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Futuristic Electric Sheep [lore]

Bang Bang

what can I say except
L O R E


Easy Access

All Lore Save Factions, Key Characters, Galaxy Map, and Off-Citadel Locations has been compiled with a full table of contents in google docs, accessible HERE or downloadable as a PDF (attached)
Note: Does not include pictures beyond maps.

Works in Progress:

Lore Encyclopaedia Site
Formal Summary/TLDR
In-Depth Player-Made Lore Guide(s)

NAVIGATION


General
Magic
Androids
Citadel Structure
Citadel Locations
Citadel Key Figures
Citadel Culture
Galaxy Map
Factions
Key Planets and Stations
Roles





ELECTRIC SHEEP

Glossary

Agency, The: The law enforcement group, answering to the Emperor. They are the only non-Noblus individuals permitted to use Magic and MagiGrafts. Key residences include the Agency Tower on Level One near The Palace, and the Rec Centres / Training Facilities on the Market Levels. They also have branches on Central Planets and Stations.
Barcode: A literal barcode printed on every human and android's wrist. Scanned to enter all Public Sector and Market Levels districts, as well as secure locations/
JoyBars: 'Retro' style establishments that sell alcohol, play music, and from where Joybots and human sex workers are readily available. Legal.
MagiGrafts (MGs): Tech implants typically fixed onto the forearms of magic users. These are used to channel and control Magic for those with the necessary genes. Users can control them mentally once they are adept with them, or use the projected holo-interface. May only be (legally) possessed by Noblus and Agents. Only visible when in use.
StimHaunts: Modern day drug dens. Technically illegal, but as almost all are Noblus owned, prosecution only ever occurs for patrons when the Noblus has ulterior motives for capturing them.
TechGardens: Establishments that have one or more 'central port's which each connect to between 12-18 headsets. People can pay for sessions on these headsets, and are intravenously fed an amniotic fluid called LCL. Combined, these allow people to explore preprogrammed virtual environments and feel them as if they were real. Time runs 24 times faster in these environments, thus 1 hour in reality = 1 day in the virtual environment. Psychological addiction is common. Legal





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G E N E R A L













Society
Modern human society is a dictatorship, not a democracy. Ruled by the Emperor, all laws are made by them (though they must be voted in by the majority of the Counsel), and The Agency answers to him and The Counsel. All of these are based on the Citadel, though branches exist throughout the Central Planets and Stations.

The one to inherit the throne is whoever the Emperor ‘names’ - they do this not verbally, but through a high-security data system that stories the named heir, and can only be altered by the Emperor (at least, theoretically). To access this system, the Emperor’s eye scan, voice recognition, and brain wave pattern must be at hand.

However, military coups and takeovers have happened in the past, especially when the Noblus views the Emperor as weak and are unlikely to protest.

Humanity can be sorted into four sects: The Counsel, Noblus, Hands, and Slavs. Androids are ‘beneath’ all these socially, although it would not be called such, as Androids are not perceived as being people.




Calender
‘Time’ is governed by light levels set within the Citadel - all time has been restructured into sets of 10. There are 10 daylight hours, and 10 night hours per day. During daylight hours, UV light corresponding to Earth’s old sunlight is projected throughout the Citadel.

Non-Citadel space-born constructs typically mirror this time system, but planets will generally use their own day-and-night systems. However, all official events, holidays, etc are scheduled with Citadel Standard Time (CST).

Citadel Standard Days of the Week (10)

Suns, Merc, Vens, Terras, Mars, Joves, Satus, Nepus, Uranus, Plutos, Lunos.

Notes: Lunos is considered the day of rest/when most businesses are closed. Every Joves, mandatory taxes are collected from Hands.

Citadel Standard Months (10)

Nyx, Kore, Hades, Athena, Hera, Zeus, Poseidon, Artemis, Hephaestus, Ares.




The Counsel
The Counsel is comprised of twelve seats. Each seat is occupied by the head of (or chosen alternate) the twelve most powerful Noblus Houses. The Counsel all possess residence within the Palace (of the Emperor) and are expected to be present at least one day a week (Suns) there, when all Counsel meetings are scheduled for taking votes.

