chairsaw
darling, you are all i ever wanted love to be
college for the gifted
welcome to the circus
home.plot. roles. rules.
overview.
We have all heard of the witch trials across Europe and North America in the 1700s, causing thousands of deaths of innocent people. People who were accused of possessing extraordinary abilities, called witches at the time. Devil's practitioners. These people were persecuted and wrongfully prosecuted for nothing more than existing in peace. Nowadays, we are all taught that these witches did not exist, and that these people were ordinary people with knowledge of science and progressive ideologies.
What if I tell you that this is wrong? What if I tell you that these people did, in fact, possess extraordinary abilities? That people existed, who could control the elements, or shift into grotesque beasts, or were faster and stronger than the average human being? And what if I tell you these people still exist, living among us?
At the time of the witch trials across the world, witches were being hunted down for sport, to the point that these people were being threatened with extinction. This dorced them to go into hiding, living in secluded areas or simply stopping to use their abilities, in fear of being found out about. This went on until in 1654 word spread that a group of witches had began to fight back against the opression, calling themselves "The Gifted". They made a name for themselves after publicly executing a man who has supposedly slaughtered fifteen witches - these events sparked a massive outbreak over the course of the next century. Finally, the Gifted had found a voice for themselves, inspiring them to fight back in the name of freedom.
Near the end of the eighteenth century an end to this ongoing conflict seemed to be in sight. In 1778 in London, one of the most progressive cities of that time due to the progressive rights pertaining gifted at the time, typics - people without exptraordinary abilities - and gifted came together and signed a peace treaty, allowing the gifted to exist in peace and to be protected under the law. An end to a war lasting over a century, though the conflict and hate always remained.
In 1781, an actual witch by the name of Anne Morten founded an institution, functioning as a place to protect these extraordinary people. Evermore Institute, founded in the homonymous town, was a place where gifted could come and exist without fear, building a life of some sorts of their own. The institute was welcoming to typics as well, allowing some sort of unity between gifted and typics. Located in an abandoned castle, shielded from the outside word, initally the institute was meant to remain hidden, but word spread.
Anne Mortem wished to create a world of peace and unity, where everyone could live alongside each other.
Over time, The Evermour Institution evolved and had become a school of sorts, a place for children and youth to learn to control their abilities and to get them ready for the world outside the premises, if they ever wished to leave the institute. From the age of eleven to eighteen and older, the students would follow a variety of subjects and lengthy training so that these people too would have a chance in the outside world, for them to be able to function and live as a typic.
Even the adults within the community had a place at the school. They could work there as teachers, counsellors and other staff members, doing their part at providing these children the needed support for a bright future. This way, everyone within Evermour had a place at the school, a purpose of some sorts.
After Anne Mortem's passing, it took two generations for the institute to be recognised as a school. Though the first headmaster - Towser Luceos - was head of the school when Evermour received this official status, Anne Mortem would always be remembered as the founder of the institute.
Nowadays, even with the evolving world, Evermour continues to thrive as a college for youth between the ages of eighteen and twenty-five, providing a regular education as well as embracing the gifted identity of its students. A college at which its students would be able to follow a variety of subjects, ranging from anything crucial found in the outside world, to a variety of subjects pertaining to the students' evolving abilities.
summary.
hi lovelies!! if you've made it this far, thanks for reading < 3 this roleplay will revolve around a cast of students & teachers alike, attending evermour university. essentially, it's supernatural meets small town meets slice of life. if this interests you in anyway, comment below, & choom and i will get back to you asap. if you're here from the first rp that unfortunately never took off, thank you for coming back!!
home.plot. roles. rules.
student
open
Whether a new transfer or a townie students at Evermour come from every corner of the world, from Hong Kong to Greece to London. It doesn't matter if these students are gifted or not, anyone and everyone is free to apply to the university. Evermour offers it's students housing, a vast amount of clubs and works its best to create a safe enviroment for it's students.
faculty
open
Versatile but some of the best faculty can be found at Evermour College for the Gifted. Sure, some of the teachers survive purely on caffeine and spite but that's beside the point. Each hire is highly knowledgeable about their job. Whether they do their best or not to preform it is up to you.
home.plot. roles. rules.
one.Evermour is a roleplay for anyone who is eighteen years and older. Due to a handful of adult topics within the roleplay, as well as to maintain the comfort of our members, we do not allow anyone below this age limit. While we have no way to confirm your age we do ask you respect this rule.
two.a. In this roleplay, mutual respect is incredibly important, not only towards mods but also to your fellow members. We ask you to be respectful of people their identities, boundaries and triggers. Be mindful of one another and maintain the peace like this.
b. Racism, homophobia, transphobia, ableism and the like are absolutely forbidden. Slurs and derogatory terms will result in being kicked from the roleplay.
c. Avoid drama within OOC: do not start it, do not engage in it, do not fuel it. Keep your personal vendettas precisely that - personal. If you have a problem with a member, please contact mods or site staff.
On this note, however, it would be a good time to mention discord will be required as the OOC will be set up there.
three.literacy -
Evermour is literate to novella roleplay, however, i do understand being unable to write, or lacking the time to do so- after all, we do have outside lives. Thus, it's not required to be over 200 words, but that is the minimum I'm hoping to keep but again, I am understanding if you can't/don't want too. Quality over quanity. Adding onto this, weekly activity is required. Not posting, per say, but checking in would be nice. If you're not active for a week it will result in being kicked from the roleplay unless you contact a mod beforehand!
topics
a. Evermour is rooted in a variety of heavy topics such as discrimination. Generally, we allow any heavy topic to exist, including those related to mental health, as roleplay is evidently used as a medium to express onself.
b. NSFW, to the contrary, is not allowed. Flirting and romance are allowed, but anything in detail is strictly forbidden! Please follow all RPN guidelines.
home.plot. roles. rules.
coded by xayah.ღ
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