LostHaven
Loser's queue is real and it's coming for you.
A World Abandoned By God
This is Eisar. Regardless of how you remember Earth, this is your home now. Epoch ago, the Heavenly Hosts vanished, leaving the world devoid of a God, or its angelic guardians. The realm above closed its doors to us, and in absence of heavenly light the darkness prospered. Malign and unnatural forces, once kept at bay seeped outward unto the world. Though there were no more Angels to drive back the abyssal creatures for us, none left to guide our departed souls to the afterlife, mankind clung unto fleeting hope. Though we lacked power, the ingenuity of man in the face of adversity was far from lacking, and our inventions and weapons of mass destruction made the long war seem almost even, until Death itself aided our enemy.
In midst mountains of corpses, they emerged: the Necromancer, bringing with him legions of the undying. Though we were no stranger to the curse of undeath before, the risen were naught but shambling corpses, aimless, lost husks with no purpose left within their empty, rotted shells. But, like a shepherd, the Necromancer drove them forward. Instilled upon the countless dead a single, bloody purpose. To annihilate the last remnants of humanity.
His inexorable crusade marched for decades, centuries. But against an enemy whose numbers never dwindled, and only grew with each kill, a war of attrition was never feasible. Humanity is now but a fraction of what they once were, fighting desperately to protect the last kindling of hope standing between them, and extinction.
This is Eisar. Regardless of how you remember Earth, this is your home now. Epoch ago, the Heavenly Hosts vanished, leaving the world devoid of a God, or its angelic guardians. The realm above closed its doors to us, and in absence of heavenly light the darkness prospered. Malign and unnatural forces, once kept at bay seeped outward unto the world. Though there were no more Angels to drive back the abyssal creatures for us, none left to guide our departed souls to the afterlife, mankind clung unto fleeting hope. Though we lacked power, the ingenuity of man in the face of adversity was far from lacking, and our inventions and weapons of mass destruction made the long war seem almost even, until Death itself aided our enemy.
In midst mountains of corpses, they emerged: the Necromancer, bringing with him legions of the undying. Though we were no stranger to the curse of undeath before, the risen were naught but shambling corpses, aimless, lost husks with no purpose left within their empty, rotted shells. But, like a shepherd, the Necromancer drove them forward. Instilled upon the countless dead a single, bloody purpose. To annihilate the last remnants of humanity.
His inexorable crusade marched for decades, centuries. But against an enemy whose numbers never dwindled, and only grew with each kill, a war of attrition was never feasible. Humanity is now but a fraction of what they once were, fighting desperately to protect the last kindling of hope standing between them, and extinction.
Eisar has become a wasteland polluted by death. What was once presumably a prosperous and vibrant world has been reduced to naught but a grey waste. Standing between humanity, and the innumerable hordes of undead is the last bastion of mankind; the fortress city 'Elysium'. Under constant siege from the dead, the funeral pyres of Elysium burn eternal, and the roar of metalworks and the clashing of steel ring ever onward as the last remnants of humanity fight day after day in an endless bid for survival.
However, as is the norm, unity is still but a far-off dream. The residents of the city are torn apart by Devil cults, constant unrest, whilst the High Lord of the city rules with a merciless iron fist - for such is the price paid to ensure yet another day of survival.
Despite its name, Elysium is no sanctum. Its walls are repaired as quickly as they are torn apart by the dead, and the silent conflicts within threaten to tear apart the city just as much as the undead clawing at its gates. However, it is still better than nothing - and you would do well to quickly accustom yourself to your new home.
Important NPCs
Despised by many, the High Lord, Lucille, rules Elysium with a cruel and merciless edict. Those that sew disorder within the city are executed without a second thought, and countless more are sacrificed in the name of preservation. However, given the situation, her heavy-handedness and merciless conviction is understandable to many.
In the end, it is not her 'heartless' methods that earns her the majority of the hatred from the people, but rather the appointment of the Head Knight.
It is well known that the Knight Captain and de-facto military leader is not human. Day after day, the 72nd Seat, the Righteous Earl Andromalius, fights tirelessly at the front lines of Elysium's defense against the undead. Despite his indispensable contributions to the continued survival of Elysium, it is inevitable that many view Devils, him included, as an enemy of humanity.
He whole-heartedly feels sympathy for humanity, and has thusly made a contract with High Lord Lucille and became her knight, but it is entirely unclear what he is to gain from this relationship. No matter how 'righteous', Devils are still 'Evil' by nature, and it is a direct contradiction for one to act outside of personal interest.