When the Emperor is considered to be in their final life stage, a state known as ‘The Passing’ is called - this requires all of The Counsel to be based in the Palace 5+ days per week in order to ‘help advice the Emperor on choosing their successor’. In reality, this time is used for threats, blackmail, bribery, and to assert their presence amongst the Citadel Noblus.




Noblus
The Nobility. This is a recognised station that can only be purchased with one billion credits, and requires an annual contribution of the same amount to the Emperor (a process known as The Reaping).

Only the Nobility can (legally) own androids, (legally) use Razors, and (legally) use Magic, with the sole exception of The Agency. Almost all major businesses are controlled by Noblus families, and they own the vast majority of Slavs. Outer Rim planets that are not governed by The Emperor can be bought, owned, and governed by Noblus families.

Noblus also have the privilege of being the only ones allowed admittance into certain areas of the Citadel, and of Emperor Governed planets. These are ‘luxury’ areas such as PleasureGardens, Feast Halls, and HoloSpas.

Razors: High-energy ‘swords’, Razors look just like silver pocket knives until activated. Here, they project up to a metre of light, high-frequency enough to slice through flesh as smooth as a hot knife through butter, and to do serious damage to unshielded battle armour. They can be rigid and straight, or through shifting a slider, can being flexible and function as whips.

Extremely dangerous. Anyone non-Noblus caught carrying one faces execution.




Hands and Slavs
Hands
The unowned labor force of humanity, Hands rival Slavs in numbers. They can be anything, from traders, craftsmen, technicians, mechanics, scholars, and so on. Agents fall into the Hands category. Permitted to own property and use public sectors and institutions (e.g. Joybars, StimHaunts, and TechGardens).

Slavs

Or Slaves. Slavs can be owned by the Noblus or wealthy Hands, and have no rights or will of their own. They are forbidden to use recreational facilities, and may only enter public sectors (e.g. markets) as per their master’s request. Anyone may treat their Slavs as they wish, including murdering them. Those Hands who fall into debt often have to sell their citizenship in order to avoid execution. Criminals may also choose to become Slavs to avoid execution.


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M A G I C













Magic
[Officially named BioENchancements, or BENs. Colloquially called Magic.]

‘Magic’ was developed in 2178 using a combination of electronic technology and genetic modifications. Only those with MagiGrafts (MGs) can fully utilise magic, though without some dormant signs may show, though these are rarely able to be useful without an MG. MagiGrafts can only legally be sold to the Noblus, though plenty of black market options are available if you know where to look.

MG Appearance:

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There exist three categories of magical skill: Shockers, Techs, and Warpers. Whilst only Noblus are permitted to utilise magic, due to the widespread experiments and testing that occured during Magic’s development, roughly 10-20% of the human population possesses Magic genes. It is not unheard of for non-Noblus discovered to harbour Magical ability to be arrested and executed upon discovery by The Agency.




Shockers
Offensive magic. Able to generate electric currents in their bodies. For some Shockers, this is localised to only one location - e.g.. their hands, their foot, face - or it may be a full-body ability. For some, it only manifests as a kind of shield, i.e. if they are touched, the toucher will be electrocuted - in this scenario, the power of the shock is the most powerful. These people are also known as ‘Shields’.

‘Projectors’ are those capable of using MGs to fire currents externally. Power varies between individuals and the quality of the MGs. Some of the more powerful Projectors can knock an enemy 10 feet away unconscious. It is very, very rare that anyone could be capable of killing someone with this ability, and even then, only at close range. Most can seriously cripple, paralyse, or induce muscular spasms to those in sight. If you get shocked, it often leaves scars similar to those left by lightning strikes.




Techs
Techs tend to be seen as ‘the crazies’. They are also the most potent without MGs. Techs are able to communicate mentally with electronic technology, giving them a kind of sixth sense that means they can receive information from camera feeds, browsers, sensors, and so forth. However, as a result of this constant sensory input (tuning out of this digital stream is extraordinarily difficult, and has only ever been semi-successful) Techs suffer serious psychosis and struggle to separate the digital reality from their own. They find focusing difficult, and come off as distractible when spoken with - they often talk of their visions under the assumptions others can see them too. There is a high comorbidity between Tech magic and mental illness.

