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Realistic or Modern ◞⇣ENDGAME 「apps」

fluticasone

mushy canele
Roleplay Availability
Roleplay Type(s)
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[/div] [/div] [/div] [div class="navcircle anticircle"] [div class="circlebtn antibtn"][div class=tabname]antiTAB[/div][/div] [/div] [div class="navcircle zerocircle"] [div class="circlebtn zerobtn"][div class=tabname]zeroTAB[/div].[/div] [/div] [div class="navcircle galahadcircle"] [div class="circlebtn galahadbtn"][div class=tabname]galahadTAB[/div][/div] [/div] [div class="navcircle loudercircle"] [div class="circlebtn louderbtn"][div class=tabname]louderTAB[/div][/div] [/div] [div class="render"] fluticasone fluticasone [/div] [div class="translucentbox"] [div class=mainnav] [div class="mainnavbtn menubtn"][div class=tabname]menuTAB[/div]MAIN MENU[/div] [div class="menu"] [div class="mainnavbtn mechanicsbtn"][div class=tabname]mechanicsTAB[/div]endgame mechanics[/div] [div class="mainnavbtn suitbtn"][div class=tabname]suitTAB[/div]player bodysuits[/div] [div class="mainnavbtn equipsbtn"][div class=tabname]equipsTAB[/div]player equipment[/div] [div class="mainnavbtn teamsbtn"][div class=tabname]teamsTAB[/div]endgame teams[/div] [div class="mainnavbtn teambtn orangebtn louderbtn"][div class=tabname]louderTAB[/div]louder[/div] [div class="mainnavbtn teambtn orangebtn galahadbtn"][div class=tabname]galahadTAB[/div]galahad[/div] [div class="mainnavbtn teambtn orangebtn zerobtn"][div class=tabname]zeroTAB[/div]zero[/div] [div class="mainnavbtn teambtn orangebtn antibtn"][div class=tabname]antiTAB[/div]antiheroes[/div] [div class="mainnavbtn rulesbtn"][div class=tabname]rulesTAB[/div]rules and regulations[/div] [div class="mainnavbtn link intcheckbtn"][div class=tabname]intcheckTAB[/div][div class="linkname"]endgame home[/div][/div] [div class="mainnavbtn link discordbtn"][div class=tabname]discordTAB[/div][div class="linkname"]endgame community[/div][/div] [div class="mainnavbtn appbtn"][div class=tabname]appTAB[/div]PLAYER REGISTRATION[/div] [div class="mainnavbtn link csbtn"][div class=tabname]csTAB[/div][div class="linkname"]PRO PLAYERS[/div][/div] [/div] [/div] [div class=textflex] [div class="scrollbox mechanicsbox"] [div class="section"] [div class="heading"]*players[/div] To participate in ENDGAME, one must be at least 16 years old. This is due to the inherent risks involved in participating. All players, upon signing up for the first time in an ENDGAME arena, are asked to sign an agreement that they understand that danger remains, however minimized. Once they've understood the terms and conditions, players can then sign-up onsite with their preferred handle and other relevant information, including their gameplay avatar's appearance. This data is stored and updated on ENDGAME's database, so player information remains updated even when changing arenas. [/div] [div class="section"] [div class="heading"]*equipment[/div] ENDGAME has a lot of equipment involved in its gameplay, but the two pieces a player absolutely needs are the bodysuit and the AR helmet. The bodysuit is rented out at the arena, hence why they recommend wearing form-fitting clothes underneath. Both serve a dual purpose: for protection and for gameplay. The bodysuit reads interactions between players and the environment. Take, for example, a gunshot at the leg. Upon detecting a leg wound, the suit stiffens and weighs down the area, mimicking the difficulty one would have moving with such an injury. The AR helmet, meanwhile, deals with how a player views their environment.

Both pieces have variations and equippable tools, which can be set from a user's account on the ENDGAME database. Since a good part of the game is AR, there's no need for a physical change to wildly variate how either behaves. [/div] [div class="section"] [div class="heading"]*arenas and gyms[/div] Most major cities have one or two large arenas at which to host the local ENDGAME tourney. These arenas span around five soccer fields, while also boasting multi-floored areas. Aside from those, there are smaller arenas, better known as "gyms", for practice and casual play. These are typically half or less the size of a standard arena, making for quicker games.

There are different kinds of terrain and situations that players are able to play in, heavily affecting the strategies of anyone participating. Things like time of the day and visibility-scale are part of it. These are randomly selected during the beginning of the match, forcing players to adapt. As for maps, ENDGAME's default four boasts a decent variety, with arenas and gyms often making ones specific to their area.

[div class="statname"]CITY (outdoor 70% | indoor 30%)[/div] The area around Tomorrow Games' HQ has been recreated into a map for players to fight in. Plenty of areas to duck into and hide, as well as narrow gaps to take advantage of when teams are forced to bottleneck. A certain section is an indoor restaurant with tables, counters and a kitchen.

[div class="statname"]CRUISE SHIP (indoor 60% | outdoor 40%)[/div] A slightly narrower than usual map where getting pushed out of the play area means "death by drowning". Most of the map occurs within the ship itself with its myriad of hallways, but there's a large deck area at which there's nowhere to hide.

[div class="statname"]FOREST AND PLAINS (outdoor 100%)[/div] One of the maps where players will have to pray to RNJesus for weather and time. While parts of the map are heavily wooded, there are open tree line areas as well. As an incentive to come out of hiding, these are the places where the map spawns items for use of either team. It's not uncommon to see fights break out at these locations.

[div class="statname"]BUILDING (indoor 100%)[/div] The game picks from different building layouts. As for its purpose, this is also randomly chosen from presets. It could be an apartment complex, a bank, a mall... anything really. The most popular is a recreation of TG's offices. It includes a lobby, a corporate office level, cafeteria, and even a small rendition of a non AR-d ENDGAME arena.

They also make seasonal maps for fun. To avoid the default maps from going stale and sections of it abused, a good part of the map is randomized each time it's generated and set-up. Amongst the 4, the city is least varied as it's always forced to pick from different areas around TG's head office. On the opposite side of the spectrum, the Forest and Plains maps are never the same. [/div] [div class="section" style="padding-bottom: 125px;"] [div class="heading"]*gamemodes[/div] ENDGAME is most famous for its 5v5 team death match wherein one group of players must eliminate the entire enemy team. These games typically last from 30 minutes to an hour, but have no real time limit. The 3v3 variation with its smaller map is a fairly popular choice as well. However, other modes exist, with arenas and gyms listing their schedules at least three days ahead of time.

[div class="statname"]ENDGAME (5v5 or 3v3)[/div] In a team vs team death match, one team must completely eliminate all members of the opposing group. It doesn't matter if there's only one member left on one and there are still five on the other; the game's not over until all are gone.

[div class="statname"]FLAGSHIP (5v5 or 3v3)[/div] Another team vs team mode, but this time each team must flag one of their players. Should the flagged player die, the team automatically loses. Neither team knows who is flagged on the other, so it's up to the team how they want to approach the road to victory.

[div class="statname"]BATTLE ROYALE (16+ or 9+)[/div] A more casual game mode where players fight for themselves, but can temporarily team up to get ahead of the pack. Players are blindly situated at random points in the arena. The map walls off some places after certain time points, eliminating anyone who isn't in the active play area. The map gets smaller and smaller as the timer counts down to zero. Your goal is to be the last one standing.

It's fairly common for players to professionally play more than one game mode. Some even use the exact same team for both ENDGAME and FLAGSHIP. [/div] [/div] [div class="scrollbox hidebox suitbox"] [div class="section"] [div class="heading"]*ar helmets[/div] AR helmets are strictly passive skills. All players can equip a maximum of only two skills, no exceptions.

[div class="statname"]INFRARED[/div] Detect units through cover (not applicable to Type B bodysuits)

[div class="statname"]AUTOMARK[/div] Automatically mark last known position of one enemy as long as one member of the team has seen them. Limited to self-view if communications are jammed.

[div class="statname"]JAM-PROOF[/div] Cannot have communications disabled.

[div class="statname"]AUTO-WARNING[/div] Notifies player when enemy points weapon at them. Cannot specify location of enemy.

[div class="statname"]BODYSUIT IDENTIFIER[/div] Identify bodysuit type of enemy.

[div class="statname"]BINOCULARS[/div] Zoomed in view.

[/div] [div class="section"] [div class="heading"]*bodysuits[/div] Bodysuits are rented from an ENDGAME gym or arena for the day. They cannot be privately owned, as personal modifications to its physical abilities are strictly prohibited. Any player caught doing so is automatically banned from the immediate premises and any other ENDGAME venue from then on. The game highly values integrity and sportsmanship.

As explained before, bodysuits read the interactions between the player and its environment. Each type of suit has a specific amount of armor. Upon reaching null, any shot to a vital region is considered a kill, while other shots can disable a player. Shooting a hand may disable use of said hand, rendering any two-handed weapons useless. Additionally, certain areas deteriorate armor more upon receiving damage. Heads, joints and hands are often key areas to hit during the early game.

Headshots from a high caliber weapon cause armor deterioration and simulated concussion, but the first hit is never an instant kill. The only exception are shotguns, which are instant kill but one must be extremely close to the target.

There are three suit types available for use, each with its own advantages and disadvantages. [/div] [div class="section"] [div class="heading"]*slots[/div] There are three kinds of slots available in suits: a primary weapon slot, a secondary weapon slot, and tool slots. Primary weapons can be any weapon from the gun categories given. Secondary weapons must be from the Handgun or Machine Pistol categories, no exceptions. Tools must be from the tools category, and each suit type has a varying number of tool slots available.

All suit types are able to give up their weapon slots for tool slots. Giving up a primary weapon slot gives two (2) tool slots, while giving up a secondary weapon slot gives one (1) tool slot. [/div] [div class="section"] [div class="heading"]*type a[/div] [div class="teamstats"] [div class="suittype"]A[/div] [div class="teaminfo"] [div class="statblock"] [div class="statname"]PRIMARY WEAPONS[/div] ONE (1) SLOT [/div] [div class="statblock"] [div class="statname"]SECONDARY WEAPONS[/div] ONE (1) SLOT [/div] [div class="statblock"] [div class="statname"]TOOL SLOTS[/div] TWO (2) SLOTS [/div] [div class="statblock"] [div class="statname"]PASSIVE SKILL[/div] AUTOMATICALLY DETECTS HIDDEN MINES AND TRAPS [/div] [/div] [/div] Type A is what most would call the most introductory of the suits, being the recommended build for newbies to the game. At its base, it boasts a decent mix of mobility and defense, making it the all-rounder of the suits. While the least common of the suits in professional play, it's an oft-used defense against teams like LOUDER who favor crowd control. [/div] [div class="section"] [div class="heading"]*type b[/div] [div class="teamstats"] [div class="suittype"]B[/div] [div class="teaminfo"] [div class="statblock"] [div class="statname"]PRIMARY WEAPONS[/div] ONE (1) SLOT [/div] [div class="statblock"] [div class="statname"]SECONDARY WEAPONS[/div] ONE (1) SLOT [/div] [div class="statblock"] [div class="statname"]TOOL SLOTS[/div] ONE (1) SLOT [/div] [div class="statblock"] [div class="statname"]PASSIVE SKILL[/div] UNDETECTABLE BY ENEMY ABILITIES [/div] [/div] [/div] Meanwhile Type B is geared towards scouts, making them a viable choice for those who want to go into enemy lines undetected. Its users cannot be detected by anything other than physical sighting. Type B is immune to auto-warning systems, infrared and the like. It boasts high mobility at the cost of lowered armor. Making full use of its abilities requires a good blend of skill, strategy and pure luck. [/div] [div class="section" style="padding-bottom: 125px;"] [div class="heading"]*type C[/div] [div class="teamstats"] [div class="suittype"]C[/div] [div class="teaminfo"] [div class="statblock"] [div class="statname"]PRIMARY WEAPONS[/div] ONE (1) SLOT [/div] [div class="statblock"] [div class="statname"]SECONDARY WEAPONS[/div] ONE (1) SLOT [/div] [div class="statblock"] [div class="statname"]TOOL SLOTS[/div] TWO (2) SLOTS [/div] [div class="statblock"] [div class="statname"]PASSIVE SKILL[/div] unique tools equippable only this suit [/div] [/div] [/div] Type C suits are typically the choice of more experienced users. It boasts high armor, but is bogged down by lowered mobility in its weight and flexibility. However, the fact that this bodysuit has certain equips exclusive to it make it indispensable to high-level ENDGAME play considering their utility. [/div] [/div] [div class="scrollbox hidebox equipsbox"] [div class="section"] [div class="heading"]*guns, weapons, tools[/div] All equipment have weight similar to the item they're emulating. This has a bigger impact on movement than the suit a person is wearing. Players are limited by their own physical capacity. This means that unless a player is super buff, it's extremely uncommon seeing players carrying more than one heavyweight item.

