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Fantasy Dread Labyrinth CS

Main
Here
OOC
Here
Lore
Here

Thalia_Neko

Ten Thousand Club
Heres the CS again! :>
Feel free to make it look however you want! :> it can be basic, or pretty!
Use anime, or fantasy-like pics please. Or some art. But try not to use a real world person. Thanks


Name:
Age:
Gender
Height
Weight

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Background and Self

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Dread System
Chosen
Dread Name:
Dread Tag: (something the DS gives you as like a label. Example: Iron Wall, Blazing Heart, Alchemist of Higher Potions, etc.)
Class:

Beacons

Talents

Main Talent (S Rank)
_ Talent Level
(level the S talent from 1-3, no more)

(choose/make 9 Talents) rank 8 of them between F and C, like a GM I'll have the end say)
if you make a Talent, explain a bit what its supposed to be like and do


Skills
Make 1 or 2. For now that's all we'll have

Parameters
List a handful of parameters, (not all of them), only the ones that are relevant to your character, if you can think of something thats relevant but isnt listed, add it to the parameters

Equip Menu
A character's equipment

Pack
(all items your char carries with them. includes things like materials and stuff --if you carry that)

Accessories
describe it (if any)

Armor
describe it (if any)

Weapon
describe it (if any)
 
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"What's so scary about DEATH? It's reversible after all, kiya~hihihi~"

  • Name: Yvette Ringle

    Age: 18
    Gender: Female
    Height: 5'4''
    Weight: 114 lbs
 
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  • Name: Thames Abreo
    Age: 28
    Gender: Male
    Height: 6' 1" (185 cm)
    Weight: 190 pounds (86 kg)

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    Background and Self:

    An unexciting life awaited Thames growing up. Eldest of three, he was groomed by his parents to be the heir of the jewelry shop passed down for three generations. He could not say no growing up, and he accepted his fate. Money was no object for schooling, clothes, and the like, but time was a precious thing, invaluable. Between all of the things planned for him, he enjoyed spending time with his younger siblings, Sondra and Mattius.

    Then came the Dread Labyrinth, and the end of technology as the world once knew it. Machining through electricity proved useless, and cutting gems was not only time-consuming, but exceedingly challenging. Once the gems were claimed up by rings and necklaces, Thames' parents took to other shops, and his grooming changed gears for a shopkeeper of human-made and Labyrinthine goods. This time, however, something sparked an interest far greater than his parents' wishes, and he said "no." He craved adventure. Here he found a possibility opening up and he wanted to seize it.

    He was not alone. Sondra joined him, both guising under the Artificial Dread System and having trained to be at least partially on par with real Chosen, and together they tried to conquer the Dread Labyrinth with a team of plucky go-getters, sticking chiefly to the upper levels so that they could support themselves and not rely on their parents' income. On Level 3, everything went downhill. A band of redcap goblins roamed and proved more difficult to take down than thought. A lucky shot took Sondra down, and with no healer available she died in his arms.

    Something awoke after that day, officialising his status as a Chosen. Whether this was Sondra supporting him or the Dungeon having some sense of irony or pity, he had no idea, but in his grief he surrounded himself with more assurances, more allies. With numbers on his side, deaths like Sondra's would not occur, or at most be rarer. Thames has yet to see the ones that killed her. Perhaps they were already slain by another, considering humanity has delved even into the sixth levels.
 
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Lemondrop Meringue

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  • Name: Lemondrop Meringue

    Age: 19

    Gender: Female

    Height: 5'3

    Weight: 110 lbs
 
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    Samara Morghan


    Age: 38

    Gender: female

    Height: 6’ 11” (211 cm)

    Weight: 330 lbs (150 kg)​
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Seraphina Emberson
Female | 17 | 5’6" | 126lbs

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"Greetings, Chosen. Our paths were destined to cross eventu— ahem! Uhm… hello, nice to meet you."



  • Seraphina had a remarkably happy childhood, having grown up in a rural countryside, surrounded by a loving community, in a nation she can now hardly remember (Scotland). At the time, she was happy, and felt like she had not one, but two loving families: her actual family, and her village. All that changed, when the Upheaval tore the Earth asunder.

