• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Fandom Dragon Age Origins: Prelude of War CS

Main
Here
OOC
Here

The Silent Z

Just Here
Basics I:
Name:
Age:
Gender:
Race:
Nationality:

Basics II:
Class:
Specialization
Role Taken: (If replacing a canon)
Sexuality: (Optional)

Basics III:
Personality:
Appearance: (Image preferred & Optional for extra details beyond pic)
Bio:

Basics IIII:
Starting Weapon: (Cannot exceed Tier 3 Steel/Yew)
Starting Armor: (Cannot exceed Tier 3 Steel/Hardened)
Starting Items:
 
Basics I:
Name: Zeddicus Cousland
Age: 19
Gender: Male
Race: Human
Nationality: Fereldan

Basics II:
Class: Warrior
Specialization: Champion
Role Taken: Aedan/Elissa Cousland
Sexuality: Heterosexual

Basics III:
Personality: Zeddicus is a kind, subtlety intelligent young noble with a heart of gold and a wicked sense of humor and cheeky mouth that can both get him out of trouble, sweet talk a girl or whoever as much as get him into plenty of trouble. (A perfect match for his Grace. The two are near inseparable as hound and master)

While despite his mouth, he’s a brave and stubborn young lad who would do anything to protect his family, people and highever. He’s not after glory, perfectly content to serve his sibling when they succeed their father and he in turn lead the forces of highever in succession of his elder sibling. This may be due to his disliking of politics and preference for adventure and battle.... and finding time for fun too.

Appearance: CCAE8F8F-5FAD-4171-B76A-44F7B5992958.jpeg
The youngest Cousland child of Bryce & Eleanor was considered a handsome young man with a practical sense of fashion and attire. Never one to willingly wear noble clothing if he can help it, Zeddicus often prefers wearing his armor or some old shirt with patches that wouldn’t be missed if damaged. Also allows him to blend in more when out of the castle and wishing to not draw attention to himself. Meanwhile his hair is often shoulder length and dark brown with a braid that wraps around the sides of his head to the back where the braid goes down into a slim tail tied off at the end, whilst two single strands of hair shape his face. brown stubble patches cover the sides of his face with a single triangular goatee is alone upon his chin. A tattoo faded of color is present around the left side of his face near the eye, cheekbone and forehead.

Bio:
Zeddicus was born the youngest child of the Teryn and Terynir of Highever, trained by his father on how to fight, taught how act appropriately by his mother and looked after as a child by his nanny who simply went by Nan. Often a handful during his childhood with his adventurous spirit and energy bursting for days, a smart mouth and a sweet smile that got him into more trouble then he could count and he could count pretty high.... yet that also proved what added to his charismatic charm, often using that very smile and mouth to get him or others out of trouble when necessary. Also part of led him to playing peacekeeper with Nan when she was in one of her moods, especially when concerning his young mabari hound, Grace, that girl could always find herself in one thing or another around the castle, especially the kitchen.

Despite his nobleman status and upbringing, Zeddicus never seemed like a typical brat. He was never one to judge ones race, nationality or class instead found himself playing with the elven children as much as other humans and nobles kids. While his lessons with Aldous were boring he did his best to pay attention and fall asleep though it didn’t stop the elder from questioning what was between those ears of his.

Now days, he serves as a trained warrior with much yet to learn about politics, how to lead, when to watch his tongue and when to speak his mind. But it doesn’t stop him from having his fun


Basics IIII:
Starting Weapon: Greatsword (Iron)
Starting Armor: Studded Leather Armor Set (Rough)
Starting Items: 3 lesser health poultices, 3 lesser injury kits, 1 topaz pendant with a carcing
 
Ser Riona Gilmore
riona.jpg-Basics I-
Name: Riona Gilmore
Age: 25
Gender: Female
Race: Human
Nationality: Fereldan

-Basics II-
Class: Warrior
Specialization: Guardian
Role Taken: Ser Roderick Gilmore
Sexuality: Polysexual

-Basics III-
Personality: If there were one word that perfectly described Riona it would be chivalrous. Proud, but not overly so, of her status as a Knight she strives to be the shining example of chivalry. She is honest, dependable, serious, responsible, dignified, and a devout Andrastian to boot. Those that know her tend to admire her high work ethic, but tend to lament over her lack of humor, some going so far as to call her an absolute bore. Riona has perfected this persona and can keep a straight face at even the most amusing of moments. The only two people who she allows herself to relax around enough to exude any amount of playfulness are her best friend Nelos, and Fergus' son Oren, whom she greatly adores.

