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Fantasy Extra

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Quinlan63

The Overlord
Stats and Leveling

Body- Controls the amount of health points a players has with each point adding 25 HP, with every player gaining 10 HP every level/ Every point gives 1.25 HP regen a sec
Strength- Determines the damage output of unarmed attacks and Katanas, Axes, Spears, and Hand Cannons
Dexterity- Determines the damage of ninjutsu abilities and determines the damage from dual katanas, bows, and kusarigama (chain sickle)
Spirit- Increases your Ki by 25 a point and gives 2 Ki regen a second per point
Magic- Determines the damage from spells and increases your MP by 25 a point/ Every point gives 2.25 MP regen a sec

When you level up you gain 2 points to spec into your stats

All skills, magic, and abilities are determined by the weapons, armor, and other items that are in the players possession.


To level up players need to acquire Lvl*100 exp to get to the next lvl
 
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Classes
There are several different classes Samurai, Ronin, Omnyo, Ninja, and Kitsune. Each class are designed to have somewhat different types of play-styles while making anyone of them being enjoyable regardless to whatever one you pick. As a simple way to explain each classes strengths Samurai have great physical strength allowing them to wield large weapons that deal massive damage and to wear heavier armor which helps absorb more damage than anyone else. Ronin are similar to samurai but have more of an emphasis on dodging attacks while drawing the attention of the enemy. Omniyo are your standard spell casters who use talismans to control the elements or summon guardian spirits in battle. Ninja are masters of stealth and the art of assassination, also due to the large variety of tool in their disposal they can adapt from stealth to an all out brawl at the drop of a dime. Lastly, the Kitsune are a more jack-of-all-trades class who have a high emphasis on support with the variety of spells and abilities they can use to heal, buff, or debuff.

Samurai- Heavy armor/ Katanas/ Axes/ Spears/ Hand Cannons

Ronin- Medium armor/ Katanas/ Dual Katana/ Spears/ Bows

Omniyo- Cloth armor/ Bows/ Spears/ Talismans

Ninja- Chainmail/ Dual Katana/ Kusarigama/ Bows/ Ninja Tools

Kitsune- No armor [Clothing]/ Beast Stone/ Bow
 
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Weapons
Wood Katana
Type: Common Katana
Damage Scaling: Str*1.25

Skills:
Focus Strike- (Cost Lvl*10) Ki: Focus your ki into your katana dealing 50% more damage

Kick- (Cost Lvl*20) Ki: Kick an enemy dealing (Str) damage and stangering them for 4 seconds/ Breaks through enemies guards/ CD: 30 seconds

Sweeping Strike- (Cost Lvl*15) Ki: Sweeping your katana you are able to strike up to 3 targets with each taking 50% damage


Wood Dual Katana
Type: Common Dual Katana
Damage Scaling: Dex*1.15

Skills:
Sign of the Cross- (Cost Lvl*10) Ki: Using a quick-draw strike you 50% more damage and reduce the targets ki by half the amount (Can only be done when sheathed)/ CD: 30 seconds

God of Wind- (Cost Lvl*15) Ki: A roundhouse kick that deals (Dex) damage and deals double damage if used as a follow-up attack

Water Sword- (Cost Lvl*5) Ki per hit: Slice the enemy before you multiple times with each hit dealing 50% damage


Wood Spear
Type: Common Spear
Damage Scaling: Str*1.5

Skills:
Flying Monkey- (Cost Lvl*15) Ki: Using the spear to leap over the enemy

First Rule of Thrusting (Passive)- Damage from thrusting attacks are increased by 50%

Charging Thrust- (Cost Lvl*20) Ki: You charge forward at amazing speed thrusting your spear into the opponent dealing 100% more damage and knocking them down for 5 seconds/ CD: 30 seconds


Wood Axe
Type: Common Axe
Damage Scaling: Str*1.75

Skills:
Rage- (Cost Lvl*25) Ki: Increases your damage by 50% for 15 seconds/ CD: 30 seconds

Mad Spinner- (Cost Lvl*20) Ki: You and your axe spin 3 times with anything hit taking 50% more damage

Roar- (Cost Lvl*15) Ki: You charge at the target knocking them down for 6 seconds and you're next attack dealing 50% more damage/ CD: 30 seconds


Wood Kusarigama
Type: Common Kusarigama
Damage Scaling: Dex*1.15 (Sickle) Dex*1.25 (Weight)

Skills:
Whirlwind Kick- (Cost Lvl*20) Ki: You kick your opponent twice dealing (Dex*2) damage

