Farseer of Ulthwe
You fancy me mad. Madmen know nothing
Eldrad Ulthran
Basics
Name: Eldrad Ulthran
Series/Fandom: Warhammer 40,000
Age: 10,000 Years Old
Species/Ethnicity: Eldar
Gender: Male
Sexual Orientation: Asexual
Occupation: Farseer of the Ulthwé
Basics
Name: Eldrad Ulthran
Series/Fandom: Warhammer 40,000
Age: 10,000 Years Old
Species/Ethnicity: Eldar
Gender: Male
Sexual Orientation: Asexual
Occupation: Farseer of the Ulthwé
- Appearance
Height: 1.85 metres
Weight: 98 kg
Hair: Unknown
Eyes: Unknown
Body: Slender
Attire: Farseer robes of Craftworld Ulthwé
- Personality
Eldrad Ulthran is wise, and willing to sacrifice anything for his people.
- History
Before his apparent death, Eldrad was over 10,000 years old, and was the first to warn the Imperium of Horus's treachery. On the Maiden World of Tarsus, Eldrad attempted to warn Fulgrim of Horus's betrayal to no avail, only later discovering that Fulgrim had already been corrupted by Slaanesh and was beyond reasoning. Eldrad then attempted to end the lives of the Primarch and his bodyguards but this would end disastrously for Ulthwe's warriors, resulting notably in the loss of Eldrad's trusted adviser, the ancient Wraithlord Khiraen Goldhelm and an Avatar of Khaine. The supposed perfidy of the Eldar would culminate in Fulgrim's widespread virus bombing of many maiden worlds. It was this fateful event that would cause Eldrad's massive distrust of the human race. Nonetheless, Eldrad again intervened in human affairs when he appeared before the Cabal agent John Grammaticus. Ulthran revealed to John that he opposed the Cabal's aims and that their belief that Horus would usher in Chaos's ultimate demise was not set in stone. He believed that humanity were meant to be the firebreak against Chaos, and that without them the Eldar would fall and the galaxy shortly afterwards. He offered John a way to leave the Cabal and a chance to stop being a traitor to his own race. Using the Fulgurite originally intended to kill the Emperor and then Vulkan, Grammaticus was instead convinced by Eldrad to use it to heal Vulkan's shattered psyche.
It was through Eldrad's foresight that the Eldar began a series of raids against the Orks, culminating in the emergence of Ghazghkull Thraka as perhaps the most powerful Ork Warlord in the galaxy, and diversion of his Waaagh! to the Hive World of Armageddon, rather than allow the Orks to move against the craftworlds. Eldrad deliberately instigated the Second War for Armageddon, costing the Imperium millions of lives, to save 10,000 Eldar lives. Had it not been for his warning, the Iyanden craftworld would have been completely unprepared for the attack of Hive Fleet Kraken. In addition, he prevented Craftworld Saim-Hann's infestation by the Hrud, thwarted the mysterious works of the awakened C'tans and stopped the Days of Blood from coming to pass.
Eldrad's predictions were also instrumental in the closing of the warp rift above the Exodite World Haran, which was to be used by the Gods of Chaos to pour forth its innumerable servants into the materium and the Eldar Webway. For many months, massed Eldar forces from all over the galaxy, joined by the mighty Phoenix Lords and led by Eldrad persecuted a great campaign against the forces of Chaos. Eventually they succeeded in closing the warp rift, but at the cost of many Eldar lives. This lead to the planet being known as Haranshemash, the world of blood and tears.
On Andante IV, Ezekyle Abaddon and the Sorcerer Zaraphiston engineered a meeting between himself and Eldrad by attacking a Webway gate leading to Ulthwé. His ultimate aim was not to attack the Craftworld itself, but to wipe out Ulthwe's Seer Council by eliminating their only means of escaping the planet. Many deaths came in the battle that lead to Eldrad and Abaddon's meeting in combat but the ancient seer along with the combined might of his retinue prevailed over the Despoiler and his Black Legion warriors in a titanic hand-to-hand battle, but before the killing blow could be dealt by the Staff of Ulthamar, Abaddon was whisked away from the battlefield by his patron Gods. Eldrad had failed in his attempt to eliminate the great threat once and for all, and realized that his own end would soon be at hand.