Appearance: Riona has hazel eyes and medium-length blonde hair that she usually keeps in a braided crown ending in a neat bun. The entirety of her right arm, shoulder, hand, as well as some of her collarbone, neck, and side are covered in dark burn scars she keeps hidden.

Bio: The Gilmores have sworn their service and fealty to the Cousland Family since the Storm Age, and Riona is no different. Born and raised in Highever as the middle of three children, everyone had expected her elder brother, Damien, to take up the mantle as the next Knight in service to the Couslands and for Riona to join the Chantry as a Lay Sister. That plan all fell apart, however, when due to a knocked over lantern, the family's barn was set aflame with Damien sleeping inside. Damien, always a heavy sleeper, failed to notice the growing flames until it reached the ceiling, causing a wooden beam to trap him in place. Alerted by the loud cries of the animals trapped inside, Riona ran to the barn to find it already engulfed, but hearing her brother's pleas she braved the inside of the barn, assisting Damien in freeing his legs, the both of them suffering severe burns as a result. Although his burns eventually healed, Damien had lost the use of his legs. The next summer, at age 13, Riona began her training to become a warrior in place of her brother and was granted Knighthood 10 years later.

Her brother Damien, now 28, lives with their parents, and her younger sister Rowena (aged 17) spends her life exhausting her sister with questions about Zeddicus, hoping to catch his eye. Riona spends most of her off time in Highever's alienage with her friend Nelos, an elven carver with whom she began an unlikely friendship in early childhood. Despite the rumors about the nature of their relationship continuing to spread, Riona refuses to acknowledge them, ignoring the occasional questions entirely as she considers them ridiculous.

-Basics IIII-
Starting Weapon: Grey Iron Longsword (Tier 2) & Ash Large Wooden Round Shield (Tier 2)
Starting Armor: Grey Iron Chainmail Set (Tier 2)
Starting Items: Lucky Token (A Small Whittled Horse), 2 Lesser health poultices, 2 Lesser Warmth Balms, 1 Lesser Injury Kit
 
Last edited:
Jagnar
————-
NPC
1F887234-3132-4F72-B7AF-05379B04A52F.jpeg

Basics I:
Name:
Jagnar
Age:
35
Gender:
Male
Race:
Dwarf
Nationality:
Kal Sharok
Basics II:
Class:
Rogue
Specialization:
Legionnaire Scout
Role/Occupation:
Blacksmith
Sexuality:

Basics III:
Personality:
Jagnar was once a nice enough fellow if a blunt, prideful, defiant sort of dwarf. Much could still be said about him in that regard however he’s more gruff these days then he was before and that’s saying something if you were to know him years ago.

He’s clearly been through a lot in his life though he never speaks of his past. Least not truly. He will boast about being a dwarf of Kal Sharok... the true dwarven kingdom if you ask him yet will not share about his personal life during that time. At most he’ll speak of the dwarves history and the two remaining dwarven cities well what’s left of one and what is the modern day seat of the king that be Orzammar. He will speak of much but never really reveal much about himself. Proving him a private individual with a gruff demeanor yet always honest.... mostly.

Many might speak ill of the dwarf in highever but they will not say he’s a cheap, lying and dishonest black Smith with poor skills. Jagnar always honors his deals and his word is his bond while he’s quite the smith too. He’ll joke about letting all those pesky humans, elves, dwarves and those bull headed giants too, die as they will with no word or bother from him... But it’s all talk if you know better, for all his talk and gruff exterior he helps more then he’d seem to like and grump and mutter about it while doing so.