MGs serve to help lessen this affect somewhat, as well as enhancing their tech interaction abilities. With MGs, it is possible to mentally hack protected tech much faster than manual bypassing would be, to disable and power down tech, and for the most powerful, even disable others’ shields. If one is going to attempt to ‘turn down’ the effects of the digital stream, an MG would be required.




Warpers
Warpers are typically the most feared of the Magic users; They are those able to bend space and time to their will. It is this flashy headline that generates so much fear around them, but in reality, they’re the most limited user as well. Without an MG, Warpers can, at most, perform minimal telekensis (i.e. moving a glass of water a few inches) and teleportation (a metre at most, and only themselves).

With an MG, Warpers live up to their legacy. The most powerful can levitate, shift, and throw heavy objects (e.g. crates, small vehicles), teleport themselves around a kilometer, and a small group of people several metres. A tiny, tiny fraction, 0.5.% of Warpers at most, can actually slow time around them.

However, here are serious consequences to the use of Warper abilities. Warping causes serious stress on brain tissue and often leads to internal bleeding, tumours, or cell death. Those who utilise time warp effects typically die of brain damage before the age of thirty, and others suffer memory loss, dissociation, and frequent nose bleeds. Few practicing Warpers live beyond the age of 50.




Notes
If you are going to play a magic user, please ensure they are not overpowered. Noblus characters will have an advantage, but if you’re outside of that social class, Magic is going to cause you more problems than it will give you solutions.

Counterfeit MGs often cause serious health complications, especially for Warpers (use an MG that’s not calibrated properly as a Warper, and your head will likely explode. Literally.). This includes cancer formations, nerve damage, and most bad MG users are unable to use at least one of their limbs, or have sensory deprivation in some form (most commonly sight and smell).

MGs are not visible when not in use. However, get spotted by The Agency whilst using one, or magic in general, you’re in serious trouble. If you’re going to play a non-Noblus who uses Magic, just make sure to bear these points in mind.

Androids cannot use magic.


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A N D R O I D S













Androids


Also known as 'tin cans' or 'andys'

Ratings:
Physical Level: F-A (C = human average)
Mental Level:F-A (C=human average)

Invented in 2056, an Android is an AI implanted into a human appearing physicality. Older models (Cerebus 5 and below) are easy to differentiate from humans, often with visible wiring, incomplete or unrealistic skin grafts, and overly large proportions. More recent models have achieved perfect replication of human appearance (i.e. during test studies, testers were unable to differentiate subjects as Android from human controls).

An android can be identified by the blue nervoid fluid they have instead of blood. Their main vulnerability is to electric shocks, which, if bypassing their shields, can cause full body malfunction or even wipe their memory cores.

Whilst Androids can be superhumanly intelligent, they do not rival Station AIs which are AA class or above (from lowest to highest: AA, AAA, SA, S). These are AIs that are capable of running hospitals, space stations, or even planets. It is illegal to import these AIs into humanoid bodies. (Only on incidence has ever occured, and it lead to half a planet’s population being wiped out before the SAI was retired).

Post-Production, AIs are incapable of disobeying human command. However, this programming feature can be rewritten - this is not as uncommon as you may think, especially with Joybots, as people prefer the ‘genuine’ appearance of reactions and choice from their models when interacting with them.

All android manufacturing rights are owned by the company ‘Sherpards’, though counterfeits and knock offs exist, especially in the Outer Rims. All official models are known as Cerebus X, X being the number of the model. The latest model is Cerebus 9.

Androids cannot legally own property or marry.




Combat Models
On Average: Physical (B-A), Mental (F-A)

Combat models are the modern day soldiers, though they are always governed over by human Captains. In these scenarios, their programming to avoid human physical harm is configured to enable identification of preprogrammed enemies, or to sanction harm at the word of captains.




Pleasure Models | 'Joybots'
On Average: Physical (B-A), Mental (D-A)

Most Noblus families possess half a dozen personal Joybots. Joybots groom, bathe, and entertain their masters with conversation and physical contact. Far more directable and reliable than a human prostitute, Joybots are typically attractive, well-mannered, and pre-programmed with extensive literary, musical, and cultural knowledge.




