Enter the Cosmos (Multi-Fandom Crossover RP) [CLOSED]

Appearance:


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Name: Marie (Agent 2)

Age: 19 years old

Canon: Splatoon!

Powers / Abilities / Equipment:
As an inkling, Marie can transform between a humanoid form and a more animalistic squid-like form. This squid form is smaller, and can swim through her colored ink with ease. As well, it's small and squishy enough to slip through grates and hide completely while still in her own ink. Speaking of ink, this is an ink that Marie produces natively.

She wields a custom-built, green, traditional-looking 'brella, pictured above. (Whether it's an actual weapon or not is unknown, though she uses it as a shield, so why not?) Marie has a number of sup-weapons at her disposal, including several special types of bombs. Splat bombs, suction bombs, burst bombs, and Seekers are not uncommon. (For reference, Splatoon wiki page on weapons)

Personality: Marie is a mellow, melancholy squid. She is seemingly quieter and not as excitable as her cousin, and usually only gives a half-smile, if at all. She can be sarcastic from time to time, and slightly prone to complaining, but is usually in a mild mood. Overall, her disposition is laid-back and friendly, but sometimes grumpy. (More info here)

Short Bio:
Marie was raised in Calamari County. At a young age, she became interested in singing and entered Inkopolis' first annual Youth Folk-Singing Contest with her cousin, Callie. Their stunning performance earned them a standing ovation from the audience, as well as a first-place trophy and certificate.

After moving to Inkopolis, Marie worked at Walleye Warehouse with Callie. She resented this job, saying that the best thing about it "was quitting" and burning her uniform. Eventually, Marie joined Callie in creating the Squid Sisters, slowly rising in notoriety to become Inkopolis' premier pop icons. (Copied directly from here)

Other Info: BoltBeam BoltBeam I did it, I did the thing.
 
Appearance:
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Name: Pyro

Age: Who knows?

Canon: Team Fortress 2

Powers / Abilities / Equipment: Well, he's in a nice ol' asbestos suite that protects him from afterburn. He carries a maul, the detonator flare gun, and the backburner flamethrower.

Personality: The Pyro is a mumbling pyromaniac of indeterminate origin who has a burning passion for all things fire related. Pyro appears to be insane and delusional, living in a utopian fantasy world known as Pyroland.

Short Bio: Only two things are known for sure about the mysterious Pyro: he sets things on fire and he doesn't speak. In fact, only the part about setting things on fire is undisputed. Some believe his occasional rasping wheeze may be an attempt to communicate through a mouth obstructed by a filter and attached to lungs ravaged by constant exposure to his asbestos-lined suit. Either way, he's a fearsome, inscrutable, on-fire Frankenstein of a man. If he even is a man.

Additional Info: Apologies for shortness. I hate making character sheets. Will add more upon request of DM. Besides, it's a canon character. Highly recommend the TF2 comics!
 
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Name: Makoto Yuki
Age: 17
Canon: Persona 3

[/div] [div class="textbox one"]Bio: A teenage boy who, ten years ago, became the human host for the harbinger of death. Though he lived most his life unknowing of this fact, a chance transferal to the city where the event originally took place triggered an unlikely chain of events that resulted in Makoto discovering that there was, in fact, a thirteenth hour that most humans remained entirely unaware of, and that the negative aspects of the human mind could create monsters called Shadows within this hour. After a near-fatal first encounter with one such creature, Makoto awakened to a supernatural power called a Persona, which gave him the ability to do battle with the Shadows by summoning tangible manifestations of his psyche. Joining an enigmatic after-school club known as S.E.E.S (Specialized Extracurricular Execution Squad) dedicated to the eradication of the "Dark Hour", Yuki worked with nine other Persona-users like him to eradicated the Shadows, unknowing of the fact that his very presence on the island would inevitably result in the awakening of the personification of death, and humanity's close encounter with the end of all life as they knew it.

Personality: Despite the nature of his ability as one fueled by camaraderie and sociability, Makoto is, quite interestingly, an introvert. Traumatized after witnessing the death of his parents, Yuki has built what is effectively an emotional wall around himself. Believing that remaining detached would allow him to be free of suffering, he became a largely apathetic person, remaining stoic at almost all times to the point that even a small smile from him is considered uncharacteristic by his friends.

Though he is well-meaning, Makoto has recognized that, when asked questions by strangers, often times the only answers he responds with are "Yes", "No" or "Whatever", which has led to him being misunderstood as a mean person. Those who are able to befriend Yuki, however, see him in a much different light; to them, while he is quiet and blunt, he often finds the time to support others in times of need, as he fears losing the people he cares for most. He is far from stone-cold, and feels largely unfulfilled by the nature of his own lifestyle, secretly longing for friendship. This trait, quite ironically, was one he himself only became aware of after befriending the members of S.E.E.S, as he began to believe that destroying the Dark Hour would eliminate their only common goal.

Makoto also (albeit rarely) cracks jokes, not to tease or belittle, but to uplift his teammates, typically with innocent puns, quips or impressions. In the heat of battle, he can operate with startling confidence and fearlessness, able to formulate plans on the spot and execute them with unfaltering efficiency. On occasion, Yuki also shows a gluttonous side, a product of his unusually high metabolism that lets him eat without gaining much weight.[/div] [div class="textbox two"]Personas:
In the depths of human hearts, shared by all of mankind, there is a domain where mythological archetypes dwell, which possess influence over an individual's personality development. Anecdotes of mythological divinities exist because of that, so one could say that gods and demons exist not in Heaven and Hell but in the hearts of humanity. To achieve your resolution and summon these gods and demons—the various facets of man's personality made physical—is what it means to wield a Persona.
However, that is only the norm. Those who sign "contracts", and accept the responsibilities and consequences that fate burdens them with gain a power beyond an ordinary Persona-user's abilities: the power to change bonds into strength. Through the power known as the "Wild Card", these special Persona-users gain the ability to drawn upon power from the relationships that they've forged and the experiences that they amass along their journey, allowing them to wield not one, not two, but approximately 170 different Personas, each with their own unique affinities and talents. With them, Wild Card users can gain immunity to madness and terror, complete control over the elements, the power to command life and death and even, in some cases (such as Makoto Yuki's) the ability to alter the fabric of reality.