Appearance:
A dwarf with a casteless face brand that extends beyond the usual. Jagnar is a gruff looking and experienced dwarf with a face full of dark stubble and brown eyes to match his shaved head and Mohawk of hair atop his crown. A few scars here and there with a pair of small iron earrings on his right ear. but overall a strong looking dwarf with a story or two his hands could tell.
Bio:
While not much is known about Jagnar’s past it can be revealed or taken from his stories that he’s from Kal Sharok and once or more traveled to Orzammar as he appears quite familiar with the dwarven city. It’s assumed by his face brand that he’s of no house making him a casteless however he claims to last have been In Orzammar before his journey to surface... a topic he doesn’t delve into beyond that... possibly exiled there? Who knows.

However he seems knowledgeable of dwarven history, smithing and weapons and armor and there use. He’s a proven source of information where it concerns the carta and the black market, leading to a belief and rumor he deals in the more shady and underground side when necessary. At some point in his exile to the surface he came to highever and managed to open a shop where he crafts armor, weapons and belts as well as trades in common goods beyond his craft.

Only time will tell what all this useful, mysterious grump of a dwarf is like truly and what his tale may be. In the meantime he’s a proven loyal citizen of highever who gladly serves the couslands in what ways he can, “These humans aren’t too bad.... I’ve met worse” as he would say presumably a form of compliment from him.

Basics IIII:
Starting Armor/Clothing:
Dwarven Armor Set (Steel-Tier 3)
Starting Weapon:
Dwarven Crossbow & Bolts ( Elm- Tier 1)
Daggers X2 (Steel- Tier 3)

Starting Items:
A carved stone pendant with a legion of the dead heraldry
X2 lesser warmth balms
X2 lesser lyrium potions
X2 lesser health poultices
 
Basics I:
Name: Sene
Age: 40
Gender: Female
Race: Elf
Nationality: Dalish

Basics II:
Class: Mage
Specialization: blood mage
Role Taken: none
Sexuality: Bisexual

Basics III:
Personality: Sene at least appears to be a quiet hard working maid that while friendly tends to keep a little distance between herself and others. She doesn't like to talk about her past and will quickly mention an alienage to hopefully quiet others. Sene seemingly tries not to stand out to much and seems to have little ambition as she is still just a normal maid despite being in the household for years. She also seems to want to remain single as she will refuse any idea of meeting with anyone interested in her. She dislikes alcohol and simple doesn't drink more than a few sips. One thing that does stand out about her would be her seeming distrust and dislike of mages and anything related to magic. All this is mostly a lie to avoid people that can out her or might loosen her lips for Sene knows if anyone finds out about her she won't live long. Below the surface Sene hates templars and has some bais against humans which has slowly diminished but she only really trusts her "employers" for they have never wronged her. While Sene hates herself for using blood magic she actually still likes magic and wishes she could learn more, but doubts she ever will. in her youth Sene was rash, but time has been a harsh teachers and she now knows patients and lots of it.

Appearance:
ea3dfdcc59d31f7a199dab442d78ea33.png
Bio:
The story of Sene is long and winding something one would not expect from her humble birth to a pair of dalish hunters. Sene would live her early life with her nomad family until around 8 she started to manifest signs of magic. As was expected she would be taken under the wing of the keeper along with any other children that showed the signs of magic. She was taught to avoid the temptations and possession of demons and the more general forms of magic for even young it was clear she would not replace the keeper and thus was not trained to do so. Still not everything was good as humans and elves have never gotten along and Sene wanted to do something about the harassment her people got from those human settlements they might bass by. Her idea was not a good one blood magic, she knew it was powerful, that it could do great things, and that is was forbidden. Still she found a way to learn it or rather start learning it by the time she was 16. Sene would not show this secret learning until she was 18 not long before she would have received her blood writing. That day the humans of a nearby settlement had templars and of course all the elves that had magic were technically apostates and the templars were more than happy to try to execute the apostate elves. It was then that Sene decided to show what she could do lashing out with her blood magic and killing the templars before they realized fully what they were dealing with. This might have been a good if not for there having been human witnesses that of course got away and would spread the tale meaning her clan could not even come even remote close to the path they had taken that got them close to this settlement. it was a disaster that would end up with the clan likely hunted by Templar for harboring a malficar. Sene was soon banished from her clan for these crimes, she was lucky to not get killed though if she ever returned her life would be forfeit.

