Random Word
Three Thousand Club
Standard character creation rules. All merits are on the table.
Flat XP costs, so sum the cost of buying all 4 dots of an attribute or 5 of an ability, then divide by 4 or 5 respectively, to get the per-dot cost.
Unicorns for everyone*! (*Who buys them as Familiars)
D. Rex, if you want Erembour to ever do anything useful rather than simply oscillating between dangerous and incredibly inconvenient, you can optionally buy her as a 5 dot Ally. You can't make her hate the Sun any less in either its golden or green flavours, but you could buy a narrative where she would sometimes be willing to help when you can convince her you aren't furthering - or better yet, are opposing - the aims of either Sun.
You can earn up to 6 XP immediately, 2 XP each for two positive/neutral connections to other players and one negative connection.
Each character should be described by up to five Aspects. These define the kind of drama and complications you want other players and myself to introduce into your life, and what kind of story your character is part of.
Each character should specify at least three Flags, scenes you'd like to have them experience. It's helpful if at least one is an establishing scene. Think of the first scene in a movie when a character is introduced - what's the first glimpse you want everyone to have of your character? What piece of them is it essential everyone knows about, and what kind of scene would exemplify it?
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XP Earned So Far:
Defeat the Raksha Raiding Party
Break the Siege of Kabir
Find the Location of the Alcazar of Twelve Ewers
Resolve the Diplomatic Incident between the Fayum and Bintanath
The Hall of Enduring Silence
The Fayum Civil War
Eight Forged King
Secure the Tin
Unite the Vassals
Regular XP: 27 for everyone + 6 at character creation
Everyone: 10 Bonus XP of your favourite flavour.
Morrolan: 6 Lunar XP
Renna: 3 Solar XP
Atusa: 3 Solar XP
John: 3 Solar XP
Flat XP costs, so sum the cost of buying all 4 dots of an attribute or 5 of an ability, then divide by 4 or 5 respectively, to get the per-dot cost.
Unicorns for everyone*! (*Who buys them as Familiars)
D. Rex, if you want Erembour to ever do anything useful rather than simply oscillating between dangerous and incredibly inconvenient, you can optionally buy her as a 5 dot Ally. You can't make her hate the Sun any less in either its golden or green flavours, but you could buy a narrative where she would sometimes be willing to help when you can convince her you aren't furthering - or better yet, are opposing - the aims of either Sun.
You can earn up to 6 XP immediately, 2 XP each for two positive/neutral connections to other players and one negative connection.
Each character should be described by up to five Aspects. These define the kind of drama and complications you want other players and myself to introduce into your life, and what kind of story your character is part of.
Each character should specify at least three Flags, scenes you'd like to have them experience. It's helpful if at least one is an establishing scene. Think of the first scene in a movie when a character is introduced - what's the first glimpse you want everyone to have of your character? What piece of them is it essential everyone knows about, and what kind of scene would exemplify it?
----
XP Earned So Far:
Defeat the Raksha Raiding Party
Break the Siege of Kabir
Find the Location of the Alcazar of Twelve Ewers
Resolve the Diplomatic Incident between the Fayum and Bintanath
The Hall of Enduring Silence
The Fayum Civil War
Eight Forged King
Secure the Tin
Unite the Vassals
Regular XP: 27 for everyone + 6 at character creation
Everyone: 10 Bonus XP of your favourite flavour.
Morrolan: 6 Lunar XP
Renna: 3 Solar XP
Atusa: 3 Solar XP
John: 3 Solar XP
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