Midboss
Two Thousand Club
Greetings people, ever since I first read the two manuals for DtD 40K, I've really being itching to play a game in it. Therefore I am planning to DM one and already have many story ideas in mind.
What is the game you ask ?
Basicaly, imagine if someone had put Exalted, World of Darkness, Planescape, Mass Effect, Warhammer 40k (along with its gaiden games Dark Heresy and Rogue Trader) in a blender. It's the very RP definition of crazy awesome.
The link to get the manuals. It's an amateur rpg so it's entirely free and legal.
http://lawfulnice.blogspot.co.uk/2011/12/i-give-you-presents.html
As for the campaign itself. I am planning to make a story heavy campaign. You will start as the crew of a small ship, Firefly style, and take oddjobs as they come. But things will quickly get more complicated and interesting of course.
Character Creation Rules:
Starting character
Options from both manuals permited. All races/exaltations/classes permited
All alignements except Malal permited. Please note that PCs must be able to work with each other on a long term basis so take that in account.
The PC group must be able to operate a ship which implies the following roles being required: a pilot (requires dots in pilot), a mecanic (dots in tech use and possibly craft), a navigator (40k style travel here, requires someone with 1 in divination magic)
Heavy interesting backstories, fully fleshed personalities are important. Plot hooks in your backgrounds for the GM to use are most welcome.
Any volonteers ?
Edit: For your convenience here is an empty character sheet
What is the game you ask ?
Basicaly, imagine if someone had put Exalted, World of Darkness, Planescape, Mass Effect, Warhammer 40k (along with its gaiden games Dark Heresy and Rogue Trader) in a blender. It's the very RP definition of crazy awesome.
The link to get the manuals. It's an amateur rpg so it's entirely free and legal.
http://lawfulnice.blogspot.co.uk/2011/12/i-give-you-presents.html
As for the campaign itself. I am planning to make a story heavy campaign. You will start as the crew of a small ship, Firefly style, and take oddjobs as they come. But things will quickly get more complicated and interesting of course.
Character Creation Rules:
Starting character
Options from both manuals permited. All races/exaltations/classes permited
All alignements except Malal permited. Please note that PCs must be able to work with each other on a long term basis so take that in account.
The PC group must be able to operate a ship which implies the following roles being required: a pilot (requires dots in pilot), a mecanic (dots in tech use and possibly craft), a navigator (40k style travel here, requires someone with 1 in divination magic)
Heavy interesting backstories, fully fleshed personalities are important. Plot hooks in your backgrounds for the GM to use are most welcome.
Any volonteers ?
Edit: For your convenience here is an empty character sheet
Name:
Race:
Exaltation:
Concept:
Alignment:
Faction:
Age:
Height:
Weight:
Hair:
Blood Type:
Job:
Appearance:
Personality:
Likes:
Dislikes:
Backstory :
And here's an empty stat sheet:
Attributes:
Physical:
Strength:
Dexterity:
Constitution:
Social:
Charisma:
Fellowship:
Composure:
Mental:
Intelligence:
Wisdom:
Willpower:
Skills:
Mental::
Academic Lore:
Arcana:
Common Lore:
Crafts:
Forbidden Lore:
Medicae:
Perception:
Politics:
Tech-use:
Physical:
Acrobatics:
Athletics:
Ballistics:
Brawl:
Drive:
Larceny:
Pilot:
Stealth:
Weaponry:
Social:
Animal Ken:
Charm:
Command:
Deceive:
Disguise:
Intimidation:
Performer:
Persuasion:
Scrutiny:
Advantages:
Backgrounds:
Feats:
Hindrance:
Power Stat:
Resource Stat:
Devotion:
Static Def:
Hit Points:
Mental Def:
Resolve:
Speed:
Size:
Armour:
Hero Points:
Special Abilities:
Class List:
Derangements:
Languages:
Allies and Contacts:
Spells/Special Attacks:
Gear:
[/spolier]
Race:
Exaltation:
Concept:
Alignment:
Faction:
Age:
Height:
Weight:
Hair:
Blood Type:
Job:
Appearance:
Personality:
Likes:
Dislikes:
Backstory :
And here's an empty stat sheet:
Attributes:
Physical:
Strength:
Dexterity:
Constitution:
Social:
Charisma:
Fellowship:
Composure:
Mental:
Intelligence:
Wisdom:
Willpower:
Skills:
Mental::
Academic Lore:
Arcana:
Common Lore:
Crafts:
Forbidden Lore:
Medicae:
Perception:
Politics:
Tech-use:
Physical:
Acrobatics:
Athletics:
Ballistics:
Brawl:
Drive:
Larceny:
Pilot:
Stealth:
Weaponry:
Social:
Animal Ken:
Charm:
Command:
Deceive:
Disguise:
Intimidation:
Performer:
Persuasion:
Scrutiny:
Advantages:
Backgrounds:
Feats:
Hindrance:
Power Stat:
Resource Stat:
Devotion:
Static Def:
Hit Points:
Mental Def:
Resolve:
Speed:
Size:
Armour:
Hero Points:
Special Abilities:
Class List:
Derangements:
Languages:
Allies and Contacts:
Spells/Special Attacks:
Gear:
[/spolier]