Lorsh
Varlot
[Price lists are not a necessary read unless you want to buy something along these lines.]
The silver penny is the standard currency in all the kingdoms. Copper and bronze coins are sometimes used as change for the standard silver penny... though, using even smaller silver coins is more common. Wealthier people often do their business in gold coins of varying sizes. For accounting purposes, a silver penny is a hundredth of a golden 'crown' (🜲) as it is called in Carmondy. Fyrdos and Dyrnwald use the same unit (🜲), but usually just simply refer to it as 'gold'.
FOOD, DRINK, SPICE PRICES
Oats (bushel), 2.5 sp
Peas (bushel), 3 sp
Barley (bushel), 4 sp
Beans (bushel), 4-5 sp
Rye (bushel), 5-6 sp
Wheat (bushel), 6-8 sp
Wine (gallon), 5-6 sp
Cheap wine (gallon), 3-4 sp
Mead (gallon), 2-4 sp
Good ale / beer (gallon), 1-2 sp
Ale (gallon), 0.25-0.5 sp
Sugar (pound), 48 sp
Pepper (pound), 48 sp
Spice (pound), 12-36 sp
Honey (gallon), 10-12 sp
Salt (pound), 3-4 sp
Fish (pound), 5-10 sp
Meat (pound), 3-6 sp
Dried fruit (pound), 1-4 sp
Vegetables (pound), 0.5-2 sp
Apples (pound), 0.5 sp
Cheese (pound), 0.5 sp
Eggs (dozen), 0.5 sp
White bread (loaf), 4-5 sp
Brown bread (loaf), 2-3 sp
Black bread (loaf), 0.5-1 sp
Horsebread (loaf), 0.25 sp
SIEGE EQUIPMENT
Engines
Trebuchet , 🜲 90-300 | A counterweight trebuchet, the latest in siege engineering. Requires five or six operators, and is usually stationary.
Catapult (wheeled), 🜲 50-75 | This is a traction or torsion-powered stonethrower that can be wheeled around. Rarely, it may incorporate a counterweight design. Requires two or three operators, sometimes more.
Mangonel, 🜲 20-50 | A traction trebuchet armed by manpower rather than counterweight or torsion. Requires four rope pullers, and one or two other siege operators. Having an engineer present to assist doesn't hurt.
Springald, 🜲 50-100 | A torsion-powered multi-stakethrower, sometimes wheeled. It can take ballista bolts, though some take arblast bolts. Requires two or three operators.
Ballista, 🜲 20-50 | A crossbow-style stakethrower that takes large bolts. It is more often used for castle defence rather than offence, though wheeled versions still exist. Sometimes a ballista is even incorporated into a stonethrower design. Requires two or three operators.
Arblast, 🜲 10 | A crossbow-style stakethrower, usually mounted on walls. While ballistae tend to use torsion, the arblast can use a variety of man-operated spanning mechanisms, such as the crank, windlass, or lever. Requires one operator.
'Crow', 🜲 5 | A pole-mounted siege hook that can be used for hooking people, engines, fortifications, or other things during a siege offence or defence situation. Can catch mail armour, shield straps, and limbs.
Belfry, 🜲 50-300 | A siege tower of variable size. It usually includes a drawbridge for dropping onto the walls, and sometimes a canopy for archers or crossbowmen, or even an engine on its top.
Wheeled shelter, 🜲 10 | Shields fifty men
+Battering ram, 🜲 10 | Pushed by twenty men
Mantlet, 🜲 2 | A portable shield that can protect up to five or six men.
Tower shield, 🜲 <1 | A pavise-style rectangular shield. Shields one or two men.
Missiles
Burning pot, 🜲 5-10
Ballista bolt, 🜲 1-2
Arblast bolt, 50 sp
Sheaf of 12x crossbow quarrels, 20 sp
Sheaf of 24x arrows, 10 sp
Javelin, 5-10 sp
Bag of slinging stones, 1 sp
Torch, 1 sp
Misc.
