Name: Emmaline Leigh Fisher Nickname: Emma Age: Age: Seventeen Gender: Female Power:Empathic Healing- Emma can take on the injuries of another individual(s) and heal the wound with her own body. Her body naturally heals at a much faster rate- but it is not instantaneous by any means. A fatal wound on one person would still be a fatal wound to her and so on. Her body has natural immunities to many things she has already encountered within her life- meaning she doesn't get sick often. When she takes on whatever she is healing into her body, she receives all the symptoms. Scars often are left behind. Skills: Emmaline does not have any offensive skills but she does attain knowledge of wounds. She is most familiar with her own body- but she can stitch a wound and clean it if need be. Appearance: Emmaline is a frail, youthful lady with a thin frame. Her ivory colored skin has a creamy complexion with a gentle sprinkle of light colored freckles across the bridge of her nose. Her face is round- giving off that child-like appearance. Her eyes are wide-set and thickly framed with dark lashes. The round orbs are a steely blue that darkens after a cry or with anger. Her hair is a unique gray shade naturally and usually kept in disarray. The most recent haircut she received was from a dull knife before she was captured- so her locks are lopsided with jagged ends. She has small shoulders and an unathletic build- no muscles. She is also built like a stick- not showing off any feminine curves. Her height is a touch smaller than average, reaching about 5'2'' in height. She doesn't have any piercings or tattoos. She does, however, have many scars. Most are from her powers and were gained helping others. The most notable was a deep scar on her collarbone. Personality: Emma is a coward of sorts. She always has a range of complexed emotions when it comes to fear itself. Her instincts are sharp but they always tell her to run rather than to stay and fight. And yet- there is a maternal instinct as well bedded deep within her heart that causes her to hesitate when others are in danger. Usually, that maternal feeling only shows when someone is more afraid then she is. With her ability, she has gained much empathy for other's plight- both physically and mentally. Because of that, she is often an emotional bag of human and can hardly disguise her own feelings. She is a terrible liar about most things but will go out of her way to make someone feel better. She is a doormat and doesn't know how to use the word no. Her childish naivety has often gotten her into trouble and yet she finds it hard not to put her trust in people. History: Emmaline was born to a woman on her deathbed. This wasn't uncommon with the number of people who were afflicted with cancer after the radiation set in. Still, she was healthy and happy as a baby with an affinity of wanting to be touched by people. They often said she would take a piece of everyone she touched- they had no idea how correct they were. When she began to manifest the urge to heal with her powers- it came so naturally she hardly realized she was doing it. However, her adopted family noticed instantly. They weren't cold-hearted people- not in Emma's eyes. They gave her some money and told her to never come back. If she did, she could surely be captured and never live free again. She still looks back fondly at her adopted mother brushing through her thick locks of hair. On the streets, she did not thrive having any streets smarts or bad bone in her body. She was caught healing a young street kid by a volunteer doctor who helped the poor. Instead of turning her in, he invited her to live with him and learn how to properly heal without the use of her powers. For a time, it worked well. That was until he started demanding more and more from her. His mental state was declining with each day- his own mind being eaten away from an unknown disease. He locked her away and demanded her heal people day in and day out. She was covered in scars and dirty. She was beginning to lose her own mind when she finally stabbed her capture with a scalpel she hid away. She was unable to kill him, however, and ended up healing his wound- causing the large mark on her shoulder. He took care of her for the last time and released her back to the streets to never be seen again. She didn't last too long on the streets- and was captured in the poor part of the city they lived in. Likes: People, helping others, singing, sunny days, white clouds, chocolate, hugs, Dislikes: Saying goodbye, cicadas, spicy foods, harsh words, being alone, Fears: Betrayal, small spaces, Other: She is in Tonrayal
Name: Benjamin Tyler Klein Nickname: Benji, Ben Age: Twenty-one Gender: Male Powers: Blood Manipulation- Benji can manipulate blood itself at his whim. Well, kind of. He isn't very well practiced- so he can only manipulate his own blood at this point. He has not been able to manipulate any blood inside his body- so he always as to make himself bleed. He cannot use more than a pint before passing out and possibly bleeding out himself. He is hoping with time, he will perfect his skills. Skills: Benji has is very smart- but has not been able to get much in book sense. He is good at strategy and looking at the big picture. Appearance: Ben is a male with a bulky, muscular frame. His skin is sunkissed and stretched over high cheekbones. The natural olive undertone gives him an exotic look. His jawline is well-defined with sharp angles while his pointed nose is slightly crooked from a break that never healed properly. His eyes are almond shaped surrounded by dark lashes. The unique golden color of them adds to his mysterious look. His hair is a spiky array of dark, almost black hair. He keeps it short with the exception of his bangs that flop down his forehead. His shoulders and chest are broad which taper down to narrow hips. He is on the tall side, reaching 6'1' in height. He does not have any piercings or tattoos but he does have a large scar across his face. Personality: Benjamin is a troublemaker, to say the least. He hates following orders, but usually- and grudgingly- listens to the facility. He likes to argue and complain though. He is lazy and untamed. Many people say he is like a wild animal. He has a fiery temper and a sharp tongue. He is sarcastic and light-hearted when it comes to most things in his life. He is quiet compared to many, but not because he was shy. He liked to people watch and listen before making his input. He is very kind underneath his abrupt attitude. Leadership is something that comes easily to him but you will rarely see him volunteering to do that. His realistic view of the world is rooted in logic and keeps his mind sound. He has never had the chance to read books but he does have a natural aptitude to learn. History: Benji Likes: Sketching, chess (though he just learned to play), the streets, meat, cats, nighttime, naps, winter Dislikes: Being made a fool of, sweets, water, loud people, hot weather, early mornings, Fears: Dying alone, drowning, Other: He is in the facility
Name: Neil Oliver Criswell
Nickname: Strawberry
Age: Nineteen
Gender: Male
Power: Probability Manipulation -
Skills: Neil is a charmer more so than a fighter. He can talk his way out of most situations and if he can not use his words- there is a strong likelihood that he will have some damn good friends watching his back.