... For the purposes of this roleplay, however, Makoto will be restricted to only five Personas, each with a fixed spell pool, all listed below. He will also be unable to use the Universe Arcana, for the sake of not sealing Bowser outside of our dimension with a finger-snap.

Orpheus Telos
0 - fool

A poet of Greek mythology skilled with the lyre of Apollo. He tried to retrieve his wife, Eurydice, from Hades, but she vanished when he looked back before reaching the surface. He is the initial Persona of Makoto Yuki, reborn into Orpheus Telos (lit. "Orpheus End", or "Orpheus Prime") after harnessing the power of the Cipher's Mask, granting him the accumulated power of all 21 Arcana.
Orpheus is a powerful Persona who can imbue the sounds that he produces from his speakers or lyre with mystical properties. His two primary spells are Agidyne, which can ignite an object by accelerating its molecules to the point of spontaneous combustion, and Mediarahan, which will numb the nociceptors of its targets and rapidly close their wounds for as long as Orpheus plays his melody.

Jack Frost
I - magician

A winter fairy of European descent. Normally an innocent creature, but if provoked, he will kill his victim by covering them in snow. He often says "Hee-ho" and interjects "hees" and "hos" into his dialog, a common verbal tic shared with his "Jack" brethren.
As his name might imply, Jack Frost specializes in the art of cryomancy. With Bufudyne, he can summon sub-zero winds to bury and suffocate his target in snow, or decrease the temperature of the ambient air to such a degree that he creates enormous glaciers. However, Makoto is not entirely immune to Jack Frost's cold, and can develop frostbite if the Persona remains active for too long.

Odin
IV - emperor

The father of all gods in Norse legend. He willingly sacrificed one eye to gain wisdom. In preparation for Ragnarok, he gathers the souls of fallen warriors to his hall, Valhalla. His power over the elements surpasses even those of his son, Thor. His name translates to "The Furious".
As the god of wisdom, war, and the runic alphabet, it is only logical that Odin is one of Makoto's most powerful Personas. He can alter the temperature of the ambient air and redirect wind currents, allowing him to conjure thunderstorms with Ziodyne and tornadoes with Garudyne.

Siegfried
XI - strength

The German name of the hero in the epic poem of the Nibelungenlied. The dragon Fafnir's blood made him invincible, but a single leaf on his back resulted in a weak spot. He wields Balmung, a sword which he received as a reward from the chief god Odin for successfully extracting it from the trunk of a tree, despite the many failed attempts of those before him.
Siegfried, unlike Makoto's other Personas, relies almost exclusively on physical attacks. Though he moves with an unrivaled swiftness, the technique Vorpal Blade amplifies this to an even greater degree, allowing him to swing his sword faster than the human eye can track. He also possesses the spell High Counter which allows him to deploy a magical barrier capable of reflecting kinetic energy back at its sender.

Attis
XII - hanged man

A Phrygian god who symbolizes life, death, and revival. He rejected Cybele's love and was driven mad, dying after he castrated himself. Cybele and Zeus then saw to it that his body would never rot or decay, and used a pine tree to preserve his soul, effectively resurrecting him. In celebration of his rebirth, Attis' followers would do the same and castrate themselves.
Fittingly, Attis' powers reflect his nature as a god of the undying. He can reanimate those on the verge of death with Samarecarm, and his bandages are made of a mystical weave which, when wrapped around a wound, can be seamlessly bonded with flesh and perfectly repair any external injuries in seconds using the Salvation ability. [/div] [div class="textbox three"]Equipment:

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A standard-issue Evoker. These gun-shaped devices function as summoning mediums for the members of S.E.E.S. to safely invoke their Personas, as the act is otherwise incredibly difficult in the real world without outside stimuli. Evokers are traumatizing and tiring to use, as they still retain the shape of a gun, and using one resembles the act of committing suicide. As such, those who are afraid of death may prove mentally unfit to summon their Persona through this method, and some have compared the experience to "losing innocence". Makoto Yuki, however, has no such qualms; his stone-cold apathy and indifference in the face of death makes him the ideal candidate to wield an Evoker, allowing him to summon his Personas with little to no hesitation. He even does a cool gun twirl during his spell-casting animation.
NOTE: Evokers are not weapons. Pointing one at someone and pulling the trigger won't do anything other than summon their Persona, assuming they even have one.

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A short sword designed specifically to do battle against Shadows by the Kirijo Group. It has no supernatural properties to speak of, and is merely a weapon suited to Makoto's specifications.

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A plethora of Fusion Spell cards. When shattered, these items will grant Makoto the ability to momentarily summon the two Personas inscribed onto them simultaneously, allowing him to execute a Fusion Spell. These combination attacks vary in effect, but are typically more powerful than ordinary spells. For balancing purposes, Makoto will only have access to one of each of the cards listed below, meaning he must spend them wisely.

- Cadenza: A fusion between Orpheus and Apsaras. Play an invigorating melody that causes a sudden dopamine rush in all those affected. Allies will gain an immense adrenaline boost, and will be granted a lasting, albeit slow-acting healing factor for a short period of time.
- King and I: A fusion between Black Frost and King Frost. Conjure an enormous Jack Frost snowman which will briefly do battle with the enemy.
- Summer Dream: A fusion between Oberon and Titania. Random effect. High risk, high reward.
- Best Friends: A fusion between Forneus and Decarabia. Target a single ally with a massive physical boost, increasing strength, speed and durability at the cost of a nasty headache.
- Thunder Call: A fusion between Take-Mikazuchi and Thor. Summon a floating thunderstorm rune which will deliver a powerful blast of electricity to the area below it.
- Infinity: A fusion between Ananta and Vishnu. Renders all targets invulnerable to a single attack each. The invulnerability can be removed by any injury, fatal or otherwise, and as such may wear off if an ally is struck by an otherwise irrelevant blow, leaving them open to a subsequently more powerful follow-up.
- Ardhanari: A fusion between Parvati and Shiva. Fire an enormous beam of fire from the user's chest. While not as powerful as Orpheus' Agidyne, it is significantly easier to hit targets with due to its large radius.




