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Fantasy Don't Call This Love - Reboot - Characters

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Character Sheets! This is the character sheets for Don't Call This Love... I am not picky about these things honestly. I am not good with coding- and probably never will be. That being said- make your character sheets as simple or complex as you like. The only thing I ask is that you include these things:
1.) character's ability
2.) character's location- meaning within the facility or the city
3.) an appearance- just a small description of the character even if you have a pic. it is a personal preference.
4.) the normal need-to-know things about the character- like name, age, etc.
Info

The City's name is Tonrayal! I didn't find a very good picture to represent it BUT I did find a good example of the Facility.

President Kristopher Rayal

Young General in charge Kace Milo

Doctor in Charge Leslie Mitchell
 
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Name: Benjamin Tyler Klein
Nickname:
Benji, Ben
Age:
Twenty-one
Gender:
Male
Powers: Blood Manipulation- Benji can manipulate blood itself at his whim. Well, kind of. He isn't very well practiced- so he can only manipulate his own blood at this point. He has not been able to manipulate any blood inside his body- so he always as to make himself bleed. He cannot use more than a pint before passing out and possibly bleeding out himself. He is hoping with time, he will perfect his skills.
Skills: Benji has is very smart- but has not been able to get much in the book sense. He is good at strategy and looking at the big picture.
Appearance:
Ben is a male with a bulky, muscular frame. His skin is sunkissed and stretched over high cheekbones. The natural olive undertone gives him an exotic look. His jawline is well-defined with sharp angles while his pointed nose is slightly crooked from a break that never healed properly. His eyes are almond-shaped surrounded by dark lashes. The unique golden color of them adds to his mysterious look. His hair is a spiky array of dark, almost black hair. He keeps it short with the exception of his bangs that flop down his forehead. His shoulders and chest are broad which taper down to narrow hips. He is on the tall side, reaching 6'1' in height. He does not have any piercings or tattoos but he does have a large scar across his face.
Personality: Benjamin is a troublemaker, to say the least. He hates following orders, but usually- and grudgingly- listens to the facility. He likes to argue and complain though. He is lazy and untamed. Many people say he is like a wild animal. He has a fiery temper and a sharp tongue. He is sarcastic and light-hearted when it comes to most things in his life. He is quiet compared to many, but not because he was shy. He liked to people watch and listen before making his input. He is very kind underneath his abrupt attitude. Leadership is something that comes easily to him but you will rarely see him volunteering to do that. His realistic view of the world is rooted in logic and keeps his mind sound. He has never had the chance to read books but he does have a natural aptitude to learn.
History: Benji
Likes:
Sketching, chess (though he just learned to play), the streets, meat, cats, nighttime, naps, winter
Dislikes: Being made a fool of, sweets, water, loud people, hot weather, early mornings,
Fears: Dying alone, drowning,
Other: He is in the facility
 
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Name: Emmaline Leigh Fisher
Nickname: Emma
Age: Age: Seventeen
Gender: Female
Power: Empathic Healing- Emma can take on the injuries of another individual(s) and heal the wound with her own body. Her body naturally heals at a much faster rate- but it is not instantaneous by any means. A fatal wound on one person would still be a fatal wound to her and so on. Her body has natural immunities to many things she has already encountered within her life- meaning she doesn't get sick often. When she takes on whatever she is healing into her body, she receives all the symptoms. Scars often are left behind.
Skills: Emmaline does not have any offensive skills but she does attain knowledge of wounds. She is most familiar with her own body- but she can stitch a wound and clean it if need be.
Appearance: Emmaline is a frail, youthful lady with a thin frame. Her ivory colored skin has a creamy complexion with a gentle sprinkle of light-colored freckles across the bridge of her nose. Her face is round- giving off that child-like appearance. Her eyes are wide-set and thickly framed with dark lashes. The round orbs are a steely blue that darkens after a cry or with anger. Her hair is a unique gray shade naturally and usually kept in disarray. The most recent haircut she received was from a dull knife before she was captured- so her locks are lopsided with jagged ends. She has small shoulders and an unathletic build- no muscles. She is also built like a stick- not showing off any feminine curves. Her height is a touch smaller than average, reaching about 5'2'' in height. She doesn't have any piercings or tattoos. She does, however, have many scars. Most are from her powers and were gained helping others. The most notable was a deep scar on her collarbone.
Personality: Emma is a coward of sorts. She always has a range of complexed emotions when it comes to fear itself. Her instincts are sharp but they always tell her to run rather than to stay and fight. And yet- there is a maternal instinct as well-bedded deep within her heart that causes her to hesitate when others are in danger. Usually, that maternal feeling only shows when someone is more afraid then she is. With her ability, she has gained much empathy for other's plight- both physically and mentally. Because of that, she is often an emotional bag of human and can hardly disguise her own feelings. She is a terrible liar about most things but will go out of her way to make someone feel better. She is a doormat and doesn't know how to use the word no. Her childish naivety has often gotten her into trouble and yet she finds it hard not to put her trust in people.
History: Emmaline was born to a woman on her deathbed. This wasn't uncommon with the number of people who were afflicted with cancer after the radiation set in. Still, she was healthy and happy as a baby with an affinity of wanting to be touched by people. They often said she would take a piece of everyone she touched- they had no idea how correct they were. When she began to manifest the urge to heal with her powers- it came so naturally she hardly realized she was doing it. However, her adopted family noticed instantly. They weren't cold-hearted people- not in Emma's eyes. They gave her some money and told her to never come back. If she did, she could surely be captured and never live free again. She still looks back fondly at her adopted mother brushing through her thick locks of hair. On the streets, she did not thrive having any streets smarts or bad bone in her body. She was caught healing a young street kid by a volunteer doctor who helped the poor. Instead of turning her in, he invited her to live with him and learn how to properly heal without the use of her powers. For a time, it worked well. That was until he started demanding more and more from her. His mental state was declining with each day- his own mind being eaten away from an unknown disease. He locked her away and demanded her heal people day in and day out. She was covered in scars and dirty. She was beginning to lose her own mind when she finally stabbed her capture with a scalpel she hid away. She was unable to kill him, however, and ended up healing his wound- causing the large mark on her shoulder. He took care of her for the last time and released her back to the streets to never be seen again. She didn't last too long on the streets- and was captured in the poor part of the city they lived in.
Likes: People, helping others, singing, sunny days, white clouds, chocolate, hugs,
Dislikes: Saying goodbye, cicadas, spicy foods, harsh words, being alone,
Fears: Betrayal, small spaces,
Other: She is in Tonrayal
 
