Exalted Second Edition Cover

That is pretty cool looking but does Swan look, I don't know, odd to anyone else. His stance is odd( I know it's snake form) but it's still odd and he has a creepy expression on his face.
 
I don't know if odd is the right word. I'd say, well, retarded. Other than Swan and his less gifted posing, it's a winning cover.
 
The cover sucks.  The game has evolved beyond the Solar Exalted.  To me, Solars are madmen to be hunted down before they destroy Creation.
 
To me' date=' Solars are madmen to be hunted down before they destroy Creation.[/quote']
If you look at it, the only people that aren't madmen to be hunted down before they destroy Creation are braindead.


Everyone is either guilty of directly ruining Creation or guilty of not stopping it. Someone, even maybe a bunch extras, can stop it from going straight down to hell, but nobody isn't doing anything.
 
The cover sucks.  The game has evolved beyond the Solar Exalted.  To me' date=' Solars are madmen to be hunted down before they destroy Creation.[/quote']
Immaculate Order follower much? i know im still kinda new to the whole gameset, sorta, but it seems to me that that was the decadent Solars at the descent of the 1st Age. now they seem more like the warriors and sorcerers they seem to be, and with CoTI indoctrinating them and saying "You are good people, you fight for Glory and the betterment of Creation!". CoTI solars are brainwashed (so my ST puts it) to beleive they are the shining warriors of all good and the priest of truth, the sorcerers of good power, Assassins against the dark to hold back the night, and the beauracrats of truth... so the CoTI says to them over and over again.
 
... so the CoTI says to them over and over again.
Which won't matter for shit when the Great Curse takes over. The Solars will unavoidably become horrible monsters eventually, unless the Curse it somehow lifted.


-S
 
I think it may be either snake or mantis style, but the pose doesn't seem odd to me.


The pose seems similar to the mantis style pose in the Eclipse Caste book, as well as a pose I've seen David Carradine use in a Chuck Norris movie (must have been Lone Wolf McQuade, as their filmographies only match on that one).  And Carradine uses Mantis Style Kung-Fu.


All in all I think it's good artwork.  And, as the core rulebook in first edition was primarily about the solars, it seems only fitting that they do the same in second edition.
 
I'm a spalr fan I'm all for bringing down the Realm and reinstating the SD and if the SOalrs start going mad well I do play the Holdr of the Head of Securtys Essence for a reason He will have know problem killing crazy dagerous Solars plus I don't by Virtue dots I only buy Conviction
 
Stillborn said:
... so the CoTI says to them over and over again.
Which won't matter for shit when the Great Curse takes over. The Solars will unavoidably become horrible monsters eventually, unless the Curse it somehow lifted.


-S
some of the great curse effects arent all that terrible. Contempt of the Virtuous would take the characters way of life to a whole other level and he would try to make others see his way as the right way. if the CoTI has influenced him, it might not be all to bad to have a solar running around showing people what is "right" in his mind. on the other hand, there are some pretty nasty ones concerning Valor and Conviction. the character goes nuts and anyone startling him, he just goes all out crazy attack on anyone regardless, be it mortal, exalted, god, or even one of the celestials, they would not stop until either of he or the target(s) is dead.
 
some of the great curse effects arent all that terrible.
It seems pretty clear, thematically, that the effects of the Curse slowly compound upon themselves until the Solars become true madmen.


This isn't backed up by and game mechanics (aside from the fact that more powerful Exalts will likely have higher Virtues, and thus more frequent and more severe bouts of madness), but it's clear in the writing.


I'd imagine that after centuries of extreme mood swings, there might be some psyhcological damage. Also, Solars who constantly succumb to, say, Heart of Flint, may reflect on this and decide that it is their true nature. Such a character might then decide to act curelly and heartlessly at all times, not just when under the sway of the Curse.


-S
 
Stillborn said:
Also, Solars who constantly succumb to, say, Heart of Flint, may reflect on this and decide that it is their true nature.
To clarify this a bit, a character who asks himself, "Why have I done these monstrous things?" might decide that the answer is, "Because I am a monster."


