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Fandom Dragon Age Inquisition: The Rp CS

The Silent Z

Just Here
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Name: Eilander Corwrick
Alias/Nicknames: The Merciless, Blackheart
Age: 39
Gender: Male
Class/Specialization: Warrior, Champion, Templar
Role: Blackwall

Race: Human
Nationality: Free marcher

Armor: Templar Plate (Formerly), Templar warden plate (Currently) Basically a set of custom Templar armor that shares a symbol of the grey wardens and the Templars on the face of the armor. While the shoulders of the plate would have a Templar sword on one side in small etching and a griffins wings on the other shoulder to represent both of his former lives.
Weapons: personalized and slightly shortened greatsword with a grey wardens shield

Appearance:
IMG_0378.PNG

Bio:
Once raised by the chantry and trained once of proper age to become a Templar. Undergoing years of study and training as a mere child of age until the day of his ritual, the trials and agony once must go for the right to serve as one the chantrys finest and famed... to serve a holy cause. Over the following years he saw his first harrowing, would chase his first apostate, encounter his first blood mage and even slay demons while protecting the innocent. Eilander Corwrick had many firsts as a Templar.... took charge of his first command while at the young age of 19 even if only due to extraordinary circumstances at the time and saw his early successes as a Templar mounting. He was true, loyal and dedicated to serving even if because a lacking for a true social life was present, many rules surrounding Templars and their relationships especially with mages and those mages at the various towers all across thedas.

But by the age 24 Eilander was reassigned to a circle of magi in Orlais- Being a born marcher that was seemingly a bit of trouble but mostly any circle was the biggest issue, the young knight hated and dreaded the thought- Being stuck within a tower day after day and hardly more freedom and allowances then the mages, it was not favorable compared to field work. But he begrudgingly accepted the order and reassignment.

Over the first few months it was all fine for the most part, he did his due diligence and performed well despite his thoughts on the matter while keeping fair with the mages.... After all he felt sorry for them, not because of their magical talents and being cursed by it least in the views of some, but for how they were treated and condemned to a life such as what circles provided and basically controlled in every aspect. No freedom. None in his opinion of the situation, he heard some circles were great and treated mages fine even allowed more then others, but still....... circle life was horrid. Somehow this fairness led to the catching of a Eye from a beautiful woman..... a mage of the circle who had been around his age or a tad older.

The pair started off innocently flirting, then snuck about together, soon they were hopelessly in love. Least so Eilander thought, instead he was used and betrayed, she managed to take advantage of his need for lyrium and this led to his sanity being tested, he was becoming even more addicted then most average Templars already were. He started acting strangely, becoming more violent when his attempts for more lyrium were declined and repeatedly so, leading to outbursts and injuring his fellow Templars- Causing a big enough distraction for one beautiful mage to escape with her phylactery.

Soon after he was reassigned back to the free marches and to his native Starkhaven to be exact and then dismissed from the order some time after during his assignment at the Starkhaven circle of magi, the idea was familiarity of being home would aid his recovery and rehabilitation but this didn't quite work out. This was but the beginning and end of Eilander Corwrick as a Templar, he had fallen from grace and growing reputation as a Templar to nothing more then a lyrium addict with a drinking habit. He continued to serve though in his own way.... mercilessly hunting blood mages and killing them. Using that anger, fall from grace and nothing to lose attitude and fueled his inner thirst for more. More gold cause gold seemed to buy status and forgive mistakes. More lyrium because what Templar didn't need or want lyrium? More Scotch because it was damn fine way to get drunk and forget his problems. More contracts or jobs because it meant more gold.

During his time Eilander Corwrick took a job under the guise justice would be done and a dictating Baron would be slain in favor of all beneath his regime. During said time he earned his moniker of "The Merciless" of Eilander The Merciless Corwrick for his tireless pursuits of blood mages and now the bringer of justice down upon the claimed to be Blood thirsty Baron...... He was given charge of a small host of men and led this little army to Antiva where a Eilander and his men overcame the guards, infiltrated the castle and slaughtered everyone inside who stood in their way..... even those of innocent and servant status. It was a true bloodbath.

All orchestrated and executed and led by one Eilander Corwrick now known as the The Merciless even more so while under his birth name. Once more he was fooled and taken advantage of....... The man that hired him was no saint of a noble nor anyome really, just a assassin looking to keep himself free of the mess, he took advantage by offering a drunk, lyrium distracted Eilander a contract while telling him everything he wanted to hear and make him believe it was a job for a fair and just man looking to redeem.

Afterward his men scattered to the winds and Eilander fled to the anderfels where he'd wander for months. City to city, tavern to tavern until coming across the Grey Wardens.......

They saw his strength, skill and knew of his Templar experience by he armor he wore and his admittance to such a past as one. They offered him a recruitment and he took it however with a change- Since he was no good nor honorable to them as Eilander Corwrick and wanting to shed his moniker of The Merciless..... He used such perceptions of him and became the Alias of Blackheart.

Over the next eleven years Blackheart served as grey warden, saw many more firsts namely ventures like the deep roads, the joining, darkspawn and dealing with the blighted sickness that spread during and after the blight. Eventually starting to travel more and more on his own as a recruiter and occasionally assisting folks in small towns and villages when thieves and darkspwan were spotted and threatened.

By the time of mage rebellion and tear in the veil that appeared in the sky. Blackheart was unaware of what was going on with his fellow wardens and their growing absence around thedas. He was alone and too busy traveling and being away, most recently near Redcliffe in fereldan to notice nor hear from anyone. Though that eyesore in the sky sparked his curiosity and the chaos it brought made him want to help- Blackheart hadn't been fully aware just kept busy

Other:
History buff
Struggles with past lyrium addiction & Warden nightmares, issues that relate to Corypheus most often when nearing Orlais with recent events and all. (Though he doesn't yet know why this is all happening)
Amateur blacksmith
Enjoys poetry
Fears Eggplant for unknown and unexplainable reasons- Coincidentally is quite allergic
 
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Name
Bastien de Bourcier

Alias/Nicknames/Titles
Duke Bastien de Bourcier, Seeker, Right Hand of the Divine, The Hero of Orlais, "Adahl" meaning "tree" in the elven language, Iseni's pet name for him on account of his stature and his reliable nature

Age

34

Gender

Male

Class/Specialisation
Warrior/Templar/Guardian

Role
Cassandra Pentaghast

Race
Human

Armour
21476e55962d1d4d4dff2cb0c7492528--fantasy-fighter-fantasy-armor.jpg
This is a good representation of what I picture as Bastien's armour, if not much else. On the back of that cloak is the white all-seeing eye symbol of the Seekers.

Weapons
An arming sword that appears simplistic, but is actually a masterfully-crafted with a black leather handgrip, a basic straight crossguard, and a blade with a simple whirling engraving snaking up and down the blade. Bastien has never had a finer sword, and feels privileged to be able to wield it.
latest

Appearance
Bastien is a dashing, handsome man with the appearance of a man years younger than he. Around his face falls a mane of flowing, golden hair, and his eyes are an inquisitive green, oft-compared to emeralds. He keeps his face meticulously clean-shaven, putting on display his strong jawline. This bright and fresh-faced appearance belies his cynical heart, as well as a deep weariness. So too does his general demeanour, always with a sharp, friendly smile, always ready to laugh, and always ready to speak of merry things. He is tall, easily towering up to six and a half feet tall, but he has a surprisingly graceful and slender build, moving quite fluidly for a man his size. This build, however, is quite athletic and lithely muscular, and Bastien is significantly stronger than his thin build would imply.

Bio
Born in 9:07 to the cream of the Orlesian nobility with a strict militarist for a father and an arrogant schemer for a mother, named Girard and Yvonne respectively, Bastien was almost an entirely different person in his old life. He had three brothers at the time of his birth: Etienne, Baudet, Hugo. Then, a year after, there was a fifth child, Jaques. Jaques was, to put it lightly, ambitious and very cunning. They will be relevant, but not quite yet. As a child, Bastien was conscientious, unruly, stubborn, angry, and showed a distinct talent for swordsmanship, though little talent for the Game. Girard and Yvonne made their favourite child abundantly clear: their heir, Etienne. This left the other four brothers to seek guidance and affection elsewhere.