Just what does exactly Andromalius gain from preserving humanity?
You awaken in the halls of what appears to be a church, left in severe disrepair. The people of Elysium once prayed here, hoping that God would hear their pleas of suffering and, in his divine mercy, open the gates of Heaven once more.
Yet, he never answered. And thus, they stopped praying.
All but a single woman.Lord Inquisitor
Hope? A poison. It's a potent venom that drives good men mad, and madmen to ever increasing heights of insanity. The people here need not hope of a brighter future, but the cold, hard assurance of tomorrow. Caelan, the Black Serpent
Title/s: The Black Serpent, Devil's Bane, Baphomet's End
Age: 24
Gender: Male
Alignment: Lawful Neutral
Personality: Caelan is cold and seemingly utterly indifferent to Eisar's crisis. Thus, he is oddly carefree and high-spirited compared to the others within Elysium, carrying out his extermination orders with a certain spring in his step that the rest have all but lost. In fact, he doesn't seem to care much for anything, jokingly stating that humanity probably deserved what they got. Despite this, he still does his utmost to preserve them, claiming that Eisar would be no fun with just a load of corpses.
Sexual Orientation: Male
Bio: A knight of mysterious and dubious origin. However, regardless of his background, his skill is acknowledged by all, and it is said that he would have become the Knight Captain, had the High Lord of Elysium not made a contract with the 72nd Seat Andromalius. That being said, the High Lord herself has stated that even discounting the presence of Andromalius, Caelan could never lead Elysium's knights given his foul personality, strange habits, and utter lack of honor and standards.
Instead, Elysium's Lord Inquisitor of Elysium prowls its streets, rooting out any cause of chaos within its own population. Though he initially dealt with Devil Cults rotting Elysium from within with great brutality and efficiency, the ones that evade his relentless purge only grow in their extremes, and like the adaptable cockroaches humans are by nature, have only gotten better at evading his eyes until the moment they strike. Regardless, he continues to root out humanity's enemies from within.
The High Lord of Elysium first took notice of Caelan during an outbreak of demons caused by a certain group of cultists worshipping the demon Baphomet - an incredibly powerful demon aiming to become a Devil by usurping one of the lower Seats. Coincidentally, the lowest seat was present in Elysium, and was Baphomet's initial target.
However, when the Knight Order finally arrived at the scene hours later, as they had been fighting at the front lines against an undead siege, what they found was not a portal to Hell from which demons were pouring forth, but a mountain of mutilated corpses, atop which a single man stood, atop the corpse of Baphomet, dead from a single, clean slit across the throat. After being employed on the front lines, it was noted by most of the knight order, as well as the captain himself that Caelan had the mannerisms and habits of an assassin rather than a fighter, and he was swiftly moved to within Elysium, even if he proved himself capable of defeating a Death Knight alone.
Nowadays, rumors of the Lord Inquisitor have only grown. Speculation ranges from theorizing that he too is a demon, or even a Devil that walked through the portal to Hell that day, to his true identity being a fallen angel. He doesn't seem to care either way, really. He just kills cultists, and that's more than enough to satisfy him, apparently.
Height: 177 cm
Weight: 89 kg
Skills:
- Melee Combat: It is said that Caelan is no weaker than Lord Andromalius in melee combat. However, it appears as though his style of combat is tailored entirely to battling living opponents, habitually making precise strikes at vitals. It can be said that his style is precise and murderous, lacking the steadfast brutality needed to deal with the undead.
- Resourceful: Possesses the talent to make use of just about anything in any given situation. Among his many achievements, Caelan was once sighted pushing back a Death Knight after his blade had been shattered, by pulling a loose brick right out the city's wall and using it as a blunt weapon.
- Honor is for nerds: Whereas many powerful beings are bound by pride, honor, or standards, Caelan has absolutely none. He will go to any length, and use any underhanded tactic to get a job done.
Abilities: It is said that the Devil's Bane, ironically, holds many contracts with the various rulers of Hell. He demonstrates a plethora of magical powers that are far more powerful than any contractor, leading many to believe that part of his contracts may have included his patron offering him their blood.
Null Magic
A strange power to counter magic. An inherent flaw in magic is the delay needed to conceptualize the spell. Caelan however, is the only one that holds the bizarre magic to 'cancel' spells before they can be cast, causing them to 'fizzle out'. This makes him the natural enemy of spellcasters, which Devil cults are no short of.