Appearance: Neil is a pretty average looking male in the grand scheme of things. He has a paler complexion, to say the least with a scattering of freckles on his shoulders and back. He has a well-defined jawline with a pert upturned nose. His eyes are not particularly odd- but with the light his color shift from bright cognac color to a liquid amber shade. His hair is a strawberry blonde color- which is why he goes by the nickname strawberry. It is usually a shaggy mop of lock constantly get longer and longer- especially in the front. His shoulders are broad with narrow hips and a lean build. He is the average height of 5'11'' respectably.
Personality:
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[div class=PostBox][div class=PostName]Adrian Weiss[/div][div class=PostImg][/div][div class=Credit]Created by IdyllicDreamer[/div] Gender: Male
Age: 18
Location: In the Facility
Ability: Force fields
Ability Specifics: Adrian is able to cast force fields around himself and/or cast them around other people. The larger the force field, the longer it takes to create one and more of his strength and energy is taken as well. The time the force fields remain up depends on the size, but he cannot keep any individual force field up for any longer than 10-12 minutes (much shorter if it is larger).
Description: Shaggy platinum blonde hair, fair skin, and cerulean blue eyes with one usually being covered by his hair. He stands at 5'7'' and is slightly underweight. There are a few scars on Adrian's right hand going down to the midway point between his wrist and elbow that he is unaware of how he got; even though they are healed, he doesn't like the sight of them, hence the bandage and fingerless glove.
Personality:
Adrian may not be the strongest person ever, but he makes up for it in wit and agility. If you could take a hyperactive puppy and give it a human form, it would be the exact embodiment of Adrian Weiss.Before he was captured, he liked to spend his time tinkering on small personal projects. Now he loves to joke around and make people happy even it may annoy people with how outgoing and in-your-face he can be. When he’s not joking around, he can be sarcastic which tends to land him in some trouble more often than not -it’s a work in progress.
Background: To be quite frank, Adrian doesn't remember most of his time outside the facility walls. The only thing he remembered as a child was being alone in a "house" -if you could call a building missing two walls and a roof a home- and tinkering with some broken tech pieces he found lying around. Adrian already knew he had powers, but he wasn't entirely sure on how to control them; so he would try to make things to help him guide and control his force fields. Unfortunately he was captured and taken to the facility before he could finish, but besides that, Adrian wasn't too upset about it. From what he can remember, he had been alone from the very beginning. He had no parents or siblings to care for or be cared for, so it wasn't like anyone would miss him -and now he had a roof over his head! That being said however, the older he got, the smarter and less naive he became. Adrian began to realize that the facility wasn't as great of a place as he once thought it was, but that didn't mean he spoke aloud about it. After all, he would rather not get in trouble, tortured, or have anything negative happen to him.
Likes: Puzzles, tinkering/creating things, sleeping, making people laugh
Name) Adelaide (Addie) Agostina
Age) 19
Gender) Female
Location) In the facility, but she's not planning on staying there long.
Ability) Addie can bend light, manipulating light and shadow. However, being in pitch dark is her worst fear and weakness.
Appearance) A small built girl, with dark hair just past shoulder length. She has angular features, and dark eyes accented by her long eyelashes. She is tan with freckles over the bridge of her nose, even though she doesn't get much sun.
Personality)
Addie is serious due to her imprisonment. She is selfless but brave, and will risk herself to help others (usually.) She easily grows attached, and is very prone to manipulation as she believes that everyone is a good person. In that way, she is a bit naive.
Name: Serenity Johnson
Age: 18
Ability: Shape shifting; Her shifting is limited only to use ‘weapons’, versus the traditional animal or people shifting. She’s able to shift her arms into blades, these being from small pockets knives to katana-like ones. These melee weapons have a extreme similarity to normal blades, her arms turning from flesh to metal. Her weaknesses are the fact that she isn’t able to use them for long. If in intense battle, (i.e, fighting another for longer than roughly ten minutes), the exhaustion becomes overwhelming on her body , causing her blades to deform back to her arms.
Current location: In the facility, most likely complaining about being hungry.
Description: Ren stands at about 5’5 these days, weighing only at about 123lbs. Most of her mass comes from what muscles she has gained over time of her training in the facility. With her golden, curly locks, they simply get in her way, choosing to tie her hair up during the day and letting it do it’s thing at night. The nose ring she sometimes wears is either carried around with her or hidden somewhere in her little space, seeing as she will put it back on after training and if allowed so. Serenity doesn’t really have any distinguishing features like scars or any of those odd tattoos, the only thing she would have really is her eye. Standing so brightly against her skin, they make her seem in the slightest, more lively.
Personality: Serenity chooses to put herself towards people, usually taking herself more as an outcast and avoiding human contact if possible. But since she had been taken into the facility, she had always put herself out there to try and at least talk to everyone around her. But even with the poeople around her, she still gives herself time spans during the day to keep herself a little sane behind these walls. Even with her odd socializing habits, Serenity will always have someone’s back. Wether it is she needs to help someone mentally with any issues their facing, or physical ones, she will always want to step in and see what she can do to help. In a sense, she is an extremely compassionate girl for those around her. With her compassion coming in like second nature, her unconscious trust still wobbles here and there due to her mind continuously saying otherwise. So there are little episodes where she has a hard time trusting anyone’s word, even her own.
Likes: Silence but also the noise, listening to the rain, braiding her own or (if able) others hair
Dislikes: Getting wet, skipping meals, heat in general
Fears: Extremely tight spaces, burning alive, dogs
Current Location: Being transferred from Outside containment to the Facility
appearance: Rowan is average height, roughly 5'8". he has Dirty blonde, straight hair that curls slightly in the back and he brushes to the side in the front, it does not cover his ears. His skin is white, but fairly tanned as he spent a lot of time outdoors. His eye colors is a dull green color and he is clean-shaven whenever possible. In terms of strength Rowan is somewhat above average, his muscles are fairly developed from his constant outdoor activities, but you would not mistake him as any sort of person body-builder who regularly works out. His common clothing choices include jeans, a T-shirt of some sort (usually a plain color but occasionally with a logo on it) and a Blue hoodie that is usually unzipped with the hood down. His shoes, durable and good for a lot of walking, have been worn down over years of use as they haven't been replaced for some time. Jewelry wise he wears a simple metal ring with two black bands, however he wears this on his right pointer finger rather than his ring fingers.