Service Models | 'Wives'
On Average: Physical (D-A), Mental (D-B)

Service Models, or more mockingly, ‘Wives’, these are the most common among non-Noblus families. They help with house chores, or work details. They are the most varied, and can be homely, or highly skilled with technical, dexterous tasks. Most Noblus families employ Wives as nannies for their children, and most were raised by Wives.




Labour Models
On Average: Physical (B-A), Mental (F-C)
More enduring than human labour forces and next to no ‘nutrition’ to maintain (Androids are solar powered and require only two hours of exposure to standard UV light each day, or manual plug-in top-ups), Androids are the most popular labour form for those who can afford it. There are entire planets in the unterraformed Outer Rim systems populated solely by androids, harvesting gases, ores, metals, and so forth.


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C I T A D E L | S T R U C T U R E

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Level One


Also known as The Space Platform, Level One is the most luxurious, ripe with cutting edge technology, the space sky as your view, and the freshest, cleanest oxygen ventilation. There are no residences here save for the Emperor's Palace and The Agency Tower. Rife with PleasureGardens, HoloSpas, and high-end boutiques, L1 is a throw back to Earth in its prime, rich in greenery, with modernised Roman architecture, and real running water and artificial lakes.





Public Sector


The public sector contains the top end markets, residences of Noblus families, and all legitimate businesses. It has a wide range of recreational facilities, especially TechGardens and JoyBars. TheAgency has a heavy presence here. It is the safest and most civilised area. Slavs are not permitted entry without their masters' instruction.





Market Levels
Residence to all middle-to-lower businesses, Hands residences, and the centre of economic activity. Trade, craft, and factories are in abundance here. The agency has regular patrols, but is less concerned since the safety of Noblus is not at risk here. Typically, Noblus will not enter, and will sense Slavs on errands here rather than enter themselves. Here is where The Agency has their training facilities and rec centres.





Industry Sector | 'Shadow Districts'
Known as the Shadow Districts, these deep levels have terrible ventilation, dodgy lighting, and almost no Agency presence. The criminal centre of the Citadel, the Shadow District is more than tolerated by the Noblus - most of the counterfeit businesses here are in some capacity owned by them, though of course, you'll never find that on their books. Not only that, but the Noblus will often frequent here for their own purposes, as the most illicit joys and pleasures can be found here, along with outlawed technology.

Hands may reside here, along with 'unregistered citizens' if they wish to avoid detection. Most sections can be accessed without Barcode scanning, a loophole designed by Noblus who wish to keep their more nefarious affairs undetected. If a Slav flees, they will likely take up shelter here. It is a dangerous place to live, and crime amongst hands is almost completely ignored by The Agency unless it affects visiting Noblus patrons.





Core
Inaccessible to those without a Tech Pass (or the necessary hacking skills) The Core is the mechanical piping and engine systems of the Citadel, along with the databank stores of the major Station AIs. Heavy machinery, high voltages, and no daylight hour lighting, tread lightly if you enter.




The Wastes


Devastated in 2202 by the military coup that put au Augustus in power, the Wastes is a segment in the sphere of the Citadel that remains in disrepair and near non-functional. Perfect for hiding in if you're on the run or carrying out non Noblus operated criminal affairs. The 'slums' of the Citadel, plenty of impoverished humans take up residence within its ruinous shells. It is rumoured a militant rebel Android faction dwells here also. Considered unsafe for Agents and Noblus.




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C I T A D E L | L O C A T I O N S



  • Location: Level One / The Space Platform, Alpha District
    Security Level: Highest
    Mandatory Barcode Scan: Present
    Function: Home to The Emperor and The Counsel.
    TPM_Naboo.jpg




Map of Level One Districts
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Notes:

To pass into any district, a Barcode scan is required.

Red zones are transit travel ways, and have few buildings.
 

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C I T A D E L | K E Y . F I G U R E S

[Please Note: If you would like to play any of these characters, just message the GM. Names/details and appearances are open to change before the commencement of the RP]



  • Role: The Emperor
    Species: Human, Warper
    Pronouns: She/Her
    Class: Emperor
    Age: 97
    Affiliations: Noblus, House au Augustus, The Agency
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C I T A D E L | C U L T U R E













Social


★ Due to mods, genetic modifications, and stim technology, all genders are considered physical and mental equals. On the Citadel, there is no detectable monocultural sexism.
★ On the Citadel, there is no racial discrimination against People of Colour - the 21st Century’s ethnic minorities in the western world now dominate the Citadel’s economic, political, and technological industries. There is still some prejudice/resentment between different groups that hold onto their heritage.