Sene would spend 2 years wandering and on the run as while the templars had no way to track her somehow she always ran into them creating a cycle of her having to use blood magic to escape templar which would only make them hunt for her which again made her use blood magic. It was in the year dragon 10 when she was 20 that Sene was caught and should have died, but that day luck smiled on her as she was taken to a prison instead of being killed on the spot. Sene expected torture and a slow death thinking the templar thought she was part of some blood mage circle or something. what she didn't know was another nation had broken from Orlais and the nobles were looking for agents. A blood mage had caught the imagination of one noble and thus they wanted a sleeper agent in some noble house. Sene happened to be caught at just the right time to fill this role or die if she didn't want to do this. Whats followed were 2 years for "training" to help her blend in while strings were pulled and favors called in for her and unknown the her a great number of others. While she was being trained mostly by middle men Sene tried to learn just who she was going to be working for, these questions ended in beatings and she learned not to ask. The only thing Sene really learned was the seal which would be what was sent in some way to signal she should take care of her future "employers".

In dragon 13 Sene would enter the service of the Cousland having been inserted as a simple maid. The way she got hired was something that confused Sene involving friends and a night at a tavern. Still Sene was glad to be in what she prayed would be a calm location even if it was in the employ of humans. This wish was granted as the place seemed peaceful and Sene had time to think about her life leading her to swear off blood magic ever again as while she didn't use magic while pretending to be a maid she was expected to one day use it again. Really most of her problems in life were caused by her using blood magic and so perhaps if she never tried to use again she would be able to live a decent life, or so she thought. This also meant she was going to be going against her "real" employer, but well it wasn't like she had to report to them ever she just had to wait and "fail" her mission. thus to this day Sene works as a simple maid to the Cousland family.

Basics IIII:
Starting Weapon: none
Starting Armor: just her maid uniform
Starting Items: X3 lesser lyrium potions X2 lesser health poultices
 