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Name: Bermuda Farren Odell

Age: 19

Gender: Female

Nicknme(s): B, Blue

Looks: In human form Bermuda is a small framed girl with thick, blue hair. Her skin is a dark brown with cooler undertones (i.e. blues, purples, etc.), so when her hair falls over her skin it slightly reflects the blue color. She is petite with a little feminine curve, although it's hardly noticeable under the baggy clothes she wears. Her face is thin and heart shaped and a mole rests under her left eye. Her eyes are a dull purple. They are wide and almond shaped, and her hair is a bright blue that seems to glow in darkness. It lies flat and reaches to her waste. Although most believe her hair and eyes are altered by contacts and hair dye, she swears it's the real deal. In her jellyfish form Bermuda's hair turns into the tentacles on a jellyfish as well as her legs. Her upper body turns into dark blue, almost black color and her eyes become a beautiful bright purple. The tentacles are a colorful array of oranges, blues, and purples.

Height: Bermuda's regular height is 5'5, while as a jellyfish she grows up to 21 ft. long

Abilities: Besides being able to turn into a massive jellyfish, Bermuda also has the ability to electrocute anything and anyone near her while in jellyfish form. She can only achieve this form if she is in water, however.

Location: In the facility kept in a large water tank

Skills: Because Bermuda's powers only come in handy when in water, she has trained herself in hand to hand combat and is very flexible. When she was younger she took gymnastics, and it has served her well in these times on few occasions.

Personality: Bermuda is kind of the mom friend. She is very protective of people close to her and tries to be logical in most situations. She likes to be good moral support for those around her and isn't afraid to stand in front of those who are too weak to fight for themselves. She would be the first to offer up herself if it meant she could protect others. Bermuda is strict when it comes to putting her and others in danger, preferring to take the safest route possible instead of fight. She isn't afraid to stand up for herself either and prefers to follow rather than lead.

Background: Bermuda grew up with both parents around and as an only child. They were the only ones to know about her ability, and did everything in their power to keep her protected. One day at school the P.E. teacher decided the kids would swim. Bermuda refused to get into the pool, claiming she didn't know how to swim. Of course, the real reason was because there was no way she could hide her ability if she got in the water. On of the kids ended up pushing her in, and that was how everyone and their families knew about her. Later that day she was hauled away to the facility, where she has been kept ever since.
 
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Name: Iris Stanera
Nickname: Iris, Iri
Age: 20
Gender: Female
Powers: Fire manipulation – Iris has the ability to control and summon flames, being able to manipulate it when lit by others and from within her own body. This ability is powerful, yet hindered in wet weather, forcing her to be more reliant on her combat skills in battle.

Skills: Her main skills would surround her flexibility and skills in combat – although aside from this she is excellent with dance and gymnastics, teaching and working on them herself at an early age. She is quick when problem-solving, although reading was never her forte.

Appearance: Iris is slender, well-built, and beautiful to look upon in appearance. She has deep red hair, which appears on fire itself when her powers are at their maximum. She will on occasion wear her hair up casually, but she often prefers to “let it loose” even in combat. Her eyes are a light emerald in colour, and her skin extremely pale. She keeps to her combat attire, equipped with a sword that also yields her flames when her powers are in use. There is a mysterious scar on her left cheek, starting just beneath her eye and stopping halfway down her cheek. Iris has a strong jawline, petite face, and good cheekbones. She is average in height, 5”6. She does have a tattoo of a pheonix down her back, etched in he same auburn red.