Ammo on guns is unlimited, but players are still required to reload each time a magazine runs out. As mentioned earlier, only Handguns and Machine Pistols can be used as secondary weapons, no exceptions. [/div] [div class="section"] [div class="heading"]*assault rifles[/div] [div class="teamstats"] [div class="suittype"]AR[/div] [div class="teaminfo"] [div class="statblock"] [div class="statname"]AK-47[/div] [/div] [div class="statblock"] [div class="statname"]M4A1[/div] [/div] [div class="statblock"] [div class="statname"]FN SCAR[/div] [/div] [div class="statblock"] [div class="statname"]STEYR aug[/div] [/div] [/div] [/div] [/div] [div class="section"] [div class="heading"]*sub machine guns[/div] [div class="teamstats"] [div class="suittype"]SMG[/div] [div class="teaminfo"] [div class="statblock"] [div class="statname"]MP5[/div] [/div] [div class="statblock"] [div class="statname"]ump45[/div] [/div] [div class="statblock"] [div class="statname"]FN P90[/div] [/div] [div class="statblock"] [div class="statname"]kriss vector[/div] [/div] [/div] [/div] [/div] [div class="section"] [div class="heading"]*shotguns[/div] [div class="teamstats"] [div class="suittype"]SG[/div] [div class="teaminfo"] [div class="statblock"] [div class="statname"]spas-12[/div] [/div] [div class="statblock"] [div class="statname"]armsel striker[/div] [/div] [div class="statblock"] [div class="statname"]double-barrel shotgun[/div] [/div] [/div] [/div] [/div] [div class="section"] [div class="heading"]*light machine guns[/div] [div class="teamstats"] [div class="suittype"]lmg[/div] [div class="teaminfo"] [div class="statblock"] [div class="statname"]hk mg4[/div] [/div] [div class="statblock"] [div class="statname"]fn minimi[/div] [/div] [/div] [/div] [/div] [div class="section"] [div class="heading"]*handguns[/div] [div class="teamstats"] [div class="suittype"]hg[/div] [div class="teaminfo"] [div class="statblock"] [div class="statname"]fn five seven[/div] [/div] [div class="statblock"] [div class="statname"]desert eagle[/div] [/div] [div class="statblock"] [div class="statname"]colt .45[/div] [/div] [div class="statblock"] [div class="statname"]model 69[/div] [/div] [/div] [/div] [/div] [div class="section"] [div class="heading"]*machine pistols[/div] [div class="teamstats"] [div class="suittype"]MP[/div] [div class="teaminfo"] [div class="statblock"] [div class="statname"]uzi[/div] [/div] [div class="statblock"] [div class="statname"]mac-11[/div] [/div] [div class="statblock"] [div class="statname"]mp7[/div] [/div] [/div] [/div] [/div] [div class="section" style="padding-bottom: 125px;"] [div class="heading"]*special tools[/div]
[div class="teamstats"] [div class="suittype"]ST[/div] [div class="teaminfo"] [div class="statblock"] [div class="statname"]grenade belt[/div] three (3) to five (5) [/div] [div class="statblock"] [div class="statname"]decoy[/div] one (1) [/div] [div class="statblock"] [div class="statname"]placeable barricade *[/div] one (1) [/div] [div class="statblock"] [div class="statname"]riot/ballistic shield[/div] one (1) [/div] [div class="statblock"] [div class="statname"]drone *[/div] one (1) [/div] [div class="statblock"] [div class="statname"]mines[/div] three (3) to five (5) [/div] [div class="statblock"] [div class="statname"]traps *[/div] three (3) to five (5) [/div] [div class="statblock"] [div class="statname"]hunter's knife[/div] one (1) [/div] [div class="statblock"] [div class="statname"]throwing knives[/div] three (3), reusable [/div] [div class="statblock"] [div class="statname"]radio jammer *[/div] one (1) [/div] [div class="statblock"] [div class="statname"]emp[/div] one (1) per team [/div] [/div] [/div] Those marked with an asterisk (*) are equippable by only Type C bodysuits. One may equip multiple types of grenades on one grenade belt. Drones can be either landlocked or airborne, landlocked being the stealthier of the two. Throwing knives must be picked up to be used again. Decoys can be visual or sound, but not both at the same time.

An EMP is an equippable that takes up one tool slot. Its range is global and disables any helmet perks, comms, drones, mines and traps on all sides. It lasts for 3 minutes after activation. Only one can activate per game, which makes timing it crucial. It can only be activated after 5 minutes on the game clock. [/div] [/div] [div class="scrollbox hidebox louderbox"] [div class="section"] [div class="heading"]*LOUDER[/div] [div class="teamstats"] [div class="teamicon" style="background-image: url(https://i.imgur.com/gr631KH.png);"] fluticasone fluticasone [/div] [div class="teaminfo"] [div class="statblock"] [div class="statname"]TEAM NAME[/div] louder [/div] [div class="statblock"] [div class="statname"]ranking[/div] TWENTY-NINTH (29th) [/div] [div class="statblock"] [div class="statname"]SEASONS[/div] six (6) registered seasons [/div] [div class="statblock"] [div class="statname"]WIN/LOSS[/div] 1.01 [/div] [/div] [/div] LOUDER was formed during the 4th season of ENDGAME, originally comprised of a bunch of random individuals who needed a team to join the higher level leagues. Said group was lead by Lucas Kent, who went on to become one of ENDGAME's legendary players when he reverse-swept a 1v5 situation during the finals. Despite the loss, their popularity soared as clips of the play continue to be referenced even today. They decided to continue the team beyond one season (their original agreement was only for the fourth season), eventually forming a brand organization by the same name. Two of the original members continue to play. Two others, one of whom is Lucas, have taken on more administrative roles. The last member left during the 7th season to found Galahad.

The team has often featured a pivotal center within their lineup. They excel in hit-and-run tactics, often making good use of tools and terrain. Despite their expansion, they retain their independent philosophy, refusing company sponsorships for the team as a whole. Individual player sponsorships, however, are alright with them. [/div] [div class="section"] [div class="heading"]*STYLE[/div] As mentioned, LOUDER excels in guerilla warfare-like tactics. They make use of the tools and terrain available to them. A lot of people have commented that for such an attention-grabbing name, their extensive use of stealth and traps feel quite opposite to the brand's image. Due to their playstyle, they excel in maps with a lot of cover, such as the city area and certain variations of the building map.

The general vibe of the team is very relaxed, with an urban street flair to their outfits. Unlike ZER0 and Galahad, none of them members have any matching clothing items. However, they look more cohesive as a team than Antiheroes due to their singular style family. [/div] [div class="section" style="padding-bottom: 125px;"] [div class="heading"]*TRAINING[/div] The team holds individuals accountable for their own training. While it does hold group practice sessions, majority of training is free form and at your own time and pace. If you don't pull your own weight, you'll get relegated to the bench.

LOUDER is one of the teams that spends quite a bit of time studying their opponent's playstyles, second only to ZER0. They're willing to make more adjustments to take advantage of enemy weaknesses. As a result, most of their members have a fair amount of proficiency and reliance in the various tools made available to players by the game. Rather than outright training, LOUDER is the team that figures out weird interactions in the game to take advantage of. Take for example, the 'extra 10' bug from season 8. LOUDER was the one who figured out certain bullet types had an extra 10px hitbox outside the range indicated by the game. [/div] [/div] [div class="scrollbox hidebox galahadbox"] [div class="section"] [div class="heading"]*GALAHAD[/div] [div class="teamstats"] [div class="teamicon" style="background-image: url(https://i.imgur.com/pktHtLw.png);"] fluticasone fluticasone [/div] [div class="teaminfo"] [div class="statblock"] [div class="statname"]TEAM NAME[/div] galahad [/div] [div class="statblock"] [div class="statname"]ranking[/div] sixteenth (16th) [/div] [div class="statblock"] [div class="statname"]SEASONS[/div] three (3) registered seasons [/div] [div class="statblock"] [div class="statname"]WIN/LOSS[/div] 1.08 [/div] [/div] [/div] Gregers Lazarov was a member of the original LOUDER team until he eventually left due to a difference in opinion. He believed that company sponsorships could be used for the benefit of the team, whilst Lucas thought it was too close to selling out. Shortly after leaving of his own volition, he founded Galahad, recruiting players who'd found dissatisfaction in their current organizations. Other teams found it too close to poaching but remained silent; LOUDER, true to form, publicly called them out. Everyone watched with baited breath as the drama unfolded on Chunmi during the start of the 8th season.

Galahad is a disjointed team consisting of the most notable members of the competitive scene. These are either former star players of other teams, or simply players who have strong public appeal and large fanbases. It's rare to see a complete rookie amongst them. [/div] [div class="section"] [div class="heading"]*STYLE[/div] Galahad has a very individualistic approach to the game, with players typically moving on their own. Whereas LOUDER has some coordination involved in their strategy, Galahad is literally five different people doing their own thing. Teamwork isn't exactly their thing, but due to the skill of each individual player, they're able to win games. Divide-and-conquer is a strategy they lean heavily towards.

ENDGAME's following often refers to Galahad as the princes/princesses, whether they're being sarcastic or just an honest-to-goodness fan. Their uniforms remind people of Japanese prince/ss idol costumes, complete with differing color schemes. They were going for a more royal look, but considering the fact many of their players are widely considered to be good-looking, that's what ended up happening. [/div] [div class="section" style="padding-bottom: 125px;"] [div class="heading"]*TRAINING[/div] Galahad's training is even more relaxed than LOUDER's, if that's even possible. Due to the myriad of teams the members originated from, the organization can't agree on any one method that fits for everyone. As a result, most training is individual, with some group training sessions and frequent scrimmages against other teams.

