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Fantasy Dying light. A steampunk rp Cs

CombatReadyPenny

Combat Ready
General.
Name:
Nicknames:
Appearence: (pic please. Description is fine as well.)
Age:
Height:
Weight:
Gender:
Race: (its fantasy, as long as it can fit in with steampunk i dont care if you make up a race. Nothing that can fly though. Describe made up races)
Personality: (at least 3 sentences)

Background.
Backstory:
Magic: (if any. Please no opness)
Hobbies:

In Depth.
Weapons:
Affiliations:
Equipment:
Skills: (not magic related)
Weakness': (3 required)

Other. (Optional)
Theme:
Anything else:
 
Last edited:
General.
Name: Terra Somber
Nicknames: Somb.
Appearence:
steampunk_redhead_girl_by_yuuza-da8kxzi.jpg
Age: 19
Height: 5'10"
Weight:160 lbs
Gender: Female
Race: Human
Personality:
Terra is a secretive lass, usually keeping things to herself until close friendship is created. Although she refers to robots as 'things' if a fully aware robot crosses her path she will gladly overlook the metal border. Terra lives by The Black Cats oath, to protect from the shadows and to use her abilities only when necessary.

Background.
Backstory: Raised on the streets (if that's what you can call them) of the floating city of Limbo, Terra had been a bad apple of sorts. Petty theft and some stabbing. This was all due to her parents not being able to afford her and dumping her in an orphanage that did not care for what the kids did during the day as long as they were back before curfew.
She learned to brew various potions there, as she hoped to get into the business so she could escape the orphanage. At the age of 12 her dream came true and she was adopted by the Sombers. A rich couple that had some unknown occupations. Terra didn't care, she loved that she was leaving.
Once Terra was 15, and had been living with her new parents for 3 years, she finally found out their job, and it was by accident. She was cleaning the hall of their house when she found a secret door in the wall. She opened it to find various weaponry and tools in the room. She asked her parents about it and they explained it as they found her old enough.
They were apart of the organization called The Black Cats. The secret protectors and a second police force on the floating city. They had reaches to other cities but this one was their main headquarters. As soon as they had finished training Terra asked how to join. From that day forward she trained with her parents, eventually becoming a member as an apprentice potion maker and marksman at the age of 18.
Magic: she uses potions instead of magic.
Hobbies: includes target practice and guitar playing.

In Depth.
Weapons: Clockwork Rifle
Affiliations: The Black Cats. The secret soldiers of the kingdoms where the key of wisdom is held.
Equipment: Clockwork Rifle, Gas mask, Potion Belt.
Skills: Gymnastics and acrobatics. She is also good at robotics
Weakness':
  • Does not like air travel (air travel sickness)
  • Not good at hand to hand combat
  • Not good with programming.

Other. (Optional)
Theme:
Anything else:
 
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Jack smith bio
When jack was 14 years old he was a well adept alchemist his Specialty was flame alchemy and medicine. at the age of 17 he joined the inquisition to suppress and illuminate the darkened out of the city’s. Despite joining to be a medic, he was soon made an executioner. In only 2 years he conducted a total of 132 public executions. His method of execution was burning by using his alchemy all that remained of them were there cinders. The people dubbed him the name Jack Cinders The suns executioner. After 4 years he left the inquisition to continue his alchemy. It’s been 30 years since his disappearance, but he has now back to help Secure the keys.

Name: Jack Smith, aka Jack Cinders
Age: 51 (looks 30)
Gender: male
Height: 6’2”
Weight: 168 Ibs
Personality: seclusive he tends to keep to him self usually only paying attention to his research. at times he would lock himself in his study for days with out end. and although the theam of his research is unknown he has Made it clear that he will finish in his life time. He is also very kind 40% of the money he make Which is a lot goes to the orphanage. and on the days he doesn’t lock himself away he offers to tutor the children.
Race: human
Hobbies: research
Magic: alchemy (mainly fire but can use other types but those take longer)
Weapon: an alchemic sword (helps with alchemy)
Affiliation: his research
Equipment: a lab coat with a lot of pockets for vials of Poison or medicine
And head gear (have pic down below[acts like a gas mask and goggles are like binoculars]), portable alchemy set.
Skills: medicine, traps, poison
Weaknesses: old, not a good fighter, is hunted by memory’s regularlyC59433F1-3B47-4885-B2C1-E26B99F33E6F.jpeg34D2E8AE-F595-401C-914A-E3354855480D.jpeg
 
Last edited:
Jack smith bio
When jack was 14 years old he was a well adept alchemist his Specialty was flame alchemy and medicine. at the age of 17 he joined the inquisition to suppress and illuminate the darkened out of the city’s. Despite joining to be a medic, he was soon made an executioner. In only 2 years he conducted a total of 132 public executions. His method of execution was burning by using his alchemy all that remained of them were there cinders. The people dubbed him the name Jack Cinders The suns executioner. After 4 years he left the inquisition to continue his alchemy. It’s been 30 years since his disappearance, but he has now back to help Secure the keys.