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MORI [/div] [/div]
code by RI.a
 
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Tanya Van Degurachaff

Age:14

Powers/abilities/equipment:

-Gewer 43 semi automatic battle rifle
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-The Elinium Type 95: she can amplify her magical capabilities. It also comes with a flying rig that allows her to fly.
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-Gospel Magic:
By using the Elinium Type 95 and praying to Being X, her eyes turn gold and her physical and mental psyche increases beyond the extent of a normal human. Moreover, she has increased accuracy and prediction in a shooting and is able to cast a high tier powerful explosive spell that could destroy a whole company. This however, makes her suffer by having mental corruptions, and barely remembers what she did after. The rosary on her neck is the only equipment that prevents her from being corrupted permanently.

-Tanya is a master manipulator

Personality:
Tanya has a lot of sociopath traits; cold, calculating and often sees others as objects she can use to her advantage. It allowed her to rise rapidly through the ranks of her careers in both lives. Sometimes, this trait also becomes a disadvantage to her, in particular, her lack of empathy that disables her from putting herself in other people's shoes. In particular, her lack of insight of possibility that the people she offended by her callous dismissals would take revenge on her.

Bio:
After his untimely death lead to his first encounter with Being X, in which the salaryman expressed his faithless nature in metaphysical entities such as a God and a Devil. The salaryman also pointed out what he sees as a flaw in Being-X's management of humanity and reasons why humanity's faith in God has eroded. Enraged by his rudeness but also intrigued, Being-X decided to use the salaryman's soul in an experiment. So the entity reincarnates him in another universe as a blonde-haired and blue-eyed infant girl named Tanya Degurechaff.

Trivia: she is addicted to coffee and chocolates
 



Within the world of Borderlands, there are legendary people who are known as Vault Hunters. These figures are, as the name implies, in search of Vaults that are rumored to contain various riches and treasures. One group in particular was employed by a Hyperion worker, Jack, in the hopes of finding a Vault on Elpis, the Moon orbiting Pandora. This group included Athena as a Gladiator, Wilhelm as an Enforcer, Nisha as a Lawbringer...

latest


"Directive one: Protect humanity! Directive two: Obey Jack at all costs. Directive three: Dance!"

Name: CL4P-TP (Claptrap) AKA FR4G-TP (Fragtrap)

Age: Unknown; likely at least a few years old minimum as CL4P-TPs are stated to be "outdated by three generations".

Canon: Borderlands (The Pre-Sequel)


  • (Link to FR4G-TP's entire skill tree!)

    It's not stupid. It's advanced!

    As a modified Claptrap unit, Fragtrap is programmed for combat and mimic a Vault Hunter's style. Fragtrap was given a stair-climbing wheel alongside various combat protocols (in order to minimize the chances of dancing) albeit at the expense of his ability to open Hyperion doors for others. His powers augment him in various ways, including maximizing explosive chaos, bolstering his team's efficiency, and randomly choosing subroutines that determine his style.

    latest

    In addition, Claptrap has been outfitted with malware dubbed "VaultHunter.EXE", supposedly meant to analyze a scenario and utilize the perfect Action Package. Unfortunately due to the glitchiness and randomness of Claptrap, unfitting Packages may be selected for the job; in addition, scenarios meeting multiple criteria will simply result in a random Package being chosen. Action Packages include, but are not limited to, boosting his (and his teammates') fire rate, reload speed, and magazine sizes, throwing a turret down to cover for him, and even inflating a rubber ducky float around everyone and causing them to ceaselessly bounce around. Some, but not all, Action Packages will rub off on other Vault Hunters.
 
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Appearance:
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Name: Male_03

Age: 15

Canon: Half Life 2

Powers / Abilities / Equipment: Fist_SWEP

Personality: N/A

Short Bio:
Citizens are granted the minimum of what they need to survive, such as a standardized diet and home. They are also transferred from city to city frequently.

Citizens constantly complain about the quality of their meals, which they get in packages dispensed by machines found in public places, such as the City 17 train station. For drinking, Citizens have access to free water, dispensed through vending machines, among other ways. Some Citizens believe, however, that the Combine put something in the water that wipes memories, suggesting that the Combine use the water itself as yet another method to brainwash Citizens. Civil Protection officers are given far better meals, which becomes yet another incentive for the Citizens to become one.

Citizens are assigned to simple flats in apartment buildings which are all categorized into blocks. They are kept under constant surveillance by Civil Protection officers through the medium of City Scanners and Security Cameras. Raids and arrests are frequent occurrences throughout the apartments.

Most Citizens live in rather poor living conditions. In the apartment block in Point Insertion it can be observed that most apartments lack doors (from the constant CP raids), are littered with old furniture and debris, and are just generally dirty and cramped living quarters. Most homes have a small TV, which is always shown displaying Wallace Breen's Breencasts.

Citizens are able to apply to be part of Civil Protection. Those who do have generally better lives, and work on shifts patrolling areas all around the city where they then take place in raids and crackdowns or just beat up and arrest other Citizens for many different reasons, or even without any reason at all. These Citizens are generally hated by non-civil officers, because these Citizens choose to be a part of the Combine, beating and arresting Citizens at their own discretion, rather than their Combine Overwatch counterparts, who have had their memories wiped.

Other Info: I'm glad there's no kids around to see this.


