure, glowing iridescently, its light pulsating and eliminating swathes of Darkborne with every flash. When word got to the King's Council, it became a race to find this artifact, this relic, that could very well spell the end for the Darkborne threat, once and for all.
But to do that, one would need a team. A squad, a group of brave men and women, with the capability, the power, the bravery, the will to venture into the vast unknown, face unimaginable terrors, and to go above and beyond the call of duty and honor. Luckily, the Empire has an abundance of them. And thus, through careful selection and consideration, a team was assembled...
The sun is beginning to set, indicated by its orange-red hues, casting itself upon the frontier village where the team would meet. A quaint little place, with a lot of emphasis on defenses, due to its precarious location, almost touching the dangerous and vast forest that harbors innumerable threats and dangers. Watchtowers, linked by walls, replete with spikes and traps, illuminated by dim torches. Protected inside the walls are a series of simple, cozy cottages and huts, built close together, with small plots of land that each house calls their own, circling around a central large building, sturdily made with reinforced logs and beams, serving as the village hall. This village, its name blurred and faded beyond remembrance, and so, simply called Frontierville, is a hot-spot for all sorts of people, seeking promising futures, or avoiding dark pasts, for seekers of wealth and fortune, and aspiring adventurers alike.
It is here that our heroes meet...