Quinlan63
The Overlord
Elder Chronicles has a large number of classes and subclasses for any kind of of adventurer. The classes are all split between the warrior, weapon-based, healer, and mage categorizes. The warrior classes are: Guardians, Samurai, and Monks. Weapon-based classes are: Assassins, Swashbucklers, and bards. Healer classes are: Clerics, Druids, and Kannagi. Finally the mage classes are: Sorcerer, Summoner, and Enchanter. During character creation one of these classes can be chosen but cannot be changed ever. Although for the subclasses you can choose one from the start but change it at anytime but must level it up from level 1 every time except for some exceptions.
Subclasses:
Alchemist
Animal Trainer
Apprentice
Artificer
Avenger
Berserker
Butler
Commander
Courier
Doll Master
Duelist
Fisherman
Gladiator
Kagemusha
Maid
Musician
Necromancer
Tracker
Health (HP)/ Mana (MP) - All players start with a base of 100 HP/MP before modifiers and can chose increase one of them by 10 every level
Regen- HP only regenerates after battle normally and gives you 10% of max HP a second. MP on the other hand regenerates based on your class with caster type classes getting higher regen rates.
Strength- Strength determines the damage that physical attacks deal and determine how much physical damage reduction one gets (Reduction in physical damage varies between classes)
Dexterity- Dexterity determines who will land their attack first with the one who has the highest dexterity going first and has a small effect on how much critical damage you can deal (Default: x2) (Critical Damage: 0.15% per point)
Intelligence- Intelligence determines the damage that magical attacks deal and determine how much magic resistance one gets (Reduction in magical damage varies between classes)
Charisma- Certain classes and skills use this stat determine the scale of their effects.
Luck- Luck, the end all to be all of stats, has a wide variety of things it can effect. For each point you gain a 0.25% chance of dealing a critical attack and a 0.15% chance of negating any critical damage. There is a 5% chance that you kill receive gold for ever point of luck you have when you kill something. For each point you get a 0.15% chance to land an attack first if your dexterity is lower than your opponent. For each point you have a 0.1% chance of surviving a fatal attack once a day.
Subclasses:
Alchemist
Animal Trainer
Apprentice
Artificer
Avenger
Berserker
Butler
Commander
Courier
Doll Master
Duelist
Fisherman
Gladiator
Kagemusha
Maid
Musician
Necromancer
Tracker
Health (HP)/ Mana (MP) - All players start with a base of 100 HP/MP before modifiers and can chose increase one of them by 10 every level
Regen- HP only regenerates after battle normally and gives you 10% of max HP a second. MP on the other hand regenerates based on your class with caster type classes getting higher regen rates.
Strength- Strength determines the damage that physical attacks deal and determine how much physical damage reduction one gets (Reduction in physical damage varies between classes)
Dexterity- Dexterity determines who will land their attack first with the one who has the highest dexterity going first and has a small effect on how much critical damage you can deal (Default: x2) (Critical Damage: 0.15% per point)
Intelligence- Intelligence determines the damage that magical attacks deal and determine how much magic resistance one gets (Reduction in magical damage varies between classes)
Charisma- Certain classes and skills use this stat determine the scale of their effects.
Luck- Luck, the end all to be all of stats, has a wide variety of things it can effect. For each point you gain a 0.25% chance of dealing a critical attack and a 0.15% chance of negating any critical damage. There is a 5% chance that you kill receive gold for ever point of luck you have when you kill something. For each point you get a 0.15% chance to land an attack first if your dexterity is lower than your opponent. For each point you have a 0.1% chance of surviving a fatal attack once a day.
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