While most teams keep most of their training secret, with a few scattered glimpses via monitored streams, Galahad tends to be open with theirs. This is mostly because there usually isn't much of a plan in the first place, with strategies created on the fly. Gameplay wise, if there's one thing to note about their players is that they're very adaptable. Despite their independent tendencies, most know how to cooperate if the situation calls for it. [/div] [/div] [div class="scrollbox hidebox zerobox"] [div class="section"] [div class="heading"]*ZERO[/div] [div class="teamstats"] [div class="teamicon" style="background-image: url(https://i.imgur.com/nbVgWHF.png);"] fluticasone fluticasone [/div] [div class="teaminfo"] [div class="statblock"] [div class="statname"]TEAM NAME[/div] zer0 [/div] [div class="statblock"] [div class="statname"]ranking[/div] FIRST (1st) [/div] [div class="statblock"] [div class="statname"]SEASONS[/div] eight (8) registered seasons [/div] [div class="statblock"] [div class="statname"]WIN/LOSS[/div] 1.19 [/div] [/div] [/div] ZER0 is considered one of the original teams that helped form the competitive scene of ENDGAME. Five of the top players of the time formed a team from the bottom up, going from open league to pro league. Three members continue to play. Two were forced to retire due to injuries, but only one left the scene completely to pursue other goals. The other one chose to stay and act as strategist and coach for others.

Amongst the teams, ZER0 is the one most alike to how actual military behaves. When on the field, they wait for their captain's orders before taking individual action. Their philosophy revolves around them as one unit. [/div] [div class="section"] [div class="heading"]*STYLE[/div] In contrast with LOUDER which has a very self-reliant style, ZER0 has a defined chain of command. Some call it rigid, but considering how the team sits at the top of the rankings, they had to be doing something right. Members of the team know that they're able to trust the others to have their back. Communication is key to ZER0.

Fitting with the team's militaristic vibe, the team wears the same base uniform with personal flairs in the form of color scheme and accessories. However, the colors members choose tend to be very muted and suited to camouflage such as blacks, greys and browns. [/div] [div class="section" style="padding-bottom: 125px;"] [div class="heading"]*TRAINING[/div] Members of ZER0 do everything together. From eating together to practicing as a team, they spend a good part of the day in close quarters. Everyone monitors each other's progress; feedback is given regardless of rank. The team trains its members to take these criticisms graciously. Another advantage of the team is their myriad of benched members. Unlike other teams, they're comfortable with switching between their main roster and reserves with no threat of disrupting the group's teamwork.

Like LOUDER, ZER0 researches their opponents on upcoming matches, exploiting weaknesses they find. There isn't any one map the team is good at. As an all-rounder, they tend to perform well in any terrain, thought admittedly they're rarely able to really maximize it for their use. Much of their training time is spent doing drills and recreating situations that they might find themselves in at some point in a game. [/div] [/div] [div class="scrollbox hidebox antibox"] [div class="section"] [div class="heading"]*ANTIHEROES[/div] [div class="teamstats"] [div class="teamicon" style="background-image: url(https://i.imgur.com/zDUBM9K.png);"] fluticasone fluticasone [/div] [div class="teaminfo"] [div class="statblock"] [div class="statname"]TEAM NAME[/div] antiheroes [/div] [div class="statblock"] [div class="statname"]ranking[/div] fortieth (40th) [/div] [div class="statblock"] [div class="statname"]SEASONS[/div] ten (10) registered seasons [/div] [div class="statblock"] [div class="statname"]WIN/LOSS[/div] 0.95 [/div] [/div] [/div] Antiheroes is one of the oldest teams in ENDGAME's competitive scene, having been a participant since the first season. Their founder, Eliza Pollux, is an iconic figure in ENDGAME's history. She lead her team to victory in the finals during the game's first two seasons, bouncing back from from Lucas' match reverse-sweep in their best of five. After ten years in the business, the four of which was coach work, Eliza abrupt left the scene. Antiheroes is now struggling with their new leader as they try to find their new identity.

Eliza's philosophy on ENDGAME was very simple: "It's a game, have fun with it." She became friends with TG's founder and was pivotal to many of the quality of life changes in early patches of the game. Despite not making it out of groups since the second season, the game has a small but loyal fanbase primarily comprised of followers who'd been with them since season one. Others, however, have criticized the organization for not taking the game seriously enough. Whatever the case, people are curious to see what's Antiheroes without an Eliza Pollux. [/div] [div class="section"] [div class="heading"]*STYLE[/div] Like ZER0, they're an all-rounder that performs well enough in most maps and terrain. Unlike them however, Antiheroes is structured to be more democratic than leader-biased, which could mean for some very unexpected turns in their strategy. That's what often makes Antiheroes matches so interesting to watch. On the flipside, delays in communication and disagreements on what plan of action to take are oftentimes their downfall.

The only thing that makes Antiheroes cohesive is their lack of cohesion. Avatar outfits can range from military to casual wear, making for some interesting combinations when on the field. One of the most hilarious was during a past World's Groups stage, which occurs during October. The team dressed as various characters. One was Phoenix Wright from Ace Attorney, and beside him was Goku. [/div] [div class="section" style="padding-bottom: 125px;"] [div class="heading"]*TRAINING[/div] While ZER0 values teamwork above all else, Antiheroes values camaraderie. You could coordinate with someone you disliked on ZER0, but that simply doesn't work in a team like Antiheroes. While not everyone's best friends, people are amicable enough to each other and are close enough to call each other a casual friend. They often eat meals together, and in-house team versus team matches are a common occurence to get some practice in.

Training in the Antiheroes house is fairly well-rounded. There's a fitness regime, actual drills, and then the in-house battles, usually for a casual reward like who's paying for dinner that night. While their players are willing to work hard, they don't turn the game into their life like other teams. They take the time to enjoy ENDGAME and the process of getting good at it. Like Galahad, one of their strong points is the myriad of personalities in their roster. Someone was bound to make an interesting way to deal with an enemy's strength. [/div] [/div] [div class="scrollbox hidebox rulesbox"] [div class="section"] [div class="heading"]*RESPECT[/div] My philosophy on GMing is fairly relaxed: respect me, I respect you. As a GM, I'm in a position of authority over participants of my roleplays. If I reject someone, there's a reason for it, and I'm willing to take a second look if they decide to listen to my criticisms. In that same vein, if my players decide to (politely) criticize me for a decision I made, I will take it into account with no hard feelings. I'm willing to listen to discussion and disagreement, but when I draw a line, I don't budge it.

Respect extends to beyond the roleplay sphere however. If a player has a history of things like theft or character plagiarism, remaining unapologetic about such things, I reject them. I don't tolerate bad behavior in my roleplays. [/div] [div class="section"] [div class="heading"]*LITERACY[/div] I don't care much for labels. As long as you can post a cohesive paragraph, then you're good. We all start somewhere, so if we offer feedback on your writing, it's because we want to help you grow. Occasional misspellings are understandable, we all have those days. But if you can't get your their/they're consistent, then I think you should brush up a bit more on English before trying out here. [/div] [div class="section"] [div class="heading"]*RESERVATIONS[/div] Are non-existent, unless you've been personally invited to this roleplay. Everyone goes through a screening process; you submit a character concept, and we'll see if it's up to standards. Failure to comply with this will mean automatic rejection. Unlike most roleplays, ENDGAME will be operating on a roleplayer cap rather than character cap. Feel free to create as many as you can handle once you've passed the application. Click the registration tab in the menu to access the code. You are required to use it. [/div] [div class="section" style="padding-bottom: 125px;"] [div class="heading"]*COMMITMENT[/div] Should you fail to speak with me within a month, you're booted from the roleplay, no exceptions. I don't mind long absences so long as you keep us updated on your current status. Likewise, should you no longer feel like participating, I want to be informed instead of leaving us with question marks. I take more offence at being dropped like a hot potato than being told directly that you no long feel like you can commit. [/div] [/div] [div class="scrollbox hidebox appbox"] [div class="section"] [div class="heading"]*CODE[/div]
Code:
[nobr]
[import]8984092[/import]
[class name=images]
	--playerimg: url('https://i.imgur.com/C2bsNLt.jpg') center center/cover no-repeat;
	--ingameimg: url('https://i.imgur.com/lF5I7vK.jpg') center center/cover no-repeat;
	/* if using same img for both, just copy paste same values */
[/class]
	[/nobr][div class="root images"][div class="diagonal"][USER=32692]@sugarvine[/USER][/div][div class=invis][div class="translucentbox"][div class=igimg]
					[div class=pimg] [/div]
				[/div][nobr]
				[div class=heading][i]full name here[/i][/div]
				[div class=basicinfo]
					[div class=infoblock]
						[div class="info fullname"]full name[/div]
						[div class="answer fullname"]full name answer[/div]
					[/div]
					[div class=infoblock]
						[div class="info playertag"]player tag[/div]
						[div class="answer playertag"]player tag answer[/div]
					[/div]
					[div class=infoblock]
						[div class="info age"]age[/div]
						[div class="answer age"]age answer[/div]
					[/div]
					[div class=infoblock]
						[div class="info team"]team[/div]
						[div class="answer teamname"]louder/galahad/zero/antiheroes[/div]
					[/div]
				[/div][div class=heading][i]PLAYSTYLE[/i][/div]
				[/nobr]Describe a general idea of how your character plays ENDGAME. Doesn't have to cite specific weapons from the list, but a general gist of what they favor and how they choose to approach the game. Should not exceed 400 words. [nobr][div class=heading][i]CHARACTER IDEA[/i][/div]
				[/nobr]Character idea is a general summary from personality to history not exceeding 600 words[/div][/div][/div]
[/div] [/div] [/div] [/div] [/div] [/div] [/div]
 
