Morninglight
New Member
Approved by Stillborn
Name: Bittersweet Nature: Caregiver Caste: Eclipse Concept: Courtesan
Attributes
Strength 2 Â Intelligence 3 Â Appearance 5
Dexterity 3 Â Perception 3 Â Manipulation 3
Stamina 2 Â Wits 3 Â Charisma 3
Caste Abilities: Bureaucracy 5 (Illegal Business, Wheeling and Dealing), Linguistics 4 (Low Realm, High Realm, Riverspeak [Native], Guild Cant, Old Realm), Ride 1, Socialise 5 (Discern Emotional State, Discern Motivation)
Favoured Abilities: Craft [Tailoring] 5 (Form Over Function, Repairs), Performance 4 (Dance, Singing), Presence 4 (Persuasion, When Impassioned), Larceny 3 (Nexus, Organised Crime), Athletics 2 (Acrobatics, Tumbling and Climbing)
Abilities: Endurance 1, Resistance 1, Martial Arts 2, Melee 2, Dodge 2, Awareness 2, Lore 2, Stealth 1, Medicine 2, Investigation 2, Occult 2, Survival 1 Â
(11 Bonus, 90 Exp)
Virtues: Compassion 3 Conviction 2 Temperance 2 Valour 2
Flaws: Heart of Tears
Willpower: 5 Â Initiative: 6 Â Essence: 3 (7 Bonus)
Personal: 14 Â Peripheral: 35 Health Levels: 8
Backgrounds: Allies 1 (Firemantle), Artifact 1 (Luck Charm), Artifact 3 (Walk-Away Charm), Contacts 3 (Nexus, Eternis), Influence 1 (Eternis), Resources 3 (5 Bonus, 12 EXP)
Caste Charms: Frugal Merchant Method, Insightful Buyer Technique, Consumer Evaluating Glance, Wise-Eyed Courtier Method, Mastery of Small Manners, Knowing the Soul’s Price, Deft Official’s Way, Understanding the Court, Sagacious Reading of Intent, Poetic Expression Style, Speed the Wheels, Motive-Discerning Technique
Favoured Charms: Graceful Crane Stance, Flawless Handiwork Method, Respect Commanding Attitude, Seasoned Criminal Method, Object-Strengthening Touch, Shattering Grasp, Craftsman Needs No Tools
Charms: Golden Essence Block, Ox-Body Technique, Body Mending Meditation, Striking Cobra Technique, Sensory Acuity Prana, Ten Magistrate Eyes, Judge’s Ear Technique
(78 Exp, 22 Bonus)
History:
Bittersweet’s parents were destitute like so many others who had travelled from the countryside into the city of Nexus. Left with nothing more than the clothing on their backs and three children, they decided to sell their only daughter, who even at the age of four was a beautiful and graceful child, to the Guild slavers. She was raised to become a courtesan, performer and merchant after her intelligence and wits were discovered to be equal to her charisma and grace, which were only exceeded by the astonishing beauty that grew year by year.
By the age of nineteen, Bittersweet had achieved her freedom by careful management of funds obtained from happy customers and making her own garments, which soon became a lucrative side-business amongst her sisters in sin. She was promoted to mid-level rank by Guild superiors, who were impressed by her negotiating skills and ability to make money. However, one of her fellow courtesans was jealous and sought to attack Bittersweet one night at the Harlotry when they were both alone.
Bittersweet became Exalted as a member of the Eclipse Caste in that instant, discerning the woman’s anger and promising to buy her off with a fine robe that she would never be able to afford on her own. The other courtesan agreed and was stunned when Bittersweet flared her anima and sanctified the bargain. Out of awe and concern for her own future, the woman decided to shut her mouth about everything and accepted the robe that Bittersweet produced.
Bittersweet is loyal to the Guild but keeps her abilities to herself and the courtesan Firemantle, who knows that her future is now dependent on the Solar if she wants to escape becoming a Fair Folk’s plaything. She is now working on extending her business in preparation for the Unconquered Sun’s designs… Though she is hoping that he could perhaps enlighten her on them, because she has no clue what they are.
Personality
Despite making a living by pandering to the pleasures of others, Bittersweet is basically a compassionate person and will do everything she can to make the lives of those she knows easier. Despite this, it is difficult to gain her trust and friendship, and woe betide those who seek to harm those she cares about.
Appearance
Tall like so many Easterners, Bittersweet is curvaceous yet graceful, her straight mahogany-brown hair hanging to her knees when unbound or in a thick braid wrapped in linen bands and leather thongs on the very few times she has left Nexus. Her preferred colours are vivid earth-tones like orange, gold, brown and red and she is usually seen in hand-woven brocade robes wrapped around with embroidered bands, the garments leaving no doubt that she is a former courtesan. She has large brown eyes and wears a child-sized bracelet of copper wire strung with orange, gold and scarlet glass beads – the only legacy of her childhood – on a leather thong around her neck.
NB: Bittersweet was created for a high-experienced game (200 Experience Points, 45 Bonus Points). In-game, she became the fiancee of the Solar king of a city in the Scavenger Lands after leaving the Guild. Her artefacts are powerful luck and walkaway talismans (the ST was cool about us separating Artefacts to differentiate between items). Her Allies rating was 5 to include the King.