Personality: She is intelligent, rather overprotective at times of those that she deems as her ally or responsibility. Iris is slow to anger, although she is unafraid of opposition. Iris is a law-abider, fair in both reason and action, and is ultimately the voice of sensibility in any given situation. She has a maternal instinct to care and comfort, beside her fiery powers. She can seem to be rather short or abrasive upon first meeting, but beneath a fiery exterior lies a kindness and desire to care, and to be loved.

History: Following an unfortunate accident during the later stages of the war, she was given into the custody of her grandparents after her mother and father were both killed in a building collapse in her early childhood. Her years with her grandparents were a happy one, until they discovered that their cheerful granddaughter had this incredible ability which had to be kept secret. At 17, her grandparents also passed away, and she has been on the search for her elder brother who had gone missing just before the building incident, known as ‘K-94 event’. Iris is not sentimental when it comes to her past, and she does her best to leave it behind her, remembering the happier moments she spent with her grandparents, who sought at all costs to protect their beloved child from discovery. Following their death, she made her own way, and sought accommodation in the abandoned and ravaged buildings within the city. She was kept indoors as a child to protect her, and found solace in perfecting her abilities and combat skills in the attic that sheltered their home in the outskirts of the city. She vows some form of revenge on the government officials who seek to use the supernatural community for their own ends, although she hopes for peace within society once again, and to refrain from violence. Iris just about managed to keep herself out of harm's way - but was discovered by patrolling officers placed by the authorities one morning when preventing a child from being taken to the facility and it's parents. In some distress, the parents could not with hold their son from the officers - upon impulse, Iris stepped in and revealed the nature of her powers. Forgetting the child, the officers dragged her into the facility van.

Likes: Dance, gymnastics, night hours and star-watching, singing (It has been said that she is ‘rather talented’ when it comes to her vocal range and ability, fruits, children, spicy foods. Oh – and she ADORES horses. Adores. And they seem to love her in return.

Dislikes: Rain, although swimming and deep water isn’t too much of an issue. Just rain and wet weather.
….”I don’t like ice cream…”
“I have a *strong dislike* for reptiles….”


Fears: Extreme claustrophobia, and height-based fears. She will admit that she doesn't want to walk life alone either, although she fears the hurt from possible loss of a loved one.

Other: She has just arrived in the facility.

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Name: Rowan Summers

Age: 20

Current Location: Being transferred from Outside containment to the Facility

appearance: Rowan is average height, roughly 5'8". he has Dirty blonde, straight hair that curls slightly in the back and he brushes to the side in the front, it does not cover his ears. His skin is white, but fairly tanned as he spent a lot of time outdoors. His eye colors is a dull green color and he is clean-shaven whenever possible. In terms of strength Rowan is somewhat above average, his muscles are fairly developed from his constant outdoor activities, but you would not mistake him as any sort of person body-builder who regularly works out. His common clothing choices include jeans, a T-shirt of some sort (usually a plain color but occasionally with a logo on it) and a Blue hoodie that is usually unzipped with the hood down. His shoes, durable and good for a lot of walking, have been worn down over years of use as they haven't been replaced for some time. Jewelry wise he wears a simple metal ring with two black bands, however he wears this on his right pointer finger rather than his ring fingers.

Personality: Rowan is what you might call a rational anarchist. He dos not like to be accountable to anyone or anything except himself and his own set of morals. Difficult to pin down, he enjoys both the feeling of a well laid plan and the excitement of spur-of-the-moment decisions. Though he is generally averted to long term commitments, as he feels they become obligations that control him. His ability to be unburdened by other's expectations is something he treasures dearly, and is the center of his moral basis. This is not to say he will automatically refuse when being told to do something, but rather that you can only make him do something if you convince him that he wants to do it. While his independent lifestyle combined with his having of powers leads to a relatively lonely lifestyle, he remains generally optimistic and enjoys the little things. He is confident in his abilities and powers to get himself out of trouble when need be. Often he will use his powers to intervene or punish those who are pushing others around. This is not in any sort of ambition to be a defender of personal justice, but rather that he uses his powers freely (though technically not openly, details in backstory) and he enjoys cutting down those who think themselves above others. He is not ambitious and has no aspirations as of yet of toppling any major institutions. Merely a selfish desire to continually be an uncontrollable thorn in the side of anyone who thinks they can control him.

Backstory: Rowan was born and raised in the middle class region of the City, but could only sort of say he lived a middle class life. His home had been inherited and passed down the family for generations, the cumulative effort of many family members to secure a place to live away from the edge of the City where the slums were. His parents were both hardworking people that held low-paying construction jobs. They were not strong willed people, and did not stand up for themselves often, but were a prudent people who knew how to live their lives without causing or attracting trouble. Rowan, unfortunately, was a rebellious child who attracted a lot of trouble, especially with his abilities. At a young age he'd often pull jokes and pranks using his powers, always keeping the fact that he was the one controlling them a secret in order not to be caught. His parents tried all they could to teach him to hide his powers, to act as a normal person, but they fell upon deaf ears.