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[export] [class name=root] --mainfont: 'Hind', sanserif; --headerfont: 'Share', sanserif; display: block; margin: auto; overflow: hidden; background-color: #000000; font-smoothing: antialiased; -webkit-font-smoothing: antialiased; -moz-osx-font-smoothing: grayscale; height: auto; position: relative; background-image: var(--bgimg); background-blend-mode: soft-light, normal; background-size: var(--bgsize); background-position: var(--bgposition); [/class] [class name=diagonal] position: absolute; top: 0px; left: 0px; display: block; width: 100%; margin-left: 13%; height: 100%; transform: skewX(52deg); transform-origin: 0px 0px; font-size: 0px; background-color: var(--bgcolor); [/class] [class name=diagonal maxWidth=1000px] width: 100%; height: 60vh; transform: skewY(20deg); transform-origin: 0px 0px; margin: 0px; margin-top: -50%; [/class] [class name=invis] display: block; width: 100%; position: relative; z-index: 2; box-sizing: border-box; position: relative; [/class] [class name=translucentbox] display: block; box-sizing: border-box; width: calc(100% - 200px); background: rgba(170, 170, 181, 0.2); color: #FFFFFF; overflow: hidden; box-sizing: border-box; padding: 30px; padding-bottom: 55px; margin: 100px; font-size: .9em; [/class] [class name=translucentbox maxWidth=1000px] display: block; width: 90%; height: auto; margin: 5%; [/class] [class name=heading] display: block; position: sticky; position: -webkit-sticky; top: 0px; left: 0px; width: 100%; box-sizing: border-box; padding: 25px 5% 15px 5%; font-size: 6vh; line-height: 6vh; letter-spacing: -2px; font-family: var(--headerfont); text-transform: uppercase; text-align: left; [/class] [class name=basicinfo] display: block; margin-left: 10%; width: 85%; font-size: initial; [/class] [class name=infoblock] display: block; font-size: .7em; letter-spacing: 1px; margin-bottom: 6px; text-transform: uppercase; [/class] [class name=info] display: inline-block; vertical-align: top; margin-right: 10px; background: #19221c; padding: 2px 8px; text-transform: uppercase; [/class] [class name=answer] display: inline-block; vertical-align: top; [/class] [class name=test] display: block; font-size: 10vh; [/class] [script class=teamname version=2] (= team (lower (trim (getText "teamname")))) (if (== team "louder") (addClass "louder" "root")) (if (== team "galahad") (addClass "galahad" "root")) (if (== team "antiheroes") (addClass "antiheroes" "root")) (if (== team "zero") (addClass "zero" "root")) [/script] [class name=zero] --bgimg: url(https://i.imgur.com/N0uts0y.png), url(https://i.imgur.com/J32gqXs.jpg); --bgsize: auto, auto 120%; --bgposition: center center, -55vh bottom; --bgcolor: #d67833; [/class] [class name=louder] --bgimg: url(https://i.imgur.com/N0uts0y.png), url(https://i.imgur.com/sInq9zc.jpg); --bgsize: auto, auto 120%; --bgposition: center center, -20vh -10%; --bgcolor: #b23636; [/class] [class name=galahad] --bgimg: url(https://i.imgur.com/N0uts0y.png), url(https://i.imgur.com/ViHpw1E.jpg); --bgsize: auto, cover; --bgposition: center center, left top; --bgcolor: #3a93b9; [/class] [class name=antiheroes] --bgimg: url(https://i.imgur.com/N0uts0y.png), url(https://i.imgur.com/1H4Unh0.jpg); --bgsize: auto, auto 110%; --bgposition: center center, left top; --bgcolor: #e4a644; [/class] [class name=igimg] height: 40vh; min-height: 300px; max-height: 500px; width: 100%; display: block; background: var(--ingameimg); font-size: 0px; [/class] [class name=pimg] animation-name: {post_id}imgfade; animation-direction: alternate; animation-duration: 10s; animation-fill-mode: both; animation-iteration-count: infinite; animation-timing-function: linear; height: 100%; width: 100%; display: block; background: var(--playerimg); opacity: 0; [/class] [animation=imgfade] [keyframe=0] opacity: 0; [/keyframe] [keyframe=45] opacity: 0; [/keyframe] [keyframe=55] opacity: 1; [/keyframe] [keyframe=100] opacity: 1; [/keyframe] [/animation][/export][class name=images] --playerimg: url('https://i.imgur.com/C2bsNLt.jpg') center center/cover no-repeat; --ingameimg: url('https://i.imgur.com/lF5I7vK.jpg') center center/cover no-repeat; /* if using same img for both, just copy paste same values */ [/class][div class="root images galahad"][div class="diagonal"] fluticasone fluticasone [/div][div class=invis][div class="translucentbox"][div class=igimg]
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[/div] [div class=heading]full name here[/div] [div class=basicinfo] [div class=infoblock] [div class="info fullname"]full name[/div] [div class="answer fullname"]full name answer[/div] [/div] [div class=infoblock] [div class="info playertag"]player tag[/div] [div class="answer playertag"]player tag answer[/div] [/div] [div class=infoblock] [div class="info age"]age[/div] [div class="answer age"]age answer[/div] [/div] [div class=infoblock] [div class="info team"]team[/div] [div class="answer teamname"]louder/zero/galahad/antiheroes[/div] [/div] [/div][div class=heading]PLAYSTYLE[/div] Describe a general idea of how your character plays ENDGAME. Doesn't have to cite specific weapons from the list, but a general gist of what they favor and how they choose to approach the game. Should not exceed 400 words.[div class=heading]CHARACTER IDEA[/div] Character idea is a general summary from personality to history not exceeding 600 words.[/div][/div][/div]
 
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[import]8984092[/import] [class name=images] --playerimg: url('https://www.rpnation.com/media/cache_75cd9a61-7672-4998-c921-901a464fe22a-png.36791/full') 0% 20%/120% no-repeat; --ingameimg: url('https://www.rpnation.com/media/cache_75cd9a61-7672-4998-c921-901a464fe22a-png.36791/full') 0% 20%/120% no-repeat; /* if using same img for both, just copy paste same values */ [/class] [div class="root images"][div class="diagonal"] fluticasone fluticasone [/div][div class=invis][div class="translucentbox"][div class=igimg]
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[/div] [div class=heading]Angela Fay[/div] [div class=basicinfo] [div class=infoblock] [div class="info fullname"]full name[/div] [div class="answer fullname"]Angela Fay[/div] [/div] [div class=infoblock] [div class="info playertag"]player tag[/div] [div class="answer playertag"]Azura[/div] [/div] [div class=infoblock] [div class="info age"]age[/div] [div class="answer age"]20[/div] [/div] [div class=infoblock] [div class="info team"]team[/div] [div class="answer teamname"]galahad[/div] [/div] [/div][div class=heading]PLAYSTYLE[/div] Angela "Azura" Fay is heavily reliant on grenades. She loves a run and gun playstyle, but to make it more interesting for herself, she carries a lot of grenades of many kinds. Because of her history of parkour, she favors hit and run tactics, often utilizing the environment to make plays. While she could be said to be Team Louder's strategy in one person, she gets so much fun out of it that she has little to no stealth, often becoming a distraction with her grenades and parkour. Because of this, she ends up working alone from the rest of her team. She has two distinct plays, both with their own load out.
[div class=heading style="font-size: 3vh; line-height: 3vh"]Loadout 1: Parkour Mode
Run and Gun tactics utilizing a lot of grenades. Parkour in and Parkour out of enemy fire. Extremely flashy.

[div class=basicinfo] [div class=infoblock] [div class="info"]Bodysuit[/div] [div class="answer"]Type B[/div] [/div] [div class=infoblock] [div class="info"]AR Helmet[/div] [div class="answer"]Auto-Warning
AutoMark[/div] [/div] [div class=infoblock] [div class="info"]Primary Weapon[/div] [div class="answer"]Traded:
2 Grenade Belts[/div] [/div] [div class=infoblock] [div class="info"]Secondary Weapon[/div] [div class="answer"]Desert Eagle[/div] [/div] [div class=infoblock] [div class="info"]Tool Slot[/div] [div class="answer"]1 Grenade Belt[/div] [/div] [/div]
[div class=heading style="font-size: 3vh; line-height: 3vh"]Loadout 2: Firepower Mode[/div] Guerilla Warfare with a lot more explosions. Affectionately known as "Louder in a box." Designed for setting up traps.

[div class=basicinfo] [div class=infoblock] [div class="info"]Bodysuit[/div] [div class="answer"]Type C[/div] [/div] [div class=infoblock] [div class="info"]AR Helmet[/div] [div class="answer"]Infrared
AutoMark[/div] [/div] [div class=infoblock] [div class="info"]Primary Weapon[/div] [div class="answer"]FN P90
or 2 Grenade Belts[/div] [/div] [div class=infoblock] [div class="info"]Secondary Weapon[/div] [div class="answer"]FN Five Seven
or 1 Grenade Belt[/div] [/div] [div class=infoblock] [div class="info"]Tool Slot[/div] [div class="answer"]Traps
Drone[/div] [/div] [/div]
[/div] [div class=heading]CHARACTER IDEA[/div] Angela "Azura" Fay has a happy-go-lucky personality, mainly in it for the fun. She is very physically active, often found parkouring. She has a laid back air to her, always grinning a chill smile. Despite her easygoing attitude, her fashion style is... well... she wears a lot of chains and belts with blue accents. She loves to run around, listening to music wherever she goes. Often acting at the mediator, Angela steps into arguments and defuses a lot of them with big smile. Due to her flamboyant playstyle and open smile, she has a fairly large fanbase, which she actively interacts with.

Angela Fay is a local girl who's lived in Avenal her whole life. She had a fairly normal upbringing, living with a loving mother and father, and a younger brother. From an early age, she was physically active. She was always on a school sport teams, especially in acrobatics. Despite living and growing up in Avenal, she didn't see much interest in ENDGAME (most likely due to her parent's apprehension towards the game). Some way or another, she got into parkour and free running when she was in her early teens, using the many structures of Avenal as her playground. She became a well respected Tracer among the local parkouring community, earning the nickname Azura for her oftentimes blue clothing.

Angela got into ENDGAME when she was 16. At the time, due to how prevalent ENDGAME is inside the city, arenas faced heavy competition serving the same customer base. So the less well known and unpopular arenas were more than happy to open their courses to the parkouring community, who are always on the lookout for new spaces to run through. During one of her usual runs, the arena she frequented was occupied by a game. The teams that were playing were in a dispute about the team sizes and decided to just pick up random people off the street, assuming that they'd be good at ENDGAME, living in Avenal after all. And so, Angela joined as a random. It was clear she wasn't very good at the gun, but her parkour skills made her a great scout for the team. Over the course of the match, she got more and more excited, being able to put her parkour skills inside an adrenaline-pumping match.

After this match, she began to take interest in ENDGAME at the arenas she parkour in, eventually becoming a full-fledged ENDGAME player. Of course, upon sign up, her tag name was "Azura". She played all three gamemodes, most often times playing as a solo player. Eventually she got scouted by Anti-Heroes, and from there quickly climbed the ladder into Pro League. Eventually she grew interested in joining higher ranked teams. Due to her playstyle, she was invited into Louder. However, after a few matches, Angela found that she wasn't quite able to cooperate as a teammate the same way Louder players did, so she left the team and joined Galahad instead. While this did mark her as a traitor to the team, Angela doesn't really care.
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[import]8984092[/import] [class name=images] --playerimg: url('https://puu.sh/AH0d7/89164ac685.jpg') center center/cover no-repeat; --ingameimg: url('https://puu.sh/AH08b/cf478626dd.jpg') center center/cover no-repeat; /* if using same img for both, just copy paste same values */ [/class] [div class="root images"][div class="diagonal"] fluticasone fluticasone [/div][div class=invis][div class="translucentbox"][div class=igimg]
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[/div] [div class=heading]Axel Vash Corsair[/div] [div class=basicinfo] [div class=infoblock] [div class="info fullname"]full name[/div] [div class="answer fullname"]Axel Vash Corsair[/div] [/div] [div class=infoblock] [div class="info playertag"]player tag[/div] [div class="answer playertag"]Li\/e\/\/ire[/div] [/div] [div class=infoblock] [div class="info age"]age[/div] [div class="answer age"]18[/div] [/div] [div class=infoblock] [div class="info team"]team[/div] [div class="answer teamname"]Antiheroes[/div] [/div] [/div][div class=heading]PLAYSTYLE[/div] Loud and fast. Livewire much prefers to live in the moment and is not one for thinking about strategy. As soon as the game starts he's sprinting off to get as many kills as possible. Hopefully these kills involve explosions. He carries grenades and mines on him at all times and opted to not take a primary so it wouldn't slow him down. The biggest flaw that scouts say Livewire has is his refusal to play as a team. If his team isn't running with him he's gone before they even know it. This doesn't mean that Livewire can't be reeled in however. At the end of the day he's there to win and in the clutch he will slow it down and listen to others to guarantee the win. If he hasn't kamikazed someone yet. Livewire is not the best player in the world and his playstyle leads to frequently dying early. However he brings experience to the table that not many others have. Every chance he gets Axel is logged into the game and playing. He knows the system extremely well and can tell you how big an explosion will be, the exact distance down to the meter where a bullet can go. Anything you need to know about the game chances are Livewire is your guy.