For Hugo, a singularly kind, stable, and rational individual, the natural choice was his brothers. Baudet chose to seek his company in women, and eventually settled with a lover, Marietta Piliot, the daughter of a far lower-ranked house who returned Baudet's affections for the sake of advancement in the Game and held only a flicker of actual love for Baudet. Bastien sought the company of Perrard Brugiere, a chevalier who had pledged to the de Bourciers and their guard captain, among other things, who gave Bastien the majority of his education. Finally Jaques wished for nothing more than power, and devoted his crafty mind entirely to the Grand Game.

And it was all of these that came together and resulted in the tragedy that saw one brother dead, another maimed, and a third in self-exile. Bastien was seventeen when Jaques made his move, when Girard and Yvonne were away at some ball and had left Etienne in stewardship of the lands. Jaques enlisted Marietta's help, asking her to write love letters addressed to Bastien implying they were having a secret relationship and then hand them over to him. He had persuaded her into believing that in the resulting chaos of his plan there would be room for her own advancement too. Jaques then played the part of the concerned brother, giving the letters to Baudet and pretended to try and dissuade him from rash action.

Baudet, of course, would hear none of it, and attacked Bastien in a blind rage of fists and boots. He then left and returned with a gauntlet, throwing it at Bastien's feet unwisely challenging him to a duel for Marietta's affections. This bewildered Bastien, who barely even knew who Marietta was. That confusion was quickly overcome by resentment and anger at his brother attacking him for a conjured and false reason, though he did not know Jaques was the orchestrator. The two met in the courtyard the next day with arms and armour.

It was now that Jaques told Hugo of the duel. Hugo set out to stop them both from doing anything rash, and arrived as the duel was in full swing. Bastien largely dominated the fight, but Hugo interposed himself between the two of them. He had underestimated their rage, especially Bastien's, and before he realised it Bastien had blindly lashed out and cut two thirds through Hugo's arm. Immediately cut with remorse, Bastien lowered his weapons, but Baudet was too deep in his rage to do anything other than attack again. Desperate and furious that Baudet would not stop, Bastien cleaved Baudet's head from his shoulders.

Not dissuaded by his injury, Hugo told Bastien that he suspected Jaques was behind it all. Bastien ran to get a surgeon, then gathered some important things and left before Etienne or anyone else could launch a reprisal. Disillusioned with Orlesian politics and his family, Bastien went to join the Templars. He was, however, intercepted by a Seeker of Truth by the name of Ella, and asked to join them instead. He agreed, and she took him to the fortress of Montsimmard to be trained as her apprentice. She taught him both martial and religious skills, and much to Bastien's initial chagrin the focus was by far on religious studies. He eventually grew to enjoy it, however, and quickly embraced it, turning rather pious. Under Ella's guidance Bastien also learned how to stay calmer and control his anger, as well as gaining no small amount of self-discipline.

Bastien promised himself that he would flourish in his chosen path and in his chosen way, rather than the cruel tactics of his home country. This drive pushed Bastien over the edge into becoming the same determined, somewhat self-destructive workaholic he is today. Bastien distinguished himself into his studies as a Seeker, and took his vigil at the age of twenty, though many others within the Seekers believe that he could have taken it a year earlier. Regardless, he poured himself into his work, becoming known as a reliable, persistent, and self-sacrificing man with boundless talent, who both quickly overcame preconceived stereotypes towards his own noble past and paid little mind to the stereotypes of others. Bastien had a nose for trouble, and found a new pot of trouble seemingly every day.

In 9:29, a mere two years after taking his vigil, this reached its head when Bastien discovered and overcame an assassination plot against Divine Beatrix III with senior Chantry and Templar support, personally slaying its two leaders with the assistance of a Dalish elf mage who had accidentally stumbled across the plotters, been imprisoned by them, and then subsequently rescued by Bastien in the course of his investigation. The elf, Iseni, stayed in touch with Bastien after the two bonded, and Bastien quickly became her lover. Unfortunately, Iseni and Bastien's lives quickly pulled them apart, and the two broke off the relationship on good terms, mutually respecting each other's dedication to their duties and goals. As the Right Hand of the Divine, Bastien's responsibilities and self-expectations grew, but he continued to excel and improve. Some even described him as 'thriving' in the role, even after Beatrix III died two years after he had saved her, and he got on well enough with her successor, Divine Justinia V. He disapproved of Justinia's willingness to play political games, but did not let it show, both because she was the Divine and thus worthy of his respect, and because she was the Divine and he figured playing politics was pretty much a mandate at that high a level.

Despite that misgiving, Bastien was as distraught as anyone at the explosion at the Temple of Sacred Ashes, and hurried to the scene, where Chantry forces had captured the sole survivors of the disaster. They had been marked with the same magic as the Breach, and while Bastien was initially skeptical about them, he was eventually won over, and declared them the Heralds of Andraste. He and his counterpart, the Left Hand of the Divine Mavril Ciriane, invoked the writ the Divine had given them and started the Inquisition. At the same time he devoted himself to loyally serve the Inquisitor (no matter how much they seemed to hate him), to make whatever sacrifices needed close the Breach, and to find and stop whoever had made the Breach in the first place. And this leads him to the here and now.

Other
Technically the third in line to inherit the de Bourcier titles, and has absolutely no desire to go any closer.
Shaving every morning is something of a ritual for Bastien. It helps keep him sane, having some regular tranquility in his life.
Puts way too much pressure on himself with no signs of stopping. It leads to amazing results, but at a great personal cost.
Holds other people to far lower standards than his own, in both competency and morals.
 
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Name
Iron Dragon

Age
28

Gender
Male

Class
Warrior,
Berserker + Spirit Warrior

Role
Iron Bull+Cole

Armor
3640-1-1355570542.jpg


Weapons:
latest
latest

Appearance:
Accurate-ish facial appearance, but a great many more scars, primarily around the abdomen and chest. As well as a good deal bulkier bulkier than the image portrays. More akin to Iron Bull's own build. Dragon stands at roughly 7'3.

adaar_by_lorandesore-da1632g.png

Bio
Born within a common school on the isles of Par Vollen, Dragon's early-life was filled with mischief. Like all Qunari, he had no parents, but instead brothers and sisters in the other Qunari children, and some semblance of a mother in the Tamassran. Though he was one of the more obedient children to the Tamassran, the larger boy often found himself butting heads and entering fights with the other children, most of which ganged up on him entirely because of his slightly larger size, though by Qunari standards he was only above average in general, for a boy of that age. This isolated him from the others and he soon found a growing resentment building which conflicted with ideals of the Qun. Eventually, the time for assignment came and Dragon found himself serving in the Antaam, more specifically, the Beresaad. As he wasn't known for great patience, Dragon became Karashok--infantry private--the lowest ranking combatant role available in the Qun.

He was assigned to his Karasten--infantry Commander--and they were given orders to skirmish with the Tevinter Imperium by assaulting small ports and villages. As expected, the Imperium answered back and what was supposed to be a skirmish went haywire and Karashok found himself stuck in brutal combat, caught between Tevinter Spellslingers the Qunari division quickly got wiped out. Karashok, still being young and untested, fled the scene deeper into the Imperium and was relentlessly pursued. Knowing he would die if he fled, the young Qunari made a stand in a nearby forest and began to set up traps in anticipation of the Mages' arrival. When they arrived, many succumbed to the shock of Karashok's primitive-made traps. He hit them quick and hard using the trees and darkness for cover against their magic, but there were too many for him to beat back. Wounded and burned, Karashok awaited death only to find it never came.