Name: Jack Smith, aka Jack Cinders
Age: 51 (looks 30)
Gender: male
Height: 6’2”
Weight: 168 Ibs
Personality: seclusive he tends to keep to him self usually only paying attention to his research. at times he would lock himself in his study for days with out end. and although the theam of his research is unknown he has Made it clear that he will finish in his life time. He is also very kind 40% of the money he make Which is a lot goes to the orphanage. and on the days he doesn’t lock himself away he offers to tutor the children.
Race: human
Hobbies: research
Magic: alchemy (mainly fire but can use other types but those take longer)
Weapon: an alchemic sword (helps with alchemy)
Affiliation: his research
Equipment: a lab coat with a lot of pockets for vials of Poison or medicine
And head gear (have pic down below[acts like a gas mask and goggles are like binoculars])
Skills: medicine, traps, poison
Weaknesses: old, not a good fighter, is hunted by memory’s regularlyView attachment 409193View attachment 409192
Accepted
 
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[div class=fyuriwrapper][div class=fyuribox1][div class=fyuriimagebox]
STqxRUq.jpg
[/div][div class=fyuriheader] Identity[/div]
Name: Hansel

Nicknames: Hammer

Role: Support Tank

[div class=fyuriheader] Attributes[/div]
Strength:
Dexterity:
Constitution:
Intelligence:
Wisdom:
Charisma:

[div class=fyuriheader] Skills[/div]
Attack:
Defence:
Speed:
Speech:
Morale:

[/div][div class=fyuribox2]
[div class=fyuriheader2] The Sentinel of Edelweiss
[/div][div class=fyuriheader] General[/div]
Age: 217

Gender: Male

Race: Ancient Sentinel / Automaton

Height: 6 ft. 1 in. (185 cm)

Weight: 185 lbs. (84 kg)

[div class=fyuriheader] Persona[/div]
Alignment: Lawful Good

Personality: Hansel is an odd piece of metal. Before his association with the Workers Union of Agricultural Revolution, he was a flat killing machine whose orders from his human masters were more important than his life. But as the years gone by since his revival, he is now a cheerful and playful person whose optimistic attitudes drives those around him. Hansel is indiscriminate to those who are weak, and rather lend a hand in their stead. His goals are now aligned with that of his traits - to understand and learn more from the humans.

Hobbies: Cooking, farming, and drawing


[div class=fyuriheader] Background[/div]
Backstory: Centuries ago, during a great war against the Darkened horde, men of Light crafted automatons, powered by mana crystals to aid their war effort. Hansel was a part of the project, and had served on multiple fronts. Being the last of his kind had taken a toll on him physically and psychologically - for a machine. Baptized in the fires of combat, Hansel had little needs for human emotions, of which he eventually gathered along the way. His human handler and partner, Sashi, was killed in action during her mission to retrieve one of the sacred keys. With his orders to stay put ever since her departure from the shrine in the forest, the sentinel never abandoned his post and for two centuries, he awaited her return in vain. Giving into his urge to find his long-gone companion, the automaton set out from the weathered shrine, before his mana core eventually gave up on him. He was eventually found and re-powered with a new chassis by a travelling farmer, along with his companions. They would welcome the ancient war machine to their organization - the Workers Union of Agricultural Revolution, whose goals were to advance the technologies they currently possess, in hopes of aiding the subsistence-turned-commercial farmers. Hansel, although reluctant at first, eventually found a place in his new home. It was here, that he learned many things from his human peers, and in it, found himself a purpose to serve, while he awaits his partner's forsaken return.