Large pot, 50 sp
Siege cauldron, 🜲 5
Brazier, 🜲 1
Wooden cage, 🜲 1
Iron cage, 🜲 5
Siege ladder, 🜲 5
Ladder, 10 sp
Tools
Pick, 3-5 sp
Spade, 1-3 sp
Wheelbarrow, 25 sp
Big net, 15 sp
Barriers
Cheval of stakes, 25 sp
Caltrop, 10 sp
Transport
Carriage, 🜲 20-100
Wagon, 🜲 1-3
Cart, 50-99 sp
Camp
Pavilion, 🜲 25-50
Tent, 🜲 2-6
Hovel, 🜲 1-5
TRANSPORT (MARITIME)
36 bushels per ton
Common boat | 10-20 tons, 1-5 crew
Longship, 🜲 50-75 | 2 tons, 20 crew
Great longship 🜲 100-200 | 10 tons, 40 crew
Knarr, 🜲 150-250 | 25 tons, 15 crew
Little cog, 🜲 100 | 30 tons, 3 crew (12 extra)
Small cog 🜲 150 | 50 tons, 5 crew (25 extra) AKA 'River cog'
~~
Cog, 🜲 350 | 90 tons, 9 crew (45 extra)
Large cog, 🜲 1000 | 300 tons, 30 crew (70 extra)
Small galley, 🜲 1000 | 250 tons, 75 crew
Galley, 🜲 1200 | 350 tons, 210 crew
Large galley, 🜲 2000 | 500 tons, 300 crew
Hulk, 🜲 4000 | 1000 tons, 100 crew (200 extra)
BUILDINGS
Keep, 🜲 1000-2000
Tower, 🜲 800
Gatehouse, 🜲 100
Curtain wall, 🜲 1000-2000
Low wall, 🜲 250-500
Drawbridge, 🜲 100
Wooden keep, 🜲 100-200
Wooden tower, 🜲 80
Wooden gatehouse, 🜲 10
Hoardings, 🜲 50-75
Palisade wall, 🜲 10-50
Stake ditch, 🜲 1-10
Barracks, 🜲 10 [accommodates 10x people]
Stable, 🜲 10 [accommodates 4x horses]
Law/Religious
Monastery / Abbey, 🜲 750-1,000
Courthouse, 🜲 300-750
Temple, 🜲 300-750
Chapel, 🜲 100-250
Guildhall, 🜲 200-300
Foresters lodge, 🜲 100-200
Mills
Windmill, 🜲 400-500
Watermill, 🜲 100-300 / Sawmill, 🜲 100-300
Stonemill, 🜲 75
Maritime
Dockyard, 🜲 100
Fishery, 🜲 75
Production
Blast furnace, 🜲 500
Bloomery, 🜲 300
Smithy, 🜲 150
Charcoal burnery, 🜲 150
Cartwright shop, 🜲 100
Leatherworks, 🜲 100
Tannery, 🜲 50
Lumber yard, 🜲 50
Quarry, 🜲 50
Smokehouse, 🜲 50
Brewery, 🜲 50
Oven/bakery, 🜲 50
Cobblershop, 🜲 50
Wheelwright, 🜲 50
Storage
Granary, 🜲 80
Warehouse, 🜲 80
Large barn, 🜲 80
Residences
Manor house, 🜲 250
+Manor fortifications, 🜲 200
Courtyard house, 🜲 200Merchant's house, 🜲 80-150
Shophouse, 🜲 24
House, 🜲 12
Cottage, 🜲 6
Hovel, 🜲 1-5
HEADWEAR
Visored Greathelm, 🜲 50 | A greathelm with a great new development. Instead of having to be removed, it has a quick and easy flip-up visor. Some styles include the bascinet as a base, rather than a great-style helmet.
Greathelm, 🜲 10 | A helmet that encloses the head, with only narrow slits for vision, and breathing holes. It is most popular for cavalry charges, since nobody likes a lance to the face. However, once in close combat, it is usually removed so that the knight can see, breathe, and hear better.
Bascinet, 🜲 2-5 | A helmet hammered from a single piece of metal. Smiths have only recently begun producing these, so they tend to be worn by men-at-arms and higher only. They are not particularly common in the northlands, especially.
Iron helmet, 25-50 sp / Steel Helmet, 50-100 sp | Helmets can be flattopped, conical, round-topped, segmented, brimmed... they come in all shapes and sizes. Some styles include nasal guards, but since they get in the way of shooting, they are almost never worn by archers or crossbowmen. This category includes most styles of contemporary military helmets, and can be worn by any person.
Iron skullcap, 10-20 sp / Steel Skullcap, 25-50 sp | The most closely-fitting combat helmet available. Extremely common among all the social classes. It can be worn by itself with just an arming cap, or underneath a mail coif and even another helmet on top of it. It does not provide much protection against percussive force.
Leather helmet, 2-10 sp | A helmet that is made out of hardened leather, possibly reinforced with iron or segmentation. Usually old.
Arming cap, 1-2 sp | A padded, protective cap that can be worn under helmets or with mail. Sometimes, it is worn by itself as a padded hat.