Single-Word Incantation
Whereas even the most basic of spells consist of 3 word incantations, Caelan is able to conceptualize any spell in his arsenal with a single word - and where most have to recite incantations in their patron's alien tongue, Caelan is able to do so by speaking simple words. As an example, where hurling a ball of hellfire at a target would require a five word incantation, Caelan needs but utter 'ignite'.
Hobbies:
- Seems to keep a journal in his spare time.
- Draws. A lot. Art's pretty much dead, so it's not like his artistic talent isn't appreciated, but isn't his art style a little... odd?
Quote/s:
"You know, sometimes I wonder if we deserved what we got? What if the Necromancer was the tragic hero, undertaking a vile yet necessary mission, while we were the villains all along?"
"People don't like High Lord Lucille. But I think she's fine - quite practical, actually. Elysium isn't really a place where we should be considering kindness. It's more crucial that it exists yet another day, and the few sacrifices she makes are worth it. Probably."
"This whole war? Futile, if you ask me. Our casualties only strengthen the enemy's numbers. They do not tire, don't lose morale, whilst we fester here as even hope for tomorrow dwindles. If life had a difficulty, we'd be on 'Hell'."
"Baphomet's End is a bit too glamorous a title compared to the achievement, don't you think? He wasn't anything special, even amongst his own species, in my opinion. Just a tad more skilled in magic. Too bad for him, I'm the worst matchup."
Theme:
The Immortal Omen
This world can change. The cycle can be broken. But, it won't be done by our hands, I'm afraid. Marianne, the Alabaster Corpse
Title/s: The Alabaster Corpse, Elysian Death Knight
Age: 21
Gender: Female
Alignment: True Neutral
Personality: The Pale Maiden wears a cryptic smile, and her manner of speech is equally as undecipherable. Sometimes, a sadistic glint shows through in midst of battle, but besides that, she is about as enigmatic as one could possibly be. Appears to know a great deal of Eisar's lost history and of the realms outside of Eisar, but only speaks of them in riddles and bizarre, off-handed comments.
Sexual Orientation: Asexual
Bio: The first report of the 'Alabaster Corpse' dates to many decades ago, where knights squadrons thought to be lost to the undead hordes, or those in the front lines of Elysium's defense who almost lost their lives reported a young, pale maiden who saved their lives, sacrificing her own in the process. At first, these reports were dismissed as hallucinations imagined up by desperate men at the brink of death, but as dozens more reports, and visual confirmation by even the High Lord of Elysium themselves, the Alabaster Corpse soon became not a mere myth, but reality.
Her motives, or even what exactly she is remains entirely unknown. Attempts to communicate with her has been met with only cryptic sentences, or just silence. All she ever does is beat down undead and demon alike on each battlefield, and seemingly knowing when select individuals will meet their end and moving in to correct that fate, generally at the cost of her own life, always commenting that 'their time must be delayed', or other cryptic messages.
It was once reported that she held an extended conversation with the Lord Inquisitor, but he has declined every request and order to explain himself.
Height: 164 cm
Weight: 59 kg
Skills:
- Seemingly superhuman physical abilities.
Abilities:
The Pale Maiden
Marianne has... died on multiple occasions. Across many undead sieges, and over countless Hell outbreaks, many a knight has reported that the pale girl had met her end, and many more have personally claimed to have disposed of her corpse. Yet, each time, the same girl is spotted again at the next battlefield. Even when her body is not incinerated, her body simply lays still. And, if left unseen for even a moment, the corpse disappears, and once again without fail, she appears again.
Hobbies:
- When sighted on the sidelines rather than in the midst of the battlefield, she is always seen reading some sort of tome.
Quote/s:
"Am I an angel? You could say that, I suppose."
"Rest assured that 'God' is still with you. Avi-, I mean, Da'at, the poor thing, ever struggling."
"Your time should be now. But, I don't suppose you're ready to die, are you? No, none of us are."
"You say you watched me die? Nonsense, no such thing happened."
"A rogue Death Knight? Nope. No relation to the Necromancer in the slightest~"
Theme:
The 49th Seat
It's a contract, then. I shall grant you technologies once lost to time, and in return, you should put on an amusing show for me, hmm? Crocell, the Devil of Creation
Title/s: The Devil of Creation, Duke of Invention
Age: Unknown. Appears to be in early 30's.
Gender: Male
Alignment: True Neutral
Personality: Of all the Devils, the 49th Seat, the Duke of Invention Crocell is on the most friendly terms with mortals. Even before Eisar's fall, Duke Crocell is known to grant knowledge to his conjurers for but a small price, and even in face of Eisar's end, Crocell remains ever generous, granting plethora of lost technologies to Elysium, asking in return only to 'give him a good show', and something about enjoying the mortal life himself. It is unlikely that his motives are that of compassion, but there's no harm in accepting the eccentrically friendly Devil's offer, right?
