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Fantasy ~ FableWood ~ - Lore

SilverFlight

Tende altum, volare altius

The Book of FableWood


& Supporting Characters


Here you will find information about the creatures of FableWood and their roles in human myth, legend and fairytale. The book will be updated with every new creature that appears to our heroes. You are more than welcome to submit your own or add to what I have already written. Just send me a note and I will put it in. There is a word limit of 250.

Below you will find a list of supporting characters which are designed to further the story and help guide our heroes through the story arcs.



The Griffin




Because the lion was traditionally considered the king of the beasts and the eagle the king of birds, the griffin is thought to be an especially powerful and majestic creature. The griffin is also thought of as king of all creatures. Griffins are known for guarding treasure and priceless possessions. While griffins are most common in the art and lore of Ancient Greece, there is evidence of representations of griffins in Ancient Persian and Ancient Egyptian art dating back to before 3000 BC. According to Stephen Friar's New Dictionary of Heraldry, a griffin's claw was believed to have medicinal properties and one of its feathers could restore sight to the blind. In heraldry, the griffin's amalgamation of lion and eagle gains in courage and boldness, and it is always drawn to powerful fierce monsters. Known in one of their earliest incarnations as the hounds of Zeus these noble creatures have had several mentions since then: They have appeared in Arthurian legend as creatures that were part of the king’s dream. Alice during her adventures in wonderland is introduced to a griffin by the queen of hearts. Throughout their places in myth and in story griffins remain steadfast guardians and valuable and fearless allies.




Raven




Ravens figure heavily in Celtic mythology and legend. They were linked to darkness and death – especially the death of warriors in battle. Celtic war goddesses often took the form of a raven. In “The Dream of Rhonabwy”, the knight Owein battles King Arthur in a dream world assisted by ravens. Some tales suggest that the great King Arthur himself was turned in to a raven upon his death.


In the mythology of many Northwest First Nations tribes, Raven is honored as a culture hero. He is a revered and benevolent transformer figure who helps the people and shapes their world for them, but at the same time, he is also a trickster.


In Norse myth the god king Odin kept two ravens names Hugin and Munin, ‘thought’ and ‘memory’ who were his scouts and could fly as fast as the things for which they were named.


Ravens feature in several of Aesop’s fables both as the trickster, and the one who is tricked.





The Phoenix




Originally, the phoenix was identified by the Egyptians as a stork or heron-like bird called a benu, known from the Book of the Dead and other Egyptian texts as one of the sacred symbols of worship at Heliopolis, closely associated with the rising sun and the Egyptian sun-god Ra. In Greek mythology, a phoenix or phenix (Greek: φοῖνιξ phoinix) is a long-lived bird that is cyclically regenerated or reborn. A phoenix obtains new life by arising from the ashes of its predecessor. In the Russian fairytale of Prince Ivan the young prince is charged with retrieving a phoenix who had been flying into the royal garden to eat its golden apples. In Chinese mythology, an immortal bird whose rare appearance is said to be an omen foretelling harmony at the ascent to the throne of a new emperor. Like the qilin (a unicorn-like creature), the fenghuang (or Chinese phoenix) is often considered to signify both male and female elements, a yin-yang harmony; its name is a combination of the words feng representing the male aspect and huang the female. It is mentioned as early as the Shang dynasty in oracle-bone inscriptions. Tradition recounts an appearance of the fenghuang before the death of the legendary Yellow Emperor (Huangdi), who ruled China in the 27th century bce.











The Dragon




A dragon is a legendary creature, typically with serpentine or reptilian traits, that features in the myths of many cultures. There are two distinct cultural traditions of dragons: the European dragon, derived from European folk traditions and ultimately related to Greek and Middle Eastern mythologies, and the Chinese dragon, with counterparts in Japan (namely the Japanese dragon), Korea and other East Asian countries. The association of the serpent with a monstrous opponent overcome by a heroic deity has its roots in the mythology of the Ancient Near East, including Canaanite (Hebrew, Ugaritic), Hittite and Mesopotamian. Humbaba, the fire-breathing dragon-fanged beast first described in the Epic of Gilgamesh (One of the oldest stories in the world) is sometimes described as a dragon.