    In an instant, the sheer, geological calamity rendered what once was Seraphina’s home into a desolate waste of wreckage and death. The memory of the event is most blocked by now, but she strongly recalls the oncoming tsunami, rushing in as if the very ocean itself was collapsing onto them. All she could do in that moment was pray, but rather than a power coming down to save her from on high, one rushed into her from deep below. That monstrous behemoth which had killed everyone she loved had turned her into the very thing she was seeking: a divine power to save her from an Inescapable death.

    Most people would’ve been happy to be marked as a goddess, but Seraphina is neither happy about it, nor comforted by it. After all, the powers bestowed upon her had come from a dark, mysterious entity which had stolen everyone she loved. What was the catch? What was the purpose?

    Her view of this new title only began to sour even further as she noticed the horrifying impact it had on people. Strangers bowing their head, begging her for a blessing. The acts weren’t horrifying in and of themselves. What scared Seraphina was the power that dreadful labyrinth had over people: the power to scramble the human mind. If it could be done for the sake of this absurd identity, what else could it do?

    And not only did it whisper to them, but it whispered to her… if one could even call the incessant mental tugging a "whisper." Where most people succumbed to the whispers of the labyrinth, Seraphina continues to fight them, even ten years later. She clings to a small, gold, heart-shaped locket, containing a childhood photo of her parents. Using this, she reminds herself every day that the entity wishing her to be a goddess is the same one that mercilessly ripped her families to pieces.

    Even so, despite her incredibly stubbornness, it’s clear Seraphina is beginning to crack. After all, she’s now lived more than half her life as a revered goddess in a post-Upheaval world. Memories which used to mean the world to her have now faded and become distant. Perhaps soon, she'll be too tired of hiding to continue denying what the enemy wants her to be.

 
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"You've never met the Walking Swordsman before! Wha-? N-no, not Wandering Swordsman! Walking Swordsman! Y-yes, that's right..! THE Walking Swordsman!"

  • Name: Ken Wing

    Age: 18
    Gender: male
    Height: 5'9''
    Weight: 135 lbs
 
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Name: Seymour Simon
Age: 25
Gender: Male
Height: 6ft 6inch (200cm)
Weight: 210lbs

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Background and Self

In truth, Seymour Simon was no one special. He was as mundane as they come, mediocre in most things. He had a good enough physique and took interest in kendo and yet that never lead to anywhere. He was always told by his peers and family to look for something he was good at and focus on that. Sadly, he couldn’t really fine anything meaningful throughout his time in the old world.

He has changed his area of studies numerous times and invested countless hours in all manner of courses, hoping to find something that stick. But in the end, he realized, he was just a floater. An individual that had little sway on the path in front of them, only moving wherever the wave takes them with little to no personal input whatsoever.

But evenso, despite the mediocrity that plague his entire life, a small part of him believed that one day in the future something will change. And in a twisted way he was proven right when the world underwent a violent metamorphersis that shook that status quo to its core. Despite the tragedy that surrounded him and rest of humanity, he was strangely…happy for it. Not for the people of course, but more so for himself. For first time in his life, he felt excitement and a strange thrill that he’s never experience before.

His happiness and lust for excitement grew even more when it was revealed him to that he was one of the chosen, with a powerful talent to boot. Yes this was truly the best outcome he could hope for. Based on on reading his talents alone, he could tell that he had a renewed sense of purpose. A clear raison d’tere, something he had needed for a very long time now. Killing Monsters.

Unfortunately for him, his excitement did not last long as found himself in the wrong end of unsavory activities and was swiftly forced to fight in an illegal underground fighting pit. And yet this presented a good opportunity for him to hone his skills further. His first few fights were rough and dangerous, nearly resulting in his untimely demise. However, his S rank talent would soon show it’s worth as he was able to dodge and weave through just about any type of attack.

By the time he reached the top echelons of the pit, he was fighting opponents that were significantly stronger and faster than him and yet would never be able to land so much as a hit on him. They called him Show-Off Simon, a fighter who always loved making things a spectacle. For the crowd, it wasn’t just about winning, Simon wanted to make it challenging, thrilling and most of all, dangerous. Despite being outdated by many his opponents, he is frequently shown to be actively taunting his enemies, shoving and kicking them around in between dodging, revelling greatly in their frustration before eventually striking them down. It didn't matter who they were, A-ranks, a group of bandits, or veteran labyrinth divers, they stood no chance against this man who always seemed to have an unfair edge against his opponent, making him a frequent crowd favorite, especially the wealthier individuals who like to place their bets on him.

