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Fantasy Dungeoneer

OnyxReaper

Mind Over Metal, Metal Over Flesh
This RPG shall present itself similar to that as 'Pen and Paper D&D' which could often be attributed as an easier or initiation style way to get in to RPG, Dice-based games.


The setting and plot line will be randomly decided when a large enough party is gathered as well. Most actions will be decided via dice rolls, which I will do, taking the role of DM in this case.


Some info shall be left below:


Races: Playable


Human




  • Attributes & Traits: Hardy (STR +1, DEX +1, VIT +1, END +1), Neutral Alignment, Living, Religious, Immoral.
  • Base Statistics: HP: 10, STR: 5, DEX: 5, VIT: 5, END: 5, INT: 5, WIS: 5
  • Racial Skills: Better haggling


Dwarf




  • Attributes & Traits: Portly (VIT +2, STR +1), Neutral Alignment, Living, Short, Steadfast (END +1)
  • Base Statistics: HP: 9, STR: 6, DEX: 4, VIT: 6, END: 6, INT: 3, WIS: 4
  • Racial Skills: Appraisal, Smithing


Elf:




  • Attributes & Traits: Regal (DEX: +2, INT: +1, WIS: +2), Good Alignment, Living, Ancient, Moral
  • Base Statistics: HP: 7, STR: 3, DEX: 5, VIT: 4, END: 4, INT: 5, WIS: 7
  • Racial Skills: Gaia's call, Keen eye


Daemon:




  • Attributes & Traits: Demonic (STR +3, INT+ 3), Chaos Alignment, Living, Immoral, Hated
  • Base Statistics: HP: 8, STR: 6, DEX: 4, VIT: 5. END: 3, INT: 4, WIS: 4
  • Racial Skills: Flame Resist


Goble:




  • Attributes & Traits: Sneaky (DEX +4, WIS +3), Neutral Alignment, Agile, Small, Immoral, Sneaky
  • Base Statistics: HP: 5, STR: 3, DEX: 5, VIT: 4, END: 4, INT: 5, WIS: 5
  • Racial Skills: Grand haggling, Pure vision, Trap Invulnerability







Classes: Playable









Warrior


VIT +1



STR+3



INT -1



WIS -1



The warrior is the master of close quarters combat, always looking for new ways to combat against there opponents, most specialize in the use of heavy, two-handed weapons such as polearms and great axes.



Guardian


VIT+ 3



END+ 2



Guardians are a separate branch of warriors, adopting less agressive fighting stances, they aim to last for long periods of time and draw attention to themselves during combat.



Magus


INT +2



WIS +2



The magus could spend centuries in their studies an never master their grand arts, yet many may never even reach an intermediate understanding throughout their entire lives. They specialize in the offensive arts, but some work in matters of illusion and transmutation, to be trueful, a Magus' ability can vary and is nearly boundless.



Hunter


+2 Roll on ranged attacks



-1 Beast hostility



DEX +3



Hunters are masters of the bow and nature, standing at a distance and tearing apart their enemies at range, some even befriend the beasts of Gaia and fight alongside them.



Assassin


+4 DMG on unsuspecting enemies



DEX+2



STR+1



INT+1



+1 Roll with small arms weapons



Assassins are masters of the night and blade, powerful yet frail at the same time, not to be trusted, yet valuable nevertheless.
 

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