Dragons are often held to have major spiritual significance in various religions and cultures around the world. In many Asian cultures dragons were, and in some cultures still are, revered as representative of the primal forces of nature, religion and the universe. They are associated with wisdom—often said to be wiser than humans. Dragons have featured in stories too numerous to count and have been portrayed as both benevolent and destructive. They have inspired for thousands of years and their inspirational power has not yet waned.




Werewolves




The werewolves have existed for centuries in FableWood. Bigby was the first werewolf to come into existence, specifically in the Fable, Little Red Riding Hood. A werewolf has distinct features that, even when they are human, make them appear to always be somewhat wolfish. Werewolves, once they learn proper control, have three different phases that they can enter. The first one being a partial shift, in which they retain their human form while gaining some wolfish features. The second one is their pure werewolf form, where they mostly become a wolf, but can still walk and talk like a human. The third one is their feral state, in which they primarily become a wolf and will generally lose most of their rational thought process. This feral state is typically activated upon a werewolf’s life being truly threatened to the point of death. For a werewolf without proper control, they will usually only be able to go between their human and feral states. Werewolves have always been seen as dangerous beings, bloodthirsty for humans and ready to wreak havoc wherever they go. The legend of the werewolf is one of the oldest legends of human monsters in recorded history. Most of these legends involve serial killings or cannibalism by humans that were tried as werewolves. Much like witch trials in Salem, there were werewolf trials in Europe. The earliest recorded trial was in 1521, in which two serial killers were deemed werewolves and executed. What appears to be the oldest story, and not a proper trial, of a werewolf is not a gruesome group of serial killings followed by an execution, but an Ancient Roman myth. Ovid wrote the Metamorphoses in 1 A.D. In it, he told the tale of King Lycaon (the origin of the word Lycanthrope) who offended the gods by serving human meat to them at dinner. Jupiter punished this transgression by transforming Lycaon into a werewolf. In his werewolf form, he could continue his abomination of eating human flesh with less offense. Therefore, werewolves seem to have been around since 1 A.D. at the very latest. The legend of the werewolf has evolved over time though, as now the full moon is said to have great effect on werewolves. This was proven true by Bigby himself, when he was unable to control his rage and executed Larassa, his own wife, right in front of his daughter. He even tried to have his daughter executed, but this proved to have failed and so Luness, daughter of Bigby and Larassa, has lived on.


- written by Lioness075





Werecats




In folklore and fantasy fiction, Werecats are shapeshifters who are similar to werewolves, except that they turn into some species of feline instead of a wolf. The species involved can be a domestic cat, a tiger, a lion, a leopard, a lynx, or any other type, including some that are purely fantastical felines. The word “werecat” was not coined until the late 19th century, so it was not directly used in legends from earlier eras, only by later folklorists’ commentary. European folklore usually depicts werecats who transform into domestic cats. Some European werecats became giant domestic cats or black panthers. They are generally labeled witches, even though they often have just the one magical ability, of self-transformation. During the witch trials, this was official Church doctrine: all shapeshifters, including werewolves, were just specialized witches. African legends describe people who turn into lions or leopards. In the case of leopards, this is often because the creature is really a leopard god or goddess masquerading as human. When these gods mate with humans, offspring can be produced, and these children sometimes grow up to be shapeshifters. Any of them who never transform will have other powers. With werecats who turn into lions, the ability is often associated with royalty. Such a being may have been a king or queen in a former life, or may be destined for leadership in this life. This quality of heroic warriorship can be seen in the lions of Tsavo, which were reputed to be kings in lion shape, attempting to repel the invading Europeans by stopping their railroad. Asian werecats usually become tigers. In India, the weretiger is often a dangerous sorcerer, portrayed as a menace to livestock who might at any time turn to man-eating. Chinese legends often describe weretigers as the victims of either heredity or a vindictive ghost. Ancient teachings held that every race except the Han Chinese were really animals in disguise, so there was nothing extraordinary about some of these false humans reverting to their true natures. Alternately, the ghosts of people who had been killed by tigers would become malevolent supernatural beings, devoting all their energy to making sure that tigers killed more humans. Some of these ghosts were responsible for transforming ordinary humans into man-eating weretigers. South American werecats usually became jaguars. In some tribes, all shamans were thought to have the ability to become jaguars. There are also urban legends about jaguar shapeshifters lurking along highways in tales similar to the vanishing hitchhiker and of them being assassins secretly employed by the government or organized crime. North American werecat legends are usually based on the European model, with domestic cats, either normal-sized or giant, being the favored shape. In what is now Mexico, Aztec folklore described jaguar people as being specially blessed by one of the gods, but modern Mexican folklore is more likely to attribute such transformation powers to the devil. American urban legends tell of encounters with feline bipeds, beings like Bigfoot except with cat heads, tails and paws. Feline bipeds are sometimes classified as part of cryptozoology, but more often they are interpreted as werecats.