The attacking Tevinter mages were killed, and Karashok slipped into unconsciousness. He awoke to find his wounds healed, and in the care of an old elven mage. The Qunari panicked at first, lunging for the man but was effortlessly restrained by magic. The mage calmed him and soon, they fell into conversation. Though Karashok needed to return to the Qun, it was much too dangerous due to the Tevinter scouting parties still searching for not just him--but the mage as well. He discovered the mage was a former slave, who practiced magic in secret due to the incompetence of his owners. He trained for 15 years before he made his move to flee, tearing through his captors like a knife through paper. Ever since, he'd been hiding out in these woods. His home hidden by an assortment of spellcrafted runes.

Karashok, confused as to why he was saved, questioned the elf the mage, who simply noted he was young, frightened and dying. No more reason was necessary. The kindness of the mage hit Karashok deep, and his faith and obedience of Qun ideals were shaken. The mage would be called Saarebas under the Qun. Bound and chained like an animal. Karashok didn't want this.

Taking a drink from the mage, Karashok found himself slipping into a deep sleep. Unbeknownst to him, he woke in something between the fade and a dream. He communed with spirits, taking the forms of memories. They were kind and good, but much too distant for him to truly interact with, like mages could in the fade. It was like shouting at a distant figure across a great lake.

When he awoke, the mage confessed he was not a healer, and the only way he could save Karashok's life was by inviting spirits into his body, in exchange they received a brief experience of the waking world. Karashok, furious, struck the mage and cursed him a murderer, citing how the Arvaarad would leash him like a dog, turning him into Saarebas. The mage claimed this was not so, and that the Qun's detection of magic did not work like that of Templars. The spirits had no visible effect on the wielder unless desired, nor are they invoked unless called. The risk of demons was nonexistent, as only a true mage could be so deep in the fade that demons sought them out. Even skilled Templars would have great difficulty detecting magic on a Spirit Warrior unless they used it in combat.

Karashok, begrudgingly trusting the mage, remained for several days, studying the mage's tomes to the best of his ability. Until it was time to depart, the Tevinter hunters having give up the search. The coast was clear for Karashok to make for Par Vollen. He tracked down the nearest already-looted village and, with very little resistance, took a small row-boat which he remained on for several days without food. Upon reaching the Qun once more, he was immediately taken to the re-educators to be tortured and tried as a traitor and deserter, but a Kithstok--a Qunari military General--dismissed the idea. Noting if he was truly a deserter and traitor, he would be Tal Vashoth and not return to Par Vollen.

Karashok recounted the story of what he went through, word-for-word, admitting his initial cowardice and then his stand in the woods. Only to defeat the Tevinter ambushers and find shelter to hide, whilst wounded and pursued. The Kithstok believed the story, and commended him for his will to survive, but warned if he ever fled another fight prematurely the Qun would not hesitate to see his life forfeit. Karashok--now Karasaad, meaning warrior--was reassigned to continue the skirmishes and appointed as an advisor to the next Karasten due to his brief experience deeper in the Imperium land.

The rest was a blur, Karasaad found himself in many more combat situations. Each as impossible to survive as the next, his faith in the Qun rocked each time, as he realized the Tevinter's skirmish squads were ultimately sent to die. Every time a stray blade pierced his heart, or a fireball engulfed his face, he felt his skin harden as spirits rushed to his aid, writhing in pleasure at the experience of reality. Whatever the mage gave him had opened his body to the Fade, he was a vessel and a pathway for the denizens of the dream world. A scary thought, should demons ever push through.

After each taste of combat. time and time again he'd return to Par Vollen, sometimes alone, sometimes with stragglers, the Karashok took notice and assumed Karasaad to be an exceptionally talented warrior. But his protection by the spirits made Karasaad feel invincible, he began to get reckless and blood-frenzied in his assignments to the Imperium. No longer caring for his flesh, or his orders. Just a mad dog to be unleashed on the enemy. He spent so long seeing Qunari die and killing Tevinter soldiers, mages and innocent villagers alike, he became a beast.

One day, he returned to Par Vollen and was given over to the re-educators. His assignment as a soldier was compromised, a soldier who could not follow orders in battle was no soldier. He was tortured and his mind molded, though the effectiveness of the torture was dulled by the influx of forces from the fade. Guarding his mind marginally against the torture. He was not brainwashed, but he was altered. As the mage had promised, there was never any suspicion towards Karasaad; as he wasn't a mage. When the re-educators were finished, noting his prowess in battle, they made him Ben-Hassrath.

Assigned to Orlais and Fereldan, Ben-Hassrath's only orders were to obey the Qun when we needed. Outside of that, he had free reign to do as he pleased. A normal life seemed to deflate Ben-Hassrath's former blood-thirst. He became mellow and happy, the freedom to be normal and desire to be free without breaking his oath was something he didn't realize he'd desired so much. Though he took the occasional assignment from the Qun, much of his time was spent as a lone-mercenary and sellsword where he took the alias of Dragon. The large Qunari wasn't interested in glory and riches, he enjoyed the tales of normal folk during a long winter's break on a caravan run. He appreciated the individuality and personality the people outside the Qun had, thought he would never speak--he would die for the Qun--but he still admired human civilization.

Dragon made many friends of the average people of Orlais and Fereldan, he empathized with their struggles. So when a giant hole ripped the sky open and began giving birth to demons, he was more than willing to pursue the Ben-Hassrath's orders to join the Inquisition and report the findings to them.

Other
-Is a very large fan of everything outside of Par Vollen
-Finds small animals inexplicably cute
-Love to pass time playing Wicked Grace
-Absolutely terrible at Wicked Grace









 
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Name: Arvard Yevon

Age: 26
Gender: Male
Class: Warrior/Champion
Role: Cullen

Armor: Very Light and Sturdy Leather Armor, what you see in the pic.
Weapons: A steel Rapier

Appearance:
c50bf6c8da07f0d01605f89c693b0dfa.jpg

Bio: Arvard is the son to a noble family from Orlais. His home being some of the biggest in the Empire though it was more like old money due to the family's ties with the royal court. The Yevon family is almost as old as Orlais dating back to the creation of the nation. Mostly known for its superb military background of both famous generals and soldiers, the family doesn't seek to change that.

Arvard was raised to be a soldier and hopefully a General. He was trained with various weapons but he had the best affinity for the Rapier, an agile and dextrous weapon. He grew to be more wild than his brothers and sisters however, perhaps enjoying too much of the wealth of his family.

So they sent him away to learn more about the world and to hopefully satisfy his hunger of being a playboy. The first place he went to was Ferelden, he had wanted to see the women mainly. But during his visit, the blight happened. He was a playboy sure, a spoiled brat as well, but while he had the choice to leave he stayed. He wasn't some heartless bastard, he couldn't just let these people die without helping.

He helped to fight back the darkspawn and had help the Grey Warden take back sense in at the climax of the final battle. He didn't know them personally but he saw how important the Grey Warden were and how horrible the blight truly was. He left freedom changed, he had became more like a leader his parents wanted him to be, but his adventures weren't done yet.

Next stop was the free marches, specifically Kirkwall. He wanted to see the city and all of its fruits. He was still a women chaser and kirkwall was a good city for his behavior. Then he witnessed the Mage Rebellion. He saw the horrors of magic, luckily the darkspawn were worse but still it was a terrible time.

He saw how dangerous mages can be, and how easily demons can corrupt them. Yet the Templars weren't any better, they slaughtered anybody they deemed to be a mage. He saw the Champion there, picking a side in the fight. Arvard picked that of the Templars, while he didn't like them he felt as if they were more in the right.

Arvard came home changed, he was still a playboy but the events he witnessed changed him. He was more like a general and even joined the army. Slogging through the ranks until he got to a high enough rank to make his family at least proud. He learned logistics, strategy and tactics, leadership and courage. He was at a high enough rank to start leading his own group of soldiers. He was a far cry from being a general but at the pace he was going, it was well into his reach. His time out in the world really did make him more of a military mind. He understood the necessity of training his men and setting an example to them, often training with them. He had more experience than most at his rank only due to fighting off the Blight in Ferelden and The Mage rebellion in Kirkwall.