The dominating cultures of the Citadel are several cultures that emerged from Old Earth’s China, Japan, and North Africa, along with a resurface in a ‘restoration’ movement of Ancient Rome and Greece. 75% of OE’s North America population died out during the Dictatorship Wars (occuring 2035-2042, in which multiple superpowers rose up to seize total control of the planet, an act initiated by NA. This initial government was then overthrown by the superpowers that emerged upon Luna)

70~80% of the human population is now mixed-race.
★ All sexualities, gender identities, and religions are considered non-issues on the Citadel, and are accepted in full. However, several religious factions exist with their own policies and attitudes - the most dominant of which is Demiurge, a faction who worship technology.
★ Noblus are allowed to physically assault Hands and below as they see fit.
★ Currency is known merely as Credits. A rough conversion is $1 = 10 Credits. They are digital and there is no physical currency.





Weapons

★ WoM, including biowarfare and extreme chemical weapons are strictly forbidden. All weapons are rated on a scale of 1-10. Anything deemed 5+ is regulated (military grade weaponry and over). Anything rated 7 is only permitted under extreme circumstances. Only the Emperor may own and gift level 8 weaponry. Level 9 is outlawed. Level 10 is considered capable of destroying planets and has been outlawed since 2170, and the attempted development of such a weapon is punishable by death, even for The Emperor.

★ Price tends to correspond with weaponry level.

★ Examples

1: Metal knives
2: Electric knives, mechanic bow and arrows
3. Pistols, shotguns, and poisons.
4. Assault rifles, snipers, smoke bombs.
5. Grenades, any military standard examples of the above weaponry
6. Razors, rocket launchers, MagiGrafts
7. Chemical weapons, gene-hack technology, digital scramblers
8. Neural hacks, anything deemed capable of levelling a city, radiation weaponary
9. Anything capable of wiping out something say, the size of NA (there’s a reason most of them died out, and it was here that the weaponry levels were introduced)
10. Starkillers, Nuclear Weapons





Mods
★ Biomods, or ‘Mods’ for short, are Biological Modifications, a kind of combination of tech and genetics (MGs are a sub-category of these). Their are hugely varied and range in extensiveness, limited only by technology and the imagination. Limb additions often cause physical complications elsewhere and severely decrease lifespan. It is also through Mods that the Noblus are able to live up to 150 with ease. Anything beyond small aesthetic mods are outlawed, though only loosely policed.

Examples: Moving tattoos, multiple arms, wings, holoeyes, translation voice-box implants, increased numbers of digits, plastic surgery with tech enhancements.
★ Cyborgs are extremely common, especially among Outer Rim human labourers who are at serious risk of losing limbs. The capabilities of prothesetics correspond to the wealth used to purchased them. They can range from a simple metal peg-leg to an identical replacement. Cheaper and more functional than stem cell regrown replacements.
★ It is perfectly legal for Noblus to harvest organs from Slavs if you are their master. For non-Noblus, however, it is illegal to harvest or buy organs - that is where Boy’s Tech and Meat Shop comes in.




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G A L A X Y . M A P
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GUIDE:

Central Clusters - Most technologically advanced, with heaviest Agency presence.

*Local Cluster, Exodus Cluster (where the Citadel is based), Petra Nebula, Horsehead Nebula, Annos Basin.

Outer Rim Clusters - (The Agency and The Emperor have no influence here)
*Anything beyond Crescent Nebula and Nubian Expanse
 
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F A C T I O N S

To be added to as players create their own​


  • EG.png
    Leader: Zera au Augustus
    Description: Leading Noblus House; House of the present Emperor
    Traits: Militant, Dominant of the Terraforming Industry and the Military. Have the largest Private Army of all the Noblus Houses.
    Owns: Mars, The Horsehead Nebula, and Apion Crest.
    Residence: The Palace (L1), au Augustus Estates (L2)
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KEY PLANETS AND STATIONS


wip


  • Location: Serpent Nebula, Boltzman System
    Owned by: Boy Syndicate
    Government: Criminal Haven - Boy makes the rules
    Districts (8): Kei, Doru, Tekken, Gozu, Tuhi, Shion, Inu, Nezumi
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CHARACTERS