- written by Lioness075





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Kelpies



Kelpie, or water kelpie, is the Scots name given to a shape-shifting water spirit inhabiting the lochs and pools of Scotland. It has usually been described as appearing as a horse, but is able to adopt human form. Almost every sizeable body of water in Scotland has an associated kelpie story, but the most extensively reported is that of Loch Ness. Narratives about the kelpie also served a practical purpose in keeping children away from dangerous stretches of water, and warning young women to be wary of handsome strangers. A folk tale from Barra tells of a lonely kelpie that transforms itself into a handsome young man to woo a pretty young girl it was determined to take for its wife. But the girl recognizes the young man as a kelpie and removes his silver necklace (his bridle) while he sleeps. The kelpie immediately reverts to its equine form, and the girl takes it home to her father's farm, where it is put to work for a year. At the end of that time the girl rides the kelpie to consult a wise man, who tells her to return the silver necklace. Once again transformed into the handsome young man she had first met the wise man asks the kelpie whether if given the choice it would choose to be a kelpie or a mortal. The kelpie in turn asks the girl whether, if he were a man, she would agree to be his wife. She confirms that she would, after which the kelpie chooses to become a mortal man, and the pair are married.

 
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Supporting Characters

Princess Briar








Also known as 'Sleeping Beauty' Princess Briar rules the castle town of Branbern alongside Prince Fior. On her 16th birthday she had pricked her finger on an enchanted spinning wheel and fell into a deep sleep. As the story goes she slept for a hundred years until Prince Fior, hearing of the sleeping princess came to break the spell. He stayed since that day to restore the kingdom to its original glory. Slowly it began to revive with more and more people of FableWood calling it home. The princess decided to rename the castle town Branbern and now it is a thriving hub of much activity and also the stronghold for the greatest resistance against the evil force threatening to destroy all of FableWood. For a debt Ward owes, he is a servant of the branbern crown and answers to Briar directly.





The Snow Queen






In the fairy tale of the same name by Hans Christian Anderson the Snow Queen rules the north lands and takes the young boy Kai to her palace when he accidentally gets shards of a magic ice mirror stuck in his heart and in his eye. The mirror distorted the reflections of all that was good and joyful in the world to things that were bitter and cruel. The boy grew distant from his best friend Gerda, who, when he disappeared went looking for him. The story is about Gerda's journey to the North, to a frozen lake on which a castle stood, and where her friend Kai was taken.


Trindle




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Trindle is a red dwarf and master of the forge at Branbern castle. He is well versed in crafting magical weapons, mainly those that can teach their bearers. Currently he has been working on a special sort of armour for shifters and changelings that can change with them into any form.


Alta

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Alta is a healer from the town SnowHaven on the edge of the frozen lake in the heart of the Winter Wilds. She is also a werewolf and since the appearance of Luness and the humans and their guardians has since decided to pack up and move to Branbern. Alta is gruff and bad-tempered oftentimes but her genuine care and excellent healing skills make her a roughly lovable and highly practical individual to have around.


Falarion




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Falarion was Bigby's most prominent follower amongst the pack. He always had Bigby's back and was not afraid to put himself in harm's way for that of the safety of the pack or Bigby. Bigby basically considered Falarion to be the son he never had. Falarion now serves under Luness' command with the recent death of Bigby during the Fight for the Chalice. While Luness focuses on the Battle Against Darkness, Falarion leads the pack and ensures they are always battle-ready and cared for.

