xarvh
Malevolent Entertainer
Thanks Kacie.
Gimme some time, I am still jetlagged and have no brain for numbers.
Gimme some time, I am still jetlagged and have no brain for numbers.
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Yes and yesWlfSamurai said:One last question @cyl. Is this the part where I go in hard? Or were we still stealth-ing it?
You seem to forget one thing: special characters in a unit bring the unit stuff that can turn the tables.Solo or squads of exalted (special units) can disrupt the plans, but it takes a scene to do that - and in a free-for-all war, there's no guarantee you can a) win the scene, or b) have time to attack/affect all the critical points of the war.
The canon MC answers: bothThe question is mechanical - does the Special Unit add to the Leadership/troop attack, or do they have their own rolls and actions?
You mistake UNIT and SPECIAL CHARACTER (SC) I think.Right now, if Mirror had a unit of ghosts and Fangs as the special unit, I'm not sure what the troops would do to benefit her attack. It's better to "wield" the Deathbadger, who has superior stats in every way. Unless I misunderstand, I can't add both units and the Special Unit -- and even if I can, it means I the leader am having all the fun doing stunting, and the Special Unit player isn't getting to do their own thing.
Yeah but rpgs, especially pbp types, are far more complex to handle than watching a movie, and breaking the flow is never a good idea IMHO.What I'm thinking about is having troops and their Leader be on War ticks, and people not directly with the Unit get to have scenelets where they get to affect the flow of the battle. That may be staying next to the Commander and protecting them from enemy Exalts, or running off to deal with the siege weapons at the gates, to make sure the gates don't give way.
We're all on the field together, we're all helping each other out, but we're doing different things; one is Leading Troops on war ticks, and the others casting and defending which is really handled better by dropping out of War ticks and going into regular combat. That tends to be how movies handle this sort of scene.
Seconded (not a word?). I'm a MASSIVE Mecha/Mech fan, but xarvh's system is simple and to the point. No need to change it. And obviously it's the flavor he wants the game to be in.Feantari said:As an aside and as the resident DB, I'm a fan of keeping xarvh's system or core system (in that order). I can't really keep up with what everyone is arguing for atm, but that's my 2c. Realistically I will have time to read and catch up tomorrow night.
Hear, hear (says the Lunar general)WlfSamurai said:Besides, doesn't this game have an air of nation-building? What's nation-building without commanding armies into action.
Seconded (says the Eclipse warlord - Tiger Warrior Trainer)Arynne said:Hear, hear (says the Lunar general)
Either I don't understand your point, or you didn't understand mine.Kacie said:I understand wanting to keep Mass Combat. It gets funky since "solo units" are completely unlike acting on your own. Teleporting into an army to gank the leader is great, if you get to attack one on one against the leader and use your personal stats, and not the "solo unit" stats. If we can do that, great.
I doubt Fangs was supposed to be really good at MC or normal combat with a warstrider considering her stats, and I really don't mean to be condescending when I say that.I just feel bad for CrazyIvan, since this is the second time Fangs was supposed to be really good at mass combat, and then the mechanics don't support that.
@Kacie: get Arise and Slaughter' date=' have Fangs as a Special Unit, and kill the shit out of anything that looks you in a way you don't like.[/quote']
Hahahahah! That's hilarious! And totally doable. I might just reconsider and go that route - I'd been avoiding calling up armies of undead and war ghosts because that's what all the other Abyssals do, and I was too cool to follow them. On the other hand, having a platoon of war ghosts flanking Fangs standing 18' high, Mirror on her shoulder making sweeping gestures with her grand scythe - that's a powerful image, and might be too good to pass up.
I was looking at Glorious Carnage Typhoon, which is the opposite route - as long as Mirror is up against a Mag 3+ unit while she is solo, the charm negates the DV bonus for Mag size, and doubles raw damage. If the enemy unit loses a Mag due to the attack, all members lost this way are dead, no escaping.
Of course, I could just get both charms. I'll confer with Crazy Ivan as to whether he'll swap out Fangs's "become a war-strider" charm (spell?), and that might decide me.
Aw man, and Ito say tried to make Malek scary for once...xarvh said:@WlfSamurai @cyl : wait for me to read what you wrote first! Things Will Happen .