For specifics, Livewire is most often seen with Body Suit Type B. He used to go with A for the extra tool slot but his playstyle needs the ability to not be detected early. Depending on the map he will either take two desert eagles and a grenade belt or a single desert eagle with grenades and mines. He used to always use mines but he kept forgetting where he put them in smaller maps and would kill himself. As for the helmet he prefers to run Infrared and Auto-Mark. [div class=heading]CHARACTER IDEA[/div] Axel had spent most of his life playing video games like most professional Endgame players. He fondly remembers the days watching Endgame while playing games of his own. He would watch any stream on the game he could and even got to go to a few tournaments. He would study the game and couldn't wait to get a chance to actually play. Eliza Pollux was his hero growing up and he wanted to be just like her. The day he turned sixteen Livewire was at the arena signing up to play. He was playing so long his parents had to come find him and force him to come back home. Axel already loved the game but since that day it has been all that he could think about. If he wasn't playing he was probably sleeping and even then he dreamed about the game. It was everything to him. While he would never admit it, without the game, he was nobody. He didn't have some tragic backstory or anything but in the game he was somebody worth knowing. Axel remembered the first time he heard his name come up in conversation. He had a grin on his face for the rest of the day. "Have you heard about this Livewire guy climbing the ranks? I've heard he even plays at this arena." That was the kind of thing that Livewire lived for. And climb up the ranks he did.

By seventeen Livewire had made it to the Premier league. He wasn't quite a household name yet but people were starting to take notice. He was still living at home but he'd dropped out of school. Not that his parents knew that yet. He told them he was going and had extra class after so he would spend twelve hours every day playing the game. Teams started noticing him but no one had made an offer yet. Axel didn't even care at that point. He was playing just for the love of the game, nothing more. It was the most fun he'd ever had and he didn't intend to stop for anything. About the time his parents found out that he wasn't going to school anymore, he had started getting his first invites to teams. Most of them were small sister teams that weren't even ranked. Livewire chose not to join them but he didn't know what he was holding out for. That was until the day he got a letter in the mail from Antiheroes. He couldn't believe his luck. The letter couldn't have come at a better time as he had just turned 18. He'd recieved letters from other teams, namely Louder as well, but he'd grown up watching Antiheroes and knew that was where he wanted to be. He broke the news to his parents and has been with Antiheroes ever since.

Livewire got his name for his playstyle and his personality. He's a complete scatterbrain and is always jumping from one topic to the next. The only time he can really calm down is to talk about Endgame. If you were to have an actual conversation with him you would find he's a goofy, caring guy. He thinks of his teammates in Antiheroes as family and would do anything for them. The kid stands at 6'5 and is extremely thin. A side effect of him skipping meals to get in just one more match of Endgame. He's always seen with a smile on his face and rarely gets mad. [/div][/div][/div]
 
[import]8984092[/import] [class name=images] --playerimg: url('https://orig00.deviantart.net/7082/f/2017/212/5/3/_speedpaint__sand_planet_by_ameriya-dbic1vh.png') center center/cover no-repeat; --ingameimg: url('https://cdn.discordapp.com/attachments/454126306527805440/455586455809556482/NST5JzW.png') center center/cover no-repeat; /* if using same img for both, just copy paste same values */ [/class] [div class="root images"][div class="diagonal"] fluticasone fluticasone [/div][div class=invis][div class="translucentbox"][div class=igimg]
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[/div] [div class=heading]Nova Daniels[/div] [div class=basicinfo] [div class=infoblock] [div class="info fullname"]full name[/div] [div class="answer fullname"]Nova Daniels[/div] [/div] [div class=infoblock] [div class="info playertag"]player tag[/div] [div class="answer playertag"]Supernova[/div] [/div] [div class=infoblock] [div class="info age"]age[/div] [div class="answer age"]23[/div] [/div] [div class=infoblock] [div class="info team"]team[/div] [div class="answer teamname"]antiheroes[/div] [/div] [/div][div class=heading]PLAYSTYLE[/div] Nova is the reckless bruiser type. Fast on her feet, she primarily deals with shotguns and close-quarters fighting, preferring brass knuckles to knives but able to deal with either. The further away her enemies are, the more of a problem they are for her. Her main use as a teammate is scouting and countering small scouting parties or singled out individuals. She can get caught up in the heat of battles and quickly grow unaware of her surroundings, however.[div class=heading]CHARACTER IDEA[/div] Nova grew up with parents who worked almost 24/7 to support their semi-luxurious life style. I say semi because they couldn't afford to (or rather, didn't care to) hire a nanny for their only daughter. The time she did spend with her parents was rather short, and she was treated more like an ornament than a human. Her parents mostly had her for show, in an attempt to look like a "normal family" but Nova could tell they didn't care much for her. And while that did sadden her a lot, she quickly learned that biological family wasn't where family stopped.

She learned this while walking home one night, when a man named Luis saved her from nearly being kidnapped. While he claimed he was a bad influence, she didn't care, and stuck to him like glue. After all, no one prior had given her the time of day. She was quickly adopted as the "little sister" of Luis' gang, despite not being an official member. They looked after her and kept her safe, in return she let them occasionally lodge in her home while her parents were out working.

The thing that kept her out of gang life, however, was Endgame. When it was first released, she took a huge interest in it if only for the potential gun training to go with it, for the gang of course. But over time, she found she loved the game, and Luis made sure she made a clean break from the streets when a potential career in professional Endgame playing took off for her, and rarely looks back. She signed onto Antiheroes season 5, and has been going strong since.

Nova's been shown to be a very headstrong, if not heedless, individual. She'll do what she wants and there's no one who can stop her. She listens to others during combat only because she knows that her decisions more than often end in failure, but she'll blindly follow whoever seems to be in charge, without thinking about it much herself. In fact, if Luis hadn't encouraged her to leave the streets, she probably wouldn't have taken a professional gaming role in society. Nova is deathly loyal to those who have shown they care for her, and breaking her trust is a huge deal, seldom recovered from. She doesn't hold grudges, but won't trust you as easily as before if you betray her. Blunt and oblivious, Nova often says the wrong things at the wrong time, much to the embarrassment of those around her. She enjoys being social and having friends, and often puts her relationships with others above her own well-being, due to a sense of loneliness and low self-worth that being neglected as a kid gave her.[/div][/div][/div]
 
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[import]8984092[/import] [class name=images] --playerimg: #283140 url('https://cdn.discordapp.com/attachments/454123114041835532/458217344133627926/imageedit_3_6572573971.jpg') center 10%/auto no-repeat; --ingameimg: #283140 url('https://cdn.discordapp.com/attachments/454123114041835532/458217344133627926/imageedit_3_6572573971.jpg') center 10%/auto no-repeat; /* if using same img for both, just copy paste same values */ [/class] [div class="root images"][div class="diagonal"] fluticasone fluticasone [/div][div class=invis][div class="translucentbox"][div class=igimg]
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[/div] [div class=heading]Elena Maria Tzaikow[/div] [div class=basicinfo] [div class=infoblock] [div class="info fullname"]full name[/div] [div class="answer fullname"]Elena Maria Tzaikow[/div] [/div] [div class=infoblock] [div class="info playertag"]player tag[/div] [div class="answer playertag"]Lemons[/div] [/div] [div class=infoblock] [div class="info age"]age[/div] [div class="answer age"]19[/div] [/div] [div class=infoblock] [div class="info team"]team[/div] [div class="answer teamname"]antiheroes[/div] [/div] [/div][div class=heading]PLAYSTYLE[/div] Lemons is quite special in her playstyle. She is very aggressive, but she does not rely on being fast and agile, like many other aggressive players do. She favors the high resistant body suit, that offers lower mobility. For weapon choices, she usually goes with an M762 assault rifle. While not having the highest fire rate among AR´s, its a heavy hitter. To compliment that, she usually has a machine pistol secondary, which offer lower damage with a rather high fire rate.

Lemons is not trying to surprise the enemy. She relies on her steady aim and calm mind. She actively searches head on gunfights, confident that she can outmatch her opponent in both, taking hits and delivering them. In a team, she is a great player to start pushing passages or objectives. She loves using frag grenades as well. That fact and her playstyle can further make her quite the distraction, to enable the faster, sneakier characters in her team. [div class=heading]CHARACTER IDEA[/div] Elena was born and raised alongside her twin sister, Katherina. Together, when they were old enough, the two started to play Endgame. And their different personalities showed in their playstyles. While Katherina, a shy, silent girl, preferred to be a predator, play rather sneaky and then suddenly hit an unsuspecting enemy (Katherina later joined LOUDER), Elena was the completel opposite. She always was a straightforward person. While she never acted without thinking, she always preferred hands on approaches. Solutions that she thought out and then acted out. She was always quite stubborn, which was both, a perk and a disadvantage, always depending on the situation. And just like that, she became an aggressive player, but not one rushing without thought, but a tactical, slow but steady aggressive force. She found herself joining ANTIHEROES, as she found it to be the team that fit best.[/div][/div][/div]
 
[import]8984092[/import] [class name=images] --playerimg: #baebf1 url('https://i.imgur.com/K0einxy.jpg') right center/auto 100% no-repeat; --ingameimg: #baebf1 url('https://i.imgur.com/P4lPJvq.jpg') center center/auto 100% no-repeat; /* if using same img for both, just copy paste same values */ [/class] [div class="root images"][div class="diagonal"] fluticasone fluticasone [/div][div class=invis][div class="translucentbox"][div class=igimg]
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[/div] [div class=heading]alissa garfield[/div] [div class=basicinfo] [div class=infoblock] [div class="info fullname"]full name[/div] [div class="answer fullname"]alissa garfield[/div] [/div] [div class=infoblock] [div class="info playertag"]player tag[/div] [div class="answer playertag"]lost[/div] [/div] [div class=infoblock] [div class="info age"]age[/div] [div class="answer age"]twenty-four[/div] [/div] [div class=infoblock] [div class="info team"]team[/div] [div class="answer teamname"]louder[/div] [/div] [/div][div class=heading]PLAYSTYLE[/div] Since debuting in the premier league under LOUDER's sister team, Alissa has been courted by offers from ZER0. It's not difficult to see why Lost would make an excellent member of ENDGAME's top team. With her almost obsessive need to study her opponents idiosyncrasies, she has an uncanny ability to predict the enemy strategy, putting her one step ahead of them. Outside of her required training regime, she spends hours going over match clips, closely studying any upcoming competitors and analyzing her own team's mistakes. That being said, that's where her similarities with the military team end. The rigidity of the organization would not mesh well with a player whose playstyle relies on one's ability to adapt at the drop of a hat. Lost has a tendency to move on her own, fully expecting others to either follow her lead or make their own call. Hence why she's still with LOUDER, a year after her pro league debut.

Another key aspect of her playstyle is her abuse of how certain mechanics in the game work. She's the perfect example of why LOUDER members have gained the nickname "jank jukers" in reference to how they use unintended interactions to their advantage. When the local gym isn't in use, Lost is one of the people who dedicate their spare training time to studying how the game works and seeing beyond what the skill readouts say.

Like most members of LOUDER, Lost favors Type B and C suits. More often than not she trades out one of her secondary weapon slots for an additional tool slot. The equips she brings varies widely, as unlike many players, she tends to fill in missing parts of her team's strategy over giving herself a defined role.[div class=heading]CHARACTER IDEA[/div] Alissa "jokingly" lives by one philosophy: "if it's ugly, it deserves to die." It's what spurred her to continue playing ENDGAME after being invited by her friends to a couple of matches. She simply couldn't live with the drab default clothes and so kept playing to unlock more items for her avatar, getting better at the game in the process. Along the way, her need to prove herself kicked in. It became less about the clothes and more about how she wanted to win. She couldn't say she was the most physically fit of individuals, but she knew her attention to detail could come in handy in the game. It was then when she began to pay attention to certain mechanics in the game and noticing how some of them weren't quite... right. This paved the way for her current playstyle, which some claim border on cheating. Alissa uses some likely unintended interactions to her advantage. She also wasn't above inciting the temper of her opponents' tempers pre-match, gaining herself a few wristslaps by the local arena/gym referees. She was unapologetic about it, gaining some fans along the process who fully-supported a figure who was willing to use any advantage possible.