Personality: Rowan is what you might call a rational anarchist. He dos not like to be accountable to anyone or anything except himself and his own set of morals. Difficult to pin down, he enjoys both the feeling of a well laid plan and the excitement of spur-of-the-moment decisions. Though he is generally averted to long term commitments, as he feels they become obligations that control him. His ability to be unburdened by other's expectations is something he treasures dearly, and is the center of his moral basis. This is not to say he will automatically refuse when being told to do something, but rather that you can only make him do something if you convince him that he wants to do it. While his independent lifestyle combined with his having of powers leads to a relatively lonely lifestyle, he remains generally optimistic and enjoys the little things. He is confident in his abilities and powers to get himself out of trouble when need be. Often he will use his powers to intervene or punish those who are pushing others around. This is not in any sort of ambition to be a defender of personal justice, but rather that he uses his powers freely (though technically not openly, details in backstory) and he enjoys cutting down those who think themselves above others. He is not ambitious and has no aspirations as of yet of toppling any major institutions. Merely a selfish desire to continually be an uncontrollable thorn in the side of anyone who thinks they can control him.
Backstory: Rowan was born and raised in the middle class region of the City, but could only sort of say he lived a middle class life. His home had been inherited and passed down the family for generations, the cumulative effort of many family members to secure a place to live away from the edge of the City where the slums were. His parents were both hardworking people that held low-paying construction jobs. They were not strong willed people, and did not stand up for themselves often, but were a prudent people who knew how to live their lives without causing or attracting trouble. Rowan, unfortunately, was a rebellious child who attracted a lot of trouble, especially with his abilities. At a young age he'd often pull jokes and pranks using his powers, always keeping the fact that he was the one controlling them a secret in order not to be caught. His parents tried all they could to teach him to hide his powers, to act as a normal person, but they fell upon deaf ears.
As Rowan grew older his targets changed from jokes and pranks to small acts of personal justice. Because of the way his ability worked he could create scenes without people directly attributing it to him. These times would play out in the same format: the area surrounding the offender would be covered in a hazy, greenish light. A blurry figure would appear floating above the scene, the only thing truly distinguishable about the figure would be its wings and halo, which glowed a blinding yellow. The figure would indicate silently, whether by pointing or by some other method, who its target was. Some sort of punishment would then ensue, which could range from burns to falling asleep to being surrounded by a swirl of light until they became sick with the colors and motion, to even being trapped in a vision of a single, blank color. These occurrences happened often enough that an urban legend of the "judgement angel" eventually spread among the neighborhoods near where Rowan lived. He was about and about all over the surrounding area whenever he wasn't doing part-time work at his parent's constructions sites.
While Rowan generally believed he would be able to sort out whatever problems arose from the urban legend he'd created, his parents knew the government would find out the truth soon enough. And sure enough one day a series of armored military vehicles appeared outside His home in the middle of the night. His parents had long prepared for they're coming, knowing that the wrong step would likely lead to loss of job, loss of home, and maybe even imprisonment. They'd convinced Rowan before to go with the government if they arrived, and so Rowan went with little resistance. He was then kept at a police station's underground special confinement, and arrangement that a few weeks until he'd been given a satisfactory account of how his powers worked. Which leads us to the current day, in which he is being transferred to the main facility to join the others the government planned to turn into human weapons.
Power: The secret being Rowan's powers is the ability to manipulate the refraction of light and to amplify the effects of singularity wavelengths. In more straightforward terms, he can control the bending of light within an area around his person. By concentrating light into a certain wavelength, he creates lights of different colors, each color has its unique effect that he can amplify. Yellow light can reach intense brightness that can blind, Red light creates heat that can burn, green light is extremely manipulative and can be used to create illusions. Blue and purple light can soothing effects that can put some people to sleep. Orange light stimulates energy in a person and can keep even an exhausted individual from falling asleep. His "angel" illusions are a combination of green and yellow light to create an appearance of an angelic form, followed by using various light powers to punish the target. Blue/purple to make them sleep, red to burn them. By concentrating the area upon their eyes, they can blind the person to only a single color, even white or black. (white and black don't have special effects, but he can create those colors as well). Rowan does not need to do any sort of physical movement to control the light, only needing to be within the vicinity. There are several limitations to his abilities. Firstly being that his range is not infinite. The farther away he is, the more difficult to precisely control where the light is directed. It is also important to note that the general properties of light still apply. The mass of the light he creates is essentially nonexistant, and only his abilities to amplify light effects allow it to interact with objects with mass. he cannot create light, only bend light that is already there. he cannot remove existing refraction and reflection, but has to anticipate the changes himself, meaning controlling light through glass, water, off a mirror, or any other abject that distorts light is difficult and will severely reduce his precision and level of strength. His light cannot go through solid objects, meaning you cannot touch the light. Rowan can appear to "touch" the light by refracting light around his hands and body, but he cannot physically push, pull, waft, blow, or manipulate the light with his body. In a related note this means that the heat from the red light is transferred through convection, the air (or water if Rowan manages to control light under the water, which is much more difficult than air)) within the area of light will be heated to a level that Rowan wills, and that heat will spread outward through the air. Even if you were to put your hand directly inside the red light, the only thing you would be physically touching touching is extremely hot air.
Description: Black hair, shaved from both sides and back, Amber eyes, bags under his eyes from lack of sleep, black trench coat, spiked belt and a purple Tee shirt with a frowning face on it and X's for eyes, black jeans and black leather boots, black gloves. He's 6'5 in person, weight is 117 yet his build is a bit bulkier than he seems.
Personality: Has a slight temper which he's able to control unless something really provokes him. He may seem full of himself when it comes to a fight or something that catches his interest like a tough challenger, but he's actually a softy conflicted with his haunting past. Deep down although he will not admit it, he desires a sort of sign that there is compassion as he is somewhat driven by hope mixed with anger.
Abilities: Fire manipulation- Daniel is not tangible, any heat of any kind cannot hurt him unless it's extreme temperatures or his own. Daniel is able to create fire as not just a weapon to shoot from his palm, but create flaming feet and flaming arms. Like a dragon he can spew fire from his mouth. (If only he had horns, tails and wings to support that he is part dragon)
Weakness: Water and sand, maybe Ice unless his body is too cold (example: If Daniel's body can overheat then the cold can be his ally to cool him off. As long as his body is at at normal temperature then Ice/cold cannot affect him therfore capable of melting ice)
Limitations: Using fire takes a toll on his body like a weapon, he can overheat or grow exhausted when using a large amount of it in one whole day therefore he prefers to reserve his powers for unless for emergencies. His body is still flesh and can only take so much heat.
