Dream Combat

Persell

Ten Thousand Club
The dream combat system for the Gaurdian in the Invisible Fortress is:


- Valor replaces strength


- Charisma replaces dexterity


- Conviction can replace stamina, if appropriate


- Willpower replaces health levels


- Join Battle is Wits + Charisma


- Attack roll is Charisma + Ability, -2 if you have no dream combat experience. You can use any ability you want, as long as you can imagine how it would work.


- Damage roll is Valor + successes - soak


- Soak is whichever virtue you want, as long as you can describe how it works against the attack.


- Damage applies to Willpower, causing wound penalties and lowering the available pool or temporary willpower points. Being reduced to 0 willpower incapacitates you in some way.


The question is, what should the DVs be? With such low attack pools and no charms to increase them, if the DVs are their standard levels (even figuring in -1 or 2 for having charisma lower than dex) then the Gaurdian will never be able to hit anyone. However, if they're too low, the PCs and their excellencies will be able to near instantly annihilate the gaurdian by powering past his DV with one or two shots.
 
That'd work great if I had the Fair Folk book. :)


Does it handle Dream Combat drastically different? And is it a lot better? If so, I may see about grabbing it and checking it out, but the session is Friday night, so if it has a big learning curve on it, I'll probably have to wait.
 
Personally, I hated the Fair Folk more than any other book from White Wolf. It's sistem sucks so much I read only until the shapping atacks section. When I finished it and read some of the charms, I gave up.
 
if it has a big learning curve on it' date=' I'll probably have to wait.[/quote']
Then waiting it is.


I'm of the opinion that the Fair Folk book has some of the tightest, neatly interactive rules for a game that White Wolf has ever put out. Unfortunately, the game in question is only marginally related to Exalted (by the author's own admission).


For dream combat, you might get some mileage out of my favorite introduction to shaping combat. Depending on your players, it might lead you in a useful direction. Thinking about how to answer this unanswered challenge might also help (although it also might not).
 
I'd strongly suggest the shaping rules, too. They are fun, but they are usually even more fun if no exalts happen to be present.
 
Cool. I'll go with using MDVs in place of normal DVs. The Gaurdian's dodge MDV is fairly high, but creative players will be able to apply any excellencies to their attacks by shaping the proper dream weaponry. Likewise, their MDVs are considerably lower than their normal DVs, giving the Gaurdian's lower pool a chance to still hurt them.


Thanks!
 

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