Shadow Strike (Passive)- Increases damage from behind the target by 25%

Black Vines- (Cost Lvl*10) Ki: Throw the kusarigamas weight at the enemy and draw them closer to you, or propel you closer to them if they are large or cannot be moved/ The next attack deals 50% more damage


Plain Wood Bow
Type: Common Bow
Damage Scaling: Dex*1.25
Range: 1-50m

Skill:
Snipe Shot- (Cost Lvl*25) Ki: Focusing your Ki into the tip of an arrow it can flies twice as far dealing 50% more damage and with a 10% chance to deal critical damage

Arrow Volley- (Cost Lvl*10) Ki per shot: Rapid fire arrows at your target with each arrow dealing 10% more damage than the last with the first deal base damage

Eagle Sight (Passive)- Increases your eyesight so that you can easily see up to 100m away when focusing
 
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Ninja Tools
Small Shuriken Pouch
Type: Common Ninja Tool
Damage Scaling: Dex*1.1
Amount: 7
Description: Pouch contains shuriken that can be thrown at enemies and can be restored after use at a shrine

Small Bomb Pouch
Type: Common Ninja Tool
Damage Scaling: Dex*2.5
Amount: 3
Description: Pouch contains bombs that can be thrown at enemies dealing fire damage and can be restored after use at a shrine

Small Poison Pouch
Type: Common Ninja Tool
Damage Scaling: Dex*1.5
Amount: 3
Description: Pouch contains poison doses that are applied to weapons for 30 seconds that has a 25% chance to poison the target for half damage for 10 seconds a second and can be restored after use at a shrine
 
Omnyo Talismans
Devigorate Talisman
Type: Tier 1 Talisman
Cast Time: 3 seconds
Cost: (Lvl*10) MP
Effect: Reduces the target's attack by 25% for 15 seconds
Consumed on use

Talisman: Fire
Type: Tier 1 Talisman
Cast Time: 3 Seconds
Cost: (Lvl*10) MP
Damage Scaling: Mag*1.25
Effect: Use to envelop your weapon in Fire for 15 seconds
Consumed on use

Talisman: Water
Type: Tier 1 Talisman
Cast Time: 3 Seconds
Cost: (Lvl*10) MP
Damage Scaling: Mag*1.25
Effect: Use to envelop your weapon in Water for 15 seconds
Consumed on use

Talisman: Wind
Type: Tier 1 Talisman
Cast Time: 3 Seconds
Cost: (Lvl*10) MP
Damage Scaling: Mag*1.25
Effect: Use to envelop your weapon in Wind for 15 seconds
Consumed on use

Talisman: Lightning
Type: Tier 1 Talisman
Cast Time: 3 Seconds
Cost: (Lvl*10) MP
Damage Scaling: Mag*1.25
Effect: Use to envelop your weapon in Lightning for 15 seconds
Consumed on use

Talisman: Earth
Type: Tier 1 Talisman
Cast Time: 3 Seconds
Cost: (Lvl*10) MP
Damage Scaling: Mag*1.25
Effect: Use to envelop your weapon in Earth for 15 seconds
Consumed on use

Talisman: Fire Shot
Type: Tier 1 Talisman
Cast Time: 1.5 Seconds
Cost: (Lvl*10) MP
Damage Scaling: Mag*1.25
Effect: Shoots a ball of fire at the target with a chance to burn them for 10% of the initial damage a second for 30 seconds
Consumed on use

Talisman: Water Shot
Type: Tier 1 Talisman
Cast Time: 1.5 Seconds
Cost: (Lvl*10) MP
Damage Scaling: Mag*1.25
Effect: Shoots a ball of water at the target that also reduces their defences by 20% for 10 seconds
Consumed on use

Talisman: Wind Shot
Type: Tier 1 Talisman
Cast Time: 1.5 Seconds
Cost: (Lvl*10) MP
Damage Scaling: Mag*1.25
Effect: Shoots a ball of wind at the target that knocks them back by 10m
Consumed on use

Talisman: Lightning Shot
Type: Tier 1 Talisman
Cast Time: 1.5 Seconds
Cost: (Lvl*10) MP
Damage Scaling: Mag*1.25
Effect: Shoot a ball of lightning at the target with a 10% chance to deal critical damage
Consumed on use

Talisman: Earth Shot
Type: Tier 1 Talisman
Cast Time: 1.5 Seconds
Cost: (Lvl*10) MP
Damage Scaling: Mag*1.25
Effect: Shoot a ball of earth at the target with a 10% chance to stun them for 3 seconds
Consumed on use
 
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Kitsune Beast Stone
1-Tailed Kitsune Stone
Type: Common Beast Stone
Damage Scaling: Str*1.5

Skills:
Transformation (Passive)- Using the stone you can change into your fox form