Location: Facility- chilli'n
B.I.O: Daniel once lived in the city until his parent's died after countless times trying to protect him and keep his abilities a secret hoping to throw the government off their trail to no avail. He lived on his own for a time until he gave himself up after being captured realizing how cruel the world is and not minding burning down the world of it's selfish disease.
Ability: He can control soundwaves, essentially being able to change the direction of, amplify, and silence them. Though, to do so, he has to have soundwaves to manipulate in the first place. Usually, stronger soundwaves are harder to manipulate, and he needs space to amplify smaller ones to make a strong enough wave to actually cause any damage. For example, snapping and clapping aren’t extremely loud sounds, so they need about six to seven feet to amplify into something that can move objects that are 100-ish pounds (cough cough, humans, cough cough). It works better with voices, but there’s one problem with that. He’s mute.
Appearance: (I don’t have a picture, really sorry) Daxter is pretty short for his age, about 5’1. He has dark brown eyes, with a slight orange-ish tone. He has jet black hair cut into a short, messy clump on top of his head. He’s pretty pale from sneaking around at night, and usually not getting much sun. He is very boney and thin. Usually he is fine with wearing whatever, most often found wearing a plain navy blue hoodie and jeans.
Personality: Dax is pretty skittish, jumping at the slightest of noises. He has a tendency to bolt when in danger. He is scared of most new things, especially people. He’s more of the lay low type, who prefers to stay quiet and not get noticed (not much of a problem for him). He’s almost always nervous, biting his nails and lip when it gets especially bad. He has a hard time communicating since he’s mute, and has to use his powers to manipulate sound (usually the sound of a snap) into slightly more word-like sounds. This takes a lot of focus, and he’s embarrassed by how strange it sounds. Despite this, if you manage to get him to trust you (which is a long and hard endeavor), he will be surprisingly open, and fiercely loyal. Making jokes, being emotional support, even fighting alongside them if the need should arise (even if he might be useless in said fight).
History: Daxter has had an, unsurprisingly, eventful life. When he was born, the radiation, aside from giving him his powers, also managed to mutilate his vocal cords so badly that he couldn’t make a sound. Later, they found hat the mutation also made it harder for him to breathe whenever his vocal cords tensed up, which was whenever he got nervous, which was a lot. At best, he would have to sit down for an hour or so, and, at worst, he would start choking. His family, being poor and living in a wartorn world, couldn’t support someone that couldn’t pull their weight, but also couldn’t bear to kill him.
It was then that they realized he was empowered, due to the strange silences that would fall across the house, or the ear-piercingly loud crickets at night. So, they began discussing turning him in. At this point, Dax was about six, and he heard this. Fearing the strange facility that everyone spoke of, he ran. He lived the next eleven years on the streets, constantly running, stealing, and keeping his powers as secret as he could manage. He was prey to many bullies on the streets, but, miraculously, he survived, and kept his freedom. Until now, that is. He was caught a few days ago, and quickly shipped to the facility. This is his first day.
Description : He's measuring 6'1 and he's thin. His hair are blacks. His favorite cloth is his brown coat and he always carry a black backpack. Now, he grabbed whatever he can find around for the next day but still try to keep some style. He looks skinnier then he used to because of his lack of food and constant run, having dark circles.
Age : 18
Location : The city
Personality : Veneth the obnoxious, or the one who's seemingly always angry for no reasons at all. Despite it all, he's actually an altruistic person willing to sacrifice his own pleasure for the sake of others. He’s one with a strong will to make things better, even if it means tearing apart people he deemed outrageous with deadly moves. But, because of his softer side that he keeps trying to hide, Verith has never punished those who didn’t deserve it, and thus make him holding back a lot against someone he know little about, or even care. Even so he will be willing to fight if it’s necessary. Nevertheless, if things get heated against someone who’s hurting, lying and manipulating others he will get carried away and act reckless, and as a reason trouble his whole coordination. He deeply regret this trait of him, especially when he’s on the front instead of protecting those he was supposed to. Frankly, that’s because the mark left by himself and he still can't forgive what he did.
Because of his two years on the street, he has developed many sneaky moves and parkour skills.
He has changed the vision of many while on the street, and that's his first goal. Open up the eyes of others is his first goal. Generally speaking, he doesn’t want to be seen weak at all, because he knows how the world see a delicate person in these lands. Making a balance between good and bad is something he can’t achieve, and that’s because he his doing his best to do what he finds right for the greater cause.
Abilities :
"Together, we’re strong!" : Despite being seeing as a douche by many, Verith actually like hanging out with others. Everyone who's following Verith's goal, including Verith will be harder, better, faster, stronger! However, the boost is slightly reduced to his allies. Bring more members to the party, and the power will only increase. Enemies will be stolen a part of their strength as time passes on, but it will be less powerful if there's too many of them. Moreover, there's also emotions that play part in his power.
It can be one hell of an ability, but also a huge downgrade for the squad. When emotions like sorrow, despair, fear and sadness take in, the power will greatly exhaust, although Verith’s feels takes a larger place than anybody else, they can still fluctuate the tide with their own. Of course hope, joy, and courage will grant better strength, but it's not that easy to be optimistic those days. Emotions are only dependent from his allies, not his opponents.
He's also able to take partial damages from his allies and reduce the impact they will receive.
Useful when he's in a party, but he's almost useless when alone. The boost he steal from others won't be enough to make him powerful enough to take a gang of armed people from the facility, so he has to play it safe.
Background
When he was little, Veneth was part of a gang with strong personalities. Proud, happy and energetic, he had the soul of a warrior willing to assert his dominance among all others kids with his fellow friends, agreeing to eliminate the threat against their society. But this mentality made him one of the biggest bullies to others, forcibly treating those who weren't following their goals like trash. Overfilled with pride and arrogance, the only thing that matters to him was to become a guard of the facility alongside his father. He was living in a middle class house.
