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Futuristic [ETC] Sail the Stars: Network Hub

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Ship Stats
Essex
Corvette
preferred crew number: 15 maximum
Armaments:
MA-30 30mm autocannon - one on left and right of the ship
Mark 29 406mm tri-barrel cannon - one on top and bottom of the ship

Engine: U-Gov Standard Military Engine M293-3 Tri-core Fusion Reactor / CR-M125 Hyper Velocity Drive, with built in Momentum Calibration
Shield Systems: CR-M2279 Pulse/Charge hybrid Passive Defense System

Ship AI: INAROS II, Clairvoyance Cataclysm
 
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Miro's Deals
Miro is a broker who does any business he finds interesting. From cans of baked beans to Shavrin VTOL's, he's done countless deals. Since the crew had purchased Essex with his help, he can tip them on some special deals he can offer. Delivery may take some time depending on the crew's location.
!Having negative reputation for Miro disables this function.!

Current deals:
-Limited Edition "Ishava" Galaxy Special Edition (hardcover): 90 credits
A popular fashion magazine among Shavrins, introduces various fashion of their own kind and a few others. Limited edition of the special edition includes cooperated works of Shavrin-Gehennian fashion designers. Also comes with a digital copy serial key that can be used on the official website.

-"Reckless" M2991 Humvee: 980 credits
A military humvee with armor plating just enough to keep you barely alive. Maximum speed is 200km/h. Does not come with a machinegun.
 
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Combat Rules
Tactical Field Manual For General Purposes

This post introduces guidelines/rules for in-combat situations.

-Roll For Initiative:
Each combatant posts once per round until the gm replies the effect of their actions(which means players are NOT to automatically pull out results of their desire). Each round would be about 5 seconds of time.

-Snap Back to Reality:
You are not immortal. Your characters are not indestructible war machines of gore and glory. They can, and will, be damaged by enemy fire. Try a tactical approach.

-Be Careful What You Wish For:
Anything powerful comes with a price. Pieces of high technology mashed onto person size, weapons of wonderful firepower, they all have a chance to be broken, maybe even beyond repair, if not used with care. The gm's posts at the end of each round may give out warnings of such possibilities. But if the gadget is too powerful/player is using it too carelessly it may break without warning.
 
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