JayTee
Eight Thousand Club
Huh, the more you know.
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's all good. I am really enjoying this scene. I think no matter what there is going to be lots of learning and development going on all around that tower.CrazyIvan said:...I just realized this is the first time Cunning Fangs has fought a DB since she Exalted.
This is going to take an odd turn.
It's going to Magma Kraken.Feantari said:'s all good. I am really enjoying this scene. I think no matter what there is going to be lots of learning and development going on all around that tower.
Of course not, but that is precisely what I thought we could have worked on.xarvh said:At least three Deathknight, several greater undead, nephwracks and a handful of legions of warghosts, zombies and shadow warrior, many wearing powered armours.
Does this qualify as the Deathlord being "alone"?
I did not realize that most of the arsenal was in fact already taken. That part did not appeared clearly in the current scene - they are still stuck with a Cathedral Factory - hence my confusion. Thanks for the clarification.xarvh said:Crippling the Mask, possibly destroying Lookshy's magitech before he can take ALL of it (most has been taken already) and saving some people is definitely doable.
Making the Mask's unlife so miserable that he has better to leave Lookshy, will require a lot of time at the very best.
Keeping it short now and going back to allow Siham to further develop the Bloom may be a better long-term strategy.
The Bloom feeds on death aspected essence and dissolves it, so if we want it to strive like it did in Mirunda (up to the point it can blow up ghosts in a few seconds) we need to find a way to generate a localized stable source of death essence for it to thrive on and remain contained at the same time.CrazyIvan said:A couple thoughts as well:
2. Contagiousness isn't actually what the Bloom has a problem with. The problem is that it's currently isolated to a miserable middle of nowhere setting where it can be easily steered around. It's not contagious we need, it's easy to deliver. That's a different engineering problem. And one Fangs is currently trying to work on - her current exploration of Necromancy is actually a hope she'll figure out how to artificially introduce Necrotic essence into Creation without a set of Deathlord puppet strings. Said Essence keeps it fed until Fangs and a sorcery induced windstorm get it where it needs to be.
Or, someone who can channel necrotic essence in Creation without Neverborn tampering, and then shut off the tap once the Bloom has done its work to let it starve.cyl said:The Bloom feeds on death aspected essence and dissolves it, so if we want it to strive like it did in Mirunda (up to the point it can blow up ghosts in a few seconds) we need to find a way to generate a localized stable source of death essence for it to thrive on and remain contained at the same time.
"Your biological weapon should have an off switch" says the PC run by an infectious disease epidemiologist with Homeland Security grantsxarvh said:Indeed.
Creating more black essence seems a bit over the top, given that there's plenty already in Creation.
The problem is you'd have to make huge concentration of necrotic essence all around our settlements to protect them.CrazyIvan said:Or, someone who can channel necrotic essence in Creation without Neverborn tampering, and then shut off the tap once the Bloom has done its work to let it starve.
Plenty in Creation yes, but we can't use that, if we want to use the Bloom in a defense strategy we need to produce it locally as to maintain a Bloom barrier as strong as it is in Mirunda all around our settlements (because having a black essence generator inside is never a good idea), that way the undead will not be able get through.xarvh said:Indeed.
Creating more black essence seems a bit over the top, given that there's plenty already in Creation.