One day, he was alone and underwhelmed by a group of thugs who were done with the elitist of the school. On the verge of being beaten, a guy came and save the day with words... And some punches in their face. He was really interested in this person, but who wouldn't? This guy looks great and was so pleasant to hear. So much that Veneth started to think more and more about him, and even him became more open minded. He started spending less time with his gang and hided from them, skipped school and spent more time with him outside. There was a certain chemistry between them. The icing on the cake was that his new friend named Ethan had a super power, and slowly made him discovered things made by the government. Doubt started taking place. Every time he got home, he was more and more hesitant, and couldn't looked in his father's eyes anymore. Was it true? Or lies? He knew him for less than a week, but he already had take a large part in his life. Ethan had something in him that made him understood people more than anyone else, and he knew that Veneth had a great hearth.
Ethan invited Veneth to come at his home, even if his parents were reluctant, but Ethan took him by the arms and their made their ways. Unfortunately, there was a member of his old gang who sneaked behind them. They had doubt against Ethan as they thought he was forcing Vethel to come by. For the first time of his life, Ethan used his power at the wrong time and it was enough to get him tracked by the government. They couldn't stop the guy who ran away once they saw him using his power. Several soldiers came at his home in no time, guns aimed at the parents to give them their kids. Both of them were hiding behind a desk, and if it wasn't enough more members from the old gang follow them and launched a projectile by the windows, and the guards instantly responded by shooting the parents down, as some of them checked the windows right after.
There were orders being yelled to not kill his friend Ethan at all costs, but why? Each seconds that passed were slow and the untying was near. His friend was deeply shocked earring the gunshots. He finally decided to get out of his hiding spot, raising his arm while yelling "STOP!", but it was too late for Ethan's parents.
The soldiers were suddenly slower as they turned. Not by much, but the fraction of seconds was enough to let his friend smile to him before finally taking care of them with an explosion, destroying the whole place. Veneth was alive, and that was thanks to his friend projecting him softly away.
A last guard stood up, glancing at the broken building behind him. With hatred he turned toward Veneth a gun in his hand pointed at him. Maybe his time had come, but fate had decided otherwise. The guard couldn't breath anymore and felt on the ground, his blood covering the floor around him.
He ended up in tears, his hands covered in the blood of soldiers and his dearest friend who held him one last time. He ran away and never went back to his parents who lied to him and went to the poor zone carrying the backpack of his deceased friend. At the age of 16, he was alone on the street running every day alone with so little power in his grasp as he finally discovered the power he had. Maybe lady luck was on his side, because they were bigger fish out there who were catched. But one thing was sure : He won't let his friends dies for nothing, promising to be better.
Appearance:(the image is more an inspiration than accurate representation)
Lena is a bit shorter than average at around 5'2", and while she is more athletic than she looks at first glance, that's still not saying much as the first impression of her would be downright scrawny. In part that is due to not having the best nutrition when growing up, and in part it's just her natural build. Her hair is a very light blonde to the point where it almost looks white in bright light, and she has blue eyes and skin that burns easily in the sun to go with it. Lena doesn't particularly care about her appearance, and so her hair"style" is more or less a mess of leaving it how it grows and cutting it in places where it becomes annoying to manage. Neither does she pay much attention to clothes as long as they fit and do not restrict her movement.
Ability:Localized air pressure and density manipulation
Lena can control the density and pressure of air (or pretty much any gaseous substance) in a limited range. The most useful applications of this are that she can use her own lungs as air tanks and thus hold her breath for a few hours and to create a weak vacuum that improves her grip on tools or weapons, or on surfaces when climbing. She does not have enough control over her power to use it offensively by e.g. thinning out the air around someone enough for them to suffocate or to harm them by shooting beams of pressurized air (similar to high-pressure cleaning equipment). Of course, this power has to be handled carefully around things as pressurized containers and the like, and it wouldn't be advisable for Lena to experiment with something like deep-sea diving using only her lungs instead of proper equipment.
Background: Lena comes from a lower middle class family only a few social steps above the slum dwellers. Despite their home still being somewhat comfortable with a few intact electricity outlets and working piping for cold water, money and thus food and other resources were chronically short. Like many other youths in similar situations, she joined one of the many thieving gangs who'd steal whatever they could get their hands on from careless street vendors and people who wouldn't or couldn't lock their doors when they were out. Their hideouts became a second home, and her fellow thieves a second family, to the point where Lena had effectively moved out from home at fifteen and only occasionally met her parents and siblings anymore.
During all those years, she was never aware of her powers, as her instinctive use of them wasn't particularly flashy and could easily be attributed to luck or being a natural: Hard to pin down in a scuffle, nigh impossible to wrest an object out of her hands, an enduring diver - that's nothing supernatural, is it? Still, even a believable amount of skill draws envy eventually, and after several years of Lena rising in esteem among her peers, one of them decided she had to disappear. After an attempt to suffocate Lena in her sleep from which she woke up the next day without realizing that it had happened, he notified the government he had found a person with powers.
Too confused by the idea that she had supernatural abilities to put up a fight, Lena was transported to the facility, where she took well to the environment and training once she could wrap her head around the fact she indeed possessed special powers instead of a disproportionate amount of luck and nimbleness.
Personality: Lena is no stranger to immoral acts, having lived as a thief half her life. While she isn't particularly keen on going and fighting a war, she'll take care of her own survival first before worrying about others. That being said, she feels responsible for teammates, no matter whether grouped together by choice or orders. In the same way, Lena does not take kindly to betrayal - being sold out by her fellow thief still has her seething below the surface. The combination can make her self-righteous at times, when she retaliates on perceived but not actually intended wrongs.
Her biggest asset is a certain levelheadedness under stress and quick thinking, though the latter one makes her prone to ignore the possibility of making detailed, thought-out plans. Despite this, she likes to observe a situation for a while before rushing into it.
She isn't easily scared, but never having set foot outside the urban parts of the city, she finds most aspects of nature icky, unsettling or downright creepy. Her only other big fears are exposure to radiation or poisonous chemicals.
Appearance: Hitomi has short and unkempt black hair and eyes that are a reddish-pink hue. Much of her body is covered in stitches due to her designated purpose and she is rarely seen without needles and thread. She is clad in all black and often barefoot.
Ability :
Due to her bizarre biology, she is able to withstand a lot in the way of physical attacks. Any pain she might feel is also experienced by the person who inflicted. it. While she might be able to literally pull herself together, there remains the fact that her attacker might not be biological and therefore it would be unable to feel any pain. Yet another weakness lies in the fact that while she is a skilled fighter, she's often recovering from surgical procedures.