Last edited:
Auria De Oñate
~~~~~~~~~~~~
3E4883DB-1DDB-48DC-8A81-9E774B78052C.jpeg
Potential NPC for part II

Basics I:
Name: Auria De Oñate
Age: 27
Gender: Female
Race: Human
Nationality: Rivaini
Basics II:
Class: Rogue
Specialization: Assassin
Role Taken: None
Occupation: Chantry Sister
Sexuality: Homosexual
Basics III:
Personality:
Auria can be rather reserved when she wants to be. While also kind, joyful and gentle with a outgoing nature yet she’s a woman of many layers and can turn her personality into whatever she sees fit in order to see a job done.

The true nature of her personality is that of a loving, joyful and kind woman always seeking to help others while singing the chant of light or other such songs, though mostly it is verses from the chant for that is what she knows best.

What changed her over the years to become capable of someone darker, more capable and willing to do whatever necessary for the greater good is uncertain.... She does not share her past nor grieve for it publicly any longer. Instead she blends in with the crowds, spends time within chantries and does what she believes is right under the makers guidance. She still offers help to those in need and those who seek it, sometimes even seeking out those she knows are in need and can be helped if she can.

But don’t let those chantry robes and that smile fool you... many have made that mistake before and to her delight were all the easier to dispatch if she saw need to eliminate them.

Appearance: Auria is rather beautiful and has used her looks in the past to her advantage. Yet while aware of this she does not seem to boast nor wear such things to flaunt her features. Instead she often wears chantry robes in the styling of her native home, Rivain. What armor may or may not be worn underneath is unknown at this time. While her hair is often worn in a variety of styles pending her mood usually kept with something simple such as her current style of her hair pulled back in a simple tail and strands shaping the sides of her face.

She has a fair complexion and dark skin such as you’d expect from a rivaini perhaps. While her eyes are a glorious amber with specks of brown.

Bio:
A orphan came to life from a love certainly forbidden and considered taboo... desires of the flesh while not looked upon kindly within chantry walls or within a circle tower that was under chantry and Templar supervision, were acceptable and allowed well enough, but for love or any child born from such a twist was frowned upon and led to immediate action.

Auria, a young girl yet to truly know life was born from the love affair between a Rivaini mage and a Anderfels Templar, taken from her parents as soon as her birth happened and brought to a chantry where she was raised by the brothers and sisters of the chantry. Auria knew only that her parents could not give her a good life and that’s why she was a raised within the chantry instead, learning about the chant of light, the maker and his bride andraste, the black city and much, much more....

Though as she grew and came to love her life, Auria was never one to sit idle for long and not explore studies beyond her usual teachings. She was a curious girl, wanting to know about her parents and learn to evade trouble by hiding in shadow, learn how to pick locks because one day it could prove useful, she desired to learn how to wield a blade....


Troublesome and wild she was often considered by the revered mother, always seeking adventure and tales instead of just being content as a chantry sister. As luck would have it a old man once came to the chantry seeking shelter and to live out his remaining days within the chantry itself, despite some initial rejection he was allowed... It was this man who taught Auria everything he knew and could about being a rogue, teaching her the ways of a dagger and poisons, picking locks and all the wonders she could ask for and ever wanted to learn growing up. Least of the ones he could teach her, the elder man took a shine to the young girl reminding him of his own daughter at that age and he felt it right to pass on his skills and knowledge to her in part for his sins and part for how she reminded him of another young child of his past.

The man turned out to be a former antivan crow in hiding from his fellows even in to his dying days. The assassins name was Percy, a aging human male with a illness that would claim him soon enough and why he came to the shelter before his last breath could be drawn.

Auria herself became quite the useful pair of hands for the chantry. Despite the revered mothers initial objections and dislike of the teachings, she later admitted it was for the greater good she was so eager to learn and be so skillful for those skills proved a savior many times over for the small chantry where Auria served much of her youth.

Since, she’s become a hand of the maker and andraste, their light and teachings serving them as a protector of sorts for the common folk of any and all races who sought protection and needed aid. People in need across the land of where she’d travel found a chantry sister adorned in robes standing beside them before fending off their troubles. A task she took great pride and leaning much on her faith in seeing done each service of protection and aiding the less fortunate and common folk often overlooked or forgotten at times by overworked guards or lords that didn’t care enough or whatever the reasons.



Basics IIII:
Starting Armor: Unknown (part 2 reveal)
Starting Weapons: Unknown (Part 2 reveal)
Starting Items: Health poultice, lesser health poultice, lesser injury kit, poison, antidote and a chantry amulet (worn around her neck)
 