As Rowan grew older his targets changed from jokes and pranks to small acts of personal justice. Because of the way his ability worked he could create scenes without people directly attributing it to him. These times would play out in the same format: the area surrounding the offender would be covered in a hazy, greenish light. A blurry figure would appear floating above the scene, the only thing truly distinguishable about the figure would be its wings and halo, which glowed a blinding yellow. The figure would indicate silently, whether by pointing or by some other method, who its target was. Some sort of punishment would then ensue, which could range from burns to falling asleep to being surrounded by a swirl of light until they became sick with the colors and motion, to even being trapped in a vision of a single, blank color. These occurrences happened often enough that an urban legend of the "judgement angel" eventually spread among the neighborhoods near where Rowan lived. He was about and about all over the surrounding area whenever he wasn't doing part-time work at his parent's constructions sites.

While Rowan generally believed he would be able to sort out whatever problems arose from the urban legend he'd created, his parents knew the government would find out the truth soon enough. And sure enough one day a series of armored military vehicles appeared outside His home in the middle of the night. His parents had long prepared for they're coming, knowing that the wrong step would likely lead to loss of job, loss of home, and maybe even imprisonment. They'd convinced Rowan before to go with the government if they arrived, and so Rowan went with little resistance. He was then kept at a police station's underground special confinement, and arrangement that a few weeks until he'd been given a satisfactory account of how his powers worked. Which leads us to the current day, in which he is being transferred to the main facility to join the others the government planned to turn into human weapons.

Power: The secret being Rowan's powers is the ability to manipulate the refraction of light and to amplify the effects of singularity wavelengths. In more straightforward terms, he can control the bending of light within an area around his person. By concentrating light into a certain wavelength, he creates lights of different colors, each color has its unique effect that he can amplify. Yellow light can reach intense brightness that can blind, Red light creates heat that can burn, green light is extremely manipulative and can be used to create illusions. Blue and purple light can soothing effects that can put some people to sleep. Orange light stimulates energy in a person and can keep even an exhausted individual from falling asleep. His "angel" illusions are a combination of green and yellow light to create an appearance of an angelic form, followed by using various light powers to punish the target. Blue/purple to make them sleep, red to burn them. By concentrating the area upon their eyes, they can blind the person to only a single color, even white or black. (white and black don't have special effects, but he can create those colors as well). Rowan does not need to do any sort of physical movement to control the light, only needing to be within the vicinity. There are several limitations to his abilities. Firstly being that his range is not infinite. The farther away he is, the more difficult to precisely control where the light is directed. It is also important to note that the general properties of light still apply. The mass of the light he creates is essentially nonexistent, and only his abilities to amplify light effects allow it to interact with objects with mass. he cannot create light, only bend light that is already there. he cannot remove existing refraction and reflection, but has to anticipate the changes himself, meaning controlling light through glass, water, off a mirror, or any other abject that distorts light is difficult and will severely reduce his precision and level of strength. His light cannot go through solid objects, meaning you cannot touch the light. Rowan can appear to "touch" the light by refracting light around his hands and body, but he cannot physically push, pull, waft, blow, or manipulate the light with his body. In a related note this means that the heat from the red light is transferred through convection, the air (or water if Rowan manages to control light under the water, which is much more difficult than air)) within the area of light will be heated to a level that Rowan wills, and that heat will spread outward through the air. Even if you were to put your hand directly inside the red light, the only thing you would be physically touching touching is extremely hot air.
 
Name: Julia Frand

Age: 15

Gender: Female

Appearance: Julia stands at 5'3", wears a camo jacket with hood (it has several pockets) and a somewhat worn pair of jeans. With red hair and sharp, slanted eyes. Her strength is average for any healthy person her age, but she is very flexible and agile. Because of how she lives her life, she has access to a shower, food, and clothing-washing capabilities fairly often. Due to this she doesn't give off an air of being someone who is actually homeless.
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personality: Julia is someone who doesn't know what she's doing with her life. She's playful, independent and fun loving. Nothing ties her down. If it brings her enjoyment, she'll be up for it. Outwardly she appears afraid of nothing and a true free spirit. But inwardly her nature is that of a coward. Without any real fix on her position in life and what her future should be, she exists only in the current moment. She runs from her problems rather than solves them. She avoids major questions about what her motivations are and simply does what she wants without a true reason behind her actions. She fears what it will mean when things she's done catch up to her, and is always on the move. At the same time she fears change, afraid she will lose something if she allows herself to settle down and find a place in the world. If only she knew what that something was.

Backstory: Julia's life has been a fairly simple one. She was the secret daughter of a rich bureaucrat, abandoned as soon as it seemed like the scandal could come to light. This never bothered her much, she only ever had fragmented memories of it from a young age. She grew up in the streets of the rich center of the City. At first she merely begged for food and slept where ever she could in the outdoors. But one day living in such a way, constantly surrounded by those with plenty to spare but would never share, became too much for her. She broke into the home of a rich businessman. For the first time in years she was able to eat to her liking, clean herself, and even get new clothes. But she was careless, and the break-in resulted in her arrest. She was jailed, and would not have broken out unless she had discovered her ability.