During the Thirteenth Black Crusade, the Eldar of Ulthwé utilised the deadly mobility of their strike force to combat the forces of Chaos. Prior to the massive battle, the Farseer splintered his consciousness into many waystones that would be utilized by his lieutenants to marshal and guide the Eldar war effort. Eldrad was at the forefront, knowing he would not live to see the end of the conflict. In the climax of the Black Crusade, Eldrad attempted to retake a Blackstone Fortress alongside a coterie of seers, but the fortress was already occupied by Slaanesh, the Great Enemy. As Eldrad realised his folly his soul was devoured, and the greatest Farseer of the Eldar was lost. However a handful of the waystones he had created still remained active causing some Eldar, specifically his youngest protégé Q'sandria, to believe that he is still alive but trapped in the Warp.
Eventually Eldrad had somehow escaped the Warp. He is now at the end of his days, crystallizing, but very much alive.
- Equipment
- Witchblade
- Staff of Ulthamar
- Shuriken Pistol
- Armour of the Last Runes - The runic scripts upon Eldrad's breastplate of Eldar Armour are incredibly powerful wards against harm. One schooled in deciphering Eldar Lexicon runes would see they speak of enduring until the final dying of the light.
- Ghosthelm - The Ghosthelm is a helmet worn by Eldar Farseers. It incorporates intricate crystalline psychic circuitry which helps to mask the wearer's soul or spirit in the Warp, protecting them from the depredations of daemons and other Warp entities.
- Witchblade
- Skills
Eldrad is decent with a blade and uses his normal psyker abilities.
- Psyker Powers
- Battle Fate - Examining the strands of time, the Farseer choose the course of action that will best ensure success for a friendly unit.
- Crystal Seer - Calling upon the assistance of those Seers within the Infinity Circuit, the Farseer is able to enhance their abilities many-fold.
- Doom - The Farseer finds the thread of destiny that leads to the enemies' destruction and guides events toward that end.
- Eldritch Storm - This power manifests as a vast psychic storm above the target area, firing bolts of psychic energy at the ground in devastating bursts which can even destroy tanks.
- Force of Asuryan - The Farseer increasing the fighting abilities of friendly Eldar.
- Fortune - The Farseer looks into immediate future for an instant, allowing Eldar warriors a chance to dodge incoming fire which would have killed them.
- Guide - This power allows the Farseer to reach into the future, determine where the enemy will be, and use this information to guide friendly Eldars' fire to the maximum effect.
- Mind War - The Farseer battles the enemy's mind directly, typically resulting in the foe's brain exploding. It can also render them slow and dumb, or nullify any psychic powers they may have attempted.
- Phoenix Spirit - Influencing the Wraithbone within a fallen Eldar's Spirit Stone, the Farseer briefly reanimates them.
- Spirit Seer - The Farseer influences the Wraithbone cores of all friendly Wraithguard, invigorating them to heroic actions.
- Temporal Weave - This power allows the Farseer to target the enemy and remove them from time itself, essentially freezing them in place.
- Augment - The Psyker acts as a conduit to extend the range of others' psychic powers.
- Conceal - The air around the Psyker forms into a type of fog or darkness, making it difficult to see and accurately differentiate between the enemy and the terrain.
- Destructor - A huge blast of raw psychic power is unleashed by the Warlock to engulf their enemy.
- Embolden - The Psyker projects images of mighty Eldar victories and heroes into their companions' minds, inspiring them to greater feats of heroism.
- Enhance - This power has the effect of increasing the already impressive speed and agility of the targeted Eldar warriors.
- Executioner - The Psyker creates a monstrous, glowing psychic projection of themselves, which engages the enemy in hand-to-hand combat.
- Battle Fate - Examining the strands of time, the Farseer choose the course of action that will best ensure success for a friendly unit.
Theme Song
[media]
[/media]
Last edited by a moderator: