Fairfax
Junior Member
Here's the OOC. Chat about whatever, plan upcoming plots, post memes, etc.
I'm also gonna quickly list the rules for this roleplay, so please make sure that you've read them.
Again, if anything is unclear, just ask and I'll do my best to answer.
General Rules Please be respectful and friendly towards all the other players. Drama can be fun, but let's keep it to the IC thread.
General roleplay etiquette applies. I.e don't metagame, control or injure other characters without permission, etc.
Rules regarding PostingPosts should be written in Third Person and in past tense.
Players should post at least an paragraph every fourth day. If you for one reason or another is unable to do so, please just let me known.
Rules regarding powersNot so much a rule as a request but I really want people to avoid giving their characters overly versatile powers.
Characters are allowed to have up to three powers. That said, this is a pretty soft limit. If you want to give your character's generally weaker powers, I'd be perfectly alright with them having maybe four or five powers instead.
The reverse would also be true. If you want to give your character really strong powers (like the ability to briefly stop time) then you should probably
As an addendum to the rule above, it doesn't matter what the source of the powers are. I.e if you play a magical girl whose Mythkeeper is Thor and they gain a hammer that can shoot in lightning in their Magical Girl form, that would still count as one of your powers.
Below is a list of currently restricted powers. What that means is that if you want to have one of the powers listed below, you have to talk to me about it first.
I'm also gonna quickly list the rules for this roleplay, so please make sure that you've read them.
Again, if anything is unclear, just ask and I'll do my best to answer.
General Rules Please be respectful and friendly towards all the other players. Drama can be fun, but let's keep it to the IC thread.
General roleplay etiquette applies. I.e don't metagame, control or injure other characters without permission, etc.
Rules regarding PostingPosts should be written in Third Person and in past tense.
Players should post at least an paragraph every fourth day. If you for one reason or another is unable to do so, please just let me known.
Rules regarding powersNot so much a rule as a request but I really want people to avoid giving their characters overly versatile powers.
Characters are allowed to have up to three powers. That said, this is a pretty soft limit. If you want to give your character's generally weaker powers, I'd be perfectly alright with them having maybe four or five powers instead.
The reverse would also be true. If you want to give your character really strong powers (like the ability to briefly stop time) then you should probably
As an addendum to the rule above, it doesn't matter what the source of the powers are. I.e if you play a magical girl whose Mythkeeper is Thor and they gain a hammer that can shoot in lightning in their Magical Girl form, that would still count as one of your powers.
Below is a list of currently restricted powers. What that means is that if you want to have one of the powers listed below, you have to talk to me about it first.
In roleplays based on mythology like this one, I've noticed that people will occasionally give their character the ability to do "magic".
That ability usually take the form of just letting its user do whatever they wants. And as mentioned above, I really want to avoid overly versatile powers.
Frankly, I have no real idea on how to balance it. Like yeah, if you just want to give your character the ability to shoot bolts of arcane energy, that's all well and good. But I'm unsure how to handle anything beyond that.
A while I was planning on forcing people to focus on more specific types if magic based on the culture the Mythkeeper belongs to (I.e A Mythkeeper of Isis could grant something similar to "True name magic" while a Mythkeeper of Odin could grant someone the power of seiðr). But that seems like too much homework and I'm pretty sure it would still end being too versatile.
Then I toyed with the idea to make each of the character's spell take up one of his power slots. But I'm not a big fan of that either, part or the reason I picked this magic system is that I like how it limits what powers a character can choose and I feel like this solution would sort of ruin that aspect.
So yeah, if somebody have a good idea on to handle magic as a power, please let me know.
Resurrection: I feel like this power would decrease the stakes of this roleplay too much.
That ability usually take the form of just letting its user do whatever they wants. And as mentioned above, I really want to avoid overly versatile powers.
Frankly, I have no real idea on how to balance it. Like yeah, if you just want to give your character the ability to shoot bolts of arcane energy, that's all well and good. But I'm unsure how to handle anything beyond that.
A while I was planning on forcing people to focus on more specific types if magic based on the culture the Mythkeeper belongs to (I.e A Mythkeeper of Isis could grant something similar to "True name magic" while a Mythkeeper of Odin could grant someone the power of seiðr). But that seems like too much homework and I'm pretty sure it would still end being too versatile.
Then I toyed with the idea to make each of the character's spell take up one of his power slots. But I'm not a big fan of that either, part or the reason I picked this magic system is that I like how it limits what powers a character can choose and I feel like this solution would sort of ruin that aspect.
So yeah, if somebody have a good idea on to handle magic as a power, please let me know.
Resurrection: I feel like this power would decrease the stakes of this roleplay too much.