Last edited:
Basics I:

Name: Saar-Aqun
Age: 32
Gender: Female
Race: Tal-Vashoth
Nationality: formerly Kont-Aar

Basics II:
Class: Warrior
Specialization: Reaver
Role Taken: (If replacing a canon)
Sexuality: bisexual


Basics III:
Personality: Saar-Aqun is very philosophical. She combines some of the teachings of the Qun with her own observations on freedom, faith, and life. She has a great deal of interest in the philosophies, religions, and myths of the different races. She has extensive notes on the subject, though tends to keep them hidden and her own questions carefully worded to avoid the ire of zealots. She tends to be quiet and thoughtful in social settings, tending to stick to herself, unless she’s found someone to feed her curiosity.
When on the job, she tends to come off as grumpy and sarcastic. While she’ll usually follows orders, she has limits. Because of this, she has found it best to avoids nobles, especially those who think their words is better than law. When she is crafting, you do not interrupt her unless you are prepared for her to attempt to verbally decapitate you.
In battle, she becomes a laughing maniac, seemingly enjoying herself immensely. Causing pain and fear in her enemies delights her in this state, as does her own pain. Her behavior in battle comes from letting out the feelings she can’t get ride of: her regret for her actions and the rage for what she went through. Time has yet to dull these feelings, in someways just making them worse. While rare, a few of her old mercenary companies would find her black out drunk when the depression became to much to handle on her own.

Appearance:
625691cd94c56de0aaabd6e896c15489.png


Bio: The Qunari to become Saar-Aqun was born in the settlement of Kont-Aar in Rivian, assigned the role of craftsman by the Tamassran, specializing in Herbalism and Poison Making. Her life was largely uneventful as she prepared supplies for the Antaam, until she was assigned to Dreadnaught for an extended voyage. The nature of the voyage was not told to her, but whatever it was, it caught the attention of the Tevinter Imperium. A surprise attack by Tevinter Magisters caught the vessel unaware, though not defenseless. It would have made it out of the ambush if not for a Saarbas longing for freedom. Breached from the inside, most of the crew was killed, but some were taken captive, including herbalist. She was tortured in order to pry the secrets of Qunari sciences, such as the gaatlok formula, but held fast. She witness her fellows die or break under interrogation, but she continued to hold her tongue. It wasn’t until the traitorous Saarbas, now accepted as an apprentice of one of the Magisters, suggested letting a demon possess her that she actually spoke. She begged and pleaded for any fate but that, but her pleas only caused laughter from the mages. She doesn’t remember much of what happened next, just a loathsome presence that seemed to come from her very soul.
She doesn’t know how long the demon was within her, that time only flashes and fragments of memory. What she does remember is waking up free from the demon in someplace new. A young man in mage robes was there with her and made to speak, but was cut off by her hands wrapping around his throat. Snapping his neck in her rage and fear, she escaped the house they were in, finding herself in a small town well in-land. She managed to stowaway in a caravan before passing out due to exhaustion. When she awoke, she slipped away, finding herself in the Free Marches. Feeling defiled, powerless, and enraged by the death of her comrades, she swore vengeance upon the Magister who led the attack and the Saarbas. But she would need to prepare...
Over the next few years, Saar-Aqun trained. After some near run in with bandits, she discovered the power within her to feed upon pain and death, inspiring fear in others. Taking up the blade, she became a mercenary in the Free Marches to get more resources and experience she would need. She was smart enough to know she couldn’t just go storming in, but she was also confident that few problems couldn’t be solved by the proper application of gaatlok. When she felt prepared, she returned to Tevinter in secret, prepared to die to destroy her enemies. On way to her target, she formed an unease alliance with a mage named Delilah who sought vengeance against the same Magister for the death of her brother. The unease was worsened when it came out that Delilah’s brother was the one she killed when she was freed from possession. In the end, Saar-Aqun got her vengeance against both the Magister and Saarbas, but sacrificed Delilah and a shipment of slaves to do so. Her mission was complete, but she found no peace. The deaths of innocences along her path haunted her, as did the deaths of Delilah and her brother as their journals revealed their opposition of the Magisters and his direct attempts to save Saar-Aqun and cast out the demon. With return to the Qun ruled out for reasons of shame and not wanting to be a simple drop of blood in the Qun’s body, Saar-Aqun headed south.
Wanting to get away from her past, she crossed through the Free Marches and ended up in Fereldin. She continued as a mercenary, working as either an extra blade or as a crafter. She joined a few companies, but tended to leave after a time. Without a clear goal, Saar-Aqun began to wonder about the meaning behind it all. Many religions and myths offered answers, but had gaps and missing pieces. This sparked the alluring question that Saar-Aqun has used to keep herself occupied when not on the job: “how does it all fit together?”



Basics IIII:
Starting Weapon: Grey Iron Battle Ace