Her rise through the rankings didn't go unnoticed by professional teams, but the first to make an official offer was LOUDER. Lucas Kent himself successfully wooed her parents to allow her to postpone her architecture education to pursue a career in ENDGAME. Though reluctant, if that was what she wanted, they would support her.

She adapted fast to the competitive environment. Its organized system made full use of her observation abilities, allowing her time to study her opponents habits and quirks. Trash talk? Checking her Chunmi is evidence enough. Exploiting these the same way she did the game's jank came easily to her, being that before she actually said the things to a person's face and probably risked being on the receiving end of an uppercut. Call it brave, call it stupid or call it unsportsmanlike, it doesn't matter. Either way it's how she made LOUDER's main roster after her stint in the premier league, despite the attitude she possessed. Opinions on Alissa were polarized, but fans of LOUDER called it the founder's second coming. Honestly, did people really think Lucas could have won that 1v5 playing without fighting a little dirty?[/div][/div][/div]
 
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[import]8984092[/import] [class name=images] --playerimg: url('https://pre00.deviantart.net/406c/th/pre/f/2015/081/5/6/big_boss_by_joshsummana-d8mqd2q.png') center center/auto 125% no-repeat; --ingameimg: url('https://cdna.artstation.com/p/assets/images/images/000/615/390/large/dan-luvisi-johntaurus.jpg?1443927167') center center/auto 125% no-repeat; /* if using same img for both, just copy paste same values */ [/class] [div class="root images"][div class="diagonal"] fluticasone fluticasone [/div][div class=invis][div class="translucentbox"][div class=igimg]
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[/div] [div class=heading]Thomas Springfield[/div] [div class=basicinfo] [div class=infoblock] [div class="info fullname"]full name[/div] [div class="answer fullname"]Thomas Springfield[/div] [/div] [div class=infoblock] [div class="info playertag"]player tag[/div] [div class="answer playertag"]Aces[/div] [/div] [div class=infoblock] [div class="info age"]age[/div] [div class="answer age"]47[/div] [/div] [div class=infoblock] [div class="info team"]team[/div] [div class="answer teamname"]Zero[/div] [/div] [/div][div class=heading]PLAYSTYLE[/div] Tom, being a member of Zer0, follows orders without question and works as part of a unit. He always runs a type C bodysuit, and alternates between two play styles: an unorthodox ballistic shield and pistol build, and an LMG/ deployable shield build. He makes sure to prioritize the protection of his team, either with his shield or with covering fire. Kills come secondary. In addition, he also prefers to combat the enemy with pure strategy and skill, rather than exploiting game mechanics.[div class=heading]CHARACTER IDEA[/div]
Tom had been in the US army since he was 18, in order to escape his troublesome home life. The military became his new home to him- he practically lived and breathed it by his second year. It seemed like that would be his life until he retired, maybe even after. As such, he adopted a sense of cameraderie from his fellow soldiers, combining a friendly attitude with a no-nonsense one for when work needs to be done.

When Endgame first released, Tom saw its potential as a training tool, but other than that, dismissed it as child’s play. This attitude persisted until two seasons into the pro league, when Tom leaped onto a live frag grenade on tour in order to save his squad. Miraculously, he survived with severe scarring, in addition to his right eye being taken out. Due to this injury, Tom had to leave the military on a medical discharge.

He didn’t know what to do with his life after that. All he knew was how to shoot, and he didn’t have a college degree either. One day, he decided to finally try out Endgame at a local arena in order to blow off steam. Despite his injury, he still managed to clear house thanks to decades of experience in the army. He found that he actually enjoyed getting back into action again, especially with no risk to anybody involved. After climbing the ranks rapidly, he started to get offers from pro league teams, with a special interest from a new team named Zer0 due to his prior military experience. It was a win-win for both of them- Zer0 got positive press for helping out a disabled army veteran, and Tom finally found his place after life in the military.

Tom has been playing Endgame for eight seasons now. He likes to think that he still fights for his country, inspiring people as he competes. He retains a sportsmanlike attitude toward fellow players, though he will call them out if they misbehave, which has lead to him getting into a slight bit of trouble. Like other pro players, he has built up a small fan base (even with his own action figure), in part due to his “non-meta” playstyle. He has even been nicknamed “Captain America” by the community after a round where, in a close-quarters situation where he was disarmed of his secondary weapon and combat knife, pummeled the other player into submission with his ballistic shield. He still retains a strong tie with the US military, even donating a portion of his earnings to disabled veterans.

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[import]8984092[/import] [class name=images] --playerimg: url('https://i.pinimg.com/originals/0c/ee/8e/0cee8e1d93cd1e2e4405227c9c838d85.jpg') center 5% no-repeat; --ingameimg: url('https://i.pinimg.com/originals/04/8d/2f/048d2fd13d8a51203935b714a955f395.jpg') center 10% no-repeat; /* if using same img for both, just copy paste same values */ [/class] [div class="root images"][div class="diagonal"] fluticasone fluticasone [/div][div class=invis][div class="translucentbox"][div class=igimg]
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[/div] [div class=heading]Auryx Breyer[/div] [div class=basicinfo] [div class=infoblock] [div class="info fullname"]full name[/div] [div class="answer fullname"]Auryx Breyer[/div] [/div] [div class=infoblock] [div class="info playertag"]player tag[/div] [div class="answer playertag"]Starboy[/div] [/div] [div class=infoblock] [div class="info age"]age[/div] [div class="answer age"]17[/div] [/div] [div class=infoblock] [div class="info team"]team[/div] [div class="answer teamname"]louder[/div] [/div] [/div][div class=heading]PLAYSTYLE[/div] Auryx adopts a very catch-and-kill oriented playstyle. He often uses decoys and utilises his team to split up the enemy team and pick them off one by one. This makes him a perfect candidate for the Type C suit, which he carries multiple disorient traps and smoke grenades in. Usually Auryx trades in his Primary or Secondary weapon for extra tool slot(s) depending on what the teams composition is, but can smoothly switch to a more aggressive playstyle by equipping his favourite AR, the FN SCAR. He uses his incredibly good critical thinking skills to solve problems and set up traps on a case-by-case basis. In combat, he is quite level headed and manages stress with ease. This helps him to predict the enemy teams movement. His main downfall, however, is how easily he gets worn out. Playing more than a few intense matches in a row can leave him not performing at his highest potential, and creating slip ups in his coordination or focus. Despite this, he still tries his hardest and keeps calm. [div class=heading]CHARACTER IDEA[/div]
Auryx is incredibly hard-working and determined. He often works towards his goals relentlessly and takes criticism to the max. He's always working towards something, whether it be saving up for a new piece of tech or improving his ENDGAME skills. Aside from that, Auryx is usually quite optimistic and energetic. He loves a good fight and won't hesitate to use dirty tactics in order to win. Sometimes Auryx overworks himself, especially when he's trying to play catch up after a missed week of play. He is quite young and gets burnt out fairly quickly when putting in 100% effort; this, combined with his tendency to chase his goals with ferocious passion, leads to lots of illness and overexhaustion.

Ever since Auryx was young, he loved playing with toy guns. He would often play with foam dart blasters or waterguns and have little firefights in the backyard against his dad, who shared a similar hobby, Paintball. Auryx idolised his father, and wanted to be just like him and play real-world shooter games like Airsoft, however, his dad was quite paranoid about the dangers of such activities and absolutely prohibited him from participating in them. For the majority of his teenage years Auryx used FPS games, specifically Direct Hit, to fill the void. That was, until he learnt of ENDGAME.

The day after his 16th, Auryx's friends (easily) convinced him to sneak out and play the AR game with them.
He quickly became entirely addicted, playing every day after school, with or without friends. Because of this, Auryx's grades plummeted and his attention towards schoolwork slowly diminished more and more. Of course, he didn't tell his father this. He was just ''playing games with friends, at their house''. Although, the façade only lasted for a few months before his parents found out and decided he needed some kind of disciplinary action.

Auryx was sent to a boarding school, where he wasn't allowed to leave the campus unless supervised, thus preventing him from playing ENDGAME. He worked as hard as he could to finish school as soon as possible, just so he could continue playing again. With help from the schools accelerated student program, Auryx ended up graduating a year and a half early through extra credit. He immediately returned to ENDGAME and quickly rose to stardom at the local Gyms, where he was offered a partnership with the competitive group LOUDER for his amazing critical-thinking skills and dedication. Auryx accepted without a second thought and, much to the dismay of his parents, began to pursue a career in professional ENDGAME.
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[import]8984092[/import] [class name=images] --playerimg: url('https://i.pinimg.com/564x/2f/7d/89/2f7d89916aa513f424e02f32c2b7efb9.jpg') center 10%/cover no-repeat; --ingameimg: url('https://i.pinimg.com/564x/82/d6/36/82d6367ee4915994567b805fae660714.jpg') center 10%/cover no-repeat; [/class] [div class="root images"][div class="diagonal"] fluticasone fluticasone [/div][div class=invis][div class="translucentbox"][div class=igimg]
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[/div] [div class=heading]Misha Chen[/div] [div class=basicinfo] [div class=infoblock] [div class="info fullname"]full name[/div] [div class="answer fullname"]Misha Chen[/div] [/div] [div class=infoblock] [div class="info playertag"]player tag[/div] [div class="answer playertag"]calliope[/div] [/div] [div class=infoblock] [div class="info age"]age[/div] [div class="answer age"]seventeen[/div] [/div] [div class=infoblock] [div class="info team"]team[/div] [div class="answer teamname"]zero[/div] [/div] [/div][div class=heading]PLAYSTYLE[/div] Stamina and endurance is Misha's greatest weapon. Being one of the youngest players in competitive Endgame, Misha relies heavily on her youth and history in acrobatics and gym. Her play style is fast, violent and calculated. As a member of Zero, she puts full trust in her team commander's orders and advice, following them through like a true soldier. With her fast reflexes and speed, Misha is usually one of the few to dive head first into enemies rank, leaving her to favor Body Suits B and C.

With a strong preference for close combat over long distance, the down-side to Misha's game style is that she's usually more at risk of group ambushes and traps. This flaw is usually balanced out by her team's organization style; her teammates make up for areas she lacks. She's guaranteed they have her back.[div class=heading]CHARACTER IDEA[/div] While her Endgame persona, Calliope is perceived as a courageous and mechanical hero, whizzing through enemy flanks to take opponents out like flies on a swatter, Misha's real life persona is far more mellowed out. Some could even say she's shy, convincing most that despite her skills, she was very much a high school student.

This insightful individual has few friends and usually keeps herself locked away in her world of games. If it weren't for the fact that she was forced to take gymnastics and self-defense as a kid, Misha would've very well spent all her time playing MMORPGs, FPS, and competitive team games like LOL. Once she was finished taking her acrobatic and self-defense classes, Misha was old enough to register for Endgame. It was her parents' suggestion, for they fear their daughter would end up locking herself in her room, sitting in front of her computer screen for hours. They got more than they bargain for because Endgame was something Misha grew obsessed with.

For the past year and a half, Endgame became her life. It was safe enough to say that she was fairly addicted to it due to her love for gaming. She was taken in by Zero a few months after her Endgame debut and it's her teammates in Zero who remind her to properly live should she want to continue Endgame healthily.