Sexual Orientation: Pansexual
Bio: The 49th Seat, Crocell, was amongst the original Archdemons who rose to power following the disappearance of Satan. He is known to appear to people in the form of a tall gentleman, and offers them his knowledge for an incredibly odd, yet generous price in return. The contents of this 'price' appears to entirely up to his whims, however.
He claims to 'love' mortalkind, and now in face of utter annihilation from the Necromancer, Crocell himself has put his hand down in Elysium's survival, offering various technologies to Elysium and in return, asks them only to persevere. It would be no fun if mortalkind were to be annihilated, after all.
Height: 184 cm
Weight: 72 kg
Skills:
- Extremely well versed in all fields of sciences
- Completely superhuman intelligence
Abilities:
Authority of Creation
Crocell's power is that of 'creation'. He is able to conjure technologies and items out of seemingly nowhere, entirely defying the law of equivalent exchange. He probably has other abilities he keeps hidden - otherwise, it is baffling how he was able to gain the 49th Seat with nothing but the power to conjure up various trinkets.
Hobbies:
- Loves good food, even if eating is unnecessary to him.
Quote/s:
"I love mortals, and their fleeting, ephemeral, yet beautiful lives. It is a previous thing, is it not?"
"Why am I helping mortalkind so much? Because I feel like it~"
"You know, I once met a young girl, drowned in the filth and sludge of bitter turmoil. Yet, like a lotus flower, she bloomed magnificently, pushing through the thick pollution of blood and despair. Your current state reminds me of her. Why'd I bring it up? No reason~"
Theme:
The wastes beyond Elysium is known as the 'Hinterlands'. Without the Necromancer's command, the countless dead wander aimlessly, lashing out at the living with mindless violence. At the far reaches of the Hinterland, a towering necropolis stands tall as the sun. The living of Eisar call it 'The End of the World'. From it, the Necromancer gazes out at the lifeless world below, endless plotting and furthering his mad dreams of engulfing all of Eisar in the flames of undeath.
Though there are small, insignificant settlements outside of Elysium, scattered around the Hinterlands like dots on a page, they are often of a malign nature. If even the humans of Elysium are not to be trusted, what can one assume of the ones living out in this no man's land?
Important NPCs
The Shepherd of the Dead, the Necromancer is the nemesis of all the living of Eisar. He sits atop his throne at the End of the World, overlooking the vast wastes below as his hordes continue to sweep across Eisar. He was probably human, once. But regardless what drove him to his madness, he is a man no longer.
Though the unquestionable Lord of Undeath, seldom does the Necromancer lead his hordes into battle - the last time he was seen doing so was at the beginning of it all. Rather, now, his entourage of Death Knights lead the undead hordes in his stead, whilst the Necromancer plans atop his necropolis spire.- The below is a list of general tidbits of knowledge about the world of Eisar you may find useful.
Magic
A certain ability held by some beings of Eisar to bend the laws of the world and produce results that blatantly defy the laws of physics and logical explanation. Of the races that originate on Eisar, only dragons hold the ability to utilize magic. For others, they can only gain access to magical abilities by making pacts with beings that can, and can only exercise magical abilities by borrowing them from their 'patron'.
Another, far less common method is to ingest the blood of a magical being. This tends to come with a severe price, though.
Conventionally, magic is demonstrated via 'spells' that are manifested via incantations in the tongue of a spellcaster's patron, consisting of 3 words at the shortest, with longer incantations spanning up to three sentences. Any incantation longer than this is classified as a 'ritual', generally requiring several casters and multiple paragraph long incantations. Of course, other forms of spellcasting exist, but the more unconventional methods tend to involve more... strange patrons.
The Races of Eisar
Angels
Long have the winged guardians of mortalkind vanished from Eisar. Flawless, humanoid beings of ivory wings, Angels were protectors of the 'order', and extensions of God's will. Now, all that remain of them are the few unfortunate ones that have fallen victim to the curse of undeath, twisted into merciless agents of ruin by the Necromancer's hand.