 

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Name: Lu Bu

Age: 23

Canon: OC

Powers / Abilities / Equipment:
Smoke Manipulation:
Lu Bu can move freely through smoke, becoming as incorporeal as the smoke itself. She can also harden smoke to create weapons, platforms, walls, or whatever else she needs
Ember's Final Cry:
A weapon Lu Bu draws only when given no choice, Ember's Final Cry is a weapon infused with the last of her disgraced mentor's power, a weapon that will smolder till Lu Bu's death, thick smoke constantly creeps through cracks on it's burnt surface, allowing Lu Bu a limitless supply for combat. When struck with sufficient force, cracks open upon its surface, releasing scorching waves of heat and for a brief time, the weapon is engulfed in flames.

Personality:
A serious and often hard hero, Lu Bu does not take kindly to the mocking of death. She views killing a person as a last resort only.

Short Bio:
Raised by a criminal syndicate to be an assassin, Lu Bu defected, changed her identity, and became a hero to fight for something bigger than herself. Seeing the sacrifice of other heroes, she became inspired to fight on behalf of those who could not fight for themselves.
Despite this, she still possesses her assassin training and often has to stop herself acting on instincts she has had since she was old enough to lift a sword.​
 
Appearance:
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4eb7436b6103dd0a536d0396f22611a05c11490ar1-563-606v2_hq.jpg


Name: Marvus Xoloto

Age: About 6 Sweeps old (Equal to 12-14 Troll years)

Canon: Hiveswap/Hiveswap Friendsim

Powers / Abilities / Equipment:
Superhuman Strength

Superhuman Durability

Slam Poetry Master (Rapping)

Cane sword

Personality:
Marvus is a popular highblood singer with a cult-like following; his mere appearance at the music festival drives the crowd wild, which is also why he has numerous bodyguards to keep him safe from harm. Just about everyone applauds his creativity and ingenuity when it comes to music and dancing, the player also noting that his lyrics aren't racist in the slightest. While Marvus is happy with his fame in the creative industry, he mentions that being perpetually pestered to pail with teenagers frays the nerves somewhat (which is why he isn't too upset with his fans occasionally dying at the end of his shows). Even so, performing for his adoring fans is something he clearly lives for, and wouldn't want to disappoint his loyal fanbase in any capacity. When the stage equipment goes haywire and falls apart, Marvus becomes momentarily despondent as his show is ruined for the night.

While he is a well-known highblood performer, he doesn't take any pleasure in abusing his position on the hemospectrum. He is also aware of the subtle oppression in regards of his caste and despite not explicitly calling for rebellion, Marvus remarks that shaking up the system would certainly make things interesting.

Marvus firmly believes that a person's fate is in their hands and not the other way round, stating that every decision made contributes to the overall essence of existence itself.

He speaks in a very casual and easy-going manner, not changing his demeanor even when things aren't going alright.

Short Bio: Clowns Am I Right

Other Info:
Lotta slang text incoming ;o)

Theme
 
mordecai2.png

Name: Mordecai

Age: 39, maybe

Canon: Borderlands

Powers / Abilities / Equipment:
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View attachment 618554

Hardened_Ironclad.png
mordy's blade.jpg
And a blade.

Personality: Mordecai loves to fight, he really likes it. Especially when his opponent fights back. He's up for any challenge, and is more than willing to go it alone. Confident, headstrong, and doesn't like waiting around. In short, a no bullshit, cut to the chase kinda guy, who hopes said chase ends in a fight. That kinda guy.

Short Bio: Mordecai was born on the planet Artemis, fittingly. He very legitimately won a sharpshooter competition when he was 17 using a revolver, while the others used snipers. The bastards thought he was cheating and got him banned for "unsportsmanlike conduct", which only happened after the accusations. From there, he began traveling the galaxy, searching for what is rightfully his. A better gun and unlimited money. Obviously. He eventually teams up with three other bastards to open a vault, and the rest is history.

Other Info: or just play the Borderlands games (cough cough faction cough cough).​
 
Frankie


cute_little_girl_by_mokohachi_d6hs6uy-pre.jpg

I'm... Not


Appearance: Her appearance is the image above. Her protector previously was a teddy bear, but due to... interesting things Post-[Insert Muti-Fandom Here] he now has the appearance of a barbie doll [don't ask it was a weird set of circumstances

Name: Frankie (Her Protector goes by Miss Federick)

Age: 12

Canon: OC (Crosses over with a lot of Multi-Fandoms as she's was created in a Meta Multi-Fandom based setting which essentially means has her own unique sets of Multi-Fandom based settings her story takes place in ... Meaning she comes from a set of Multi-Fandoms exceedingly similar, but not quite to other Multi-Fandoms of such nature... Which if someone has no idea what that means even after that feel free to contact me and I'll let you know)

...Anyone


Powers and Abilities (Frankie's... Directly pasted from her wiki I am in the process of updating... However before you rage read after this to show what limitations I have for her) :
She has shown the uncanny ability to subconsciously create "Meta multi-fandom realms" : Realms that incorporate every facet of a fandom, whether OCs, Joke Characters or even variants of IRL and is inclusive to all things under those umbrellas without exception, and contain multi-fandoms within multi-fandoms in unfathomable loops without limit. She's created one to store her family in, albeit she is unaware of this fact. She has shown the ability to gain Meta Fictional Mimicry to just about everyone, including the entirety of fiction at one point, resulting in one heck of a mess. Somehow was even stronger than if everything in fiction had that power put together, as stated consistently to be almost "Unlimited" in relation to threats that affect even separate multi-fandom continuities and has been labeled as a God by one entity who was stated to be able to end all multi-fandoms that has, is , or ever will be. Where a "1" on the Scale is considered Unlimited in comparison to the concept of Multi-Fandoms that has is or ever will be , Frankie is an number too unfathomable to comprehend, even ending up with the signature calling her Limitless and or Unlimited. Her power is so significant that she usually has to either be unaware of her powers to fit into the fictional setting to avoid anything stupendous. Is the power that grants The Protector she is wit the Equalizer weaponry: Weapons on the scale of "Unlimited" that can equalize even "multi-fandom ending threats" to their level temporarily.

In-Canon Rules and Regulations for Powers & Abilitie (Frankie):
Now, before you all give me the business after hearing it... Hear me out...