To the Inquisition, he might not seem like much but he is a capable Leader. Having led a squad of Orlesian soldiers on his own and maintaining the group in top efficiency is a testament to that statement. He understands the needs for training, tactics, formations, and military advising through working with the Orlesian military and through his own experiences. Hell at the pace he's going, he'd probably be a general in a year or two. He's not so much a born Military advisor, but he's a learned one, he learned what he knows mostly through personal experience and tragedy, he truly understands what's necessary for an army to function.

He was transferred to oversee a group of Orlesian soldiers attending the Conclave as Security to keep the peace between the Templars and Mages.


(Major edits may be needed later)
Other: (optional)

He loves sleeping with women
He likes doing mock battles both on a strategy table or on the field
Training
Cheating at many games, especially Wicked Grace.
 
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AAGQnHh.jpg

Lady Mavril Ciriane


Name: Mavril Ciriane
Title: Left Hand of the Divine, The Wandering Diplomat
Age: 33
Gender: Female
Race: Human
Class: Rogue
Specialisation: Bard
Role: Lelianna/Josephine

Armor: Mavril wears Chantry Robes with their symbol emblazoned on the front and upper sleeves. Besides the slightly customized colour of dark red with deep blue highlights, it is the standard robes of the Order. On her feet are High Noble Shoes (light armour) as well as Sheepskin Gauntlets on her forearms (light armour).
Weapons: She carries two unenchanted daggers of grey iron, as well as a longbow made of elm.

Appearance: Mavril, standing at the height of 170cm, is relatively tall and slender with lithe muscles. While not strikingly attractive or classically beautiful, she draws the eye with her regal demeanour and sharp angular features, complete with high cheekbones, sharp chin and thin, slanted eyebrows. Her pale lips are almost always in a stern line. She wears her long, slightly wavy, auburn hair loose when not dressed for travel or battle. Otherwise, it would be swept up in a low ponytail tied with a brown leather band. Her eyes are heavy-lidded and deep green, giving her an intense and aloof look, both of which are very much part of her personality. She is typically dressed in her chantry robes unless needed to look the part of a noblewoman. The various lines around her eyes and mouth are artfully concealed to maintain the image of nobility and giving her the appearance of being younger than her true age.

Bio: Born in Orlais to Lord Taelan Ciriane and Lady Corinne Guerrin, Mavril is the youngest daughter of the Ciriane House, and half-sibling to older brother Darwin and older sister Rowyn. Taelan's first wife was an Orlaisian, making both her older siblings full-blooded Orlaisian. However, Mavril's mother was a Fereldan, and thus her position within the Ciriane House wasn't as prestigious. Due to her mixed blood, her father did not entrust any of the House's internal or external affairs to her, instead, tutoring her in court politics and Orlais' history following the Fereldan victory in the Rebellion. Mavril soaked up the teachings like a sponge, surprising her tutors with her studious attitude. Deciding it can't be good for the girl to spend most of the day cooped up in the library pursuing ballads and tales in her free time, the elven teacher taught her the way of the bow at the age of ten.

As her education in subtlety and diplomacy advance over the years, it became clear to Taelan that not handing estate affairs to Mavril was the right decision, for her quick mind and observant personality made her a fine diplomat, whether it be within the court or between nations. At the age of sixteen, her trip to Antiva to broker trading route with the Montilyet House allowed her to cross paths with the Black Hart, an elven spy and master of disguise. Not knowing who he was at that time, she assisted him in accomplishing his objective. In return, for however long she stayed out of Orlais, he trained her in the ways of the Bard. To specialise in the ways of manipulation, subterfuge and combat.

Having tasted freedom during her travels, Mavril began to crave it constantly, almost as much as she craved adventure. Of course, her parents were against allowing her to leave the estate on adventures rather than diplomatic missions but her insistance finally wore them down. Soon, she became known as the Wandering Diplomat. During one of her travels, she came upon the Revered Mother, who told her of the Chantry and the Maker. Utterly fascinated, she began to pursue the Chant of Light in her spare time.

However, peace did not last long, and the Fifth Blight occurred. Horrified by scenes she witnessed, Mavril was determined to put her skills to good use, to help in any way she could. This led her to the Grey Wardens, whom she aided without question. It was during this time that she became religious, entering the Chantry as a lay sister under the Revered Mother's guidance. Her religious faith gave her strength to continue fighting against the Blight, and to survive to see its end. After the Blight, the Revered Mother became the next Divine, and proposed the position of Diplomat and Left Hand to Mavril, who accepted. Under her, she trained a small force of diplomats with the skillsets of a Bard to serve the Chantry as both spies and diplomats.

When the Inquisition was restored and the Divine dead, Mavril joined as the Diplomatic Advisor and spymaster, making use of the force she trained, now independent of the Chantry. Having by the Divines side for all those years, she understood the Divine's stance in wanting to restore peace between the Templars and the Mages, and she too wishes to see the late Divine's dream fulfilled.

Other: Mavril struggles between complete religious devotion as the Left Hand and her nature as a Bard and Diplomat. While the scripture preaches righteousness and firm belief, there are times she finds she is going against the words of the scripture simply by doing her job. At times like this, she wonders if she was too hasty in accepting this position.

 
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Adelene de la Trémoille
First Enchanter of Montsimmard
Arcande Advisor to Her Majesty, Empress Celene
Grand Enchanter of the Imperial Court of Orlais
Madame de Glace
The Blind Enchantress


34 years old
Female Human Mage
Vivienne with a touch of Morrigan

Armor
Adelene dons an Enchanter's garb of her own design (see the first picture, but imagine it tinted blue) and crafted by one of the finest fashion houses of Orlais. It is light, so she finds it both functional and stylish with her own bit of flair. Though she would not admit this publicly, Adelene would rather wear nothing before wearing the casual rags she sees some other mages wear.
Weapons
Inherited to her by her position as First Enchanter of Montsimmard, Adelene wields the aptly named the Grand Enchanter's Wisdom. It is particular good at cold damage and striking fear into the hearts of her enemies.
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Appearance
The Blind Enchantress is known in many circles for many things, but perhaps the first one spoken of is her appearance. Generally described as striking, elegant, and impeccable, much of Adelene's wardrobe is of her own design. She works with the finest fashion house in Orlais to bring her designs to fruition and takes great pride in it. From dress to headpiece down to shoes, Adelene wants no less than perfection in every detail, culminating in a flawlessly exquisite ensemble.

Adelene's frame is in part why her marvelous presentations are pulled off so splendidly. She is a tall, lithe siren, graced with long legs and thick, flowing dark hair. Her eyes, formerly a shade of blue, are now a milky white that will glow a twinge of blue or red on occasion. The woman's pale, unblemished complexion is rumored to be the result of a strict beauty regimen that includes the use of magic.

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History
"A mage is fire made flesh and a demon asleep."

Adelene was born into affluence. Her father, the Marquis de la Trémoille, tried his best and was a decent player of The Grand Game. He had the fortune, amassed by his own father long before, to back up his plays. Ultimately, he was nothing compared to the women of the Trémoille family, who became known for their tenacious and cunning females. As the first born, Adelene was raised as the sparkling hope of the Trémoilles. Instructed from birth in The Grand Game by her aunt, a former mistress to the Emperor Florian before his death, Adelene learned how to lie before she could speak. She was brought up in the way a lady of her standing and future was entitled to be - taught the world was hers and she was meant to take it. As her younger years flew by and she grew, Adelene gained knowledge, and with knowledge came her guile.

It was at about the age of seven that Adelene began to display signs that were ostentacious enough to resist being ignored. Dolls too high for her to reach rearranged, ribbon colors suddenly altered. It was during this time that, through an inadvertent incident with the fade, Adelene lost her sight. Soon after that incident, Adelene was taken to the Montsimmard Circle. Forced to give up her lot in life and learn a completely different existence, Adelene's ambition drove her to embark on a new path.

