raein
itristitable pinanio
interest check here: .error [a fantasy video game rp]
- ↻ IN GAME
NOTE: for now, you can make up to two (2) characters.
USERNAME ⇔ self explanatory. what people address you as online.
GENDER ⇔ the gender of your avatar. (not that it'll be relevant after awhile anyway)
MAIN CLASS ⇔ usually refers to what skills you use in relation to combat. see the guide for info on classes. (if it has a branch then specify which branch)
SUB CLASS ⇔ usually refers to a “lesser” skillset and has little to no relevance to direct combat. also can be called “life classes”.
EXPERIENCE ⇔ how strong are they? note that there should be a good variation in skills.
AFFILIATION ⇔ are they apart of a guild? if so which one? do they run solo?
*You can put a description/picture of your character’s avatar but I wouldn’t stress too much about it considering they’ll look like their real selves not too far into the RP.
↺ REAL LIFE
NAME ⇔ full name.
AGE ⇔ absolute lowest one can go is about 13. i’d prefer if there weren’t too many young chars tho.
GENDER ⇔
NATIONALITY ⇔
APPEARANCE ⇔ realistic fcs, realistic illustrations, or descriptions preferably
HAIR COLOR ⇔
EYE COLOR ⇔
HEIGHT ⇔
WEIGHT ⇔
PERSONALITY ⇔ remember to leave room for development ;;
↻ MAIN CLASSES
MAIN CLASS •• BRANCHES •• ⇔ description
*branches are variations of these classes that are available after a certain point in the game (usually after a few chapters of the game’s storyline). many classes don’t have branches.
*more may be added on later.
*please try to keep a variety.
SWORDSMAN •• slayer | dual wielder | swordsmen •• ⇔ This class is exactly what it says it is. Those under this class’ main weapon is in relevance to swords, but which type they use varies on which branch they choose to pursue.
Slayers tend to use two-handed swords. The big, badass looking swords. This makes attack a bit slower but the raw damage is better.
Dual Wielders use two swords–one in each hand. While this branch attacks faster than Slayers, the raw damage is a bit lower–however, DWs usually have a higher critical rate.
Swordsmen are the neutral branch. These players have a sword in one hand and a light shield in the other–the attack speed is fairly average as well as the raw damage, but Swordsmen are able to have better defense due to their shields.
KNIGHT •• n/a •• ⇔ Knights are probably the tankiest class one could go for. They have, on average, a higher defense than the other classes. This class relies on the use of the Lance and a large, heavy shield that is about the length of their body. Because of their heavy equipment they tend to attack slower than other classes, but they deal a good amount of damage.
KUNG FU MASTER •• kung fu master | soul fighter •• ⇔ No matter what branch you decide to go for, this class relies on the use of gauntlets as their weapon. Playing as someone of this class requires good timing and combo skills.
Soul Fighters are pretty similar to the original class other than the fact that they have a few (but not all) skills that the force master class has (and, in turn, they don’t have all the original kung fu master skills, either).
ASSASSIN •• n/a •• ⇔ Assassins are fast, very fast. This class is good for killing things quickly but the Assassin does not have good AoE attacks, nor do they have a steady defense. They are also known for having good armor-piercing skills.
FORCE MASTER •• n/a •• ⇔ Force Masters are one of the four types of mages the game has to offer, their main point of attack being ice and fire spells. This mage class is more on the offensive side and is known for having heavy damage rates late game. They have normal defense in comparison to the other classes and fair best with long distance attacks.
WARLOCK •• n/a •• ⇔ Warlocks are the second mage type, it’s purpose being split. While it does decent damage overall, it can also be considered a strong support class due to many of its skills being capable of doing “team attacks” with someone of another class (which means that if a warlock uses a skill on an enemy and a party member uses a corresponding skill on the same target the damage done will be greatly increased). Warlocks are a stationary class and can't use too many skills while moving around, leaving them vulnerable for attack. They use magical items such as charms and their main element is lightning.
SUMMONER •• summoner | necromancer •• ⇔ As this class name implies, these players are capable of summoning familiars to help them fight. These familiars can either be left to fight on their own or follow commands by the summoner. While the player themselves doesn’t have too many skills other than vines (restriction skills) their familiars are capable of becoming very strong (not to mention, they all have their own HP gauge). Players of this class generally have multiple summons, each being earned with certain quests within the game. Only one can be summoned at a time however, which is due to the varied abilities these summons have! (no summoner has every summon since new ones were added with the update.)