Biography:
She was born to a pair of skilled doctors that happened to work for the facility. Shortly afterwards, it was discovered that something was gravely wrong. A CT scan revealed that the infant possessed multiple copies of each organ. Furthermore it seemed new ones would grow with each passing week. Ever eager to cement themselves as high ranking individuals within the government as well as become rich, her parents often harvested the extras and preformed much needed transplants for whoever paid the highest price. Despite this, Hitomi was only different from the residents of the facility in that she doesn't mind being there too much.
I'm really sorry about my previous entrance, I'm still extremely new to this. I hope you guys can forgive me for my naivety ^^.
Name: Kkachi Corvidae
Age: 19
Appearance:
Kkachi is a mix of Asian and Irish, giving him a pale face with dark features. A faint spray of freckles lies across his face.
His hair is short and thick, with a dark black color which appears almost brownish in the light. His eyes are dark brown with a faint red tint. Though a medium 5'7" he feels short compared to most other guys but compensates with a stronger build. He enjoys to grow his facial hair a bit but often leaves it messy and unkempt, giving him an almost street-urchin appearance.
Ability:
For some reason, wherever Kkachi goes misfortune follows, often to himself but in some cases to those around him. It started off with small things, like his parents misplacing an item only to never find it again, but soon grew to be others getting hurt in ridiculous, almost comical ways when in his presence. Though an unfortunate condition, Kkachi does have the ability to direct the misfortune to a specific person, though it requires a lot of focus.
Weakness:
Kkachi's misfortune requires somewhere to go, so it can't be turned on and off like a hose, meaning that his bad luck must always affect something. Since directing his misfortune at a separate object or entity require much focus, it tends to be directed at himself, solely, often leading to embarrassing shenanigans at his expense.
On top of his ability weakness, he has a few general shortcomings. He has a short temper and often acts rashly on it, usually causing him to say or do things he doesn't mean. He is also terribly afraid of spiders. IN general, he's quite intelligent and strong but feels threatened the moment someone is more intelligent or displays greater strength than him which leads to him irrationally making enemies.
Name: Ayumi Vander Nickname: Lady Red or The Kiss of Death Age: 20 years old Gender: Female
Power:
Life/Power Absorption. -- Ayumi has the power, more like the ability to absorb anything and everything that comes her way. She absorbs a life form by touching that person skin and if she does so long enough, she can eventually kill them. But if she only does it for a short amount of time, she doesn't harm them as much. Since she can take a life force or some of the energy from the person, she is able to heal herself and any injuries that she may have. She can also release the life force energy that she took from that person and harness it with her energy and heal someone else (but this mostly drains herself out).
As for the power absorption portion, she can also absorb whatever power is thrown at her. She cannot just touch someone and the power becomes hers, also when she absorbs someone's powers it is only for a limited time until it is worn out. Now she hasn't tested to see if she can keep it permanently since she left the facility before that stage could happen in her training. So for now, she can only keep the ability she has absorbed from an attack and then releases it within 5-10 minutes.
Limitations/Weaknesses:
-She cannot control new powers that are thrown at her, meaning if a new power is thrown at her like for example a fire user, her body will absorb it but releasing it is a big problem. She'd have to be used to the power that was thrown at her multiple times, which is why at the facility during training, they would put her up against users with different abilities.
-Power dependency, other then her hands and daggers as a way of fighting, she is dependent on users hitting her with their power so that she can absorb it and use it against her.
-The same way users with powers have their weakness, she takes part in their weakness as well. If water puts out the fire, it will do the same thing to her if she had absorbed fire.
-Also, she cannot keep a power permanently, only temporarily which was explained above.
Location: Outside the facility in hiding
Personality:
Ayumi is rumored to be a soulless woman, who has no compassion, no sympathy and mostly, no humanity left in her after she was brought into the facility. Everything she does is kill, and everything she knows is killing and war. Ayumi is quiet, reserved, and very watchful, so watch your back. Ayumi lingers in the dark and rarely spends her time talking to others in the facility. After a year of being there, they had thought she had a psychological problem with her since she would wake up screaming or crying. Also, she had a couple of meltdowns in which they call Code Red since she'll leave a trail of blood as she walks.
Ayumi doesn't have time for games and will put anyone in their place, they say her heart is made of cold stone. Before then, Ayumi was a loving, compassionate, and very caring and helpful person. But once her eyes have seen the unspeakable she is no longer able to be the same. Ayumi is like a broken shell, except her broken pieces are still together and have yet to be scattered across the floor.
History:
Ayumi was born to a very loving and protective family. Her mother, however, died in childbirth and did not get to protect her daughter, she couldn't even protect her daughter from herself. They had lived on the outskirts of time, spending a lot of time in nature and surviving. They had built a small cottage and before Ayumi was even born, they made that decision of going into hiding, afraid the government might come and take her away.
Ayumi had killed her mother, unintentionally during childbirth. Her ability was stronger when she was first born since she had no control and drained her mother's life force when they first came to have skin to skin contact like all mothers do when they welcome their newborn. Unfortunately, this one was more heartbreaking. Her father was saddened and anger for some time, but he knew that it wasn't her fault, she was an infant and had no control and no knowledge of what she was doing.
But her father took measures in making sure he could give her everything she needed and also by protecting herself and him. Whenever they would hug, he would have to have many layers on. When Ayumi was a child, and he had to bathe her or hold her or walk with her when he went foraging, he had to wear very thick gloves to allow her to touch him.
One day, when they went foraging, Ayumi had wandered a little too close to the city and got taken away. She tried to free herself by draining their life force and making them weak enough, but they had their faces masked by a protective helmet and a very thick one-piece suit on that protected them from her. Ayumi was taken to the facility at the age of ten years old.
At the facility, she learned to fight, and use her abilities. But this was the government we were talking about and when they learned of her abilities, she was seen as the perfect weapon and that's what they did. They turned her into a killing machine, putting her through gruesome tests, and making her kill for what she saw as no reason. Ayumi became a hollow shell. They did terrifying things to her, even though they treated the subjects with good care, that was only if they listened and obeyed.
When Ayumi would disobey, she would get beaten and often times if she pissed the guards off they would fondle with her and there was nothing she could do since she was too weak when they'd beat her to do anything.