[div class=fyuriheader] In-Depth Info[/div]
Affiliations: Keepers of the Shrine of Light (past), Workers Union of Agricultural Revolution (blue-collar party that strives to revolutionize farming techniques)

Magic:
- Mana crystal powers his body, can brew and dispense mana potions/vials to aid his teammates on the go.
- Can emit mana waves to detect any sort of life (stronger signal from mana-users / mages)

Weapons:
- Fist / improvised arm-shield
- 45mm hand-mortar cannon

Equipment:
- Composite mana-powered armor
- Embers and coals auxiliary output for backup power
- Made of makeshift durable metals that can withstand a lot of damage and can easily be replaced
- Abundant inventory capacity (can carry a lot of stuff)
- Mana-powered dispenser (provides area-of-effect mana gas to aid magic users or in form of potions)

Skills:
- Can cook efficiently
- Knowledgeable in mechanical/carpentry issues (can repair or craft things that require metallurgy or lumber know-hows)
- Superb shielding and distraction in combat
- Extreme strength to break or carry things

Weakness:
- Easily bogged down in muddy terrains
- Requires woods and ember as batteries
- Slow and easily flanked in combat
- Unable to comprehend most human emotions and sentiments (he may kill any Darkened on sight, no questions asked - unless held back by orders)


Extra/Others:
Hansel loves potatoes. He will find any free time to tend to his crops.

[/div][/div][div class=fyuricredit]code/design by Fable Fable [/div]
 
Erik Bundaberg {WIP}

Nicknames: Sir Bundaberg
Appearance:
34bb12d68aab03bedfe846ae4bd28468-d34n7d0.jpg


Age: 24
Height: 171cm
Weight: 73kg
Gender: Male
Race: Cyborg. Erik is born physically weak, and underwent several cybernetic augmentation.
Personality:


Backstory:
Hobbies:

Weapons: Rüm Workshop's 20mm Bronze cast revolver Rifle
Affiliations: Rüm Workshop (past); Workers Union of Agricultural Revolution (currently)
Equipment: A set of bronze armour over his clothing; A steam-powered set of exo-skeleton to support the armour as well as withstanding the enormous rifle's recoil.
Skills:
-Knowledgeable with a large range of weaponry.
-Can take substantial physical punishment with his heavy armour.
-Erik is quick to adapt to sudden changes in a combat environment. For, to quote a military commander whom he looks up to: "No plan survives contact with the enemy."

Other. (Optional)
Theme:
Anything else:
 
General.
Name:
Edward Rust
Nicknames:
Huck, Huckster/Shuckster, Rain Maker, Hawker, Lying C**t
Appearence:
1520415263395.png
Weight:
160 Lbs/72.5kg
Height:
5'11"/180cm
Age:
31
Gender:
Male
Race:
Human (Featherless Biped)
Personality:
Perhaps you've seen Mr. Rust once before. Possibly amongst a market place's rush, selling his wares out of the back of his cart with a charming smile and booming, accented voice. Or, perhaps you've seen him seducing the local farm girls near the entrance of a local tavern. Though, if we're being entirely honest, chances are that if you have seen Mr. Rust, the scoundrel was being chased out of whatever small town he had found himself holed up in, plumes of dust enveloping the rage filled citizens nipping at his heels. That is, of course, what Edward does most often. Run.

While a terribly charismatic person, Edward is by all means a lying huckster whose only want is to earn easy money, seduce everyone, and stay far away from the law man. However, do not be fooled by the man's laid back demeanor, for perhaps there is something vile that lays just below the surface of those muddled eyes.
Backstory:
"So you're interested in my story? Of course you are, Who isn't? Though I will warn you ,it's not to terribly interesting, and it ain't all too happy either..."

"I was raised in a crumbling farm house far east of here, by a failed politician turned drunk commoner. My mother, whoever she may be, had long since left Pop, no doubt chased off by his sour breath and calloused anger. Calloused anger always led to calloused fists with my father.
"Funny thing is, I used to fantasies about who my mother was. I'd imagine she was an angel, somewhere out there, perhaps in the heavens watching over me. I know now of course, that she wasn't anything but a cowardly harlot. You'd have to be to leave your child with man like my father.