Still able to practice the art of The Grand Game at the Monstsimmard circle, Adelene used her knowledge and innate talent to her advantage. She became the second youngest mage in Circle history to undergo the Harrowing and be declared a fully fledged mage. Quickly after she became an enchanter and joined the Lucrosians, one of the more popular mage fraternities of upper class Olrlesian society. It was their help, in addition to her family status, that fed Adelene's rise to power that culminated in two very significant accomplishements. The first was Empress Celene's declaration of Adelene as Grand Enchanter to the Imperial Court of Orlais. Adelene's magical talent and skill at The Grand Game amused the Empress, who wanted to include her at court. Adelene took this opportunity to convert the traditionally ornamental role and convert it into a position of power. The influence gained in the Imperial Orlesian Court led to Adelene's second accomplishment - being voted First Enchanter of the Monstsimmard Circle.

In the days following the first appearance of the great rift in the sky, Adelene did what anyone who knew how to play The Grand Game would do. She sent her spies out to feel the severity of the situation. The reports returned more gravely than she feared. Without hesitation, she reached out to the Lady Mavril Ciriane, Left Hand of the Divine, offering her assistance. After some back and forth with Lady Ciriane, Adelene agreed to come visit and inspect the Inquisition for herself.

Adelene was never one to do things out of the kindness of her own heart. Though that is what she claimed, Adelene's true intentions were more egocentric. She surmised that associated with the Inquisition early was a risk, but also had the potential to establish her on the side of power once things were settled. Additionally, there would be no Grand Game to play if all the players were swallowed whole by a green tear in the sky.

Other
Many wonder how Adelene gets her hair done in such intricate arrangements. The answer is an army of stylists. Also magic.

Adelene is known as a bit of a flirt, though many in The Grand Game are. She is often (and just as quickly) cold to those who she sees as having wronged her in any way.

Adelene owns a small white cat named Louis.

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♕ ♖ ♗ ♘ ♙ ♚ ♛ ♜ ♝ ♞ ♟
Vaeri Elinestrae
"Sooo, the world is basically ending.. and we aren't throwing more parties?"




  • Name: Vaeri Elinestrae

    Age: 27

    Gender: Female

    Class: Rogue, Ranged

    Role: Varric











 
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Name: Atlaros
Age: 29
Gender: Male

Class: Mage
Specialization: Necromancer-Keeper
Role: Mihris

Armor:
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Black leather shoulders added to the Robes above with hood attached.
Weapon:
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Bio:
Born amongst the dalish clan Virnehn- Atlaros was raised and taught within the wanderers ways, learned history as much as one elven boy could when it came to the dalish people. Taught about elven magic some time after his magical talents became known and later down the road selected as the first to keeper Thelhen where he spends years learning the role of a keeper, studied old magic, old lore, served as the second in the clan and learned basically all there was for him to possibly learn as the keepers first. Though honestly Atlaros was a bit odd, he was quite fascinated by lore and discovering more about the elvhenan, uncovering lost artifacts of his people and even despite certain beliefs became curious about necromancy.... Almost taboo by nature yet wasn't blood magic, it was a school of magic often overlooked and seen as evil, disturbing in lesser cases but to Atlaros it was quite fascinating.

He became a curious keepers first as over time he learned more about necromancy and added that form of knowledge and magic to his repertoire alongside the keeper ways. Truly a impressive combination in the young elfs mind thinking he could truly protect his people even more effectively and efficiently with the two schools under his belt and at his command. Though even he had his limits he'd not press nor cross.

Sadly not all agreed with his boundaries as his own mentor and keeper betrayed what was right and tried to cross a line no mage ever should..... Some years had passed and Keeper Thelhen summoned a demon aiming to bind it within a circle and seemingly bound the demon to his will, Atlaros greatly disagreed and thought It maddening to even dare think it much less try it. It would endanger their clan, it would mark the end of all those they cared about and all who were unlucky enough to near the clans camp and the binding circle Thelhen summoned.... It was and would lead to a unfortunate fate, the unnecessary end of Clan Virnehn.

Despite his efforts the keeper would proceed and thus lead to Atlaros's greatest fear..... The loss of his entire clan. Some events went on and combined with all of this but in short it indeed led to his clans end. All the fight in the world was drained from him, depression, sadness followed and nothing could change it.... Only a result to right his mentors wrong and bring his people some peace as they part this world and their earthly bodies.

This led to Atlaros traveling a bit more freely and unlike common dalish Elves and clans, after giving a proper as can be send off and burial. A tree would grow where death lies..... this moment in time would bring much life to the world and that would have to settle his mind for now and bring him peace.

Now days he wanders, wanders the hinterlands and hills across fereldan seeking a purpose in the meantime. Scars in the blue sky above and demons pouring out like blood from wound, it seemed decent enough even if a resolution to heal the sky was nearly impossible. Not single idea worked, not a clue.... But least Demon slaying was well enough. May not help much but least bought time between spawns.

Rumors may have been a bound revolving around this inquisition. Some say they seek to rebel against the chantry and aid mages, others say the opposite and they seek the Templars loyalty, a few speak of simply navigating this difficult path and bring peace for all. Though Atlaros was giving pause to the idea of seeking out these rumors..... Not when a single elven mage could possibly face a impossible and unfortunate situation should they seek to arrest, kill on sight of and/or possibly more unwelcome possibilities, further added on was the mere fact he knew not of these people and nor were they of his people.

Made approach rather uncomfortable and gave reason to pause. Besides plenty to do and see....

Other:

May add later
 
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Name
Denerek Kasten

Alias/Nicknames/Titles
Derenek Rockslayer

Age
37

Gender
Male

Class/Specialisation
Rogue/Legionnaire Scout

Role
Sera

Race
Dwarf

Armour

Denerek wears a hardy set of reinforced leather armour, with non-jointed areas such as the chest and forearms especially stiffened. There is also a plate of silverite placed over the heart, to provide an extra bit of protection, which Denerek has dulled so it won't give away his position by shining or glinting. The armour is nothing approaching fashionable, having seen far too many battles and been made by too utilitarian a craftsman to be anything other than an outfit of war. It is far tougher than it looks, and Denerek moves well in it. It is, however, still the armour of a skirmisher, and thus will never be able to compare to a proper warrior's armour.

Weapons
Denerek swaps between a pair of relatively plain handaxes as well as a distinctive crossbow made of metal, with two separate sets of limbs with two strings and two triggers. The whole setup is arranged so that the extra bolt can be aimed just as easily as the first, and so they can be both fired and reloaded together or separately. To aid in drawing back the strings is a precise set of gears and such to greatly reduce the strength and time required to draw the bows. This whole crossbow deal is fairly complicated, and Denerek takes great pride in its maintenance. Despite the disparity in care and complexity, Denerek wields both to equally devastating effect, choosing one or the other as the situation requires. He's practical like that.

Appearance
Denerek is barrel-chested and sturdy, even for a dwarf, although he is of around average height for one. His facial hair is a little thinner than he'd like, so he shaves it off, preferring no beard to an 'inferior' beard. His hair is a fierce red, but kept short so it can't hinder him or be grabbed. He has quite the collection of scars, including a particularly vicious one going down his chest, and a few on his face. The two most noticeable are a jagged wound running down the side of his face that cuts into his hairline, and a cleaner, straighter scar that goes from the cheek on the other side of the face down across the chin. Unlike a lot of scarred warriors, he hasn't really bothered to keep track of what's what. Regardless, these scars—combined with an already severe set of facial features, a pair of piercing blue eyes, and the customary grim, black face tattoos of the Legion—leave Denerek having a downright menacing appearance.

Bio
Denerek was born in 9:3, the eldest son of two Smith-caste parents. He was a very social child, making many friends in his youth. Nothing was ever expected of Denerek, other than that he learned his parents' craft and follow in their footsteps. And for the first eighteen years of his life, that's exactly what he did. He became a fine smith under his parents' tutelage, though he was lacking in experience if not in enthusiasm. He also learned something of how to peddle his own goods, though this was meant to be left for later in life, once he may actually begin to need to sell his own works. As time wore on Denerek gained two sisters, neither of whom he particularly connected with.