Grenwin




Grenwin is the high mage of castle Branbern. Not much is known about this reclusive character beyond his affinity for large-fitting blue robes and a wide-brimmed wizard hat that prevents anyone from seeing his face. he often carries a gnarled wood staff. Despite his exaggerated appearance he is one of the most powerful mages in the elder circle, able to counter magic from the archdemons of the nightmare realm. To his friends he is a simple old man who does much, but says little.





Halberd

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Captain of the guard at castle Branbern and one of princess Briar's most loyal soldiers. The old dog lead the first charge against the demons when the castle was attacked, holding the perimeter until the guardians returned with their human charges. Halberd is gruff and cynical, but has a heart of gold, and despite being a dog he is Branbern's best sword instructor.


Tigirius

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Also called the hungry tiger for the curse was was given when he was younger. He is Regent of the Forest of Wild Beasts in the Quadling country in the land of Oz and the closest old friend of Panthera Leo. He is incredibly loyal to Leo and it is hard for him to believe any cross word about his king. He is very eloquent and well-mannered to his friends and a savage destroyer of his enemies.


The Wizard of Oz

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The "Wounderful" Wizard of Oz. The people of the emerald city have come to know him as wonderfull based on the amazing inventions he has created and uses to make himself more wonderful than he actually is. Brought to Oz many ears ago in his hot air balloon, Oscar Zoroaster Phadrig Isaac Norman Henkle Emmannuel Ambroise Diggs arrived in Oz with nothing more than the cloths on hsi back. Through a series of events at travels, he ended up in the Emerald City where he was brought before Princess Ozma. The princess recognized his potential to aid in Oz's growth so allowed him to stay in the palace ans kind of a Regent to the throne for her. He has helped many on their quests, but none so famous as the little girl and her band of friends trying to kill the wicked witch.

Montgomery and Alice





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Two good friends from Ward's time as an apprentice to the Queen of Hearts in Wonderland. Monty was Ward's first friend in Wonderland as he trained under the red queen and learned to take a human form. Alice stumbled down a rabbit hole one day and met them during on of their school breaks. They became fast friends. Now the two have come to FableWood bearing grave news about Wonderland.


Captain Lucille Dainat


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Captain of the airship Tenacity and employed by the king of the Whispering isles to help the heroes and provide a safe new home for the heroes. Lucille has a strange accent (french) and a goo sense of humour, she is very protective of her ship but is kind and fair, unless you're playing her at cards. Her past is a bit questionable, Kallin hinted that she may have sailed under darker colours when he first met her 2 years ago.

Iona




Iona recently came forth as Ward's mother. She was previously the king's captain of the guard. When Ward revealed to everyone at the Star Ball what he had learned about his royal parentage (being the king's missing heir) she retook her position as the captain of the guard. When the evil sorceress was defeated, the tears of King Cedric and her son lifted the curse placed upon her, changing her from a gryphon back to her human form. She is an older woman with blonde hair just beginning to grey. A fierce warrior she is also gentle and kind, and despite missing her son for 20 years, has an uncanny ability to read him.


As a remnant of the spell Iona has the ability to change between forms at will, just like Ward.



King Cedric of the Whispering Isles




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Known by his people as King Cedric the Benevolent, Cedric rules his kingdom with humility and equality. The wealth he makes sure is distributed fairly, a choice which is not very popular with the nobles, but very welcomed by the rest. The scars on his face he received while defending his captain of the guard from a basilisk. With Ward revealed as his son and heir and his love, the captain of the guard Iona returned to him he is determined to groom Ward into the position of Prince of the Isles while also helping him raise an army to fight Caraboss and her evil forces.


Scheherazade

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Scheherazade is the legendary heroine who saved an entire kingdom of women from the tyrannical edict of a heartbroken king. Known in her city as the Mistress of a Thousand Tales Scheherazade is a benevolent and wise ruler. She prepare the heroes well for their journey out into the Sand Seas, sending one of her best and brightest; a real-worlder by the name of Meril along with them to help defeat Caraboss and bring peace back to their world.

Sinbad

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Born more for the sea than the desert Sinbad has found himself as a guide to the heroes of FableWood. Known for riding the dreaded giant bird, the Roc, and many other heroic deeds Sinbad is fearless, innovative and more than a little proud by now. That being said he is amiable and trustworthy even if he comes off as a little gruff.

 
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