Despite his performance, his fatality rate was on the lower end, as he was frequently warned by the organizers to keep the fight entertaining without killing the opponents. However, with each fighter he spared the bloodlust of the crowd grew and soon enough he was pitted against fighters that refused to relent and only fought to the death. They often called this division of the fighters the Bloody Brackets, due to how often they are removed and replaced by stronger and better individuals.

A few years went by and eventually he would find himself fighting the great champion of the arena, Juggernaut Jones. An absurdly overstatted individual, a fighter with a 100% fatality rate and eats blobjuns for breakfast to sustain his powerful body. In truth, with his abilities and skills, he could have left at any time, the thrill of the arena kept him going. The promise of glory was much too promising for man like him to simply walk away from. With stats that were nearly double of Seymours, it looked to be a hopeless fight.

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Dread System
Chosen
Dread Name: Seymour Slaymore
Dread Tag: Head Bringer
Class: Visionary

Talents
Eyes of Future Sight S lvl 3
Seymour can read the target's mind and thoughts as long as they are within his vision. With this, he is able to accurately predict the target's movements which is indicated by a visual outline of the targets next actions.


Swordsmanship - D
One’s ability to wield a sword effectively.

Opportunist - E
This individual finds unique opportunities in their life and engagements.

Counter Striker - C
Talent for seeing good counterstrike opportunities in combat. Counterstrikes can deal increased damage

Grit - D
One's capacity to show resilience, courage and perform beyond one’s limits in the face of danger or perilous situations.

Trophy Taker - D
Seymour gains trophies from defeated bosses. If he delivers the final blow, a greater trophy drops, providing a potent trinket with enhanced stats. Without the final blow, a lesser trophy drops, granting a trinket with weaker stats.

Limb Buster C
This individual attack specializes in crippling or severing limbs.

Acrobatics C
Nimble and quick on his feet.

Skills
Intercepting Strike. lvl 2
Instantly parry an oncoming attack, while reciprocating with his own strike.

Red Razor Rush LVL 2
For a few seconds, increases the speed and strength of the user by a factor of 2. The user glows a vibrant red and leaves afterimages during this time.

Preyseeker Vision
For the next 3 seconds enemies within user field vision within 5m are highlighted. This effect penetrates through solid objects of up to 1m thickness. Enemies at 3 meters will have their vitals marked. Striking at these vitals will deal bonus damage.
Drains Stamina when used.

Gaze Sphere lvl 1
Summons a floating eyeball that is a perfect replica of the user's eyes. The eyeball shares its vision with its summoner allowing it to benefit from futuresight. This summon has a leash range of 10 meters and lasts until killed or runs out of stamina. User can only have one active gazing sphere at a time, increasing with additional levels.

Upon leveling it gains other eye-related skills

Defense Cut lvl 2
A sword (or knife or axe) swing that halves the defense stat of the foe for 8 seconds.


Equip Menu

Current trophies

Lesser Blob of Blobjun
+3 Vitality
+2 Defense
+1 Willpower
+1 Strength

Eye of Dread
-6 Strenght
+3 to all other stats


Pack
Some food packs, cause he can't cook.
A bottle of water when he gets thirsty.

Accessories
Monster bone necklace. His first “trophy”. Makes him look cool.

Armor
Some cool-looking clothes. Makes him look cool and approachable. Don’t need armor if you don’t get hit!

Weapons
Gladius
Echo Blade (Broken)
Vitality30 (+6)
Willpower 30 (+4)
Stamina 40 (+3)
Defense25 (+5)
Strength40 (-5)
Agility50 (+3)
Adaptability70 (+3)
Perception70 (+3)
Apathy50 (+3)
Tracking40 (+3)
 
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"Curious eyes this one has."

  • ◙Name◙
    Callidora Menchester

    ◙Age◙
    12

    ◙Gender◙
    Female

    ◙Height◙
    4'5" (137 cm)

    ◙Weight◙
    65 lbs
 
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Sophia Lorehart
Female | 18 | 5’7" | 138lbs

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Ah, y-you're talking to m..me?... Ahem.... WELCOME, WELCOME, TO THIS MOST FATEFUL AND VERY EXHILARATING EVENT! Prepare yourself for an adventure beyond imagination, as we dive into the heart of the labyrinth...!"