* I'm not allowing Frankie to do anything besides turning her protector to and from her doll form and giving the Protector access to Equalization techniques [the other part I'll need evaluated as it may need some tweaking to work and not seem ridiculous]. I wasn't planning on using her abilities directly as canonically she isn't set to use any of them consciously as she hasn't gotten to the stage of her story where she is able to use them.
* She is very much a human otherwise... It's why she needs a protector
* You can sense her power very easily from within as she isn't aware of it and thusly doesn't hide it. However, her powers cannot be taken from her... period. This is my only exception to avoid any inconsistencies and or mishaps in future RPs.
* Her Future Self, AKA The Mysterious Woman may show up to monitor but is more of a bystander and or Uatu the Watcher of sorts .... Even if everything goes to crap she isn't going to do anything as only under an extensively specific set of self-enforced guidelines would she be able to intervene.

Her Locket:
* She carries a Locket which essentially is the remembrance of her family.
*The Locket contains the meta-multi fandom worlds she subconsciously created and in retrospect is revealed to be where her family is right now, which is why it's so important to her... Albeit she never exactly knew why.
* Her family in times of stress will tell her in spirit that they are fine wherever they are. So if someone sees spirits talking to her that's what that is.
* A spiritual replica of everyone she has met or seen goes into the Locket. With proper analyzing the Locket could be used as a gateway or a power source, although most haven't been able to find out exactly how to do that yet.
* Her Future Self, AKA The Mysterious Woman may show up to monitor but is more of a bystander and or Uatu the Watcher of sorts .... Even if everything goes to crap she isn't going to do anything as only under an extensively specific set of self-enforced guidelines would she be able to intervene.

With that out of the way... I'll explain Protector's powers:

* In fully grown form he has a lot of superhuman strength, so if you are just barely or what they would call the average power-set of a superhuman you won't last a second against him in a real fight in terms of physicals.
* He can sense superhuman abilities and their potential, albeit he doesn't know the power set someone has... but can usually tell how dangerous they potentially can be.
* Can adapt quickly in battle and actually grows stronger as the fight progresses but his power has a set cap and after that cap it will heavily drain him to use his powers.
*[Can be removed from the RP but I'd like to at least talk to the Mod about this] Equalization Powers: Tapping into Frankie's powers The Protector can make an equalization field that will make everyone at a set power strength level so it will be skill versus skill . However, he receives the knock-back in his mind of everyone's powers collectively [both friend and foe] so it'll hurt like crazy to keep this up, but due to his willpower he can keep it up for a max of five minutes before it is reversed. No other person is hurt except for him. Think of the drawbacks of Ultra Instinct... except multiply that x 1 million and applied as mental pressure . He can also summon constructs that equalize the strength of the opponent temporarily 1 on 1, regardless of external power-ups or the supposed power gaps they normally would have . However there are massive drawbacks.
* [Can be removed from the RP but I'd like to at least talk to the Mod about this] : Friendship Instinct : Tapping into Frankie's Locket he can essentially the spiritual strength of everyone Frankie has come across, who she views as friends, for an Limit-Breaking power-up. By doing this he gets their max strengths combined and a limited variant of their power sets for only 2-3 posts ... Basically it's literally Frankie's in-verse variant of Ultra Instinct

He can only use this skill once per day. He's also drained if used on a group of people as noted above and is barely even at a regular human's level after usage, whether using it himself or with others... but with others is far easier to lose energy . When using this skill 1 v 1 his power actually drains over time... in other words they start at the same level, but he'll gradually get weaker as time goes on until 5 minutes when he is essentially the equivalent of a regular human. In other words, by 3 minutes he'll already be in the 'oneshot' range of the person he was fighting. He can empower anything from his movement speed, physicals, and even weapons to use equalization but the more things he amps the more tired he'll be [hence usually he'll only use 1 thing to amp it with unless he's really being pressured]


...Special


Personality:
Frankie:
Frankie is described as a exaggeratedly shrinking violent esque entity , yet having gentle , fragile, and sweet soul . Even Yami, the King of Hell, called her heart extremely sweet. It is rare for her even get a chance to be this way to people, as interaction wasn't her strong suit and has isolation from others (as she is locked away in a tower and she's been on the run from The Protectors for a year straight). She is described as a gullible soul but yet simultaneously somewhat hesitant to accept anything from someone she doesn't know , usually to the chagrin of those protecting her. Her emotional instability and sensitivity makes her in actuality a easy target for manipulation. She is confirmed to have dual personas but they aren't set to appear in the RP and will take place in another world, in another time.

She wants to help others in anyway she can. She did this once to a lonely man he met in the streets despite the danger of it maybe being a trap. She can be a bit timid about a lot of things , and is generally very nervous to attempt to recommend something being done, as she doesn’t have much experience with other people period due to the overprotective nature of her protectors. She does have quite inferiority complex, despite the awesome powers at her disposal... because she isn't aware of them in the first place . Doesn’t like racial segregation whatsoever. This is due to her being viewed as different from others in more than one fashion.

"The Mysterious Woman", her True Self also known as "The Self that She Could Be" is very sincere to her namesake. Goodness radiates from her but a sense of serenity and danger simultaneously mix, as if you wouldn't want to mess with her. She does watch over Frankie but doesn't protect her... As it isn't her time to do so. She seems to have a wisdom earned through experience yet it is unknown what exactly her experiences she had.

The Protector, Miss Federick​
Miss Federick was once a blissful young woman who took pride in caring for others, and was considered at a timeto be one of the greatest in the Protectors solely due to her optimism and care for others. She was never the smartest or the brightest, but she had a really big... all-encompassing heart that was hard not to love or care for her . However, due to the various degrees of things she's seen and done after a while of being with Frankie, filled with guilt eating at her soul , this has hardened to the point it seems that it shows her being rather secluded when she is merely untrusting of others and overprotective of Frankie. A foul face can be seen from the barbie doll which is supposedly suppose to smile all the time, hinting at this scarring. Her mental determination is nigh-unrivaled, and those who can rvial her determination are scarce because it takes those of immense determination and willpower to even keep the Equalization on for one second, much less 5-10 minutes.

