thebigbadwolfy
just a stranger
[div style="border:0px single #000000;padding:10px;background:#092523;width:80%;margin:auto;"][div style="text-align:center;border:8px double #2E706E;padding:20px;background:transparent;width:80%;margin:auto;margin-top:20px;margin-bottom:20px;color:#FFF6B9;"]The world has gotten a whole lot bigger ever since vikings have been on the backs of dragons. Alas, it hasn't gotten any less dangerous. A few years after the defeat of the Red Death, Hiccup and the Dragon Riders found a mysterious, ancient artifact, dubbed the "Dragon Eye." When a dragon's flame glowed through it, images of the world beyond Berk were projected, along with information about dragons no one had ever heard of. In order to investigate, the Dragon Riders set up an outpost beyond their known world. Dragon's Edge, a full days ride to the east of Berk, serves as the Dragon Riders home away from home. However, their journey's took them to the east, and it's impossible to be two places at once. Instead, to the west, a different group were sent to explore.[/div][/div]
[div style="padding:0px;background:transparent;border-bottom:3px solid #304150;border-top:3px solid #304150;width:100%;margin-top:-20px;color:transparent;line-height:4px;"].[/div]
[div style="border:0px single #000000;padding:10px;background:#293436;width:80%;margin:auto;"][div style="text-align:center;border:8px double #f0c569;padding:20px;background:transparent;width:80%;margin:auto;margin-top:20px;margin-bottom:20px;color:#8de7eb;"] The Dragon Eye showed the riders many wonders, but it wasn't until they found new lenses that the map showed anything interesting in the west. A lens, lit only by a Timberjack's nova breath, illuminated "The Kingdom of the Wilderwest," what appeared to be an advanced and thriving kingdom. However, the dragon Riders were busy on the Edge. And it wasn't like the Auxiliary Riders could leave Berk unprotected! So after some training, Hiccup decided to send someone else out. We were given very specific directions. The "Recon Riders" (lame name, we changed it to "Rider Vanguard") were only to discover and chart new islands. Under no circumstances should they engage with any new dragon or even land on an island, unless necessary. But who can resist anyone telling you not to do something?
This is an rp that will focus on a group of OCs adventuring to the west of the Barbaric Archipelago. The bare-bones structure of the plot will be pretty much the same as Race to the Edge. That is, they will be venturing into unknown territory, meeting new dragons, charting new islands and coming across the various mysteries of the Wilderwest. This will take place during season 6 of RTTE. As our adventurers continue, they will discover ruins and relics of a long dead civilization. What secrets could these mysterious islands hold?[/div][/div]
[div style="padding:0px;background:transparent;border-bottom:3px solid #304150;border-top:3px solid #304150;width:100%;margin-top:-20px;color:transparent;line-height:4px;"].[/div]
[div style="width:35%;float:left;"]
[div style="border:0px single #000000;padding:10px;background:#18211C;width:58%;margin:auto;margin-left:37%;"][div style="text-align:center;border:8px double #89A9A2;padding:20px;background:transparent;width:80%;margin:auto;margin-top:20px;margin-bottom:20px;color:#A9C973;"]**Note: The group will decide on the name of the island and the outpost
While the Dragon Riders have Dragon's Edge, we've got [insert name here]**! It only took forever to find an island that wasn't full of angry yaks, territorial terrible terrors, or other things that wanted to kill us, but we finally did it. [insert name here]** is an island that is characterized by its many, many, many deep chasms, to the northwest of Berk. The surface of the island isn't very welcoming, mostly rocky and mountainous, with occasional patches of grass. However, dive into one of those chasms and you'll find a lush, semi-swampish area. Don't worry! It doesn't smell or anything, it's just that some streams are a bit muddy. You'd be surprised though! The water on the island- even below the surface -is sparkling clear. It's about a day and a half flight from here to Berk, or a few days of sailing.
[insert name here]** is located northeast of the center of the island. Nestled past an inlet, the outpost is composed of buildings on both the surface and in the chasms. The steep cliffs provide protection, and the main entrance into the chasm (for non-riders) is barred by a gate that can be lowered into the water. There's no strangers sailing in anytime soon. [/div][/div]
[div style="padding:0px;background:transparent;border-bottom:3px solid #304150;border-top:3px solid #304150;width:100%;margin-top:-20px;color:transparent;line-height:4px;"].[/div]
[div style="font-size:90px;line-height:25px;"]The Wilderwest[/div]
A record of the islands and dragons discovered
**Will be added to as the RP progresses**
A record of the islands and dragons discovered
**Will be added to as the RP progresses**
[div style="margin-left:20%;color:#78dece;font-size:40px;"]Island Name -[/div]
[div style="text-align:justify;border-left:6px solid rgb(153, 138, 40);border-right:6px solid rgb(153, 138, 40);border-top:transparent;border-bottom:transparent;padding:10px;background:transparent;width:70%;margin:auto;font-size:18px;line-height:18px;color:#1b1b1b;"]Home to the Rider Vanguard, this is a relatively average sized island. It is unwelcoming in appearance, but unique because of the complex system of deep gorges and chasms that spans the entire island. It is surrounded by many sea stacks, signs that it was once a much larger landmass. At some point, the island will probably become only a collection of sea stacks. This island is home to some dragon species, mostly boulder class: Hotburples, Gronckles, and even some Catastrophic Quakens. Of non-boulder class, beyond the traveling flock of terrible terrors, there is a pack of wild Deadly Nadders.[/div]
[div style="text-align:justify;border-left:3px solid #294756;border-right:3px solid #294756;border-top:transparent;border-bottom:transparent;padding:10px;background:transparent;width:50%;line-height:15px;margin:auto;font-size:15px;color:#1b1b1b;margin-left:20%;"]The Rider Vanguard's outpost sits in a wide chasm, easily large enough for two boats to dock within, side by side. It utilizes many pulley systems to transport people and supplies from the surface to below, or vice versa. Many of the plans were partly created by Hiccup, and construction took place over the course of a few months. On the surface, a small lake spills into the chasm and has been named Balder's Tarn. Since its design was based off the Edge, many of the same buildings exist: each rider has their own cabin located on the upper levels of the chasm; stables located half-below and half-above the surface, built into the side of the chasm; the docks at the bottom; a meeting hall adjacent to the docks; various storerooms winding off of the many stone staircases that bridge the surface and chasm; and a training ring on the surface. The intended purpose of the outpost was to keep the Recon Riders safe and out of sight. [/div]