After escaping she took up a routine of breaking into rich people's homes in order to eat and shower, then leave before the police had any time to show up. Years of these kinds of home-invasions and quick escapes developed her knowledge of the area, knowing when people would and wouldn't be home. What homes would immediately alert the police and which wouldn't. How to get around some security systems. Her agility and reflexes improved until she could escape from almost any situation. By the time she turned 15, she was able to steal good meals regularly, keep herself clean, and if she was lucky find time to sleep in a comfy bed rather than on a rooftop.

Ability: 2D-ification. Simply, she can turn any real object into a 2D image. This requires a surface for the object to be placed upon. Almost anything can be used as a 'canvas' as Julia calls it. Limitations are based mainly on size. When an object is turned into a 2D image, it retains the same proportions at had in its 3D form. As such, anything that is too small cannot be used as a canvas. Similarly, if the canvas that an object is on is broken into pieces too small for the object, it will immediately be dispelled off the canvas back into its 3D form. The size of the object matters as well. Something small like a ring could be turned 2D merely by tossing it at a wall. Something larger like a person would require pressing them entirely flat against the wall for a few seconds. Once an object is turned 2D, it cannot return to its 3D form unless its canvas is broken or Julia pulls them out. When pulled out, the object will be pulled out in its entirety, it cannot be half 2D half 3D. The only exception to these rules applies to Julia's own person. She can mover her own body parts through the 2D and 3D at will and without major delay. She cannot extend these exceptions to anything beyond herself.

When living things are turned 2D, they will still perceive the world in a 3D format. They are capable of moving along the canvas they are placed upon in any direction they wish, be it up down left or right. However, they cannot turn a sharp corner. Curved surfaces can be moved along, but sharp corners act as the edg of the canvas and cannot be passed. This means you cannot transfer yourself from a wall to the ground or sneak through doorways as a 2D image. Living creatures that are 2D cannot damage their canvas, nor can they themselves be physically harmed from the outside unless they are expelled by a broken canvas. While 2D, noise can still be made. A ring tossed at the wall would still clink as its 2D image fell to the ground and a person would still be able to talk.

Location: The City, Rich-residential center.

Other: She has a love of cats and birds.
 
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Lena Daubney

Age:
18

Location: Facility (arrived a few days ago)

Appearance:
Lena is a bit shorter than average at around 5'2", and while she is more athletic than she looks at first glance, that's still not saying much as the first impression of her would be downright scrawny. In part that is due to not having the best nutrition when growing up, and in part it's just her natural build. Her hair is a very light blonde to the point where it almost looks white in bright light, and she has blue eyes and skin that burns easily in the sun to go with it. Lena doesn't particularly care about her appearance, and so her hair"style" is more or less a mess of leaving it how it grows and cutting it in places where it becomes annoying to manage. Neither does she pay much attention to clothes as long as they fit and do not restrict her movement.


Ability: Localized air pressure/density manipulation
Lena can control the density and pressure of air (or pretty much any gaseous substance) in a limited range around her. The only applications of this she knows how to use at the moment are that she can use her own lungs as air tanks of sorts and thus hold her breath for a few hours and that she can create a weak vacuum between her palms and whatever they are touching, which improves her grip on tools or weapons, or on surfaces when climbing. As of now, Lena does not have enough understanding of or control over her power to use it offensively by e.g. thinning out the air around someone enough for them to suffocate or to harm them by shooting beams of pressurized air (similar to high-pressure cleaning equipment). This power can be a hazard around things as pressurized containers and the like if she isn't careful, however.


Background:
Lena comes from a family only a few social steps above the slum dwellers. Despite their home still being somewhat comfortable with a few intact electricity outlets and working piping for cold water, money and thus food and other resources were chronically short. Like many other youths in similar situations, she joined one of the many thieving gangs who'd steal whatever they could get their hands on from careless street vendors and people who wouldn't or couldn't lock their doors when they were out. Their hideouts became a second home, and her fellow thieves a second family, to the point where Lena had effectively moved out from home at fifteen and only occasionally met her parents and siblings. By now, they hardly keep in touch anymore.

During all those years, she was never aware of her powers, as her instinctive, subconscious uses of them wasn't particularly flashy and could easily be attributed to luck or being a natural: Hard to wrest an object out of her hands, never slipped when climbing, an enduring diver - that's nothing supernatural, is it?

That ended when Lena and another gang member had their escape route cut off during a failed break-in, and Lena scaled a wall with no handholds to speak of to get the two of them to safety. Though she did save her friend from being caught, the reward for detecting a person with powers weighed more for him than his gratitude or loyalty to Lena; the next day the other thief went to make a report and Lena was taken to the facility.

