E:FF charm help

Persell

Ten Thousand Club
The charm All-Consuming God-Monster Stance (god I love that name) has a gift that confuses me a bit.  Specifically Chain-Defying Art and Untouchable Infinite Spirit.  If say, you are, reduced to 0 sword health levels, and are vexed, will these gifts heal your damage the next turn?  Also, besides these two gifts, is there any way to heal shaping damage besides time?  I'm sure there must be as such regenerative power available to only one grace would seem a bit imbalanced.


Also, in the same charm tree,  Spirit-Flaying meditation, must it be purchased each time you wish to cut out a charm or trait?  And why would one cut out a trait since mutations are gained as charms?


Finally, at what point in the wyld can one fair folk simply decide to punch the other and actually knock off a few health levels.


I apologize if these are basic questions, but its finals time and my memory retention has gone downhill for material not academic in nature.
 
kazalica said:
The charm All-Consuming God-Monster Stance (god I love that name) has a gift that confuses me a bit.  Specifically Chain-Defying Art and Untouchable Infinite Spirit.  If say, you are, reduced to 0 sword health levels, and are vexed, will these gifts heal your damage the next turn?  Also, besides these two gifts, is there any way to heal shaping damage besides time?  I'm sure there must be as such regenerative power available to only one grace would seem a bit imbalanced.
CDA heals one specified level of shaping damage a scene; UIS heals all of one fixed track (determined when buying the charm) and one level from all others and the end of each scene. So, in your case, either gift will heal one level of Sword damage per scene (unless you picked Sword for UIS, in which case the entire track is restored at end of scene).

kazalica said:
Also, in the same charm tree,  Spirit-Flaying meditation, must it be purchased each time you wish to cut out a charm or trait?  And why would one cut out a trait since mutations are gained as charms?
1. Yes.


2. Considering that this charm tree also has Nature-Eliminating Knife and Chimera Exultation, cutting out a trait doesn't seem that bizarre now, does it?

kazalica said:
Finally, at what point in the wyld can one fair folk simply decide to punch the other and actually knock off a few health levels.
 Any time, but if I'm reading FF correctly, non-shaping combat in the Wyld, between non-Creation dwellers, has little or no game effect. Only shaping combat can truly touch the Fair Folk when contesting with each other. This assumes, of course, that aggravated damage (or something actually capable of permanently harming one of the Fair Folk) is not employed. See p. 135 regarding 'real' damage and the consequences thereof.
 
"2. Considering that this charm tree also has Nature-Eliminating Knife and Chimera Exultation, cutting out a trait doesn't seem that bizarre now, does it? "


Well nature eliminating knife makes you stronger in away.  And Chimera Exultation just makes me drool as a storyteller (and as a pc, well, damnit, who doesn't want to use a power like that during an epic battle to turn the side through heroic and magnificient sacrifice?)  Just straight cutting out a dot of socialize seems.... Silly.  


And now you've opened up another avenue of questioning, you damnable font of information:  Where does the book have info about what happens if you don't have a given grace?  I know what happens if a grace is shattered (sort of) but it seems to me that if you don't have, say, your ring grace, then you can't learn or use ring charms, perform ring shaping actions (or perhaps ring shaping may only be done with a ring shaping charm and obviously) and should you be target of a ring assault you act as a creature from creation would.  Either answers or just page numbers are cool.


Thanks for the other answers.
 
kazalica said:
"2. Considering that this charm tree also has Nature-Eliminating Knife and Chimera Exultation, cutting out a trait doesn't seem that bizarre now, does it? "
Well nature eliminating knife makes you stronger in away.  And Chimera Exultation just makes me drool as a storyteller (and as a pc, well, damnit, who doesn't want to use a power like that during an epic battle to turn the side through heroic and magnificient sacrifice?)  Just straight cutting out a dot of socialize seems.... Silly.
 Depends on what the sacrifice is for...I don't think that the trait-excising part of the charm was meant to be a game-useful mechanic, but a plot one.


 For example, say that the character goes questing in the Deep Wyld, and encounters an odd Unformed or Behemoth. Instead of the traditional combat, the being offers the character some knowledge/artifact/glamour sorcery/servant unavailable elsewhere; in exchange, the character must sacrifice some part of themselves to the being.


 Being as physically formless as they are, SFM is really the only way to do the equivalent of gouging out an eye (à la Odin giving up an eye for knowledge). After all, offering one of your Graces is a bad, bad idea...

kazalica said:
And now you've opened up another avenue of questioning, you damnable font of information:  Where does the book have info about what happens if you don't have a given grace?  I know what happens if a grace is shattered (sort of) but it seems to me that if you don't have, say, your ring grace, then you can't learn or use ring charms, perform ring shaping actions (or perhaps ring shaping may only be done with a ring shaping charm and obviously) and should you be target of a ring assault you act as a creature from creation would.  Either answers or just page numbers are cool.
Thanks for the other answers.
 See p. 106 (the grey box) and p. 185-187; basically, what you said above is correct.
 
One final question: in the game I'm going to be running a character wants to have  a unicorn familiar.  Given that distance in the Wyld is measured in Waypoints and not miles, and that real combat can't happen easily, what would the benefit (mechanically) be for having a unicorn familiar.
 
1) The unicorn would be helpful in Creation, especially if the character invests some gossamer/Artifact dots in armament...


2) Don't familiars boost one's Essence pool?


3) Its stats as a shaping weapon can't be too bad.


4) Eventually, if the character is Ring-based, he/she could craft Graces for the familiar.  8)  Once the unicorn gets its own shaping actions...
 
Okay, 3 and 4 makes sense.


As to number two, uh, 5 motes...  Well, thats not much but fora Fair Folk I suppose thats a pretty decent chunk of essence.
 

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