Denerek's house had begun to fall into disfavour with the noble houses, and its debts started racking up due to lack of work. Much of this was not really the fault of Denerek or his parents, but it was still partially their burden to bear. His uncle had begun persuading himself to pay the price for what he saw as his own actions when Denerek, ever the kind soul, did it first. Denerek had no culpability, but still felt obliged to do whatever he could for his house, and especially his parents, who he had seen struggling under the burden. The symbolic funeral before he left was eventful and busy, for Denerek had made many friends, and there were correspondingly many toasts in his honour. He made sure to personally give his final farewells to all of his friends and his house, a lengthy process. At the end of it a Shaper recorded his death in the Memories, and he was sent out of Orzammar into the Legion of the Dead.

Denerek's first days in the Legion were rough. He was the new meat, being trained and gaining perilous first-hand experience simultaneously, expected to die quickly given his decidedly non-combatant background. He quickly won over many of his comrades with his friendly can-do attitude, and the rest by proving he had a sharp set of eyes and was a quick learner in the tunnels. Denerek quickly found a place as a Scout in the Legion, and also endeared himself to quartermasters by putting his smithing talents to good use. This paid off when a new supply of high-tech crossbows became available, as Derenek requisitioned one and every quartermaster in the area simultaneously agreed that he should receive one.

The years passed; they were slow and hard, but they passed. Denerek quickly made his name as an excellent scout, smith, and friend. He also gained the epithet "Rockslayer", for he seemed to have a preternatural talent for spotting Deepstalkers hiding as rocks, then putting a bolt or an axe into them. To his fellows who saw, he seemed to pick a rock at random and slice into it, making it bleed, screech with pain, and unroll into a deepstalker, which he then finished off. Thus, he slew rocks. Denerek loved the nickname, encouraging its spread and wearing the moniker with pride.

Throughout his time in the Legion, Denerek has seen and done many things, some worthy of heroic tales and some less so. But he lives with few regrets, always optimistic and rarely dwelling on the past. His skills grew, and his reputation grew to match, and nowadays he is correctly reputed to be one of the Legion's best scouts, and far less solitary than most. He was known as an actively-participating veteran of the Fifth Blight, but claims he never even met the Warden in person. This is untrue, he actually worked with the Warden for a short time and established a decent rapport, but he simply finds it more believable to say he never met them.

King Bhelen of Orzammar has taken notice of the Inquisition, and has been calling for volunteers to send as emissaries of Orzammar's good will towards the Inquisition, and as a show to the rest of the world that Orzammar will no longer stay so isolated from the surface world's affairs. Denerek volunteered, finding the prospect of travelling to the surface exciting, as well as taking a genuine interest in the Inquisition's goal. He further reasoned that as a Legionnaire, he was already recorded as dead, and thus brought no shame to anyone for being sent to the surface.

Denerek will not only be accepted (almost everyone will be), but he will be the one chosen as the leader of the volunteers, which will also mean a relatively high rank of command in the Inquisition. He will act as the go-between for the rest of the Inquisition and the Orzammar volunteers, even if they will most likely be largely comprised of casteless dwarves who fancy their chances fighting as a soldier with proper equipment and food rather than begging in Dust Town, with few proper fighters. But for now, the volunteering is still in its early stages. In the meantime, Denerek simply continues his gruelling fight against the Darkspawn in the Deep Roads.

Other
Drinks very little alcohol, and abhors anything more complicated than a good ale. He's used to not having access to much, as a Legionnaire. He does, however, enjoy eating and trying new foods, having already begun expanding his diet beyond dwarven foods.
Despite his foreboding appearance, Denerek is quite jovial, especially enjoying a good bit of comedic banter to keep the mood light. That said, he knows there's a time and a place for everything, so you won't see him anything other than solemn at a funeral, or intently focused while scouting.
He's all-around a fun guy to be around and a good, loyal friend who will practically never say no to helping out with whatever his friends need. He knows this sometimes gets him exploited, but he doesn't care. He won't stop being kind just because a few people took advantage of it. That wouldn't be fair to everyone else.
Denerek greatly prefers being indoors, or under cover where he cannot see the sky. Practically his entire life was spent underground, and he has been slow to adapt to the outdoors.
Due to nineteen long years skirmishing in the Deep Roads, Denerek has built up a significant resistance to lyrium, as well as magic both benign and malign. If he focuses, he can lower this defence, but in combat this generally means he has to stand still, not even defend himself in melee.
A well-trained smith, with a modest bank of experience working for the Legion. Could make a living on his ability if nothing else works out. Thinks he's a worse smith than he actually is.
His father is named Bandelin, his mother is named Letha, and his sisters are Teta (six years younger) and Lishan (fifteen years younger).
Extremely good eyesight, especially when it comes to spotting things that are hiding or camouflaged.
 
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Orion Velasco



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Name: Orion Velasco
Alias/Nicknames: One of the "Heralds of Andraste"
Age: 27
Gender: Male
Hair Color: Red
Eye Color: Amber
Height: 5'10"
Class/Specialization: Storm Mage/Rift Mage
Role: Twinquisitor
Race: Elf
Nationality: Rivaini
Personality: Orion is fiercely protective of his twin sister, Aria. He is known to be stubborn, brutally honest, sarcastic, and tends to distrust others.
Armor: Shown Below
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Weapons: Enchanted Gloves & Daggers
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Appearance: Shown Right

Bio: Orion grew up in a small village called Fernanda settled north-east of Dairsmuid near the mountain range of Rivain. His family consisted of his twin sister Aria, their father Taran, and their mother Olivia- the village's Seer.

When Orion's magical abilities manifested at age six, he and his sister began to spend their days between home in their village and traveling with their mother to the Dairsmuid Circle to receive training. It was expected that Aria too would gain magical abilities and become their mother's apprentice, but when that didn't happen their time at Dairsmuid dwindled to a near halt, the pair only traveling there once or twice a year for Allsmet (or, when their mother finally found her apprentice, only for the purpose of visiting friends.)

At age 26, just four days after their mother and her apprentice left for Dairsmuid for the year's first Allsmet, the family was awoken by a loud knock in the night, only to find a Dairsmuid "templar," near death at their door. The young templar was a man by the name of Julio, a good friend of Orion's from his time at the Circle, and he brought grave news.

The Circle was no more. Everything and everyone in it had been destroyed and massacred by Seekers and Templars sent from the Chantry. They had invoked the Right of Annulment, slaughtering all mages in their path. None were said to survive, and Julio had been sent by the Knight Commander to issue warnings to the nearby villages... unfortunately the wounds he sustained escaping from the Circle meant that he had little time to live. Whilst Orion's friend died in his arms his father ordered the twins to travel to Dairsmuid to confirm the news- and so they did just that.

Taking the better part of two days the twins voyaged to Dairsmuid, finding the usually bustling streets of the capital eerily quiet and deserted. Once they arrived at the Circle their worst fears were confirmed; it was destroyed.

Orion has since spent nights re-living the nightmare of their discovery. The corpses of mages and templars piled together, the once pristine tile floors now awash with blood. The betrayal of finding a fellow mage alive in the halls, only to have her attack the duo, taking Orion's eye in the process. Fighting off the mage, a Knight Enchanter, and the few templars that were left behind to guard what was left of the Circle. The smell of new blood mixed with old while Orion and Aria searched the rubble for their loved ones. It had all seemed like a dream while it was happening, how fitting that it haunted his nights now.

When the twins arrived back home with the news their distraught father, fearing the worst was yet to come, insisted they leave Rivain altogether. And so they packed their belongings and left the only home they ever knew, traveling Thedas for a year until instructed by their father to head to Fereldan... for there was to be a meeting of great importance to be held.