Personality:
Lena is no stranger to immoral acts, having lived as a thief almost a third of her life. While she isn't particularly keen on going and fighting a war, she'll take care of her own survival first before worrying about others. That being said, she feels responsible for teammates, no matter whether grouped together by choice or orders and does her best to make sure nobody gets left behind. For this reason, Lena does not take kindly to betrayal - being sold out by her fellow thief still has her seething below the surface. That combination can make her self-righteous at times, when she retaliates on perceived but not actually intended wrongs.

Lena still can't quite wrap her head around the fact that she actually possesses these special powers, but all in all, she sees them more as an asset than a curse. Though she was effectively locked up for them, she also gets free food this way. While Lena wouldn't describe herself as an optimist per se, she has made the experience that focusing on the positives is more efficient for staying alive.

Her biggest asset is a certain levelheadedness under stress and quick thinking, but she tends to go with the first idea that comes into her mind instead of making detailed, thought-out plans. Despite this, she does try to observe a situation for a while before rushing into it. One shortcoming is that her education barely extends past primary school level, as she began skipping heavily in middle school for her thieving activities and didn't even bother trying high school anymore.

She isn't too easily scared or intimidated, but never having set foot outside the urban parts of the city, she finds most aspects of nature icky, unsettling or downright creepy. Her biggest fears are exposure to radiation or poisonous chemicals.

Lena likes food she doesn't have to work for, climbing, the view from high places and fluffy cushions. She dislikes strong sunlight, insects, spiders and losing her shoes.
 
Literally, just copy and pasted my old character sheet then edited some stuff XD
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Name: Taeyoung "Kkachi" Corvidae

Age: 19

Appearance:
Kkachi is a mix of Korean and Irish, giving him a pale face with dark features. A faint spray of freckles lies across his face.
His hair is short and thick, with a dark black color which appears almost brownish in the light. His eyes are dark brown with a faint red tint. Though a medium 5'7" he feels short compared to most other guys but compensates with a stronger build.

Ability:
For some reason, wherever Kkachi goes misfortune follows, often to himself but in some cases to those around him. It started off with small things, like his parents misplacing an item only to never find it again, but soon grew to be others getting hurt in ridiculous, almost comical ways when in his presence. Though an unfortunate condition, Kkachi does have the ability to direct the misfortune to a specific person, though it requires a lot of focus.

Weakness:

Kkachi's misfortune requires somewhere to go, so it can't be turned on and off like a hose, meaning that his bad luck must always affect something. Since directing his misfortune at a separate object or entity require much focus, it tends to be directed at himself, solely, often leading to embarrassing shenanigans at his expense.
On top of his ability weakness, he has a few general shortcomings. He has a short temper and often acts rashly on it, usually causing him to say or do things he doesn't mean. In general, he's quite intelligent and strong but feels threatened the moment someone is more intelligent or displays greater strength than him which leads to him irrationally making enemies. Due to being sheltered by his ability, he tends to be sort of naive when it comes to tougher subjects.

Background:
Many children lost their parents in the aftermath of the war. Gangs and mobs, looking to make a profit from the chaos that ensued, ensured it to be so. Kkachi was no exception. Thrown to the streets at the age of 5, he couldn't survive as the other kids did. Their experiences made them grizzled and cynical, they were pups in a dog eat dog world. Kkachi didn't change with them. His friendly demeanor remained, unthreatened by the darker world all thanks to his ability driving away those wishing to hurt him. Many years later, his abilities became more apparent, leading him to be locked up in a facility with the promise of a better home. He could tell when something was up; He could feel it. Something is wrong with the place, but for now, he's content with playing along.

Location:
The facility.
 
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1.) character's ability
2.) character's location- meaning within the facility or the city
3.) an appearance- just a small description of the character even if you have a pic. it is a personal preference.
4.) the normal need-to-know things about the character- like name, age, etc.

Name: Daniel (Danny) Grimes

Age: 19

Gender: Male

Description: Black hair, shaved from both sides and back, Amber eyes, bags under his eyes from lack of sleep, black trench coat, spiked belt and a purple Tee shirt with a frowning face on it and X's for eyes, black jeans, and black leather boots, black gloves. He's 6ft in person, weight is 117 yet his build is a bit bulkier than he seems. Due to his power, his lips are near a shade of blue as if dead, bags under his eyes, a paler pigment which can pass him as a zombie.

Personality: Daniel has a cold demeanor often self-reserved. Ironically, he carries a small temper if buttons are pressed correctly. When it comes to battles, he prefers a challenge. Past his tough exterior, he desires a sort of sign that there is compassion as he is somewhat driven by hope mixed with despair.