Necromancers are like normal summoners, except they are capable of making fairly large armies of various spirits and the deceased by controlling them. While individually these summons are weaker than a single summon, all together they have good power and can overwhelm their enemy. Unlike normal summoners they do not get as many single summons, but they get quests to evolve their undead army.
*when a summoner and a warlock decide to use their magic together, they can summon a specific type of demon. It's usually controlled by the warlock due to their magic's influence on the entity as well as the fact that it's abilities are similar to the warlock's, but when summoners do this they can also have their original summon out.
- similarly, if a summoner and a force master work together, they can summon a fire beast controlled by the force master as it's abilities are fire magic.
*summons can be healed, buffed, or debuffed by a healer, witch doctor, bard, an archer's magic/remedy-infused arrow, or an enemy.
HEALER •• healer | witch doctor •• ⇔ The last mage class, the healer, is pretty much entirely a support class. Although they may not be strong offensively, they’re very useful in parties. Their name is pretty self explanatory though. This class also has the ability to remove debuffs and cast magical shields that can protect their party. (Due to their lack of combat skills their quests are slightly altered.)
But with the witch doctor branch, they're also able to apply certain debuffs upon enemies (which, if failed, could debuff their party instead). Witch doctors are in turn, not able to remove debuffs while the healer can.
ARCHER •• n/a •• ⇔ Archers are one of the two classes capable of extremely long-ranged attacks. There’s nothing too big to note about the archer other than the fact that the arrows they use are infused with magic (which can vary). Depending on what kind of mage crafted them determines the affect the arrow will have. (ex A Healer with the sub-class Craftsmen can make an arrow that heals it’s target rather than damaging them). Someone with the Apothecary sub-class can put affects on arrows as well.
GUNSLINGER •• dualist | rifleman | •• ⇔ Gunslingers are also a class that can attack from large distances. The weapons used consists of dual guns and the bullets are similar to the Archer class’ arrow (in the sense that they can be infused with magic by a mage or affected by sub-classed apothecaries). Gunners can attack faster than Archers but their damage rate is quite constant in comparison (since archers arrows can be affected by how far they draw back).
Dualists are the base gunslinger branch.
Riflemen are part of a branch that focuses on long-range stealth attacks, which is why it's often referred to as the sniper branch. Naturally, they have an incredibly long range but it's not easy for them to get too close due to their slow attack speed and low close-range defense. This class cannot wear heavy armor (metal).
Howitzers are the mid-range group of the gunslingers. They typically use cannons as their method of attack and because of that, their attack speed is also a bit slow as well as their mobile speed (in combat mode). However, this is made up for because of it's capabilities of inflicting heavy blunt damage and the branch's good defense.
BARD •• n/a •• ⇔ Lastly, another support class. Rather than focusing on healing however, this class specializes in giving various buffs to the members in their party that can increase their stats or do other miscellaneous things by playing an instrument (there’s usually a choice since the effects don’t change). They can even just play for fun, if they really wanted to.- ↺ SUB CLASSES
*feel free to come up with your own as long as it isn’t combat related (in other words, run it by me if you’re unsure). If you do, provide a description and it’ll also be added below!
- NOTE – Bullets can only be made by blacksmiths, and they can only be infused with magic if that blacksmith’s main class is one of the mage types.
- NOTE 2 – Arrows can only be made by craftsmen, and they can only be infused with magic if that blacksmith’s main class is one of the mage types. (although most arrowheads are metal, they can be bought in-game.)
BLACKSMITH ⇔ Grants the ability to create weapons, armor, and other things with various metals.
TAILOR ⇔ Grants the ability to create clothes, light armor, and other things with various fabrics.
CHEF ⇔ Grants the ability to create food and drink items (with buffs).
APOTHECARY ⇔ Grants the ability to brew potions and tend to herbs.
TRACKER ⇔ Grants the ability to locate enemies/other players based on surroundings.
GATHERER ⇔ Grants the ability to gather natural items in the open world.
TAMER ⇔ Grants the ability to tame wild neutral animals in the open world.
ALCHEMIST ⇔ Grants the ability to transmute items.
MERCHANT ⇔ Allows players to sell items for higher prices to store NPCs, as well as buy items for a discount from various shops; different shops have discounts depending on the day.
GARDENER ⇔ Allows the player to grow their own plants and herbs, which ultimately saves them money.
FARMER ⇔ Allows the player to raise their own animals (not summons, mounts, or combat related) for resources, ultimately saving money.
TBD ⇔ ???
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