Short Bio: This section could very easily be stupidly long as many ideas are swarming within my head . However, in a rough nutshell since her story and the previous Multi-Fandom settings aren't cataloged she was considered too dangerous to live by her set of Multi-Fandom's equivalent of the Council of Elders: The Protectors. Her protector is a rogue who didn't learn much from Protectors [and as such unlike them doesn't have a vast archive of knowledge over fandoms so he/she wouldn't know other characters and neither would Frankie despite their setting] disagreed and said she could potentially be a viable asset and a good spokesperson. After this disagreement, and due to her potential danger, Frankie was charged with deception and many other charges she was innoncent of, and charged with death. Federick managed to help her escape.

Other Info: N/A

...At all...


thatguyinthestore thatguyinthestore & Anyone Anyone (Feel free to discuss with me either on Discord or here on RPNation anything concerning this character you don't like. I don't want to have to change anything as this is a Multi-Fandom RP I truly want to be apart of)


Coding by @AnimeGenork

 
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Kage

kage__street_fighter5_by_jimmygeldhof_dcuq668-fullview.jpg
code by @Beauty_Belle


  • Appearance: Image.

    Name: Kage

    Age: Barely a day old.

    Canon: Street Fighter

    Powers / Abilities / Equipment: Wikia link

    Personality: Wikia Link

    Short Bio: Wikia link (This is after the Akuma fight but before fighting Ryu)

    Other Info: Optional. Just basically any extra info you feel is necessary that the GM should know about.
 
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thatguyinthestore thatguyinthestore Here is the Power Rangers OC: Molly, Mystic Champion Red (Power Rangers OC). She is to be the replacement of Frankie since I was just given the okay to do this privately.


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code by @Beauty_Belle



  • "With the Wrath of the Primal Dragon, Mystic Champion Red Ranger"

    Appearance & Mannerisms:
    Molly's appearance is a young caucasian female with ginger hair and brown eyes. Pale in complexion, she is actually pretty petite and seems to most to have an hourglass figure in addition to her average 65 inch height. She usually wears clothing that it is as concealing as one can get, as she doesn't like showing off any aspect of her body, even down to her belly button. As such, she actually usually wears hoodies quite often despite it usually being out of season to do so. She ofter wears blue jeans as that is usually her preferred pants.

    Her voice seems a bit soft spoken, as if evevn the slightest interruption will make it unheeard to anyones ears unless you are standing in front of her. It is due to years of being unheard that she feels as if her voice isn't 'worthy' to be heard. Her body stature norally loks like she is one yelling at away from curling into a little ball, and every moment she does is to not make herself as noticeable as she can potentially get.

    However, when she becomes possessed by the Mystic Crystal l, her appearances changes pretty dramatically. Some streaks of her ginger hair become red, as if they were ignited by an intense flame. Her hair dances wildly into the sky, as if some unknown wind is doing it. She wears a red trenchcoat with a black vest with the symbol of the dragon, along with black pants and shoes to match. Unlike before where her facial expressions makes her seem weak spirited, her eyes and mannerisms shows someone that isn't arrogant, but knows full well what they are capable of and is willing to make the sacrifices neccessary.

    Her voice becomes filled with strength and determination, with a masculinity a young girl shouldn't be capable of producing. Her very mannerisms show that she is very much knowledgable of what she is capable of, and will stop at nothing to do what is neccessary to accomplish that need.
    49fb647631a91c6ac335d2a36ab01f6b.jpg

    When she utilizes the power of the Mystic Champion Red, she actually has this appearance:
    1303c4b151ed9936807990cec19c10305fa1fa62_00.jpg
    dragon_megazord____by_kishiaku_d3h96sf-pre.jpg

    Name: Molly

    Age: 16

    Canon:
    th
    (
    OC... Her story takes place hundreds of years after the Shattered Grid... When the legends of all the Power Rangers to be are nothing supposedly but mere folktale... Taking place in an Alternate Multiverse that has similar events to the comics but ended quite differently. It's also an RP off-site that was made after Shattered Grid reached it's climax , but went on a hiatus after the story ended... when it was supposed to have Post-Story content so I figured I could maybe continue it. )

    Powers / Abilities / Equipment:

    • As one of the Legendary Mystic Champions, she was gifted with the unprecedented powers of the Mystic Crystal that allows her access to the powers of every red ranger, as well as their enhancements / weaponry . For reference of the Red Rangers, see here (Red Ranger).
    • The other Mystic Rangers have the powers to call upon the powers of all the rangers of their set type, and their White Ranger is no different, able to call upon the very powers that bind the Grid .
    • In terms of raw power the Mystic Champions were stated several times within the Power Rangers RP to super-cede the strength any individual ranger has had in their eras of being a ranger put together. This was shown when the Mystic Blue Ranger was forced to fight massively amped versions of the previous Big Bads of each of the Power Ranger Eras simultaneously [each who rivaled the power of a single Heart of Master Morpher by explicit statements from within the RP itself], and actually managed to defeat them , and the Blue Ranger even stalemated an massively amped Lord Drakkon who evolved even further than seen in the comic with supposedly at least ten Hearts of Master Morphers giving him power "beyond imagining".
    • The Red Mystic Warrior was considered ludicrously strong to the point the Big-Bad of the Mystic Champions was threatened by the Red Mystic Crystal's powers , even when his generals, who are much weaker than he is and empowered by 1% of his weakened life force after being banished, can fight the Six Rangers simultaneously by themselves and the generals are even superior to their combined assaults. The White Ranger, who was even stronger than the generals combined and whooped them, compared his strength to the Big-Bad [while he was in that weakened state] was comparing one of the Mystic Rangers to the average human.
    • The Mystic Crystal can automatically turn her into her ranger state if she is in danger or if she is mentally distressed enough. An example of this was when an evil-amped variant of the Samurai Red Ranger charged at her without warning, her crystal transformed her into her Power Ranger state and proceeded to fight him off, which showed the Big Bad she was in-fact the Red Mystic Champion... Even if she wasn't aware of it herself at the time.

