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NAME: Emrys Ambrosius (Em-ree-us Am-bro-see-us)

SPECIES: Half elf

AGE: 18

DESCRIPTION / IMAGE:
Hero screenshot (1).png



INTERESTING FACTS: Brother to king arthur, adoptive son of merlin, and biological son of the lady of the lake. Ran from home while on a mission.

CLASS: Wizard 1 paladin 1

SUBCLASS: not unlocked yet.

CHARISMA: 16 (+3)

DEXTERITY:13 (+2)

WISDOM: 18 (+4)

INTELLIGENCE: 11 (+1)

STRENGTH: 12 (+1)

CONSTITUTION: 16 (+3)

SPELLS: mage hand, find familiar, disguise self, fire bolt, cure wounds, command, and thunderclap.

ATTACKS: sword 1d8

AC: 12

LEVEL: 2
 
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NAME: Henry Potter

SPECIES: Human

AGE: 24

DESCRIPTION / IMAGE:

IMG_8675.jpeg

INTERESTING FACTS: In 1991, Harry Potter began attending Hogwarts, and he had been made meek and insecure from being abused by Vernon and Petunia Dursley. In an alternate universe, however, Petunia married Michael Verres, a biochemistry professor, instead, and together they raised Harry in a loving home. This alternate version of Harry, known as "Harry James Potter-Evans-Verres" had the opposite problem from the Harry we all know and love – he was quite arrogant and convinced of his intellectual superiority. During his first year at Hogwarts, he learned to temper his arrogance, and he learned that sometimes it was a good idea to listen to others. Henry Potter himself is an alternate universe counterpart of Harry James Potter Evans-Verres, one who lives about eight hundred years earlier.

CLASS: Wizard

SUBCLASS: School of Transmutation

CHARISMA: 12

DEXTERITY: 12

WISDOM: 14

INTELLIGENCE: 16

STRENGTH: 11

CONSTITUTION: 12

SPELLS: Mage Hand, Message, Prestidigitation, Sleep, Magic Missile, Chromatic Orb, Detect Magic, Cure Wounds, Shield, Heat Metal, Hold Person, Fireball, Clairvoyance

ATTACKS: Dagger 1d8

LEVEL: 3
 
NAME: Cecily Verres

SPECIES: Human

AGE: 21

DESCRIPTION / IMAGE:

IMG_8676.jpeg

INTERESTING FACTS: Cecily is the younger sister of Henry.

CLASS: Bard

SUBCLASS: Not unlocked yet

CHARISMA: 15

DEXTERITY: 14

WISDOM: 12

INTELLIGENCE: 14

STRENGTH: 10

CONSTITUTION: 13

SPELLS: Dancing Lights, Vicious Mockery, Charm Person, Detect Magic, Healing Word, Minor Illusion

ATTACKS: Dagger 1d8

LEVEL: 1
 
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Link to D&D Beyond Sheet


Mercher is a young man having long, blonde hair and dull, blue eyes. His hair is wavy and soft but is often mistaken for being oily. It is loosely tied and most is resting on his left shoulder. Mercher is considered medium sized, standing at 177cm(or 5'10" inches) and weighing 150 lbs. Mercher has a slim and lanky structure with the slightest muscles shown.

Since Mercher was a child, he dresses similarly to his elf parents would. White and blue Greek robes and small chains decorated with hexagons and geometric shapes. A gold head piece decorates his hair, wrapping around his head.

After running away from the main kingdom, Mercher wears a brown blazer with a green undercoat. Reaching up to his knees, he often uses a belt to shorten the length without damaging the blazer. Under his blazer is a white suit and tie that has been soiled and frazzled.

Nowadays, Mercher often switches between his blazer and his church attire. Black robes with a cross dangling on his neck, Mercher looks like what you would expect a priest would wear and is extreme unassuming.

Eyes: Blue

Size: Medium

Height: 177cm (5'10" inches)

Hair: Blonde

Skin: Pale

Weight: 150lb.

Name: Mercher Ester

Species: Half-Elf

Age: 27

Gender: Genderfluid

Interesting Facts:

Class: Level 2 Cleric

Sub-Class: Order Domain

Alignment: Lawful Neutral

Faith: Hermes

Personality:
Mercher is a rational and measured individual who strives to achieve balance in all aspects of life. Mercher's approach to life is a combination of logic and intuition, resulting in thoughtful and well-considered decisions. While others may view Mercher as slow to action or guarded, Mercher believes that carefully considering all aspects of a situation is essential in achieving the best possible outcome. He is calm and composed, rarely succumbing to emotion and never losing sight of what is truly important and prefers to resolve conflicts through peaceful and rational means.

Extra:
Mercher is an ancestor of Hermes(or Mercury), the messenger of Gods and God of Communication, Goods and Thieves. Although he doesn't have Hermes' impish and curious personality, Mercher still carried on what Hermes was known for; communication and delivery.

Mercher still keeps elven trinkets with him.

Mercher uses a hat with a long enough rim to hide his ears. He also has ear coverage from his elven family to avoid attraction.

Background:
Mercher was born of a human father and elf mother. To his elf relatives of the east, he was viewed as some abomination that Mercher’s dad created and were openly hostile about it. Despite the disputes of the two parties, Mercher ended up inheriting their father's thoughtfulness and their mother's grace. His early years were constantly moving with his father and mother, England being his main residence.

When Mercher turned 16, his elf relatives cut all communication between him, his mother and his dad. At that point, Mercher had already set himself on maintaining balance and becoming an official. So he continuously pushed himself to study, particularly mathematics. However, packages from an unknown sender would come to their doorstep, often revealing clothes and accessories that were native to elves though he had to hide them from others.


The rest of his life up until he was 22 wasn’t quite interesting, constant studying and the graduation process to get to his position. Although Mercher was good at what he does, he was unable to become such official when Arthur Pendragon became king. Forced to retreat far into the woods, Mercher was extremely efficient at avoiding the king's watch.


Mercher walked far away from the place he once called home as he wandered and found himself in Heiwana. He was quick to attract the attention of the locals. Maybe it was the way he dressed, his clothing still looked like part of his community or his “unique” mindset brought to them by his community. His insight was quite something, most of the people he had stumbled upon haven’t been able to understand it, let alone try. Exploring the area, he resides in an abandon church east of the town where he became a Cleric.


One night, he was greeted by someone who wanted to deliver a message, and that was where his reputation as the town's messenger began.

Strength: 10 (-1)
Dexterity: 13 (+1)
Constitution: 10 (0)
Intelligence: 17 (+3)
Wisdom: 15 (+2)
Charisma: 13 (+1)

Spells: Sanctuary, Mending, Sacred Flame, Guidance, Command, Heroism, Divine Domain, Voice of Authority

Attacks: Unarmed Strike, Two-Weapon Fighting

Weapon: Quaterstaff (1d8)

Equipment: Book, Calligrapher's Supplies, Parchment, Robe

Total Weight: 14 lbs

Hit Point: 8/8

Armor Class: 11

Walking Speed: 30 ft

Level: 1
 
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