One night, Ayumi went into one of her meltdowns as a diversion to get the guards to come and open the door to stop her from yelling and she killed every single one of them, and the ones that hurt her the most, she took had the most gruesome death for them. Ayumi had an inside source that would help her escape and the plan was originally meant for one person, but she couldn't leave Neil behind (Ppushed
). Neil was the only one who understood her and he was never afraid of her like the others, which is why she took him with her when they escaped. They almost didn't make it out since her plan had only called for one person, herself. But with the help from the inside source, she was able to escape with Neil when that source opened a few doors for them and shut all the camera's off so that they wouldn't be able to see where the two were heading.
Ayumi made it out and has been on the run ever since with Neil. Even though he gets on her nerves, she still has a soft spot for him and considers him her friend and maybe even something more. Ayumi had removed the tracking device from her arm with her dagger and was able to heal with the help of Neil allowing her to take some of his life force from him. It only made him tired and worn out a bit. Neil did tell her to leave him in the facility, but she couldn't, she promised that they would get out together.
Likes:
-Nature
-Her twin daggers
-Neil
-Sweets
Dislikes:
-The facility
-Violence (When she kills someone who is innocent, she eventually breaks down and cries when she realizes what she did.)
-Benjamin
-Lightning (when it rains)
Nickname(s): Zack, The Predator [yknow the animal kind, not the other one. Just sayin... ]
Age: 17
Gender: Male
Location: The City
Ability: Arachnid [heavily based off of a video game character I found --> Link (there are pictures near the bottom showing what certain attacks look like)]
Ability Specifics: When is ability is activated, eight individual blades appear floating from Zachary's back. While they are physically not connected to his body, he is able to control them as if they were extensions of his own body via a form of telekinesis. These blades can extend far from his body, retract back -basically move in any way Zachary pleases. In addition, the blades themselves have an incredibly thin but strong steel string attached to the handles. This makes it where Zack can almost create a 'spider web' of sorts to trap his opponents by preventing them from leaving the area or literally preventing them from moving. Hence his nickname Predator from people who have seen him and lived. Because of these blades, Zachary has a terrifying amount of offense -both long to mid range- and agility as the blades themselves help propel him as though they were extra legs. However this leaves him pretty vulnerable when it comes to defense. Two maybe three people is probably his limit to who he can fight at once. More than three gets to be overwhelming and he will soon find it overwhelming. That and the eight blades act like extra limbs, so using them for a prolonged period of time will start to tire him out.
Appearance: Zack is 5'8", pale, with shaggy tar black hair and dark brown eyes that look black. When his powers are activated, his eyes turn a scarlet red in similar color to his red, black and white blades. His outfit consists of a large black hoodie and dark blue jeans. Underneath the hoodie -Zack is definitely underweight from lack of food intake but still remains fit in terms of muscle.
Personality: Numb. Zachary is completely and utterly numb to the core. He couldn't care less about what happens to those around him or even to himself -well to an extent anyway. It's not that he outright wishes to die, but the thought doesn't scare him anymore. He finds little to no motivation to do anything unless he deems it worth his time or interesting enough. Other than that, if someone is getting attacked and he had the chance to help -he probably won't unless it benefits himself in some way. In the past, Zachary used to be happy and find joy even in the smallest of things, but now it seems like that side of him is either buried deep inside or was completely destroyed long ago.
Background: Ever since he could remember, his life has been utter hell. Mother? Died before he had a chance to know her. Father? Always drunk and disappeared when Zack turned 6. Siblings? He had an eighteen year old brother who died of an illness -and then there was his little sister Mary. Mary was a year younger than Zack and, like him, she had powers too. She had the ability to create animals out of her shadows -almost like a summoner of sorts and get them to do anything she wanted. However, since she didn't know how to use it properly, Mary tended to just summon a dog and hug him. It was adorable and would usually get Zack to smile a bit. Mary was what kept Zack going as he hoped of giving his sister a better chance at life. That, unfortunately, didn't last long.
Zachary had left Mary at their small run down home while he went to find some food. For the past few days, their house had been far from bandits and relatively safe, so Zack thought it was a good idea to let his sister rest while he went searching for what they needed. On his way back, he found his house in smolders, bandits leaving the scene, and his sister under the rubble. Using his powers, he ripped the rubble off of Mary only to find out he came too late. Ever since his sisters death, Zack had gone cold. Mary was the one ray of light in this dark cruel world and now she was gone. He eventually did track down and kill the bandits responsible for his sisters death, but now he just wanders around aimlessly with no exact destination in sight.
Likes: Being alone, silence
Dislikes: it's not that he dislikes people, but he could live without interactions with others.
Fears: Making friends/Losing someone; hence why he pushes everyone away so he doesn't risk forming any sort of emotional bond.
Name: Draven Soca
Names meaning: Draven; “One who emerges from the shadows”
Age: 17
Ability: Shadow manipulation; “Animated Shadow”. Most who do manipulate shadows make entities, Draven typically is one to create more so creatures at his ability. The shadows at the moment aren’t anything more than just shields and maybe something for slight confusion. He is able to make them as solid as people, using these for defensive walls, or as sheer as the air, or using these as distractions. The creatures usually resemble something of wolves, foxes if he makes them small enough. Yet there are no color, just the smooth shadow he is able to shift. His weakness against his power is he either has to be in almost pitch black or the night for the shadows to be strongest, his energy almost charging off of the darkness. But during the daylight or even the fluorescent lighting above, his shadows are weaker. He is able to still use them none the less, but the combination of less shadow. When it comes to drained energy levels, he’s almost defenseless, not very strong himself, yet his powers lasting for a shocking amount of time for still being a rookie. His powers usually favor to be more defense than offense, though he is happy to learn the offensive side for his powers.
Current location: Ehhh.. working on that
Description: Draven stands at a decntly average 5’8, weighing in at a roughly measured 143 pounds. His dark brown hair is almost black, especially when he’s in lowly lit and dark rooms. His eyes are bright, but yet still shockingly dull for being green, usually being found for a brighter look. The nose piercing he does have, he doesn’t wear very often, finding it rather annoying these days. He had pierced it when he was younger, almost hating it these days, especially when having to fight hand-to-hand. He usually tries to wear darker colors, finding himself more comfortable in them. Jeans and a black shirt were his go-to wear. You never find him without his necklace though, a leather necklace holding onto a deeply detailed piece of metal that is in a silhouette of a wolf, a few designs etched in for the shadowy affect of his creatures.