"Though, if I am to speak truthfully, I'll say that I tend to give my old man a hard time when speaking of him. The man did the best he could for what he was. He sure as hell didn't know how to raise a weak little ankle-bitter like myself, but he still meant well in the end.
"By the time I turned five, I was helping my father with chores around our podunk little farm, and it was around this time – when I had been out feeding our sickly cattle – that I discovered one of our milking cows had gone and died. I ran right over to Pop hollering and shouting. My father just gave me a weak smile.
"I remember his sad, blue eyes, the yellowing of jaundice just around the edges. He explained what had happened, explained death to me, and told me that one day I would die too.
"As you can imagine, this sent me into hysterics. When I wouldn't stop crying, my father just shook his head and said there was nothing to be done and left me to complete my chores.
"I hated my father for most of my youth. Most of my life even. I spent my years throwing fists just as my old man did to me, trying in some strange way to prove him wrong. I'd fight and get in scraps, and then get beaten within an inch of my life. But I refused to die. I would show Pop. I would show him that I wasn't as weak as him, and I wouldn't succumb to nature's cruel end.
"A few years after my fifteenth summer, my old man keeled over and died. Liver failure finally getting the better of him. It wasn't a pretty sight. I tried keeping up the farm for a while after, but my street antics didn't sit to well with the local church, and they ended up framing me for some stuff I didn't do and some stuff I did do. Those old bastards wanted my head on a pike.
"I was cast from those streets and I ran for my life. I ended up joining a straggler along my travels, another troubled youth. She was a soldier, running from duty.
"She didn't talk much about her past, and neither did I, but from the little I could pick up she had been forced to serve by someone in her family, and after some bloody battle decided to go AWOL. We joined up and and ventured out.
"To get by, we resorted to con-artistry and thievery. However, our antics would come to an end after we tried stealing from a local church. To spare you the details, things went awry and my partner was shot several times. To this day, I'm unsure if she is still alive, but I would place my bets that she died there on the marble floors of that damned church. I barely made it out of there myself, and I fled into the deserts.
"I ran like a dog, hurt blind and bleeding, but eventually my passage was bared by police musket fire. I was captured, and served time in a hellish prison. They broke me there, treated me like a dog. But treat a man like a dog long enough, and that's what he becomes.
"I did some terrible things in that place. Anything to get out. And get out I did. I changed my name, and joined a merchants guild. I did fairly well for a time, but eventually the merchant's guild caught wind of my... unsavory techniques. To save them a PR issue, I was kicked out."


"So there you have it. My life story. More or less. I decided to save you from some of the more gruesome or tedious details, but you get the idea. As far as recent years, well... same old Edward Rust. Just selling snake oil to anyone dumb enough to buy it. But I'm sure my luck will turn around sooner or later. It's about damned time."

Magic:
- Edward has managed a few very simple magics in his time, but the arcane arts never really caught his attention. He can muster up a few basic spells, illusory things mostly, abilities that can confuse ones senses. Glamours and prestidigitation.
Hobbies:
- Learning new things, especially instruments or other artistic media
- Flirting and seducing people
- Travelling
- Gambling
- Cheating people out of their money
In Depth.
Weapons:
"Just my killer charm and impeccable wit."
That's a lie.
Mr. Rust carries with him a short sword at all times. The blade used to belong to the young girl he once traveled with, but Rust has never seen it removed from it's sheath. When the soldier was the owner, she wore it at her belt for show, but made a point to never actually use the blade. Rust didn't understand the point back then, but the motive behind her actions became clear to Edward much later in life. He keeps the sword close and has used the sword in its sheath to bludgeon those who sought him harm.
The cross-guard is tied to the sheath with a red ribbon.
Affiliations:
Once affiliated with a merchants guild known as "Gold Hand Merchantry". No longer affiliated.
Equipment:
Edward has a cart which doubles as a merchant's stall. This cart carries Edward's clothes, lute and other living necessities, as well as his wares (various knickknacks, cloths, perfumes, makeup, jewelry, half-busted clockwork etc.) Granted, most of the stuff Mr. Rust sells is junk or complete and utter trite, but with a little glamour and a few well placed words, Edward can sell just about anything. This cart is pulled by two mules named Rosy and Posy.
Skills:
- Quick wit and charm
- Good people skills
- Expert lier
- Beautiful singing voice and musician
- Quick learner
Weaknesses:
- Untrustworthy
- Not well trained with combat
- Pervert
- Deviant
Other. (Optional)
Theme:
"You know, there are a few songs about me floating around out there, and I'll admit I may have written a few of them. Here's a personal favorite of mine:"

"The ground was baked hard and the children were thin;
the faces of townsfolk were all but caved in.
So hot that they couldn't tell kith from their kin
when the rainmaker, full of hope, came rolling in.
And his mouth hollered promises, his eyes yelled relief,
and the folks gave all that they could give, except for all their grief.


Drunken on snake oil and glutted on greed,
that merciless shuckster harked his hollow wares.
But high above the valley, no cloud would take seed,
so in a torrent of red dust, he tried to flee there..."