Other: In true Rivani fashion, Orion's arms and legs are covered in intricate tattoos, although he lacks the country's usual penchant for piercings of gold.
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Aria Velasco






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Name: Aria Velasco

Alias/Nicknames: None

Age: 27

Gender: Female

Hair Color: Red

Eye Color: Hazel

Height: 5'8"

Class/Specialization: Dual Wielding Rogue/Tempest

Role: Twinquisitor

Race: Elf

Nationality: Rivaini

Personality: Aria is fiercely protective of her twin brother, Orion. She is known to be stubborn, sarcastic, tends to distrust others, but tries very hard to be polite.

Armor: Shown Below
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Weapons: Enchanted Daggers

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Appearance: Shown Right

Bio: Aria grew up in a small village called Fernanda settled north-east of Dairsmuid near the mountain range of Rivain. Her family consisted of her twin brother Orion, their father Taran, and their mother Olivia- the village's Seer.

When Orion's magical abilities manifested at age six, he and Aria began to spend their days between home in their village and traveling with their mother to the Dairsmuid Circle to receive training. It was expected that Aria too would gain magical abilities, however, when that didn’t happen she spent months disappointed in herself until her best friend, Necia, became her mother’s apprentice, then she knew she’d never want it any other way.

At age 26, just four days after their mother and Necia left for Dairsmuid for the year's first Allsmet, the family was awoken by a loud knock in the night, only to find a Dairsmuid "templar," near death at their door. The young templar was a man by the name of Julio, a good friend of Orion's from his time at the Circle, and he brought grave news.

The Circle was no more. Everything and everyone in it had been destroyed and massacred by Seekers and Templars sent from the Chantry. They had invoked the Right of Annulment, slaughtering all mages in their path. None were said to survive, and Julio had been sent by the Knight Commander to issue warnings to the nearby villages... unfortunately the wounds he sustained escaping from the Circle meant that he had little time to live. Whilst Orion's friend died in his arms their father ordered the twins to travel to Dairsmuid to confirm the news- and so they did just that.

Taking the better part of two days the twins voyaged to Dairsmuid, finding the usually bustling streets of the capital eerily quiet and deserted. Once they arrived at the Circle their worst fears were confirmed; it was destroyed.

The corpses of mages and templars piled together, the once pristine tile floors now awash with blood. The betrayal of finding a fellow mage alive in the halls, only to have her attack the duo, taking Orion's eye in the process. Fighting off the mage, a Knight Enchanter, and the few templars that were left behind to guard what was left of the Circle. The smell of new blood mixed with old while Orion and Aria searched the rubble for their loved ones. The screams Aria released once she found her best friend and mother follow her to this day, she only hopes Orion doesn’t hear them too

When the twins arrived back home with the news their distraught father, fearing the worst was yet to come, insisted they leave Rivain altogether. And so they packed their belongings and left the only home they ever knew, traveling Thedas for a year until instructed by their father to head to Fereldan... for there was to be a meeting of great importance to be held.

Other: Aria, unlike her brother, has a few gold piercings but no tattoos.
 
Scout Zilda



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Name: Zilda Rouridin
Alias/Nicknames: Scout Zilda, Zilda the Hunter
Age: 33
Gender: Female
Hair Color: Blonde
Eye Color: Brown
Height: 4'3"
Class: Rogue
Role: Lace Harding
Race: Dwarf
Nationality: Ferelden
Personality: Kind, Friendly, Bubbly, and (to some) annoyingly optimistic.
Armor: Shown Right
Weapons: Recurve Bow
Appearance: Shown Right

Bio: Although Zilda's life began in Orzammar, she considers herself a Ferelden through and through. Her mother, a casteless dwarf by the name of Hilda, was was what is known as a "noble hunter," spending her days attempting to woo noble dwarven men in hopes of improving her life and that of her future children. Although slightly successful, Hilda gave birth to a daughter instead of a son and was thus left with an extra mouth to feed. Unable to bear the thought of abandoning her child in the Deep Roads, Hilda worked hard, raising nugs in Dust Town until she was able to save just enough money to leave Orzammar altogether and head for the surface in a daring move. The two settled in Redcliffe Village, where Hilda continued to raise nugs for meat and train the more attractive ones as pets for the eccentric.

Zilda, unlike her mother, grew to be an affectionate and excitable woman, always ready for a laugh. Spending her childhood assisting her mother with their nugs, she was always quick to make friends and eager to explore the surrounding areas. At age 12 she became the apprentice to one of the villager's hunters and over the year's excelled, coming to know the Hinterlands like the back of her own hand.

During what came to be known as the Fifth Blight, the village of Redcliffe came under siege by a group of undead corpses night after night. Zilda was one of the many who fought of the creatures, with the help of a group of travelers later revealed to be a mix of Grey Wardens and civilians. After their success, Zilda allowed the party to stay at her home, giving them an exclusive tour of Redcliffe the next day before they braved the castle.

In 9:41, 10 years after the Fifth Blight ended, Zilda was surprised to receive a letter from none other than Lady Mavril Ciriane, of the companions of the Hero of Fereldan. She had remembered Zilda's service in Redcliffe, and asked her to be a Scout for the Inquisition, an offer Zilda could not refuse.

Other: Zilda has a fiesty pet nug named Damien. He can often be seen with her when she is at Haven or Skyhold.
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Name
Madelena Fiolario

Alias/Nicknames/Titles
First Enchanter Madelena

Age
24

Gender
Female

Class/Specialisation
Mage/Force Mage
Inferno Mage

Role
Uhhhhhh

Race
Human

Armour
Madelena almost always wears the traditional black robes of the First Enchanter, and steadfastly refuses to adorn it with anything. Her only concession to aesthetic is that she often wears it with the stitched-on hood up, and even this is partially a utility thing in case she wants to draw it farther forward to shade her face. The robes have been made short and practical, so they don't get in her way. If the weather gets hotter then she wears only the lighter layer of the robe, and if needed wears it looser. If the weather is colder, she wears a fur cloak over the top. The First Enchanter's robes are something she clings to, they help her to not feel like a child.

Weapons
316

Appearance
Madelena is diminutive in stature, standing at only barely five feet tall, though she is of around average build. And this is what she looks like.
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Bio
The daughter of an unknown mother and a poor commoner father, Madelena was seemingly destined for insignificance and marginalisation. Matters only worsened as her mother died in childbirth, and her father slowly began to drink and drug himself into a blissful haze to escape reality. Her father quickly forgot all about her in his stupor, and she was taken in and raised by a gaggle of fellow orphaned and abandoned children. It is to the compassion of those in no position to give any that Madelena owes her life, and though her earliest years are hazy, she remembers enough to have taken this to heart. She speaks freely of her origins, and is unafraid to compare people negatively to street orphans. Being raised by coinless children was not exactly a comfortable upbringing, but Madelena survived, and quickly grew accustomed to the harsh circumstances.

Her life changed, arguably for the better, when she accidentally murdered an angry trader with a bolt of fire through the eye. And that's how Madelena killed her first man at six years old. Word of this infantile murderer-mage spread quickly, aided by the wealthy merchant family whom the man was a minor member of. Madelena, with the aid of her 'family', evaded Templar custody for long enough that her stunt was forgotten by the templars. She was, however, caught in the end, uncontrollably bursting with magical energy in the middle of the street in front of a pair of templars when she was eleven. As it turned out, this was a blessing in disguise.

She excelled in the Circle, showing a remarkably agile and curious mind which grasped many academic and magical concepts with astounding rapidity. Her magical potential was similarly outstanding, and it was a mere matter of learning control before she was subjected to the Harrowing. During her studies, Madelena's two closest companions were the Enchanter Conte Alborini and a grizzled Templar Knight-Lieutenant named Ruini Viela. Conte, whom had taken Madelena on as his apprentice, was a specialist in fire magic, and had started giving Madelena extra teaching in the area after she demonstrated a knack for it, and during these lessons the two became good friends.