Feedback would be welcomed.
Name: Bittersweet Nature: Caregiver Caste: Eclipse Concept: Courtesan
Attributes
Strength 2 Â Intelligence 3 Â Appearance 5
Dexterity 3 Â Perception 3 Â Manipulation 3
Stamina 2 Â Wits 3 Â Charisma 3
Caste Abilities: Bureaucracy 5 (Illegal Business, Wheeling and Dealing), Linguistics 4 (Low Realm, High Realm, Riverspeak [Native], Guild Cant, Old Realm), Ride 1, Socialise 5 (Discern Emotional State, Discern Motivation)
Favoured Abilities: Craft [Tailoring] 5 (Form Over Function, Repairs), Performance 4 (Dance, Singing), Presence 4 (Persuasion, When Impassioned), Larceny 3 (Nexus, Organised Crime), Athletics 2 (Acrobatics, Tumbling and Climbing)
Abilities: Endurance 1, Resistance 1, Martial Arts 2, Melee 2, Dodge 2, Awareness 2, Lore 2, Stealth 1, Medicine 2, Investigation 2, Occult 2, Survival 1 Â
(11 Bonus, 90 Exp)
Virtues: Compassion 3 Conviction 2 Temperance 2 Valour 2
Flaws: Heart of Tears
Willpower: 5 Â Initiative: 6 Â Essence: 3 (7 Bonus)
Personal: 14 Â Peripheral: 35 Health Levels: 8
Backgrounds: Allies 1 (Firemantle), Artifact 1 (Luck Charm), Artifact 3 (Walk-Away Charm), Contacts 3 (Nexus, Eternis), Influence 1 (Eternis), Resources 3 (5 Bonus, 12 EXP)
Caste Charms: Frugal Merchant Method, Insightful Buyer Technique, Consumer Evaluating Glance, Wise-Eyed Courtier Method, Mastery of Small Manners, Knowing the Soul’s Price, Deft Official’s Way, Understanding the Court, Sagacious Reading of Intent, Poetic Expression Style, Speed the Wheels, Motive-Discerning Technique
Favoured Charms: Graceful Crane Stance, Flawless Handiwork Method, Respect Commanding Attitude, Seasoned Criminal Method, Object-Strengthening Touch, Shattering Grasp, Craftsman Needs No Tools
Charms: Golden Essence Block, Ox-Body Technique, Body Mending Meditation, Striking Cobra Technique, Sensory Acuity Prana, Ten Magistrate Eyes, Judge’s Ear Technique
(78 Exp, 22 Bonus)
History:
Bittersweet’s parents were destitute like so many others who had travelled from the countryside into the city of Nexus. Left with nothing more than the clothing on their backs and three children, they decided to sell their only daughter, who even at the age of four was a beautiful and graceful child, to the Guild slavers. She was raised to become a courtesan, performer and merchant after her intelligence and wits were discovered to be equal to her charisma and grace, which were only exceeded by the astonishing beauty that grew year by year.
By the age of nineteen, Bittersweet had achieved her freedom by careful management of funds obtained from happy customers and making her own garments, which soon became a lucrative side-business amongst her sisters in sin. She was promoted to mid-level rank by Guild superiors, who were impressed by her negotiating skills and ability to make money. However, one of her fellow courtesans was jealous and sought to attack Bittersweet one night at the Harlotry when they were both alone.
Bittersweet became Exalted as a member of the Eclipse Caste in that instant, discerning the woman’s anger and promising to buy her off with a fine robe that she would never be able to afford on her own. The other courtesan agreed and was stunned when Bittersweet flared her anima and sanctified the bargain. Out of awe and concern for her own future, the woman decided to shut her mouth about everything and accepted the robe that Bittersweet produced.
Bittersweet is loyal to the Guild but keeps her abilities to herself and the courtesan Firemantle, who knows that her future is now dependent on the Solar if she wants to escape becoming a Fair Folk’s plaything. She is now working on extending her business in preparation for the Unconquered Sun’s designs… Though she is hoping that he could perhaps enlighten her on them, because she has no clue what they are.
Personality
Despite making a living by pandering to the pleasures of others, Bittersweet is basically a compassionate person and will do everything she can to make the lives of those she knows easier. Despite this, it is difficult to gain her trust and friendship, and woe betide those who seek to harm those she cares about.
Appearance
Tall like so many Easterners, Bittersweet is curvaceous yet graceful, her straight mahogany-brown hair hanging to her knees when unbound or in a thick braid wrapped in linen bands and leather thongs on the very few times she has left Nexus. Her preferred colours are vivid earth-tones like orange, gold, brown and red and she is usually seen in hand-woven brocade robes wrapped around with embroidered bands, the garments leaving no doubt that she is a former courtesan. She has large brown eyes and wears a child-sized bracelet of copper wire strung with orange, gold and scarlet glass beads – the only legacy of her childhood – on a leather thong around her neck.
NB: Bittersweet was created for a high-experienced game (200 Experience Points, 45 Bonus Points). In-game, she became the fiancee of the Solar king of a city in the Scavenger Lands after leaving the Guild. Her artefacts are powerful luck and walkaway talismans (the ST was cool about us separating Artefacts to differentiate between items). Her Allies rating was 5 to include the King.
Feedback would be welcomed.