Anything else:
 
Last edited:
WIP (may need a few edits but basically done)
General.
Name:
Edward Rust
Nicknames:
Huck, Huckster/Shuckster, Rain Maker, Hawker, Lying C**t
Appearence:
View attachment 409328
Weight:
160 Lbs/72.5kg
Height:
5'11"/180cm
Age:
31
Gender:
Male
Race:
Human (Featherless Biped)
Personality:
Perhaps you've seen Mr. Rust once before. Possibly amongst a market place's rush, selling his wares out of the back of his cart with a charming smile and booming, accented voice. Or, perhaps you've seen him seducing the local farm girls near the entrance of a local tavern. Though, if we're being entirely honest, chances are that if you have seen Mr. Rust, the scoundrel was being chased out of whatever small town he had found himself holed up in, plumes of dust enveloping the rage filled citizens nipping at his heels. That is, of course, what Edward does most often. Run.

While a terribly charismatic person, Edward is by all means a lying huckster whose only want is to earn easy money, seduce everyone, and stay far away from the law man. However, do not be fooled by the man's laid back demeanor, for perhaps there is something vile that lays just below the surface of those muddled eyes.
Backstory:
"So you're interested in my story? Of course you are, Who isn't? Though I will warn you ,it's not to terribly interesting, and it ain't all too happy either..."

"I was raised in a crumbling farm house far east of here, by a failed politician turned drunk commoner. My mother, whoever she may be, had long since left Pop, no doubt chased off by his sour breath and calloused anger. Calloused anger always led to calloused fists with my father.
"Funny thing is, I used to fantasies about who my mother was. I'd imagine she was an angel, somewhere out there, perhaps in the heavens watching over me. I know now of course, that she wasn't anything but a cowardly harlot. You'd have to be to leave your child with man like my father.

"Though, if I am to speak truthfully, I'll say that I tend to give my old man a hard time when speaking of him. The man did the best he could for what he was. He sure as hell didn't know how to raise a weak little ankle-bitter like myself, but he still meant well in the end.
"By the time I turned five, I was helping my father with chores around our podunk little farm, and it was around this time – when I had been out feeding our sickly cattle – that I discovered one of our milking cows had gone and died. I ran right over to Pop hollering and shouting. My father just gave me a weak smile.
"I remember his sad, blue eyes, the yellowing of jaundice just around the edges. He explained what had happened, explained death to me, and told me that one day I would die too.
"As you can imagine, this sent me into hysterics. When I wouldn't stop crying, my father just shook his head and said there was nothing to be done and left me to complete my chores.
"I hated my father for most of my youth. Most of my life even. I spent my years throwing fists just as my old man did to me, trying in some strange way to prove him wrong. I'd fight and get in scraps, and then get beaten within an inch of my life. But I refused to die. I would show Pop. I would show him that I wasn't as weak as him, and I wouldn't succumb to nature's cruel end.
"A few years after my fifteenth summer, my old man keeled over and died. Liver failure finally getting the better of him. It wasn't a pretty sight. I tried keeping up the farm for a while after, but my street antics didn't sit to well with the local church, and they ended up framing me for some stuff I didn't do and some stuff I did do. Those old bastards wanted my head on a pike.
"I was cast from those streets and I ran for my life. I ended up joining a straggler along my travels, another troubled youth. She was a soldier, running from duty.
"She didn't talk much about her past, and neither did I, but from the little I could pick up she had been forced to serve by someone in her family, and after some bloody battle decided to go AWOL. We joined up and and ventured out.
"To get by, we resorted to con-artistry and thievery. However, our antics would come to an end after we tried stealing from a local church. To spare you the details, things went awry and my partner was shot several times. To this day, I'm unsure if she is still alive, but I would place my bets that she died there on the marble floors of that damned church. I barely made it out of there myself, and I fled into the deserts.
"I ran like a dog, hurt blind and bleeding, but eventually my passage was bared by police musket fire. I was captured, and served time in a hellish prison. They broke me there, treated me like a dog. But treat a man like a dog long enough, and that's what he becomes.
"I did some terrible things in that place. Anything to get out. And get out I did. I changed my name, and joined a merchants guild. I did fairly well for a time, but eventually the merchant's guild caught wind of my... unsavory techniques. To save them a PR issue, I was kicked out."


"So there you have it. My life story. More or less. I decided to save you from some of the more gruesome or tedious details, but you get idea. As far as recent years, well... same old Edward Rust. Just selling snake oil to anyone dumb enough to buy it. But I'm sure my luck will turn around sooner or later. It's about damned time."