  • Sophia grew up in the shadows of a turbulent household, her only solace found in the fantasies of fiction and books. Her father was a broken man for as long as she could remember, directing the frustration and anger from the failure of his business at the girl's mother - a gentle soul who eventually succumbed to the despair. Left alone in the aftermath, the shy girl retreated further into her literary havens.

    Her room, despite being small, was a sanctuary lined with phantasmic novels and worn-out classics. It was between those four walls that she learned to navigate through adventures and horror alike, to empathize with heroes and adventurers. Feeling a strange sense of companionship in the characters, these worlds were a stalwart fortress against the silence of her real world.

    But then, it happened. The Upheaval turned the world upside down. For most, it was a catastrophe, but for Sophia, it was the strange plot twist in HER story she never saw coming. With her father lost in the chaos, and her mother a distant memory, Sophia found herself alone in a new World. She became a street urchin, navigating the alleys and backstreets as her knack for storytelling served as her only boon.

    Sophia's life took a turn, however, when her unique talent awakened during a street performance. Sensing the extraordinary power within herself, she chose to keep it a secret. Instead, she continued her acts with more grace than ever before, which in turn increased her local fame tenfold.

    It didn't take long after, that Lumi decided to set her sights beyond her horizon. With the Pangea Dread Authority taking notice, she earned herself a small fortune through some quick ad campaigns in cooperation with Meringue Spelunking, and soon after she followed the call of the Labyrinth...

 
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  • Name: Senna Osamu

    Age: 26
    Gender: Female
    Height: 5'9''
    Weight: 60 kgs
 

Kirsten Ismaylova
34 y/o | Female | 5'10 | 189 lbs​
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    Kirsten’s life ended before it began.

    There had been hopes that those sleepless nights, the stomach ulcer that had developed from stress, the hundreds of hours spent in training, would have meant something. She didn’t want to be rich. She would have been happy with just being a part of the company that she had respected since she was young. She was already content, being able to rent a small studio in the downtown sprawl, a cozy little place to call her own. A windowsill for small flowers, a hammock for a bed, a bookshelf of knick-knacks and photographs.

    It had been something she enjoyed for just a few days, before the earthquake struck. A colossal tremor shattered the world itself, her apartment falling over. Kirsten was pinned down by the weight of her own home, relieved from her confinement only by the tsunami that had struck immediately afterwards, a colossal tide of detritus that swept everything away. As if the hand of God had wiped the slate of civilization, leaving nothing but land scoured of even soil.

    Within 24 hours, the mere merger of the continents had ended with billions dead.

    Yet, amidst the storm of catastrophe, Kirsten had survived. She had opened her eyes to see the true night, to see the meteor shower of satellites falling out from orbit.

    It was just the end of an era.



    What room was there for arts and entertainment? What could they do, when even vinyl records no longer played, when the only instruments that existed were their own bodies and voices, sticks and stones clattering together in a semblance of a rhythm? How could they move, without food? How could they dance, without joy? How could they feel, when everything was crushed flat, when so much life, human and otherwise, was extinguished just like that? Mountains to rubble. Oceans to streams. Glaciers cracked open. Disease running rampant. Monsters, rioting like a newborn giant.

    What was there left, except to fight for survival?

    Kirsten locked the past away and set her gaze into the abyss. So much was lost. To lose anymore was unforgivable. The Dread System whispered into her ears, of talents that weren’t hers, of skills that she never learned. It told her to grab a weapon, to chase her death in the Labyrinth’s depths, to avenge her past self and the countless bonds severed.

    What else could she have become, except an Adventurer?

    Ten years passed in a blink of a pained eye.

    The breakthrough was coming.
 
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  • Name: Katja Galinka
    Age: 18
    Gender female
    Height 5'7"
    Weight 135lbs
 
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I might be old, and not of much use to all of you during fights, but you count on me to take care of you after it. After all, all I can do right now is support you a lot, like the younglings you are.
Valther Vincent Vernedotte
49 y/o | Male | 6'1'' / 186cm | 176 lbs / 80kg​


  • Valter Vincent Vernedotte, is a man of his word, caring and loving to all those that he considers his people. But it wasn’t always like that, since a young age Vincent grew up in a broken house his father and grandfather being mercenaries for private military companies were barely ever home, and with his eternally ill mother and four younger siblings, he had to grow up quick. So as soon as he could he got himself several part-time jobs, his biggest earners were his security guard job during the night time and being a woodcutter for some elderly folk during the day, so Vincent was tired each day but his family could survive thanks to that as his father and grandfather couldn't send them money while they were deployed so he was their money giver.