Cap, 5 cp-1 sp | A coif-style hat made out of cloth or soft leather, for everyday wear by men and women. Most people will wear a cap in Carmondy, whereas going bareheaded is more common in Fyrdos, Aedor, and Galdos.
Fur hat, 25-100 sp | A fancy fur hat. Worn by merchants, gentle huntsmen, and masters.
Leather hat, 10 sp | A sturdy hat made out of leather. Not protective against sword blows or anything like that.
Pelt cap, 1 sp | A tribal hat made out of animal skin.
Wicker hat, 1 sp
Headwrap, 1-5 cp | A head covering made out of cloth. Worn as a substitute for the cap.
SPECIALISTS
Armourer, 8 sp/day | An expert in producing and repairing armour.
Attilliator, 8 sp/day | An artificer of crossbows.
Weaponsmith, 6 sp/day | Someone that works with metal. Can make arrowheads, weapons, and
Engineer, 6-10 sp/day | Someone experienced with engines, invaluable for construction and maintenance of siege equipment.
Mason, 4 sp/day | A stoneworker for building walls, towers, houses and other structures.
Smith, 3 sp/day | Someone that works with metal, making and repairing related items.
Sapper, 3 sp/day | Someone tasked with undermining and attacking walls in siege situations, often without engines.
Wheelwright, 3 sp/day | Someone skilled in repairing carts, wagons, carriages, and wheeled siege engines.
Carpenter, 1 sp/day | A professional woodworker.
Fletcher, 2 sp/day | Someone that makes arrow shafts, bolts, and fletchings.
Tailor, 2 sp/day | Someone that can make bandages and repair clothes and textile armours.
BODY ARMOUR
Plate harnesses
Breastplate, 🜲 1,000-25,000 | Solid steel breastplates are extremely rare, with similarly-shaped cuirasses of leather being thousands-fold more common. Created only for the greatest of kings, emperors, and paladins. Sometimes shaped like a man's musculature. This armour was more common in the days of the Old Kingdom of Aedor, but the secrets of their production have been almost entirely lost in the sands of time, with only very few armourers with such talents remaining. The knights of this era wear mostly mail supplemented with smaller types of plate armour throughout their bodies.
Platemail, 🜲 50-150 | A coat of mail splinted with metal plates on the outside. A design that came from the east, it enjoys mild popularity as an alternative to the jackoplates. Can be more susceptible to rust, but it is usually covered by a surcoat anyway.
Brigandine, 🜲 50-150 | Similar to the jackoplates, but consisting of many smaller pieces of metal that are more well-tailored, rather than clunky or barrel-shaped.
'Jackoplates', 🜲 25-50 | A leather or fabric harness with several steel plates riveted inside of it with studs. Very good protection. Often, the plates are simply sewn into a surcoat.
Plate accoutrements (rarer)
Spaulders, 🜲 25 | Banded plate guards to protect the shoulders. Much less common than ailettes.
Rerebraces, 🜲 25 | Upper arm guards. Usually made of metal, and sometimes boiled leather and/or splinted plates.
Vambraces, 🜲 25 | Forearm guards, or a knight's bracers. Usually made of metal, and sometimes boiled leather and/or splinted plates.
Greaves, 🜲 25 | Plates that encase both sides of the lower leg. Sometimes made from splint or brigandine.
Plate accoutrements (common)
Ailettes, 🜲 1 | Square, wooden heraldric devices covered in hard leather that offer some protection for the shoulders.
Cowters, 🜲 10-15 | Cops to protect the elbows, usually of metal, though they can also be made out of leather for a fraction of the price.
Poleyns, 🜲 10-15 | Cops to protect the knee, usually of metal, though they can also be made out of leather for a fraction of the price.
Schynbalds, 🜲 10-15 | Plated guards for the shins, tied up at the back. Like demi-chausses, they leave the calf exposed, so wearing them with full mail hose is preferable.
Rondel, 🜲 5-10 | A circular metal plate that can be attached to the knees, elbows, hands, or shoulders. Shaped like the guard of the namesake dagger.
Body armour (cont.)
Scale shirt, 🜲 20 | A habergeon made out of scales, worn as armour by itself over a tunic or light padding.
Scale corslet, 🜲 15 | A sleeveless vest of iron or steel scales, worn on top of a coat of mail as an additional layer of metallic protection.
Coat of Mail, 🜲 10 | Also known as a hauberk. This is a long-sleeved harness of mail, often with attached chain mittens and a hood. This is very good protection. Decently heavy, but still flexible, since it's just made out of rings. Since it's quite expensive, only professional soldiers tend to wear this level of protection.