Magic:
- Edward has managed a few very simple magics in his time, but the arcane arts never really caught his attention. He can muster up a few basic spells, illusory things mostly, abilities that can confuse ones senses. Glamours and prestidigitation.
Hobbies:
- Learning new things, especially instruments or other artistic media
- Flirting and seducing people
- Travelling
- Gambling
- Cheating people out of their money
In Depth.
Weapons:
"Just my killer charm and impeccable wit."
That's a lie.
Mr. Rust carries with him a short sword at all times. The blade used to belong to the young girl he once traveled with, but Rust has never seen it removed from it's sheath. When the soldier was the owner, she wore it at her belt for show, but made a point to never actually use the blade. Rust didn't understand the point back then, but the motive behind her actions became clear to Edward much later in life. He keeps the sword close and has used the sword in its sheath to bludgeon those who sought him harm.
The cross-guard is tied to the sheath with a red ribbon.
Affiliations:
Once affiliated with a merchants guild known as "Gold Hand Merchantry". No longer affiliated.
Equipment:
Edward has a cart which doubles as a merchant's stall. This cart carries Edward's clothes, lute and other living necessities, as well as his wares (various knickknacks, cloths, perfumes, makeup, jewelry, half-busted clockwork etc.) Granted, most of the stuff Mr. Rust sells is junk or complete and utter trite, but with a little glamour and a few well placed words, Edward can sell just about anything. This cart is pulled by two mules named Rosy and Posy.
Skills:
- Quick wit and charm
- Good people skills
- Expert lier
- Beautiful singing voice and musician
- Quick learner
Weaknesses:
- Untrustworthy
- Not well trained with combat
- Pervert
- Deviant
Other. (Optional)
Theme:
"You know, there are a few songs about me floating around out there, and I'll admit I may have written a few of them. Here's a personal favorite of mine:"

"The ground was baked hard and the children were thin;
the faces of townsfolk were all but caved in.
So hot that they couldn't tell kith from their kin
when the rainmaker, full of hope, came rolling in.
And his mouth hollered promises, his eyes yelled relief,
and the folks gave all that they could give, except for all their grief.


Drunken on snake oil and glutted on greed,
that merciless shuckster harked his hollow wares.
But high above the valley, no cloud would take seed,
so in a torrent of red dust, he tried to flee there..."

Anything else:
Love him. Accepted
 
General.
Name:
Zheng Chow

Nicknames:
None
getsuei.jpg
Age:
22

Height:
5'8"

Weight:
127

Gender:
Female

Race:
Human

Personality:
Zheng has a temperamental personality while being very tomboyish and girly at the same time. While known for her extreme intellect, Zheng is considerably spoiled and vain, using her great beauty as an excuse for her selfish behavior. While in stressful conditions, she becomes frightened easily and gets angry toward everyone including her allies. Zheng tends to have a great deal of concern over her hygiene, frequently complaining when circumstances prevent her from taking a bath, even when her hygiene is the least of her worries such as being stranded in the wilderness. Despite her temperament, Zheng often displays friendliness and helpfulness towards others. She tends to approach major situations rationally, often making crucial decisions on her own, and she tends to be very persistent in achieving her goals. Zheng likes creating and fixing inventions. She is very witty, usually teasing her friends, apart of being happy and easy-going.

Zheng enjoys strawberries, attractive boys and hot springs. While dealing in certain social dilemmas, Zheng sometimes has to deal with using her sex appeal to get what she wants. Though she shows a strong annoyance to perverted men, she herself can sometime infatuated towards any attractive guy she see's. At times, she doesn't watch her mouth which gets her into trouble. Zheng can be violent when angered. She's really not someone you want to piss off especially since she carries around a huge spear with her. If it's in her hands when she gets angry there is a good chance she will start swinging. So best to run and get out the way.


Background.
Backstory:
Zheng comes from a very rich family. Her father runs a company that deals with tech/science. She has a stay at home mom and older sister. Zheng was the only one in her family that took up learning fighting skills. Her intelligence in tech and science were no surprise but her learning to fight did shock them a bit because she didn’t really seem like the type. She became very good as she trained a lot. But some find it strange that she refuses to use a more modern weapon but they can not deny that her spear can do some real damage.

Magic:
None

Hobbies:
Drawing
Reading/Studying Science Books


In Depth.
Weapons:
Spear

Affiliations:
Bounty Hunter Guild

Equipment:
Depends what she's doing.