Devils
Nobles of the underworld, otherwise referred to as Archdemons, Devils are beings that embody evils. Though Heaven abandoned us, Hell's doors remain wide open, and without the interference of the Heavenly Hosts, they have boldly stepped foot into our world to further spread their taint unto mankind. They originally stepped foot unto our world to subdue humanity to enslave it to their diabolic designs, many have ceased, or at the very least, paused their conquest of mankind to fight against the undead. After all, humanity is of no use to them, if they're all dead, while others still terrorize humanity for various reasons. There are always, without exception, 72 seats among the Devils.
Demons
Unlike devils, demons are violent, unintelligent and crude creatures, usually serving as servants and cannon fodder the Devils' legions. Over time, so many have leaked into the world that they are often treated as pests or like dangerous animals and beasts. In midst our desperation, they have even become a source of food... Demons are separated into four categories: lesser demons, demons, greater demons, and Archdemons, though the fourth and highest ranking tend to be classified as an entirely different species to demons, as Devils tend to despise being associated to their lesser 'kin'.
Old Ones
Exceptionally rare, and more enigmatic still are the ancient, otherworldly things spoken only in hushed whispers as the 'Old Ones'. They are... alien, their motives incomprehensible, and cults of Old Ones are extremely few and far between. It is best not to dwell on their presence too much, as their motives are far too detached from human understanding to comprehend, and are far less frequently encountered, nor are they as openly hostile to mankind as the undead, or even the Devils. They are best to be left alone. For now.
The Curse of Undeath
The gates to the afterlife have been long closed. With nowhere to go, departed souls return to their once mortal vessel. However, the spirit decays quickly, and the reanimated, first guided by instinct and faint memories of their lives, quickly decay into mindless husks. Originally, they were of no threat, usually mindlessly wandering the wastes without purpose, but the Necromancer has twisted them to his evil purpose, bestowing the undead with a single goal: to spread death wherever they tread. Now, they mindlessly attack the living, the innumerable dead united in their one purpose. They do not tire. They do not hunger. They endlessly lash out at the living, until their bodies are broken beyond use. Because of this, the newly-dead are either swiftly incinerated, or processed into... resources. It is unknown what happens to a soul once its undead vessel is completely destroyed, but any fate is better than joining the ranks of the undead.
Elves
A race of forest-dwelling humanoids. When the Necromancer swept through Eisar, his deathly magics turned Eisar's forests into withered husks, and even the Elves' sacred tree was turned to naught but a hollow shell. Nimble, agile, the few surviving elves have joined Elysium's guard as rangers and scouts, performing reconnaissance across the Hinterlands and relaying important intelligence across the city walls. Their fate is a tragic one, with too few of their kin left alive to repopulate the race. Soon, they may become but a mark upon the pages of history.
Orcs
Seen in small warbands all across the edges of the Hinterlands, the Necromancer's conquest of Eisar hasn't affected these brutish creatures at all, it seems. They happily scour the Hinterlands, fighting just about anything that looks like could put up a fight, chopping up anything between unfortunate wanderers, to the undead hordes. These unintelligent, green humanoids live only to fight, and sometimes offer their muscle to various 'clients' in exchange for whatever they damn well fancy at that given moment, usually some good meat, or even just the prospect of a good fucking fight. The Necromancer tends to ignore them. He doesn't even consider them an intelligent species, really.
Dwarves
These short, muscular humanoids are seldom seen these days. Somewhere in the early stages of the Necromancer's rise to power, the Dwarves sensed the incoming disaster and have since retreated deep underground. Their iron fortress cities are so deep underneath Eisar's crust that the rotted flesh of the undead - or just about any flesh, really, would probably char before they could even come knocking at their front gates. In recent times, some dwarves have left their underground cities in favor of a more thrilling life on the surface, but they are very few and far between.
Dragons
Forces of nature, both figuratively and literally. The chromatic dragons too are guardians of Eisar, holding dominion over the land itself. They keep rivers flowing, the forests blooming, the mountains ever stalwart and the magma ever coursing. Whilst initially passive, seeing only to their sacred duty of maintaining the land, when it quickly became clear that the Necromancer was an unquestionable threat to the world of Eisar, they intervened. As powerful as they were arrogant, the dragons fought the Necromancer alone, appalled at the very idea of uniting with inferior creatures against this common enemy.
There are few dragons left now, most joining the ranks of the undead. Those that swallowed their pride and joined Elysium dwell within towers, and are now an indispensable asset to Elysium's defense. When not defending Elysium against the endless undead siege, most can usually be found lying atop what remains of their horde, reminiscing of a better, bygone age.
Field Notes
It is currently a blank slate - empty, waiting to be filled.
As you explore the Hinterlands and the world of Eisar, more entries will naturally be added here.
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