Abilities: Cryokenises (Ice manipulation)-
  • Daniel has several uses which he can shape, one of them is the typical ability to bend Ice at will.
  • Adapt to freezing temperatures below sub-zero
  • Thermal control of his surroundings at an 8 feet radius
  • Whenever his powers are activated, he leaves a trail of frost and turn his breath visible

Limitations & Weakness: Anything involving heat. He can hold out on fire for no more than ten minutes before the heat pierces through taking a toll on him (Example: He can hold out for such a period when or if he's using a large layer of crystalized Ice as a shield otherwise no). Extreme heat measures can shorten his powers. The longer the extent of his cold presence the shorter his powers become. One of the reasons he prefers not to use as much in case of emergency

Location: Facility- chilli'n

B.I.O: Daniel once lived in the city until his parent's died after countless times trying to protect him and keep his abilities a secret hoping to throw the government off their trail to no avail. He lived on his own for a time until he gave himself up after being captured realizing how cruel the world is and not minding burning down the world of its selfish disease.
_______________________________________________________________________________________________________________________________________________________________________________________

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Age
: 18

Gender: Female

Appearance: Faith has long, wavy black hair with strands of white due to genetics. She also has rare, moonish gray colored eyes. She carries a smile with her always deluding the eyes of the unfamiliar. Her clothing consists of a leather, black jacket with some stitches, underneath is a long black and gray striped sleeved shirt, dark navy colored jeans torn from her knees, black leather boots reaching a few inches past her ankle which are usually untied. To top it off she carries a choker given to her by her late brother and finger-less glove. Faith usually carries a lead pipe and a knife attached to her belt for emergencies and a mask

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to keep her from being found whenever she stole or fought for her freedom.

Ability: Invisibility- Faith can turn invisible perfectly under pressure or when completely happy/ relaxed. Sometimes when too into her daydreams she uncontrollably turns invisible.

Limitations: While Peer pressure and relaxation help, it can only be held for an estimated amount of 30 minutes. Water, mud, powder. even light or out of focus can expose her invisibility as well as electricity, If she's immediately exhausted is another downside

Location: The City

B.I.O: Faith as her name states, is a bubbly character born and raised in the city by her older brother, Mac Luz. However, don't let that fool you when in reality she's quite a skilled fighter given training techniques from Mac who was passionate when it came to fights. His wisdom got her through the day since she was ten. Telling her no matter what happens to get back up and put on a smile no matter how dark the world is right now. Because of Mac's strong will, she grew up to have a tolerable life regardless of everything until the day Mac surrendered protecting Faith. A promise made before departure to see each other again. To strive for survival and smile a little even when she feels broken. No one will ever know just how terrible Faith can be behind it. Not only does Faith keep her promise, but it also created a persona known as the "Phantom" a cliche name for someone who up and vanishes after a chase. To this day she fights for own kind's freedom and herself in order to grow strong and one day rescue her older brother. Little does she know Mac has perished two years after his capture.

Personality: Bubbly, deceiver, but around friends she can be quite a shy, nervous wreck which often makes her clumsy causing her powers to hide her
 
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Name: Maeva O'Keeffe

Age: 18

Appearance:

Ability:
Emotion Manipulation - She is capable of inspiring anyone to experience whatever emotion she wishes them too, just by touching exposed skin. Those under her influence will be somewhat under her command, depending on how far over the edge she pushes them emotionally. If she pushes a person too far past their normal bounds, it is said they enter a blind, drunk-like state and will remain so for an approximate 24 hour period. People in this state are less likely to follow her command and moreso to follow their own desires with little care for self-preservation.
Agility - Due to her smaller frame and bone structure, Maeva is incredibly agile and flexible, performing on the level of trapeze artists.

Weakness:
+ Her ability only works with direct physical contact.
+ Her ability is easily negated by a diametrically opposite ability.
+ Her ability only works on other people, leaving herself emotionally vulnerable.
+ Her ability only works on one person at a time.
+ Lacks Physical strength and endurance.
+ Often absent minded and lacking in focus.
+ Flirty
+ Optimistic idealist who tries to see the good in everyone. A strength in some sense, a weakness in others.
+ Somewhat immature and impish.
+ Arrogant

Background:
The officials were quick to act upon hearing a child in a local private school had been manipulating the emotions of her peers and teachers emotions to her own whims. Under the panic of being caught and detained, Maeva escaped, leading a trail of officers on a city-wide manhunt for several years. 4 years later she was finally caught and arrested under charges of Larceny, Bribery, Forgery, Identity Theft, Resisting Arrest, and "Emotional Abuse". Rather than imprisonment, she found herself kept in the facility with numerous others with extraordinary abilities.

Location:
The facility
 
Name: Rey Solis

Gender: Male

Age: 18

Personality: He doesn't really show much emotion and seems to be fine with simple following orders and not questioning anything. Not giving his own opinion on things and even if you did ask him he'd say what he thinks would be most effective. He has no care for morals or much of anything besides doing what he is suppose to. This is mostly on the surface however, he can certainly feel emotion but he doesn't want to. He has no motivation to do better or anything else than doing when he need to do. Who he follows depends on who he sees as the best person to follow.