Skills:
Acrobatic
Knowledge in Science
Inventing
Using her sex appeal
Drawing
Singing
Cooking

Weakness':
Spiders
Snakes
Thunderstorms
Temperamental
Spoiled
Vain


Other. (Optional)
Theme:
Anything else:​
 
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General.
Name: Lolrelv Kanaeth
Nicknames: The plague witch, My blade
Appearence:
349a04906083dea9f3fbde8f03fa29df7a9fd0d4.jpg
dr__cipherous___arcane_steampunk_plague_doctor_by_twohornsunited-d8xmv4x.jpg
arcane_steampunk_plague_doctor_mask_by_twohornsunited-d89ak5a.png
Age: N/A
Height: 5'7"
Weight: 145lbs
Gender: female
Race: clockwork robot
Personality: Lolrelv si best described as ice on the outside but sweet deep down, she will normally be very serious and very direct never really engaging in idle chatter. Still in time she can warm up and become morer personable, sometimes makign a snarky remark or having short conversations, still she holds a rather cold disposition normally. Once enough time has passed Lolrelv will will become more emotionally open and this tends to show she trusts the person or people around her as if they were her sisters. She does differ from them in her vanity as she prefers to keep her glamour up and has made it far more real than others.

Background.
Backstory: Lolrelv was created by the brotherhood of twilight to be an assassin, in the most literal of senses. The cult of assassins had long made use of various mystic ways of killing their targets, and had found clockwork to be best for their machine servants. Once she was brought to life Lolrelv almost instantly started training, the crystal heart holding the soul of some sacrificed being giving her basic knowledge and providing her with the energy to keep her springs wound and her gears moving. She was not the first clockwork assassin and was not the last so they already knew the best ways to train and teach her so that she would become their tool to keep the balance. Lolrelv was taught about their believe in the coming birth of a third god, a merging of light and dark along with the need to make sure that the world doesn't not become to imbalanced towards static light or chaotic darkness. Most of her life has been spent honing her skills with little free time to herself and the other robots she calls her sisters, and idea fostered by the brotherhood. She would in time gain what was needed and would be sent on her first mission, to kill a charismatic leader of a dark cult that the brotherhood diviners had decided was a threat. Lolrelv put her training to use and killed the target as he gave a sermon quickly causing the cult to scatter. With this she was declared a true assassin and was given more and more missions that she could fulfill anyway she saw fit. Now she has a new mission, perhaps her most important one, the brotherhood believes the keys are in danger and must be kept safe, and they are the ones to do it so she must retrieve them.
Magic: Lolrelv is able to use magic thanks to several small crystals in her body, these crystals hold a small charge that can quickly recharge off ambient mana, but limit her to minor spells. Her favored spells allow her to teleport short ranges, blend into the shadows, slow timefor herself for a few seconds, and summoning a swarm of rats or wasps ( max 20 rats 200 wasps). Still she has learned quite a few spells and magical theory to help her get by mystic defenses.
Hobbies:

In Depth.
Weapons:
5834542a94068ff8095d40a3befa3307.jpg
d0f300f43746f4f7ca6e7aa71151c952.jpg
Affiliations: The brotherhood of twilight
Equipment: spare gears
Skills:
Acrobatics
poisons identification
animal husbandry
parkour
herbology

Weakness': her components can't take much punishment, if her crystal heart is destroyed she dies, limited magic use

Other. (Optional)
Theme:
 
General.
Name: Galvani,
Appearence:
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Age: 25,
Height: a little below average,
Weight: average weight and build,
Gender: male,
Race: human,
Personality: Galvani has a sharp intelligence and a quick wit, but also a kind and caring personality. His love of science means that for him life is always interesting and fun. As such he loves to socialise, is often good company and makes friends readily. However, his mood quickly changes if he doesn't take regular doses of electricity, and he suffers withdrawal akin to a morphine addict, only more extreme.

Background.
Backstory:
Galvani was orphaned at a young age and forced to become a street urchin. He spent most of his childhood either searching for food or climbing rooftops. It was whilst he was perched atop the large metal spire of his city’s tallest building that his life was changed irrevocably. Galvani was hit by multiple bolts of lightning, which were magnified by the metal spire, and flung from the building. He awoke in a dark alleyway to find he had new abilities. He now had an affinity for electricity, giving him the ability to manipulate electricity. His intelligence was electrified, his mind felt stronger and quicker and he now saw the world from a completely new set of eyes. Yet he later discovered that these abilities depended upon a regular supply of electricity, the lack of which sent him into a spiraling withdrawal, akin to a morphine addict, only more extreme. But perhaps the most eventful change was the birth of his lifelong obsession with electricity.