Trivia: Aside from Endgame, Misha's also obsessed with mobile gacha games. She whales on them when she can. [/div][/div][/div]
 
[import]8984092[/import] [class name=images] --playerimg: url('https://i.pinimg.com/736x/4b/93/66/4b9366f8da0fd6652345015437c8620b.jpg') 100% 10%/cover no-repeat; --ingameimg: url('http://img.yxbao.com/article/image/201511/05/2e3e054256.jpg') top center/cover no-repeat; /* if using same img for both, just copy paste same values */ [/class] [div class="root images"][div class="diagonal"] fluticasone fluticasone [/div][div class=invis][div class="translucentbox"][div class=igimg]
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[/div] [div class=heading]Asher Langdon[/div] [div class=basicinfo] [div class=infoblock] [div class="info fullname"]full name[/div] [div class="answer fullname"]Asher Langdon[/div] [/div] [div class=infoblock] [div class="info playertag"]player tag[/div] [div class="answer playertag"]Maddog[/div] [/div] [div class=infoblock] [div class="info age"]age[/div] [div class="answer age"]Twenty-four[/div] [/div] [div class=infoblock] [div class="info team"]team[/div] [div class="answer teamname"]antiheroes[/div] [/div] [/div][div class=heading]PLAYSTYLE[/div] Even within Antiheroes, Asher ranks toward the bottom of the new talent pool. He has the tendency to make brash plays, especially when provoked by the enemy team. Despite his hotheadedness, his usual play style falls on the side of support; he mainly serves to provide cover fire for close-range fighters and distract opponents during flanking attacks. Trust him, he would much prefer to be charging ahead, bashing heads in and taking names, but his low natural agility means he makes for a rather mediocre rusher. Instead, he goes for the second best thing: taking cheap potshots from behind the safety of a riot shield. He is particularly skilled at wielding throwing knives and calculating their deflection angles; couple this arrangement with a nice machine pistol, and Asher becomes a force to be reckoned with on narrow urban maps. [div class=heading]CHARACTER IDEA[/div] This is the guy whose face you want to punch in in-game when you see him sneering at you after a win. Oh heck, his face is punchable even when you aren't losing. Outside of ENDGAME matches however, Asher is a (marginally) better human being. He still retains an unhealthy amount of bitter sarcasm and cynicism, but he no longer derives any sadistic pleasure from doing others bodily harm (though that might just be because he couldn't fight his way out of a paper bag in real life). His name has more renown among fans of the LOL professional scene, though even his old teammates are unlikely to recognize his current appearance. Three years ago, at the height of his career as a professional LOL player, he suddenly quit and disappeared. The reasons behind his actions remain unknown to public, but it's clear that something major happened to change his life entirely - for better or for worse. The once overweight Asher Langdon had returned as a trim young man (in ENDGAME of all games) -- yet the sparkle of excitement that younger Asher had possessed had been replaced by a terrible look of determination. Maddog played to crush. To destroy. To dominate.

The truth is that three years ago, Asher Langdon caught his girlfriend cheating on him with a rising ENDGAME professional.

Simple enough, right? For another person, that would probably have been the end of it, but Asher's girlfriend had not been a ordinary woman. She liked to chew up a man's heart before spitting it out. Asher's weight, his hobbies, his social awkwardness -- how could she have chosen him when ZER0's Lionel Gardner was better in every way? ENDGAME was geeky, but it held a charm for those uninitiated in video gaming: the e-sport uniquely integrated the virtual with the physical. Couldn't ENDGAME players be considered athletes in a way? And between a hot, fit athlete and an ugly, overweight gamer, was there really a choice? So Asher had taken that lesson with him and used it to fuel his grueling training towards ENDGAME pro status.[/div][/div][/div]
 
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[import]8984092[/import] [class name=images] --playerimg: url('http://imgs.aixifan.com/o_1cgoqta0h1iq1fq21oftafodo93u.jpg') center 20%/cover no-repeat; --ingameimg: url('https://i.pinimg.com/736x/73/84/7e/73847ee7e8fc3c40aab98a631d3edb46.jpg') center 10%/cover no-repeat; /* if using same img for both, just copy paste same values */ [/class] [div class="root images"][div class="diagonal"] fluticasone fluticasone [/div][div class=invis][div class="translucentbox"][div class=igimg]
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[/div] [div class=heading]Klara Stein[/div] [div class=basicinfo] [div class=infoblock] [div class="info fullname"]full name[/div] [div class="answer fullname"]Klara Stein[/div] [/div] [div class=infoblock] [div class="info playertag"]player tag[/div] [div class="answer playertag"]Königstiger[/div] [/div] [div class=infoblock] [div class="info age"]age[/div] [div class="answer age"]22[/div] [/div] [div class=infoblock] [div class="info team"]team[/div] [div class="answer teamname"]Zer0[/div] [/div] [/div][div class=heading]PLAYSTYLE[/div] Königstiger is a very tactical player. She works best in a team, instead of going alone. She likes to have a clear plan when acting and does not mind taking on the role of a shotcaller, if needed. Even though she is a very friendly person, she can be very full of authority, so even if she is not in the lead, if somebody doesnt play along in the team, she´ll put them in their place. She is with Zero, since they best suit her style of playing. For her approaches, she prefers either assault rifles or submachine guns, dependant on gamemode and map. [div class=heading]CHARACTER IDEA[/div] Klara is the child of Renate and Henrik Stein. While Renate is but a housewife, Klara had had a lot of influence from her father. Henrik Stein, operator for the Grenzschutzgruppe 9 der Bundespolizei. Commonly referred to as GSG9. A very disciplined man of high values, he raised his child just like that. Klara got to be a very educated, but disciplined young woman. However, inspired by her father, she started to play Endgame. And she was good at it. She had always found her fathers work inspiring, had thought of becoming a policewoman herself. Her father and mother had denied. Too dangerous, they said. In endgame, she found something less dangerous. And when she became professional, it was the best day of her life. Her military discipline, authority and tactical playstyle secured her a spot in Zer0.[/div][/div][/div]
 
[import]8984092[/import] [class name=images] --playerimg: url('https://i.imgur.com/4sJvgzq.jpg') center center/cover no-repeat; --ingameimg: url('https://i.imgur.com/EaGyggW.jpg') 57% 50%/cover no-repeat; /* if using same img for both, just copy paste same values */ [/class] [div class="root images"][div class="diagonal"] fluticasone fluticasone [/div][div class=invis][div class="translucentbox"][div class=igimg]
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[/div] [div class=heading]celine song[/div] [div class=basicinfo] [div class=infoblock] [div class="info fullname"]full name[/div] [div class="answer fullname"]celine song[/div] [/div] [div class=infoblock] [div class="info playertag"]player tag[/div] [div class="answer playertag"]celine[/div] [/div] [div class=infoblock] [div class="info age"]age[/div] [div class="answer age"]twenty-six[/div] [/div] [div class=infoblock] [div class="info team"]team[/div] [div class="answer teamname"]galahad[/div] [/div] [/div][div class=heading]PLAYSTYLE[/div] Though her pro-league debut is marred with her having to pay a hefty fee due to having accidentally smashed the barrel of her gun against a steel beam, the experience she's gained since endgame's release makes her a textbook player of the game. Mixed in with her hobby of capoeira as a means to keep fit, Celine is undoubtedly a skilled and elusive player whether it be in making defensive or offensive plays. As a result, it isn't unusual for her to adapt and tweak her style to make up for any losses, as commonly seen in her old antiheroes matches alongside her friend Nobilitea.

However, in her current team, Celine's playstyle takes on a much more self-sufficient role. Calling it a "hunter's dance," she employs extremely aggressive all-or-nothing strategies the moment she singles out an enemy or lures them towards her "zone" where her mines and other potential obstacles curve the fight towards her favor. Though reckless and even foolhardy to some, her abuse of the game's ins-and-outs and her ability to read the situation somehow makes it possible for her to pull these up-and-personal tactics successfully, and when all fails, she has enough backup plans ready for her to disappear back into the fray. Unfortunately, this "assassination" style makes the hit-and-run types more troublesome on her end, but to Celine, there's nothing more exhilarating than the chase that ensues. And many of her fans agree. They just dearly wish that she would start using her handguns purely for shooting.[div class=heading]CHARACTER IDEA[/div] From her background to her personality, Celine can only be described as "slippery." Despite being a highly anticipated player who had been with Antiheroes since their first season, she abruptly left the game entirely without any clearly stated reasons during season five. Some theorized that she dropped out due to wishing to focus on her final years of college. Others believed that it was some serious injury that she had left undisclosed. Whatever the case, her fans had yet another surprise waiting for them. By the time season eight rolled around, the player named "Celine" finally returned to endgame's pro league. It was, however, not as a member of Antiheroes but Galahad, a team that seemed to completely go against her previous team's ideals. Needless to say, this revelation held mixed theories as well. Had this all been a planned betrayal? Had she had a fallout with someone in Antiheroes? Though the fact remains unknown to even Galahad, some of the oldest members of Antiheroes may take a guess that Celine's disappearance may have to do with her best friend being forced to quit due to injuries, and they aren't exactly wrong. However, her current wish is to experience the endgame where she is no longer chasing after someone's back. By playing by her own book, she intends to grasp the freedom that her friend had once so enjoyed.

Regardless, Celine's fans (and now some anti-fans) can all agree that the player hasn't changed much at her core. Though perhaps even more so than before, she continues to put her fun before her victories, and Galahad's infamous arrogance has yet to make it to her head. Likewise, none of the bad publicity seems to have fazed her over the years of her return, and she remained just about as casual as ever. Unfortunately, this also means that she's retained her hobby of teasing others as well as her habit of taking things at her own pace. Those who know her can say for sure that the day a morose Celine appears is the day that hell freezes over.

Fun Fact: Her real birth name is actually "Chaerin" (채린). She goes by the anglicized "Celine" as it is easier to introduce herself as such to English speakers.[/div][/div][/div]
 
[import]8984092[/import] [class name=images] --playerimg: url('https://i.imgur.com/PODO3uI.jpg?1') center center/cover no-repeat; --ingameimg: url('https://i.imgur.com/ymbw25e.jpg?1') center center/cover no-repeat; /* if using same img for both, just copy paste same values */ [/class] [div class="root images"][div class="diagonal"] fluticasone fluticasone [/div][div class=invis][div class="translucentbox"][div class=igimg]
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[/div] [div class=heading]summer su[/div] [div class=basicinfo] [div class=infoblock] [div class="info fullname"]full name[/div] [div class="answer fullname"]sử chi (summer)[/div] [/div] [div class=infoblock] [div class="info playertag"]player tag[/div] [div class="answer playertag"]Five_Niner[/div] [/div] [div class=infoblock] [div class="info age"]age[/div] [div class="answer age"]22[/div] [/div] [div class=infoblock] [div class="info team"]team[/div] [div class="answer teamname"]louder[/div] [/div] [/div][div class=heading]PLAYSTYLE[/div] Summer is an objective-minded type of player whose number one principle is PTFO (playing the objective). Her background of serving in the PAVN gives her an edge with handling most assault rifles. Summer excels at medium to long range combat, optimizing her peripheral awareness and constant movement to aid her fire-superiority. As a soldier, she prioritizes the needs of supporting her teammates, as well as direct engagements to neutralize the opposing force with one sole purpose to accomplish the objectives given. For personal equipment, Summer carries only one rifle and extensively use her tools to assist in her personaldefense-in-depth tactics, drawing hostiles into traps or delaying enemy's movements. Focusing on a rifleman build for her own familiarity, she prefers concealed and covered movements alongside her teammates, and the study of terrains before executing her actions. She is usually seen using different bodysuits and varied AR passives dependent on the situation, but is constant in her use of assault rifles and no secondaries.