  • Role: Tech Dealer and Engineer
    Species: Human, Tech
    Pronouns: Sir/My Lord
    Class: Ex-Slav
    Age: 68
    Affiliations: Boy Syndicate, Juno Station
    Place of Residence: Juno Station, Inu district (Back of his Shop)
    Often Found: Sir Lancelot's Pot, Afterlife
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C R E D I T S


A lot of Lore for this RP is either inspired by, referencing, or lifted from other media. If you like the vibes of this roleplay and want to check them out, here is the credit roll for what I can remember consciously drawing on.

Title, Androids (and Model rankings): Do Androids Dream of Electric Sheep by Phillip K Dick // Blade Runner dir. Ridley Scott
Galaxy Map, Citadel Concept, Juno Station, insp. for Magic System: Mass Effect Trilogy
Names, Concept Art, and Razors: Red Rising by Pierce Brown
The Blind Bureau 'vibes' - Dark City (1998)
My love of space and Hera, Citadel SAI - Wolf 359 [Podcast]
AI concepts - The Long Way to A Small Angry Planet by Becky Chambers


Most Concept Art can be sourced and found on the Pinboard linked HERE

Massive thank you to spookie spookie and Cychotic Cychotic , whose stunning freebie code helped frame all of this.​
 
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R O L E S

Notes:
★ All 'Claimable' names can be changed, just make sure you notify the GM so the Lore can be changed.
★ Claimable roles mean the character has been mentioned in the Lore already, and will be controlled by the GM if left unclaimed
★In World terms/jargon should be in Glossary or for factions, on the faction post. If not let me know on OOC/discord/pms and I'll fix it.
★ Names may be repeated, indicating a Claimable role belongs to multiple categories

Taken, Claimable, and Open
(most up to date version on Sign Ups Thread)​
Emperor - Claimable (see House au Augustus)
Counsel Members - 11/12 Open, 1/12 Taken
Ruling Houses - 10/12 Open​
Named, Open to Members:
au Augustus - Monopoly over Terraforming Resources and Tech​
Members: Emperor Zera (Claimable)​
au Saara - Ship Construction and Military Prestige​
Members: Bella (Played by Bang Bang Bang Bang )​
Members of Boy's Syndicate - Unlimited​
Key Figures:​
Leader - Boy (Claimable)
Boy's PA - Rey (Claimable)
Boy's Bodyguard - Cherry (Claimable)
Informant - Blue (Claimable)
Boy's Tech and Meat Shop Front - Lauren (Claimable)
Members - (Open)​
Android Rebellion - 8/10 Open, 2/10 Claimable​
Key Figures:​
Leader - Zero (Claimable)
Commander - Robby (Claimable)
Scout - Open
Intel - Open
Plants - up to 3 - Open
Members - Open​
The Agency - Unlimited​
Key Figures:​
Leader - Ariel (Claimable)
Agents - (Open)
Bureaucrats - (Open)​
Nova Traders - Unlimited​
Key Figures:​
Owners - Noblus House, Open
Traders Open
Smugglers - Open
Security - Open​
The Blind Bureau - Available Upon Request
Key Figures:
Mr. Hand - (Claimable)
Mr. White - (Claimable)
Mr. Chin - (Claimable)​
★Co-Owner of 'Afterlife' (Strip joint on Juno Station) - 1/1 Open
★ Afterlife Employees - 10/12 Open, 2/12 Claimable
Blue - (Claimable)
Nigel - (Claimable)​
★ Palace Androids - Unlimited, Open
★ Noblus Androids - Unlimited, Open
Angelica 'Angel' - Fronts The PleasureGarden - (Claimable)​
Rogue Androids - Unlimited, Open
Blue - (Claimable)​
Off-Citadel Androids - Unlimited, Open
Blue - (Claimable)​
Juno Station Inhabitants - Unlimited, Open
Key Figures:
Sir Lancelot - (Claimable)
Blue - (Claimable)
Nigel - (Claimable)​
 
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IN DEPTH LORE

Or: Lore added after the start of the Roleplay

an eternal WIP

  • WIP
 
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