From that day on he devoted his life to studying and understanding electricity. HIs unique abilities and electrified intelligence allowed him to acquire the role of “field scientist” for the underground society of natural philosophers. With this he now spends his time performing experiments and building various electrical contraptions and devices. But his main pursuit is chasing storms. Using his self-modified hot air balloon he travels the world hunting down lightning storms. Whilst in the storms he is able to better know electricity, and also to capture it in small jars he keeps stored in various trunks and chests, as well as on his person at all times. But the main reason he chases storms is because it is when he is at the heart of a storm that he feels the most alive.

Magic: a manipulation of electricity
Hobbies: research, building contraptions, chasing storms and having fun.

In Depth.
Weapons: a staff which enhances his electricity and shoots bolts of lightning.
Affiliations: the underground society of natural philosophers
Equipment: a multitude of glass jars containing electricity,
Skills: He’s not bad at building machines and contraptions. His years as a street urchin mean he can fight if needed, albeit dirty.
Weakness':
He is heavily dependant on electricity, without which he enters an extreme withdrawal.
Whilst small amounts of water are fine, large amounts of water conduct the electricity within him and casue him to “short circuit”. At the least he can passout and at the worst his heart could stop.
He is easily influenced by a pretty face and charming personality.
 
Name:
Jeremiah Dosu

Nicknames:
The Masked Man- A name given to him based on his uniform
Jerry- Absolutely hates this nickname

Appearance:
1a5b932ee9ae502e921c5dc9dd9590eb.jpg



Age: 23
Height: 6'1
Weight: 179 pounds
Gender: Male
Race: Human
Personality: Jeremiah is an incredibly charismatic individual whose sheer confidence is only matched by his high intellect in the marketing business. He is highly respectful to those he meets often providing beverages and snacks after humbly inviting them to his home. Those that interest him are often given special treatments such as their own designated butler when entering his home. Outside of the mask he is a kind and generous upcoming business man who simply wants the best for his people. Inside the mask he's not so different other then being slightly more ruthless and uncaring for his enemies. When it comes to a fair faced maiden or even a charming young man Jeremiah is easily wooed by by those who possess a unique amount of charm often leaving himself in the clear to be taken advantage of as he would continually spend his riches to buy them whatever they wished.

Background.
Backstory: The Dosu family is known for their success in marketing and investing into small businesses to expand their finical stability and wealth, but of course only a certain few know the truth behind the families success. Dealings in illegal military grade firearms became quite the source of income with the constant rising of guilds and gangs as well as selling these weapons to the enemies of their competitors made it incredibly difficult for anyone to keep up with Dosu family. Originally apart of the mercenary guild the Dosu family still hasn't lost it's true nature despite the enormous amount of wealth the obtained over the years. Competitors often presented themselves as a threat the near instant they felt they could overtake the Dosu family and their business. Which of course would cause Jeremiah's father to intervene and properly deal with the heads of these competitors in a more personal setting. Being the heir to both his families company as well as the mantle of The Masked Man Jeremiah was groomed to be the very image of charisma and professionalism. He was thought by several teachers about marksmanship and routinely trained with his mother in melee combat to make up for his horrid hand to hand skills. After reaching the age of twenty-two Jeremiah inherited the mantle of the Masked Man after he succesfully infiltrated and sabotaged an enemy trading facility without being caught. However, while he proved he has the skill and the intelligence he is still seen as a child by his parents due to his easily wooed nature from just any cute face preventing him from taking over the family business for the time being.

Magic:
No magical talent whatsoever

Hobbies:
Reading
Throwing parties
Dancing


In Depth.
Weapons:
Clockwork Rifle
Set of Flintlock pistols
A sword
Smoke grenades for making escapes

Affiliations:
-Most believe he's apart of the bounty hunter or assassin guild however neither of these are correct
-Dosu Family

Equipment:
b79dd6ea34c1a4de5cbf32b69e7e1dcb.jpg

Skills:
Skilled Marksman
Talented combatant
Knowledgeable in business
Athletic
Dancing

Weakness:
Easily bribed
Terrible at hand to hand
To his dismay he easily fooled by a fair face from both male and female leaving open to be taken advantage of
He is allergic to cats
Still inexperienced due to his young age

Other. (Optional)
Theme:
 
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