[div class=heading]CHARACTER IDEA[/div] A college dropout with not much to go by, the young Vietnamese girl enlisted in the army when she had graduated from high school, in pursuit of her adventurous visions. After 4 long years, she was discharged from the armed forces when her contract was up and was reluctant to resume her civilian life. When she heard about ENDGAME, the uninspired girl had found a new goal in life, with hopes of escaping reality for a brief time. Generally a cheerful person, Summer is friendly to most of her acquaintances, and get most things squared away with great speed - a habit that she picked up while serving. She takes pride in her knowledge as a student of many subjects as well as her own career, and will not take excuses over a preventable case.

A notable trait of her own persona is comparable to that of a gray man. Summer has little words to offer in place of her full-fledged attention and dedications behind the scene, which resulted in her fading away from the spotlight in most cases - something of which she had grown fond of, utilizing it in many games to blend into the environment without drawing too much attention to herself.

At first, Summer began as a casual player, with not much distinguishable skills to attract the attentions of the bigger leagues. However, as time went on, having been paired up a couple of times alongside some of the members from Louder, she was eventually screened and given a place on the team as a newbie. Summer have little to give but her remarkable sense of patience and servitude, despite her somewhat mediocre performance as compared to other prominent members of ENDGAME. However, this was all a guise to conceal her true abilities as a real-life rifleman, of whom had spent countless hours learning the game's mechanics and adapting to its environment. Summer had established her thoughts on ENDGAME as an escapism, and that it would not be necessary to draw out her full potentials. Summer tends to switch weapons and equipment on a daily basis, misguiding others from her true skills as an AR main. But of course, like all things unspoken, her raw skills will be put to the test if it meant the survival of her own team and personal pride.

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[/div] [div class=heading]Thomas Saint-Claire[/div] [div class=basicinfo] [div class=infoblock] [div class="info fullname"]full name[/div] [div class="answer fullname"]Thomas Saint-Claire[/div] [/div] [div class=infoblock] [div class="info playertag"]player tag[/div] [div class="answer playertag"]Brigand[/div] [/div] [div class=infoblock] [div class="info age"]age[/div] [div class="answer age"]Twenty - Eight[/div] [/div] [div class=infoblock] [div class="info team"]team[/div] [div class="answer teamname"]galahad[/div] [/div] [/div][div class=heading]PLAYSTYLE[/div] An all around adapting support player. With the lack of pre-planned everything on his team, Thomas teams up and adapts with any teammate that requires support when engaging two or more players. Making use of the binoculars skill from afar allows him to keep an eye on both enemies and teammates, as well as the Jam-Proof skill allowing him to maintain communications with his teammates and coordinating with them. Equipping himself with a Type - B bodysuit allows Thomas to traverse the map quickly as well as making his approach nearly invisible unless physically seen. Thomas tends to use a mixture of ARs and LMGs depending on the map, outdoor maps with the LMG and indoor maps with the AR. Accuracy and killing is no focus for Thomas but to provide a suppressing job for his teammates as well as adapting to their strategies.[div class=heading]CHARACTER IDEA[/div] Heir to one of the most prominent industrial companies that manufactures AR helmets and bodysuits, Thomas was raised by mostly tutors and pampered during his childhood. His father was a natural workaholic and rarely interacted with his son emotionally, leaving his mother to take after him. Praised since a child for his good features and his academic success, he had many expectations on him. During his pre-teen years his mother fell ill with cancer resulting in her passing the following year. The passing of his mother, his only true parent, only added fuel to the fire of Thomas' ultimate despising of his father. Opposite to his father's intentions after high school Thomas enlisted into the military as a getaway from his father, the result being disowned by his father. After his service was complete, Thomas became unemployed and penniless. His cousin, a developer at TG, ended up housing Thomas out of pure guilt and provided him with a janitorial job at Tomorrow Game's main office.

Since the passing of his mother, Thomas' persona began to change into a father-like personality as he took after his younger siblings. He's typically silent due to his minimal socialization since his childhood, but is very caring towards his friends. He has a unique aura/charisma that allows anyone to really approach without a worry.

Thomas tried out the game when it was first released, finding the game enjoyable. Quickly adapting to the game's mechanics and physics, Thomas began displaying his skills every match before being picked up by Zero when it first began. Thomas continued to prove himself as one of the top support players out there, especially with Zero's tactics and coordination. As seasons go by and the game's popularity began to skyrocket so did Thomas' fanbase. His handsome After competing in multiple seasons with Zero, Thomas surprised fans as he did not renew his contract but instead join in the newly established Galahand. [/div][/div][/div]
 
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[/div] [div class=heading]Kaiya Kennedy[/div] [div class=basicinfo] [div class=infoblock] [div class="info fullname"]full name[/div] [div class="answer fullname"]Kaiya Kennedy[/div] [/div] [div class=infoblock] [div class="info playertag"]player tag[/div] [div class="answer playertag"]strifelyyy[/div] [/div] [div class=infoblock] [div class="info age"]age[/div] [div class="answer age"]twenty one[/div] [/div] [div class=infoblock] [div class="info team"]team[/div] [div class="answer teamname"]louder[/div] [/div] [/div][div class=heading]PLAYSTYLE[/div] Kaiya plays an aggressive, back-flank playstyle to cause ruckus among the enemy team. Being one of the only players on her team to be able to get into the enemy backline quickly, she can harass low armor targets easily, then activate her disabler before she gets caught without her team. Kaiya works with her team to provide insightful intel about the enemy team's whereabouts, and in turn her team can get into useful positions to counter them. With decent stamina and speed, she can harass targets with her MP5, but her EMP is best used with her team members - since it disables all helmet and bodysuit perks for 3 minutes, she ends up relying on her team to ambush and take down the enemy. She has to stay hidden and only focus for easy targets. Her weakness is being exposed before activating her disabler - once she's found, she doesn't have a safe escape route. So look out for Kaiya - or your team may be caught off guard![div class=heading]CHARACTER IDEA[/div] As a child, Kaiya enjoyed video games. Her father played on consoles, PC, everything. So when she was fascinated by all this technology and - what seemed like small pockets of new worlds in the eyes of a young child - you couldn't blame her, could you?

Even though her mother was disappointed with her obscene love for gaming, Kaiya kept playing games. Simple flash games were the start, then her first open-world simulation, and then - boom. She got a traditional FPS for her thirteenth birthday - and she was ecstatic. She hadn't played anything like this before, and when she got Direct Hit for her fourteenth birthday, she just had to try as many as possible. When she started, she did comparably worse than any player. Not knowing how to aim properly, no game sense, didn't even know all the controls yet... she was a failure. She couldn't even emote properly! However, practicing a lot, and I mean a lot meant she got a lot better. When she was about halfway to the top of the competitive ladder, a stream revealed the next upcoming game - ENDGAME. Kaiya was amazed at the technology, the gameplay, the setting - all of it. She obsessed over it to all her friends - and even her fellow gaming obsessed fans got tired of her talking about it.

The day of her birthday, September 22, she immediately went out with friends to play the AR game. Starting out with a high rank, thanks to her previous training with classic FPS titles, her skill wasn't unnoticed. Easily becoming even more obsessed and drawn into the video game, her parents conflicted with each other, and after her mother had enough of her father's gaming addiction and her daughter following in his footsteps, they divorced. What was once a young romance had become a toxic relationship, one both parents agreed with each other was unhealthy. They left each other on good terms, but Kaiya was left feeling responsible for the break in her family.

===

Kaiya definitely thinks of it as a game, unlike some other players. Even as an e-sports player, she doesn't view it as a job, but rather as a fun challenge. But instead of needing to shoot 5 enemies with a specific weapon, she needed to win the fights over and over, leading to a victory for her team. In battle, she comes off as cool-headed and unafraid. Her sarcastic remarks and cheeky comebacks often tilted enemies and even her own team members. Even in the middle of a competitive mission, she still shows herself as a rather playful and whimsical character.
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[/div] [div class=heading]parker hellen kingsley[/div] [div class=basicinfo] [div class=infoblock] [div class="info fullname"]full name[/div] [div class="answer fullname"]parker hellen kingsley[/div] [/div] [div class=infoblock] [div class="info playertag"]player tag[/div] [div class="answer playertag"]DEVILDOG[/div] [/div] [div class=infoblock] [div class="info age"]age[/div] [div class="answer age"]19[/div] [/div] [div class=infoblock] [div class="info team"]team[/div] [div class="answer teamname"]LOUDER[/div] [/div] [/div][div class=heading]PLAYSTYLE[/div] Parker relies on two separate styles of play that are very different from one another, making him somewhat adaptable as a player. The first approach follows the lines of "run and gun," where Parker equips himself to be as light as possible to be as nimble as possible. Using this style sends Parker on more of a "lone-wolf" trip where he will stray from his team in an attempt to take down anybody in his path and wreak absolute havoc as a distraction. This play-style requires extensive knowledge of terrain and player-routes, requiring a close study of other team's plays. When using this style, Parker will load out with either a sub-machine gun or a machine pistol as his primary and a secondary that may vary through the handguns. One unique aspect of this play-style is the selection of throwing knives as a tool, which Parker uses with a quickness and aim almost unbelievable. The second style that Parker follows is more of a support one. He will equip with some heavy-hitting weaponry and stick to his team, providing cover-fire through use of a shotgun and hopefully getting off quick-kills to clear paths.[div class=heading]CHARACTER IDEA[/div] Parker Hellen Kingsley, the devildog. Parker gets the name Devildog more so for the way that he favors playing as opposed to any personal traits of his. In fact, upon meeting DEVILDOG, one might be entirely confused as to how he got the name. Outside of battle he is quite polite and reserved, though not socially inept of course. Born to Max Kingsley and Hellen Kingsely, Parker strays far from the plans his parents had laid out for his life. They were both lawyers and expected their son to follow suit, but throughout Highschool Parker gravitated towards video games and analytics. Combining the two provides for some of his skill in ENDGAME, and how he rose so quickly to become a pro. Though disappointed that he didn't follow them, his parents supported him throughout his rise to fame in ENDGAME and have always been behind him.

Parker discovered ENDGAME through some independent browsing, searching forums for games to play and looking for the cutting edge in technology. Though apprehensive at first and far from a pro, Parker stuck to the game and eventually honed his skills until win after win were coming his way. These wins caught the attention of sponsors and teams alike. One meant money, the other fame, and while Parker didn't care much for either, he knew that he enjoyed this game, and that he was quickly gaining skill and prowess in it. So, courted by LOUDER, he decided to join, though most of his sponsorships fell through due to a lack of follow-up on his part. That isn't to say that he still isn't getting them, he just has a hard time deciding which ones to take and ends up flaking towards the end.

As per Parker's choice to join LOUDER, well that mostly lied within the fact that individuals were held accountable as opposed to the team as a whole. If one individual was lacking on their team, then that was their fault, their responsibility, and their shame. He enjoyed that aspect, and it motivated him to strike up a strict training regiment for himself so that he could keep on top of the game. Inside ENDGAME the quiet and polite Parker is no more, and the DEVILDOG takes over. Inside ENDGAME, he is objective, he is quick, and he is merciless. [/div][/div][/div]
 

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