cyl
Creepy smile
Yo,
I have a trick question, as I am actually considering storytelling 2E, and I have a loooot of problems assimilating some rules.
First I noticed that, strangely, some reflexive charms were labelled Step 1 or 2, while their effects actually applies in step 3 or 5 . This error I suppose was because of the obligation of declaration of attack/defense.
Second, I have a feeling that the original order of modifiers (corebook p.124) doesn't totally apply while calculating DV...
If I understood the base DV calculation correctly it should be:
PDV: (dex+melee/MA+weapon modifier)/2 round up
DDV: (dex+dodge+essence)/2 round up.
Then you add the bonuses/penalties, and finally you have your total DV.
My first observations about that are the following:
- equipment modifiers are included in PDV calculation... which would mean ANY equipment modifier SHOULD be applied.. But in truth, a shield is considered a bonus to DV, and not part of the "basel DV"... therefore... how do you consider Hearthstone Bracers bonuses (+3dice to dodge attempts) or other artefacts (outside of shield types) that adds a value to DV ? Same questions with charms that add a value to the DV (like Ebon Shadow Form, or Serpentine Evasion).
base DV or bonus to DV ?
This question is important, because of the unapplicable defense. When your DV is reduced to 0 by a special (or unexpected) attack, you still have to apply bonuses and penalties, and they can make you DV rise above or stay at 0.
I understand the shield acts like an "cover bonus"... but what about the other types of bonuses ?
- specialties do not count as bonuses and are not part of the "base DV" either... so they seem to be only for every other types of action, except defense.
That's all for now, thanks for your help.
I have a trick question, as I am actually considering storytelling 2E, and I have a loooot of problems assimilating some rules.
First I noticed that, strangely, some reflexive charms were labelled Step 1 or 2, while their effects actually applies in step 3 or 5 . This error I suppose was because of the obligation of declaration of attack/defense.
Second, I have a feeling that the original order of modifiers (corebook p.124) doesn't totally apply while calculating DV...
If I understood the base DV calculation correctly it should be:
PDV: (dex+melee/MA+weapon modifier)/2 round up
DDV: (dex+dodge+essence)/2 round up.
Then you add the bonuses/penalties, and finally you have your total DV.
My first observations about that are the following:
- equipment modifiers are included in PDV calculation... which would mean ANY equipment modifier SHOULD be applied.. But in truth, a shield is considered a bonus to DV, and not part of the "basel DV"... therefore... how do you consider Hearthstone Bracers bonuses (+3dice to dodge attempts) or other artefacts (outside of shield types) that adds a value to DV ? Same questions with charms that add a value to the DV (like Ebon Shadow Form, or Serpentine Evasion).
base DV or bonus to DV ?
This question is important, because of the unapplicable defense. When your DV is reduced to 0 by a special (or unexpected) attack, you still have to apply bonuses and penalties, and they can make you DV rise above or stay at 0.
I understand the shield acts like an "cover bonus"... but what about the other types of bonuses ?
- specialties do not count as bonuses and are not part of the "base DV" either... so they seem to be only for every other types of action, except defense.
That's all for now, thanks for your help.