Dash- (Cost Lvl*5) Ki a second: You move at an accelerated rate dealing 50% damage to anything you hit

Fox Fire- (Cost Lvl*10) MP: Shoot a ball of fire dealing (Mag*1.5) damage and reducing their defences by 50% for 15 seconds

Healing Mist- (Cost Lvl*20) MP: Creates a mist around the target healing thm and anyone within 10m for (Mag*2)
 
Armor and Clothing
Samurai Chest Plate
Type: Common Heavy Chest Armor
Defence Scaling: (Str*0.25)%

Skill:
Brace- (Cost Lvl*25) Ki: Reduces all damage received by 80% for 6 seconds and become immune to being knocked down/ CD: 60 seconds

Requirement: Samurai Class


Ronin Shin Guards
Type: Common Medium Shin Guards
Defence Scaling: (Str*0.2)%

Skill:
Slide- (Cost Lvl*20) Ki: Slide straight forward up to 15m dealing 50% more damage to each target struck along the path at the point of contact/ CD: 10 seconds

Requirement: Ronin Class


Ninja Chainmail
Type: Common Chainmail Chest Armor
Defence Scaling: (Dex*0.15)%

Skill:
Shadow Step- (Cost Lvl*10) Ki: Turns the user invisible for 10 seconds with the next attack dealing 50% more damage after the first 9 seconds/ CD: 15 seconds

Requirement: Ninja Class


Black Bead Necklace
Type: Common Necklace
Defence Scaling: (Mag*0.1)%

Skill:
Summon Guardian [Wolf]- (Cost Lvl*30) MP: Summon a wolf who cuts the target with their claws dealing (Mag*1.5) damage

Requirement: Omniyo Class


Simple Kimono
Type: Comon Clothing
Defence Scaling: N/A

Requirements: None


Simple Hakama (Pants)
Type: Common Clothing
Defence Scaling: N/A

Requirement: None


Simple Shitagi (Shirt)
Type: Common Clothing
Defence Scaling: N/A

Requirement: None

Simple Sandals
Typ: Common Clothing
Defence Scaling: N/A

Requirement: None
 
Starting Items and Equipment Breakdown
Each player regardless of class will start with a Simple Kimono, Simple Hakama (Pants), Simple Shitagi (Shirt) and, Simple Sandals.You will also have a bag (in your menu) that holds up to 10 items with you able to buy a larger bag later. As for weapons players will start off with a tutorial quest teaching each player how to use their weapon of choice (based on class). At the end of the quest you will be rewarded with your starting weapon.


Equipment Slots:

Helmet/Hat/Mask- Head

Kimono/ Chest Armor- Top layer

Shitagi (Shirt)/ Chainmail- Bottom layer

hand guards- Hands

shin guards- Feet (1)

Hakama (Pants)- Legs

Sandals- Feet (2)

2 Charm Slots

Primary Weapon

Ranged Weapon

5 Pouch Slots (Ninja)

(Onmyo have a quick access slot for their talismans [Size: Unlimited])
 
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Enemies
Skeleton Warrior
Frame_Skeleton.png
HP: 100+(Lvl*10)
Weakness: None
Resistance: Poison (50%)
Immune: None
Drop: (Lvl/2) Gold [100% chance]

Steel Katana [50% Chance]
Type: Common Katana
Damage Scaling: Str*1.5

Skills:
Focus Strike- (Cost Lvl*10) Ki: Focus your ki into your katana dealing 50% more damage

Kick- (Cost Lvl*20) Ki: Kick an enemy dealing (Str) damage and stangering them for 4 seconds/ Breaks through enemies guards/ CD: 30 seconds

Sweeping Strike- (Cost Lvl*15) Ki: Sweeping your katana you are able to strike up to 3 targets with each taking 50% damage


Sentry
Sentry.png

HP: 100+(Lvl*25)
Weakness: Water (+100%)
Resistance: Earth/ Poison (50%)
Immune: Paralysis
Drop: (Lvl/2) Gold [100% chance]


Yokai
Yoki.png

HP: 100+(Lvl*15)
Weakness: None
Resistance:None
Immune: None
Drop: (Lvl/2) Gold [100% chance]

Random Weapon [60% chance]

Random Armor [50% chance]


Raven Tengu [Elite]
Raven_Tengu.png

HP: 100+(Lvl*30)
Weakness: None
Resistance: Wind (50%)
Immune: None
Drop: (Lvl) Gold [100% chance]

Skills:

Wind Slash- Fires a thin wave of wind at the target dealing 50% more damage and has a 10% chance to bleed the target for 10% of the initial damage a seconds for 10 seconds
 

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