    Personality: "Kind, Conservative, Painfully Shy" . These were the three statements that seemingly described the young teen. She was very kind to those she usually met to the extent of naivete for the most part, which is why she more than likely is more willing to help people than fight unless it really comes to it. She is conservative in the sense that she tries not to bother people with her own emotions. Especially when she feels it will hurt the party involved. She tends to feel she gets in others way despite the fact that she is usually at least somewhat helpful when she isn't bogged down by all the self-doubt. However, when she is possessed by the crystal she is described as very serious and evens hares leadership qualities of the other red rangers that have been. She does have some bravery tendencies when in this state.

    Short Bio: Her life prior to becoming chosen to be a Ranger could be summed up in one words: Suffering. She was considered to always be that one girl who never really was able to get any friends due to her hesitancy to gain any friends. She didn't consider herself worthy of companionship, and as a result she was always lonely. Due to this, multiple series of either being ignored due to unawareness of her loneliness and submissive nature, or was beaten by many bullies who were aware of her sandbag behavior. This is not counting an abusive mother and father who while definitely never landed a finger on her, did more damage to her psyche than one could ever do to a young girl, destroying any sense of self-esteem she would have had over the years. However, she would sometimes stand up for those who needed it with an immense pressure and determination that would be shocking for those who knew her for the meek soul she always has been. Due to scaring a few people she's helped, she tended to keep this side of her a secret more or less... Which is probably sooner rather than later. Maddie enjoys having tranquility within others around them, and loves the feeling of togetherness (since she has never experienced it in her home life). She likes just about anything having to do with indoor cleaning, as she does this with some of the highest proficiency. She dislikes the feeling of loneliness and the feeling of losing friendship once gained. Her deepest desire is to be more open-minded and less negative, and perhaps one day change the world's negative outlook on life.

    Other Info: She can't summon her Megazord because of Inter-Dimensional Shenanigans. She has moves exclusive to her powers as a Power Ranger such as the Flaming Primal Dragon Arts & Dragon Materialization... But that's to be revealed.

 
Appearance:20190517074654_1 (2).jpg

Name:
Official designation SPARK-001, callsign Praetorian

Age: Likely spent 19 years either dormant or in development.

Canon: XCOM 2

Powers / Abilities / Equipment:
Praetorian carries an Elerium Phase-Cannon. This Phase Cannon fires plasma rays which shred enemy armor and packs a wallop, but in return its accuracy tanks over range. Praetorian also carries a Powered BIT drone, and while the BIT can perform rudimentary hacks it carries a Blaster Launcher, a self guided rocket with one shot.
Praetorian also possesses the ability to punch opponents with devastating force, but there is a cooldown time between every punch. Finally, the Anodized Chassis that Praetorian is equipped with provides ample defensive qualities-in this case, armor.

Personality: 001 is an unusually polite and formal machine, but in exchange is not that good at informal conversations. Also uses a lot of technical terminology in its speech.

Short Bio:
Some time after joining the MPF, Praetorian soon found itself heading out again, this time not to a combat zone but to what looked like a festival. Praetorian's reason for being at the Star Festival is that it is simply there to investigate. With the fact that combat was highly unlikely, Praetorian was sent instead of fellow SPARK unit Ruin owing to that the latter would just have sowed chaos with its highly unfriendly attitude.

Other Info: It's the same Praetorian from Point Zero and the Cape. Just an ol' robot taking a break.​
 
Appearance:
5339912_thumb.png

1565236_1464347214147_full.png


Name: ZiM

Age: Over 100 Earth years as an Irken Invader whooo is evenly matched by a 12 year old child

Canon:
Invader_Zim_comic_logo.png


Powers / Abilities / Equipment:
Experienced Pilot

Scientific genius despite otherwise evident stupidity

Human disguise

Most importantly though is his Pak. Zim, like all Irkens, was fused at birth with a mechanical device called a PAK. Zim's PAK provides him with life support, all the necessary nutrients for survival, and an array of different weapons and tools. These tools include a set of four spider-like mechanical legs, an organ harvester, scanner pads, hand-held communicators, memory drive, charging cell, atmospheric processor, high tech infrared/night vision binoculars, holographic transmitters, and four rocket boosters, as well as a sort of biomechanical rebreather mask used in no air or bad air environments.

Personality:
While most Irkens are expected to be ruthlessly loyal to the Empire, Zim is considered overzealous even by their standards: Brash, arrogant, and overconfident, Zim's tendency to cause wanton destruction makes him a danger to himself and his own people, yet he still considers himself a mighty Irken warrior. In addition, he is acutely narcissistic and megalomaniacal, congratulating himself on even the smallest of successes; these, however, are few and far between.

Despite his self-proclaimed greatness, Zim rarely succeeds in his attempts and is held up as a complete laughingstock by his own people - a fact that he is either oblivious to or simply chooses not to notice. Zim is cluelessly loyal and obedient to the Tallest, the Irken Empire, his planet and his people, and is willing to go to ridiculous lengths to please his leaders. However, his self-absorbed nature prevents him from acknowledging any of his failures, and he chooses only to speak about the better things that came from each incident.

Despite his frequent displays of stupidity and insanity, it is clear that Zim is highly intelligent in some respects - being a keen manipulator of tools and devices - but has absolutely no apparent interest in thinking things through, and wastes much of his time fretting about or dealing with unimportant "threats." Moreover, it is evident that he is more than capable of conquering the Earth, yet he hardly ever uses this capability properly, and has often been very close to taking over the planet, only to be thwarted by his own negligence.

Zim usually shows little to no affection, often claiming to "need no one", but he occasionally lets a softer side of him slip by accident. In "Parent Teacher Night", when Zim thought back to when he was born, he remembered the first thing he ever said was that he loved the "cold, unfeeling robot arm" that "hatched" him from his incubation capsule and activated his PAK.