+Full mail hose, 🜲 5
+Demi-chausses, 🜲 3
Mail shirt, 🜲 7-9 | A small hauberk, or habergeon. It is a shorter garment of mail with only partial sleeves, and often with no integral hood. It still offers more coverage than a corslet, however. Shirts of mail are worn by a variety of soldiers, from sergeants and poor men-at-arms, to better-equipped foot soldiers and archers.
Mail corslet, 🜲 5-6 | A sleeveless garment of mail, worn over a tunic or arming jacket. It is lighter, cheaper and more flexible than a coat of mail, but offers no coverage to the wearer's appendages, just their vital organs.
Ringshirt, 🜲 3-5 | A poor attempt at making mail, the 'ringed shirt' is a fabric or leather garment with a series of crude or non-interlinking rings sewn onto it for some basic protection against cuts. Thrusts and sharp missiles can easily burst through it, however.
Leather jerkin 🜲 2-4 | A jerkin of hardened leather, often worn as a supplementary layer of armour on top of a coat of mail, arming jacket, or padded tunic. Sometimes, the jerkin is worn by itself. It is sometimes made out of leather scales.
Gambeson, 🜲 1-3 | Also known as an arming jacket if designed to be worn under armour - or the jupon if designed to be worn over it. Otherwise, it is thickly padded defensive jacket, designed to be worn by itself. Taking many layers of cloth, it is the most expensive textile armour. Still, it's much cheaper than mail.
Padded tunic, 45-75 sp | A simple defensive garment - basically padded clothes. It is easily pierced by arrows and many conventional weapons, but it's definitely better than nothing.
CLOTHES
Tunic, 12-36 sp | A regular tunic.
Shirt, 6-10 sp | A regular flax or woollen shirt.
Old shirt, 1-5 sp | A poor person's cruder shirt.
Rags, 0.5 sp | A destitute person's clothes.
WEAPONS
Glaive, 25-🜲 1
Lance, 25-🜲 1
Polearm, 10-25-🜲 1
Spear, 5-10 sp | Long Spear, 11-25 sp
Javelin, 4-7 sp
Staff, 1-3 sp | Quarterstaff, 4-10 sp
Falchion, 🜲 1-5 | Great Falchion, 5-10
Sword, 🜲 1-5 | Great Sword, 🜲 10
Short Sword, 50 sp
Old Sword, 10-25 sp
Cleaver, 10-25 sp | Great Cleaver, 🜲 1
Knightly Axe, 🜲 5 | Knightly Great Axe, 🜲 10
Battle Axe, 🜲 1
Axe, 10-25 sp | Long Axe, 25-75 sp
Hatchet, 1-3 sp
Morningstar, 🜲 1-5
Mace, 10-25 sp
Bludgeon, 1-3 sp
Club, 0.25 sp | Hafted Club, 1-3 sp
Dagger, 4-6 sp | Knightly Dagger, 🜲 1-5
Knife, 1-3 sp | Long Knife, 5-10 sp
Crossbow, 36-🜲 1
Longbow, 10-12 sp
Bow, 7-9 sp
ANIMALS
Great Horse, 🜲 100 - 1000 | A noble's mighty destrier. These horses are of unparalleled strength, beauty and speed, though they may vary in size. Riding them is a display of great wealth. They are more popular as tourney horses rather than battle steeds due to their immense cost.
Courser, 🜲 35 - 100 | A very swift riding horse with great stamina. It is strong enough to serve as an alternative to the war horse. Coursers are usually left unbarded for further swiftness, but this isn't always the case.
War Horse, 🜲 10 - 25 | A steed for high status men-at-arms, nobles and knights to ride into battle. It is often a stallion that has received training to make it especially suitable for mounted shock combat. War horses can reliably trample over the common infantryman, and are less likely to falter during a charge. War horses ridden by regular men-at-arms tend to have a simple caparison of cloth, while those ridden by knights and nobles often have a mail trapper as additional protection for their steeds.
Saddle Horse, 🜲 2 - 5 | A steed for riding, rather than a beast of burden. Well-off, freeborn commoners can usually afford them. They are ridden by scouts, ordinary horsemen, mounted sergeants and poorer men-at-arms.
Sumpter (Packhorse), 🜲 1-2
Mule, 60-75 sp
Donkey, 40-50 sp
Cow, 🜲 0.5 - 1 | 165-300 lb of meat
Pig, 14 - 18 sp | 85-100 lb of meat
Sheep, 12 - 20 sp | 16-25 lb of meat
Goat, 6 sp | 12-20 lb of meat
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