Starting Armor: Iron Armor and Rashvine Vitaar
Starting Items: Herbalist and poison kits, two health poultice, two stamina droughts, and a satchel full of books (recipes/personal)
 
Basics I:
Name: Gwynyffer Wulff
Age: 24
Gender: Female
Race: Human
Nationality: Fereldan

Basics II:
Class: Warrior
Specialization: Templar
Role Taken:
Sexuality: Homosexual

Basics III:
Personality: Gwynyffer never takes anything seriously in life, or at least that is what it seems. Facing down bigotry in the templar ranks for being a woman, she always just laughed off the comments. Why give in to them when she would just show her abilities on the field? Gwynyffer desperately hates being alone, and she will even seek out the company of the mages, what few will speak to her, in order to fill that void.She has a strong protective streak, and that's what got her into this whole mess of being a templar to begin with. Reliant on lyrium, she believes that it is worth that sacrifice in order to see that her sister is protected and safe in the circle. Even if that sister absolutely despises her.
Appearance:

Bio: Gwynyffer was only nine years old when her sister was taken from her family to the Circle, and it broke her heart to know that her sister was going to be there, alone, with no one to make sure that she was taken care of. Oh, sure, there were the Templars..but could they really be trusted to have her best interest at heart? Well! There was one way that she could see to it that she could protect her younger sister, and that was to become a Templar herself. The young girl struggled through the training, enduring trial and tribulation (most of which was actually the studying part of being a Templar, not the physical toil) until the day came that she passed everything required of her to don that mantle. She kept her family ties a secret since it was forbidden for family to be stationed at the same circle, and the young woman kept watch while going out of her way to befriend some of the younger mages.

Alas, happiness wasn't in the cards for Gwynyffer. Her sister despised her, and she worried constantly that she would be ordered to bring the young woman in to be made Tranquil. After all, Iris constantly spoke with her friends of escape and rebellion, seeing only the bars on the cage rather than the freedom to be had within the circle. She never had to worry about food or shelter, and she was safe and being trained to use her abilities rather than needing to fear them. Gwyn's task among the Templars soon became that of hound. When a mage slipped away from the circle, she was charged with bringing that person back in preferrably in one piece. Some liked to make a game of it, and it wasn't as if it troubled her too much to chase down the errant mages. Better her than some of her more zealous brethren.
 
ezgif-3-32be016d374d.gif

8eea99fc1354663a3ee7b13879d57bc4.jpg Basics I
Name
: Hatice Burak
Age: 24
Gender: Female
Race: Half-human
Nationality: Fereldan

Basics II
Class:
Rouge
Specialization: Assassin

Basics III
Personality:
Complicated. Hatice can be kind when she wants to be. A demon when she feels like it. A two-faced %#@! when she doesn't have breakfast. Notably unpredictable. Hatice has a way with words; this means she'll always fight for the last laugh. Having her way with words also says she's manipulative. Unknowingly she'll still slip out looking like the victim whether you want it or not that guilt will come rushing after. Loud. This young lady, despite having the image of the silent innocent pumpkin, has always been extremely loud. When she opens her mouth, that image will forever be erased from your memory. Be sure not to look at her the wrong way, or she'll turn it into one of Shakspere's stories-you'll never hear the end of it.

Appearance: Standing at 5'7 Hatice is slender despite looking boney, she weighs quite a lot. Hatice's most prominent feature is her eyes, big and gray. Her hair big and orange.

Bio: This all started with Retna Burak, a very infamous young lady. Despite her reputation to be a harlot, she was known for her medical herbs and known throughout the land as a "Witch Doctor" despite never really meddling in that realm. Retna's scandalous ways were her retreat, her only way to comfort herself. She knew that this could get her in trouble, but she didn't realize it could happen so early in her life. Retna Burak gave birth to a daughter- father's whereabouts unknown. Having no family tree to lean on (see what I did there hehe)
Retna had to find a reasonable job that could feed her newborn. Her reputation (not the scandalous reputation) earned her an appointment in the Cousland Manor- a nurse. From then on, her daughter learned how to use these herbs to her advantage. Hatice now 18 read any book she can find that included anything remotely related to her mother's line of work.

Retna never gave up her unholy habits. She was running off with different men every night. It wasn't surprising when she didn't show up the next day-but when days turned to weeks this was a problem. Hatice searched everywhere for her mother to no avail. In the end, the daughter earned her mother's job.

Basics IIII
Starting
Weapon: Needle (poisoned); Flower (poisoned)
Starting Armor: a dress
Starting Items: Bag of Hallucinogens; Bag of paralyzing plants; Medkit


 
Last edited:
Zaevriel Athrand
(WIP)

Zaevriel.jpg-Basics I-
Name Zaevriel Athrand
Age: 21
Gender: Male
Race: Elf
Nationality: Fereldan

-Basics II-
Class: Rogue
Specialization: Ranger
Sexuality: Homoromantic Asexual

-Basics III-
Personality:

Appearance:

Bio:

-Basics IIII-
Starting Weapon:
Starting Armor:
Starting Items:
 

Users who are viewing this thread

Back
Top