    Some time passed Vincent finished high school his grandfather and father came back the former alive the latter in a coffin. His grandfather Pip was in bad health and could not work but he wished for Vincent to follow in his footsteps as in every generation of this family the oldest man was a mercenary, this tradition apparently started back in the Middle Ages according to Pip.

    So Vincent started training under his grandfather's watchful eye, in between the various jobs he worked at, then as soon as he got his grandfather's approval he joined a mercenary company called Wild Geese. Some years passed, and his mercenary company fought many times, their rankings changed each time, ending with Vincent being their leader, but he had to soon retire as the wounds sustained in the line of duty didn’t allow him to fulfill his work anymore, so he retired from his mercenary work at the age of 30. For the last nine years, he worked as a headmaster of an orphanage in the rural part of France. But of course, nothing is ever good at all times, for change is always happening, the Upheaval, as it came to be called turned the world upside down, for Vincent though, he called it his personalized heaven in a piece of hell.

    Many people died that day, a lot of his people as well, it was then that his strong emotions of grief concerning his fallen brethren and his strive to better himself so he can be a better Warden for them.

    Ironically that was the class the Dread System gave him, but Vincent did not look at it, for a few years, for on his mind right now were only the needed to better himself, so he wandered the new continent called Pangea. It was only four years ago that he took a closer look at his status, discovering his talents and skills. From that on he would wander from a Labyrinth entrance to another, teaching younglings who wanted to delve inside everything he knew so they could at least be somewhat prepared for it, sometimes sparring with a few of them and turning them away with words such as “If you can’t defeat this old man in a spar then what chances do you think you have to live after entering this place.”

    But now that he is soon to hit 50, his curiosity about what was inside the labyrinth overcame his steeled-by battlefield senses of incoming doom, so he ventured inside.
 
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    Franceska Feiss

    Age: 23

    Gender: female

    Height: 5’ 5” (165 cm)

    Weight: 125 lbs (57 kg)​
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  • Name: Sharon Sinclair
    Age: 27
    Gender: Female
    Height: 5'5"
    Weight: 135lb

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    Background and Self: Originally a Native of what was once in the old-world Sheffield, England, her life was largely unremarkable, two parent, two sibling home, working class family. Other than upon High School Graduation, she Enlisted into the British Army, being assigned a posting in Gilbralter, she was a simple soldier, an infantryman on paper that mostly handled clerical work, or so it was to be. Shortly after basic and barely getting into her new role, the world went straight to hell. With the upheaval, the slamming of Africa into Europe The Rock of Gilbralter became the Mountain of Gilbralter, which ironically saved it from the other geological horrors to unfold, or at least some of those at it.

    With heavy losses, the total breakdown in order, society, civilization, an exodus of her Countrymen, ventured across foot, past the horrors and the struggles of those early days, days became weeks, weeks became months, however they found an England that was utterly alien and a mass grave. Most men and women in the trek took up whatever means they had to survive, and all authority collapsed.

    Eventually she would bounce from city to city, be they ruins or the new cities of man. Reaching Ambition after a harrowing trek, Sharon would take up work as a cleaner, servant and bodyguard to a diplomat, one with the qualities of a Mage, A Horas Lupin, which was a new low for her... Aside from her brief stint as a Bandit which led to this curious case of employment to the Mage. With her previous training, survival skills, and questionable past, she was bit by bit, broken into her new role, with her will long having been damaged by the upheaval. Finding things that the Labyrinth liked to its own designs, more so those upon herself.

    With a ,mix of skills and being a member of the Adventurers Guild, she journeys with her "Master" her will and spirit were mostly at a new low as she went along with whatever was decided, till just recently, the rumored S Rank awakenings that were all the rage in the Guild, provided she wasn't crazy. Seeing a name, seeing an S rank designation, it was all a bit much. Still she made her way to The Director. Master Lupin could be dealt with later.