-S
 
Stillborn said:
Stillborn said:
Also, Solars who constantly succumb to, say, Heart of Flint, may reflect on this and decide that it is their true nature.
To clarify this a bit, a character who asks himself, "Why have I done these monstrous things?" might decide that the answer is, "Because I am a monster."


-S
that makes sense. in the CoTI book it speaks of the decadence the Solars went through. it said that they became that way because they were bored. most of the time they were fighting the primordials and their allies. then they had to create the Deliberative and a foothold in the realm, then make sure they had a strong enough arm to control all of creation. they pretty much wiped out their enemies. what next? they became decadent because they had nothing to do, no one to fight, nothing really to protect, so they got paranoid through the boredom and killed each other until their armies stabbed them in the back, not to say that thats a bad thing. now with being hunted, finding out how to get trained, trying to survive, fighting off enemies and the other myriad of tasks the Solars are up to, im not sure they will go nuts for a long time. if they do once again establish a foothold in the realm and throw it overboard and recreate their once glorius Deliberative, they will have more to do for a long time. i dont think the madmen that the solars were in the 1st age are what the solars are now. but your example of "why do i do these monstrous things. because i'm a monster" is true, i think.
 
But then, not all solar limit breaks are all that bad. Heart of Tears. You sit down and have a good cry. While it's not very disireable in a leader figure, all that would come of it is a useless leader. (IMO)


Or Maybe Ascetic Drive. The solar runs away from the frustrating world. Again, not something you'd want the ruler of your nation doing all the time, but again if it becomes a regular thing then they'll almost be like the Empress and maybe they'll stay away sometime.


There is a player-made Valor one called Cowardice. Yeah that's basically what is it. The once Valorous Solar who can stand up to just about anything turns tail and bails. "To run away and fight another day." I would think that more annoying than harmful.


But then there are the one or two solars who would make up for all that lacks in the others by getting Berzerk Anger, Dilberate Cruelty, and Contempt of the Virtuous. And many can't look past the bad to see the "okay."
 
Not every Solar in the First Age was destroying the world -- indeed the rulers of Ondar Shambal (sp?) were mostly benevolent and just.. but there were enough bad eggs to make the Sidereals decide that Solars, as a whole, had to go.


-S
 
Seeing they jumped them all at dinner. True, of the several hundred that attended, only a few got out, seeing as they were poisoned, Fate crafted against, ambushed twice over and then set upon by the Terrestrials, I can say they thought it was sufficient to kill them, though the further reaches of Creation had all the more problems, like the ploy to convince the DBs of Whitewall to turn on their masters, the Siderials look and see she'll never be crazy, they gloss it over. Everyone's curse works in mysterious ways ne?
 
Stillborn said:
Not every Solar in the First Age was destroying the world
not all, yes. but if there's enough to make the sidereals scared enough that the world is going to go straight to hell in a handbasket, thats pretty bad. and the way they got the DB's to work alongside was that they said "hey, you can be the rulers, just as long as you make the IO the national religion and indoctrinate it to no ends here, and spread it to the Threshold" if it wasnt for that, it'd be a whole other story.
 
Does anybody know what they're changing in the upcoming edition?  Or is just a collection of the errata and revisions scattered throughout the later books?
 
There's actually a new White Wolf Quarterly out that goes over a few changes made. It's downloadable on the White Wolf site now. I read it not too long ago, and the changes sound kinda interesting. They're putting brawl with matrial arts, and endurance with resistance, and they are making 2 new skills, War and intergrity (I think) and they're going into more detail on social defence, and social offence. So now resisting the fair folk doesn't come down to spending all your willpower before they manage to "negotiate" with you. But from what I gather, they'll have a defense ratting simular to the nWoD.


I also heard from somewhere they're fixing certain anima abilities. Either dumbing them all down or beefing the ones that suck (dawn's ability in particular.)
 
There was a mention about passive defenses replacing certain defense rolls in a thread a few months back, but I'm not sure whether that's true or not.
 
StarHawk said:
There's actually a new White Wolf Quarterly out that goes over a few changes made.
Thanks, I'll download it.  Social interactions definitely need revamping; my current group is discussing them.  I like the idea of a defense, although a fixed Difficulty would be better than subtracting from the attacker's pool IMO.
 

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