Her friendship with Ruini, however, was considerably less scholarly in nature. Ruini had intervened when one of his comrades began to beat Madelena after a perceived insult while she was pelting him with questions on the extent of templar authority. Madelena quickly began to crush on her rescuer—something Ruini noticed, but ignored on the grounds that romantic relationships between a templar and a mage were forbidden. Also because she was still more or less a kid and he was in his early middle ages. When the time came, Madelena quite characteristically excelled during her Harrowing at the young age of sixteen, and was quickly accepted into the Libertarians soon after. With preparation for the Harrowing no longer looming over her, Madelena began her studies in earnest, rapidly advancing in magical power, knowledge, and social standing over the next three years. It was during these three years that Madalena matured beyond her romantic feelings for Ruini, which really only strengthened their bond.

This happy existence was interrupted, however, when Conte was discovered to be a blood mage. He destroyed his phylactery and went on the run. Madelena, due to her close relationship with Conte, was brutally interrogated for information regarding him. Ruini, by now a Knight-Captain, protested to the Knight-Commander about this. His word was seen as good enough, and Madelena was released. But the damage was already done, the flames of Madelena's resentment towards the Chantry and the Templars had been flamed. Shortly afterwards, word arrived from the Hossberg Circle in the Anderfels that they had taken sizable losses during a darkspawn attack, and that fresh templars and mages were needed to fill out the ranks. Ruini was chosen to lead the force, while Madelena was also sent with the expedition. It was, effectively, a transfer to the Anderfels Circle.

It was in Anderfels where Madelena truly thrived. Within the first year she earned both respect and friendship from the notoriously guarded First Enchanter Wendelen Fehler, having distinguished herself both in the Circle in scholarly pursuits and on the battlefield with her now-devastating magical abilities. Many mages, apprentices, and even enchanters came to her for advice. Most also found companionship. Seeing the bravery and prowess of the Grey Wardens in action, she gained an immense respect for them, gaining multiple close friendships among their order, most closely the Warden-Constable Rosalinde. Often Madelena would be the first in the Circle to get word when the Wardens were in need of Circle assistance, and would reach Wendelen with the news long before more official requests were made. By the middle of this year, Madelena was made an Enchanter, and had begun to tutor apprentices of her own.

No matter how ordered life was for Madelena inside the Circle, it was a time of chaos. Chaos that was getting more chaotic by the minute. The Templar Order dictated a crackdown on mage freedoms in response to the Kirkwall uprising and similar incidents across Thedas. This was something that affected the Hossberg Circle much less severely, for Ruini was reluctant to blame his charges for something they did not do, especially Madelena. That year, Grand Enchanter Fiona called for a vote on Circle independence during a meeting in Cumberland. Wendelen brought her to the conclave, already grooming her as his successor. He was one of the ones voting for a separation from the Chantry in Cumberland, but was outvoted by those swayed by Senior Enchanter Wynne's rhetoric. In that first action, Fiona had won Madelena's respect, admiration, and loyalty.

By the end of her second year in the Hossberg Circle, Madelena had become one of the most well-respected mages in the Hossberg Circle, and had rapidly climbed to the rank of Senior Enchanter. She was also envied by many of her peers for her swift rise through the ranks at such a young age. Those she taught looked up to her as an example, and she looked on them fondly in return. First Enchanter Wendelen grew increasingly troubled as news of the situation in Kirkwall grew more dire. Then, word arrived that impossible happened. The Chantry in Kirkwall had been blown up by an apostate, the Knight-Commander had gone insane, and the Rite of Annulment was invoked.

Another conclave was called during Madelena's third year, to discuss the results of the research Wynne had sent to the Circles, indicating that Tranquility was reversible. She had analysed said research and found nothing out of place, so was inclined to believe that it was, in fact, worth taking her attention from her other duties. The meeting was quickly led onto more dangerous ground by Grand Enchanter Fiona, who began another motion to separate from the Chantry. As before, Madelena was ready to support the motion, but Lord Seeker Lambert walked in and declared that Pharamond, the man who had researched tranquility reversal, had been stabbed, and the bloody knife found in a man named Rhys' quarters. She'd talked at length with Rhys during the conclave, and he struck her as intelligent sort. Certainly not the type to leave the murder weapon in his own quarters. She said as much, and the others rallied around Rhys. Nobody backed down. Lambert attacked.

At first the mages fought defensively, but that changed when the less confrontational Wendelen dropped his staff to surrender and was immediately cut down. Madelena flew into a rage and went on the offensive, and the rest of the mages followed suit. From that moment on it was a lethal fight. Several dead templars and mages later, the mages were taken into custody. Only Wynne escaped, with an apparently friendly templar in tow. They returned later with a golem named Shale and a woman named Mavril. As Mavril unlocked Madelena's cell she explained she was there on behalf of the Divine. While she began to lead the rest of the prisoners to safety, Madelena expressed gratitude to Mavril for her intervention, and further told her that she felt she owed Mavril a favour.

The surviving enchanters holed up at Andoral's Reach, and when word of the incident spread, Hossberg's Circle was among those that rose up, while Ruini chose to stay loyal the the Chantry rather than go rogue in pursuit of the war. A month passed, hundreds of mages gathered and more arrived every day. Fiona called a final vote on independence, and Madelena was one of the ringleaders of the successful vote for independence, arguing that even if one did not already want to be independent, submitting would simply result in harsh penalties with nothing gained. The Circle formally dissolved, though Circle ties between mages remained. The Hossberg Circle rallied around Madelena, for she had been present at the White Spire, and she had the charisma to keep the Circle together, among other reasons. In time she effectively became their new leader.

The war was hard on Madelena. She cared for those under her, and watching them all get picked off by the war was not something she had been fully ready for. She was not ready for the pressures of leadership in war, suddenly feeling very young and very naive in a world that expected her to be very old and very wise. Regardless of her personal feelings, she understood that she could not doubt in public, and so stood strong under Fiona's leadership, supporting those under her as best she could. Fiona was Madelena's rock in these hard times. She drew strength from Fiona's own strength. She took to heart her advice, she followed her example, she learned much of leadership, hardship, loss, gain, expectations, realities, courage—most of what makes her who she is today came from Fiona in some way.

As the war raged on, however, Fiona made a terrible bargain that shook Madelena's faith in her. Giving up her leadership, and indentured servitude to the Tevinter Imperium in exchange for protection from the templars. Madelena could not submit to this. Madelena walked away from the rebel mage cause, taking with her whoever would listen, largely consisting of everyone left of her Circle. No longer did they fight under Fiona's banner, though they did not give up the fight against the templars. The night after they had left the main force, at camp, Madelena's mages held a vote on who would lead them. Many felt it unnecessary, but Madelena insisted. The result was overwhelmingly in favour of Madelena leading, much to her internal dismay. One of her mages revealed that they had stolen a set of First Enchanter's robes before they left, and presented them to Madelena. She's been wearing them as her primary article of clothing ever since.

Madelena's campaign was met from the beginning with defeat. As much as Madelena didn't want to admit it, Fiona was right. This wasn't a fight they were winning. So she changed tactics, denying battle to the templars in a series of desperate evasive actions as she searched for an alternate route out. Even if that other way out was simply to hide. But she would not submit herself or her flock to Tevinter servitude. That would be a betrayal of what they had all fought for, of what so many of her friends had died for.

Other
Loves playing matchmaker. Mostly does it within her Circle, but isn't afraid to fan the flames—or even start them herself—elsewhere.
Would be pretty much the youngest First Enchanter ever, or very close to it, but the Circle has dissolved so it's moot.
Her role and the war demanded that she grow up fast to meet the pressures. She puts on the face of a sage, worldly First Enchanter with all the answers, but she's just a scared young woman on the inside.
A Libertarian who believes that the Templars—and by extension the Chantry—have let the mages down, especially after the debacle at the White Spire and four years of warring with Templars and Seekers, both of whom slipped the Chantry leash.
Generally comfortable with jabs about her height, and gives as good as she gets. A bit sensitive to comparisons to children, though.
Still remembers that she owes Mavril that favour. Fully intends to honour it.
Doesn't have a clue what day she was born, so she just counts the end of each year as her birthday for the purposes of keeping track of age.
 

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