Appearance: Coming up to a height of 5'5" Rey is often clad in full armor that moves with him as if it was a second skin. The only way to look in would be the area around his eyes which you would see brown eyes staring back at you. If you were able to strip him of his armor you'd see a guy who seemed to be build enough to be able to lift himself up and run when he needed. Black hair that is often tangled and usually flat against his head from wearing the armor went down to his shoulders, though it is unevenly cut as he often takes it upon himself to do it. He is covered in scratches and bruises along with some old scars from using his armor and not always getting the movement right. A few of his teeth are chipped and one is missing.

Ability: Metal manipulation, as long as Rey can touch metal he can make it move in the way he wants. This means he can take metal away or give it back to reinforce something. Of course this takes time, so if you'd ask him to fully transform a metal beam he would be there for a while.

Weakness:
He can only manipulate metal when he doesn't feel any emotions, feeling some emotions make it harder on him and if he feels a lot then his power is gone until he can get control of himself again.
In his metal armor he is weak to heat or fire as it heat up his armor. If you don't make him lose his power he can easily get out, but if you do he's trapped in his own coffin.
He completely relies on the metal to fight, he has no training in hand to hand combat or doing any fancy tricks so if you take away his metal he's just a regular person.

Background: Rey was born into his family which was just his mother who was out on the streets. They got by how they could and when he was younger he was very emotional. He grew up trying to make sure they could eat at least. Soon however his mother passed from her sickness and left Rey by himself. He was sad, as it's to be expected when someone passes away that you knew. After that he found he didn't care much for anything but survival. In that he found out his power as metal just seemed to move to what he wanted when he touched it. He didn't use it freely at first as he was scared he'd be capture so he kept it as secret as he could.

Finding out his power is only there when he was emotionless put him on the track to stop having as much emotions as he could. After all if he could be able to always manipulate metal then he'd be safe. At least in his mind this was how it'd be. Finding himself to become the metal man he is today, he went around and collected as much metal as he could to give himself his 'second skin'. The facility found him after this because a walking piece of armor isn't something normal. However he willingly went with them and followed along. He finds that just following order is the easiest way to keep his powers under control because he doesn't have to think of any moral issues if he shuts off his mind.

Location:
The facility
 
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Johnathan Crome
[/div]
[div class="Img"]
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[/div] [div class="Line"] [div class="Icon"] Proficiency and Ability[/div] Proficient in:
  • Hand to hand combat
  • Lock picking
  • Surveillance and Reconnaissance
  • Knife/Dagger handling
  • Marksmanship
  • Lying
Ability: Acceleration
  • can increase the velocity of his own body, enabling super speed
  • can increase the velocity of objects he comes into physical contact with for as long as they are in physical contact with him, causing them to become projectiles
  • larger and more massive objects require longer periods of contact to speed up

[/div]
[div class="Line"] [div class="Icon"] Information[/div] Age: 21

Gender: Male

Appearance: Dark hair and has strong features, leading him to have a natural air of confidence and apparent calmness. His most striking feature are his dark eyes which systematically judge and bore into anything there may be in his vicinity. There are no discernible markings on any part of his body.

Likes: Painting, fizzy drinks, photography

Dislikes: Getting emotionally attached, staying still, monotony

Fears: Settling down somewhere with a stable income and happy family, i.e. becoming his parents.

Weaknesses: Although quite fit and agile, and having some height, his overall physical strength isn't that impressive, and he can become overpowered by someone of larger size and power. He prefers to tackle these opponents with superior speed and agility. He also holds a bit of a weak spot for young children and attractive women, and this may cloud his decision making and priorities.

Current location: In the city

[/div] [div class="Line"] [div class="Icon"] Stats[/div]
Strength:
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Endurance:
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Charisma:
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Intelligence:
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Agility:
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Stealth:
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[div class="Line"] [div class="Icon"] Personality[/div] The thing that Joe understands best is himself - and knows the effects his actions have on other people and the effects that other people have on him. He is rarely confused by what he is feeling, and this leads him to have a very clearly defined understanding of who and what he does and doesn't like. His innate understanding of himself allows him to be in control of himself, so he rarely exhibits his true emotions on the forefront, instead of working to keep the people around him happier than he is. This can become a flaw when people pick up on the fact he's not being true to himself, preventing people from getting too close, and keeping them a fixed distance away, yet always getting into social situations with many people.
[/div] [div class="Line"] [div class="Icon"] Background[/div] Unlike many who enter the profession of killing, no circumstances or upbringing thrust Joe into the world of assassination. There's no trauma, no abuse, no nothing. He was always encouraged to take up a hobby by his parents and teachers as a child in order to "expand his horizons". So he did. Initially, it began with hunting animals, then, hunting people. He was good at it too, with no target ever escaping after Joe set his eyes on them. Contract killing seemed like a great way to vent anger, get some exercise, and earn some money, so it was an ideal profession for him, especially with the scary speed at which he could mark down and chase his prey. Assassination being a game of stealth and recon, his capability to zip around at inhuman speeds and fire pebbles at immense speeds (thereby leaving little evidence) allowed him to excel, and he remains on the path of contract killing.
[/div] [/div] Code by @AgWordSmith [/div]
 

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