    -----------------------
 
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  • Name: Sebastian Gerallt
    Age: 31
    Gender: Male
    Height: 6’4”
    Weight: 224 lbs

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    Background and Self

    Prior to the catastrophe, Sebastian was a rather ordinary man. He worked a boring day job as a banker, though he at the time seemed to have a bright future ahead and was climbing the ladder. He even had a fiance and was preparing to purchase a home. However, once the labyrinth appeared and everything went to hell, he lost everything. First came the panic at all technology failing, and then came the creatures. Everything Sebastian had known crumbled around him, and he was left separated from what bastions of humanity still remained.

    At first, he tried hunker down and hide, however as stocked supplies dwindled, he had to venture out. Sebastian found others overtime, mostly talentless, but some chosen, however he always ended up alone, through luck or desperation. The goal was to make it to civilization, one of the surviving bastions of humanity. However, each breakthrough seemed to be met with more loss and hindrances. A survivor was found and two more perished or went their own way.

    He found himself alone, desperate, and starving. Scavenging what little he could and hiding from the creatures around him. Through the malnutrition and desperation, something within him and he awakened. Sebastian, formerly scavenging and hiding like a rat, now hunted the very creatures he used to be horrified of and used them to spur himself further. At first, it was for survival, but through this trying time, a secondary purpose was forged, then a tertiary.

    Nutrients was the first, nourishing him so that he could continue. However as his circumstances stabilized, rage and vengeance took priority. He knew very little of these monsters or the maze, just that they had destroyed his once peaceful life. Paring down these creatures from destroyers to food provided him with a semblance of satisfaction. The other purpose was to distance himself from his fellow man. Man had emotions, empathy, feelings—things that made coping with his loss quite difficult. Thus, becoming a monster in his own right helped protect his psyche.

    Formerly, a banker. Ordinary and boring. Now, he is a butcher.

    -----------------------
 
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Name:
Caspian Talonguard
Age:
24
Gender:
Male
Height:
6'3
Weight:
215lbs

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Background and Self

-----------------------

Dread System
Dread Name: Caspian Silverwing
Dread Tag: The Holy Avenger
Class: Paladin

Beacons

Talents

Lightweilder-B
Caspian, being pure of heart and righteous of deed, is able to weild the light of his God around him to create an aura of light. This aura has a permenant protection from evil around him that allows him to resist evil spells, curses, and weapons. It also enables his own sword to carry the light of his God, dealing extra damage to evil enemies (especially Undead and Demons). His aura also expands to those in close proximity, assuming they aren't evil


Swordsmanship-B
Clerical Spells-C
Diplomacy-C
Commander-D
Leadership-C
Lancer-F
Healer-D
Hand-To-Hand-F

Skills
Talent: Swordsmanship
Skill- Shield Mastery: For most, a tower shield trades greater defense for manuverability and dexterity, but Caspian has long since mastered his tower shield. Using his large tower shield costs much less stamina than normal, and reduces a greater amount of damage.

Talent: Clerical Spells
Skill- Remove Curse: Caspian's holy magic allows him to remove curses once per week. This ability drains his health temporarily, but permanently cures curses.

Parameters
Vitality -- 45
Willpower --45
Stamina -- 50
Defense -- 60
Strength -- 50
Speed -- 10
Intelligence -- 25
Righteousness -- 68
Charisma- 55

Equip Menu
Aside from supplies to keep his armor and weapons in good shape, he doesn't need much equipment. He has a few potions of healing for emergencies, but not much aside from that. Most wealth he manages to aquire he gives away to the needy.

Pack
He has supplies to start a camp such as flint&steel, bedroll, oil, and rations. He of course carries rope with him at all times.

Accessories
He has a cape with a sigil of a griffon on it, his family crest. It has minor blessings to help defend him against evil spells.

Armor
Grandious plate mail that has long protected him from harm. Some say the Gods blessed it on account of his righteousness and drive to aid those in need.

Almost as much as he uses his armor, his tower shield is one of his best defenses available. He usually carries it across his back until combat ensues.


Weapon
Griffonheart: His hand and a half sword, beautifully forged and blessed with powerful holy spells, has been a bane to evil forces for many years. It is his primary and main tool for offense.

Bane of Darkness- Caspian's blade deals extra damage to undead and demons

Eternal Glory- This sword can only be broken by powerful evil spells or dieties

Healing Light- Griffonheart heals a small fraction of damage dealt to its weilder if fighting evil opponents
 
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