Short Bio: A biography superior to any smelly earth monkey's

Other Info:
Various allergies to normal human things

Germaphone

Theme
 
*Picture:
1567169134846.png
*Character Name:
RC-1207 | Delta-07 | Sev

*Canon (What form of media or universe does your character come from? e.g: Name of the show, etc.):
Star Wars | Republic Commandos series

*Age:
Never specified, we'll say around 20s for the sake of it

*Personality (How your character acts, their likes and dislikes.):
starwars.fandom.com

RC-1207
RC-1207, also known as Delta-07 or by his chosen nickname of Sev, was a clone of Mandalorian bounty hunter Jango Fett. Born in 32 BBY on the watery world of Kamino, Sev was trained by the Mandalorian Cuy'val Dar training sergeant Walon Vau to become a clone commando in the Grand Army of the...
starwars.fandom.com
starwars.fandom.com

*Bio (Backstory of your character):
starwars.fandom.com

RC-1207
RC-1207, also known as Delta-07 or by his chosen nickname of Sev, was a clone of Mandalorian bounty hunter Jango Fett. Born in 32 BBY on the watery world of Kamino, Sev was trained by the Mandalorian Cuy'val Dar training sergeant Walon Vau to become a clone commando in the Grand Army of the...
starwars.fandom.com
starwars.fandom.com

*Attributes (What is your character good and bad at?):
Sev excels in most combat styles, ambush tactics, CQC, and gun work, but he primarily advances through the use of sniper rifle type weapons the most.
RC-1207

Posting Speed (How often can you get some posts out?): DEEZ NUTS
 
Orkah_-_White_Tuxedo_screen.jpg
Name: Orkah/Orkah Twins

Age: 31

Canon: Seven Knights OC

Powers / Abilities / Equipment:

Powers:

Summoning: he can summon his car when he needs it

Abilities:

Physical powers: he can jump higher in the battle

Equipment:

Orkah Acc: he uses the money to increase his powers and decrease enemy defense powers

Orkah's Customized Pistol: the gun he uses in battle



Personality: Calm always when you see him, kindly helps everyone, Prideful when its comes to who are lower than him including his enemies, Aggressive in the battle, and you can see it through his fighting style, he had a great will especially when its comes to his goal and its to gain more money and power

Short Bio:

Past Timeline
When he was 10 years he killed an assassin and this woke a cunning and killer side to him. He then participated in killing his own bothers for succession in a political succession game. A few years later his father goes missing and it seems Orkah was responsible for his death too in order to become the head of the house. He is said to come from an influential family and live life in a disciplined manner but when he's fighting Orkah is a completely different person and very merciless. Eventually, he starts dealing with the black market which causes a war in the family.

Orkah and other members from back market created chaos in the city. With that group, he expanded network about business export-import with high-quality material they get from a different world (maybe Telus or Amelia's world).

He secretly contacted the Pentagon and made a deal with them to take the underground economy of Asgar and seize control of the trade.

He is the one in charge of Asgar's trading business and economy and thus holds the most power in the economy. He gets Clemyth to build him a highly advanced pistol which can shoot grenades. After he finds out about the chaos in the Aisha continent due to the fragments, Orkah decides to take advantage and expand his power to Aisha. It is speculated that a second war will occur with Aisha in which Orkah will confront Rin, who's currently the empress of Aisha.

Oekah as twins, one of them represent light (white) and other is dark (Black), they are fighting side by side along with each other for different goals,they are always together,that's why people deal with them as one not as twins,they say light and darkness never get along with each other,but its opposite for the twins, their parents got killed by dark orkah, but they didn't go after each other, the reason that made orkah kill his parents is still unknown, now they are together trying to live in this cruel world.
 
View attachment 622619
Name: Orkah/Orkah Twins

Age: 31

Canon: Seven Knights OC

Powers / Abilities / Equipment:

Powers:

Summoning: he can summon his car when he needs it

Abilities:

Physical powers: he can jump higher in the battle

Equipment:

Orkah Acc: he uses the money to increase his powers and decrease enemy defense powers

Orkah's Customized Pistol: the gun he uses in battle



Personality: Calm always when you see him, kindly helps everyone, Prideful when its comes to who are lower than him including his enemies, Aggressive in the battle, and you can see it through his fighting style, he had a great will especially when its comes to his goal and its to gain more money and power

Short Bio:

Past Timeline
When he was 10 years he killed an assassin and this woke a cunning and killer side to him. He then participated in killing his own bothers for succession in a political succession game. A few years later his father goes missing and it seems Orkah was responsible for his death too in order to become the head of the house. He is said to come from an influential family and live life in a disciplined manner but when he's fighting Orkah is a completely different person and very merciless. Eventually, he starts dealing with the black market which causes a war in the family.

Orkah and other members from back market created chaos in the city. With that group, he expanded network about business export-import with high-quality material they get from a different world (maybe Telus or Amelia's world).

He secretly contacted the Pentagon and made a deal with them to take the underground economy of Asgar and seize control of the trade.

He is the one in charge of Asgar's trading business and economy and thus holds the most power in the economy. He gets Clemyth to build him a highly advanced pistol which can shoot grenades. After he finds out about the chaos in the Aisha continent due to the fragments, Orkah decides to take advantage and expand his power to Aisha. It is speculated that a second war will occur with Aisha in which Orkah will confront Rin, who's currently the empress of Aisha.

Oekah as twins, one of them represent light (white) and other is dark (Black), they are fighting side by side along with each other for different goals,they are always together,that's why people deal with them as one not as twins,they say light and darkness never get along with each other,but its opposite for the twins, their parents got killed by dark orkah, but they didn't go after each other, the reason that made orkah kill his parents is still unknown, now they are together trying to live in this cruel world.

Akiko,the sign ups for Enter the Cosmos has been closed. You can join this rp here if you wish. Fandom - The Cape [Multi-Fandom Sandbox RP]

Although I would recommend honing your skills in writing first before you post so......sorry
 

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