Personality: Draven is typically a rather chill person, usually biting his tongue in most situations. He does tend to fight for himself though, ready to snap if need be. With his seclusious ways, he typically has something pent up in him. Wether that would be anger or sadness, hell even a little joy hidden away, he tends to have random points in time where he snaps from character and releases what he needs to. Depending on what needs out, he could just seem pissy as all get out or get random spits of depression. He is rarely sociable and if he is, you usually count yourself lucky to hear a word your way from him.
Likes: Nighttime, the stars, seclusion, his shadow creatures
Dislikes: Light in general, rats, people, bodies of water
Fears: Crowded places, drowning
Appearance:
(photo below post) Austin Has light-brown hair that curtain his blue eyes, which match his ever-present hoodie. He is usually seen with a pair of aviator sunglasses that is often on his face but sometimes hanging off his shirt collar (like some kind of beach dude, even though he's never seen the beach). Roughly 5'3", he is often teased for being short which causes him to get incredibly agitated incredibly quickly, not helped by the fact he has a rather slim build.
Ability:
Aptly nicknamed "Wind Crafter", Austin can solidify air into any object he can understand the workings of, such as weaponry like swords and axes. Unfortunately, items such as guns and other intricate machines have too many complicated parts and details to remember, so Austin is often limited to more primitive weapons. Though, as compensation, sometimes he can make up his own intricate weapons as a result of his wide understanding of basic physics and projectiles, all learned from his days of sneaking into rich schools and sneaking through the vents.
Weaknesses:
On top of his inability to recreate anything too complicated, Austin is limited to building only with the air around him. If the air is too dank or musty, his creations often end up weak or fragile. If he's in an enclosed space, such as a tight room or coffin, he won't be able to breathe after using his ability. If he's in a vacuum, like space, he can't use his ability at all. His ability doesn't just work on oxygen, but also any gas that is around him, but most gases are harmful to his creation. Gases like hydrogen will cause the weapon to be lighter, but often more fragile. Toxic gases will render the weapon poisonous if it gets into a bloodstream.
Personality:
Austin has an image and reputation to keep. He's the "cool guy", always walking around with shades permanently attached to his face, he always acts chill and cool on the inside but is regularly full of rage and anger behind his sweet, sweet, sunglasses. Think Dave Strider.
He abstains from alcohol (Or he would if he could afford it) but prefers juice as an appropriate surrogate. This, plus his height, often has him teased for being a child. Good thing he doesn't drink, cuz bars and clubs would never serve him.
Under incredible stress and panic, His "cool-guy" appearance breaks like glass. People who see this barely recognize him as the same person.
While Austin often acts callous, he is honorable and respects those around him, even if he disagrees with him. Though he can get angry, he never hates anyone, but rather pities them.
Background:
Austin grew up in a sewer gang, under the richer parts of Tonrayal, with some of his closest friends whom he knew since birth. While the Gang wasn't large, they were notorious for raids on old, abandoned buildings from the old world, though they stuck by set rules which made their way to his moral code: Do not Murder, Do not Steal, do not take away another's honor, Respect your elders above yourself, Do not lie, and be grateful for what you do have.
From a young age, he would sneak into rich schools, usually to steal small supplies like pencils and paper, but also to get a better education, unbeknownst to his gang.
Name: Faith Luz (Pronounced: Looze which translates to Light in Spanish)
Age: 18
Gender: Female
Appearance: Faith has long, wavy black hair with strands of white due to genetics. She also has rare, moonish gray colored eyes. She carries a smile with her always deluding the eyes of the unfamiliar. Her clothing consists of a leather, black jacket with some stitches, underneath is a long black and gray stripped sleeved shirt, dark navy colored jeans torn from her knees, black leather boots reaching a few inches past her ankle which are usually untied. To top it off she carries a choker given to her by her late brother and finger-less glove. Faith usually carries a lead pipe and a knife attached to her belt for emergencies and a mask
to keep her from being found whenever she stole or fought for her freedom.
Ability: Invisibility- Faith can turn invisible perfectly under pressure or when completely happy/ relaxed. Sometimes when too into her daydreams she uncontrollably turns invisible.
Limitations: While Peer pressure and relaxation helps, it can only be held for an estimate amount of 30 minutes. Water, mud, powder. even light or out of focus can expose her invisibility as well as electricity, If she's immediately exhausted or hurt badly, she is unable to camouflage
Location: The City
B.I.O: Faith as her name states, is a bubbly character born and raised in the city by her older brother, Mac Luz. However don't let that fool you when in reality she's quite a skilled fighter given training techniques from Mac whom was passionate when it came to fights. His wisdom got her through the day since she was ten. Telling her no matter what happens to get back up and put on a smile no matter how dark the world is right now. Because of Mac's strong will, she grew up to have a tolerable life regardless of everything until the day Mac surrendered protecting Faith. A promise made before departure to see each other again. To strive for survival and smile a little even when she feels broken. No one will ever know just how terrible Faith can be behind it. Not only does Faith keep her promise, but also created a persona known as the "Phantom" a cliche name for someone whom up and vanishes after a chase. To this day she fights for own kind's freedom and herself in order to grow strong and one day rescue her older brother. Little does she know Mac has perished two years after his capture.
Personality: Bubbly, deceiver, but around friends she can be quite a shy, nervous wreck which often makes her clumsy causing her powers to hide her
Nickname: Tal (she doesn't really care what you call her though)
Age: 18
Gender: Female
Ability: Temporary savant - She can remember everything she has ever learned, but only if she decides to trigger it. When her ability is not in use, she remembers anything she would remember normally, though, she is reminded of things she thought about specificaly during her memory episode. This ability, however, does not affect her intelligence, only her memory.
Each five seconds she spends with her ability triggered takes a lot of energy, about as much as it would take to run a mile. So if she keeps it triggered for fifteen seconds, that's three miles, for twenty five, five miles, and so on. Of course, this becomes easier with practice, but there are always limits. Even if you can run a marathon, that doesn't mean it's easy. Eventually, if the energy exertion becomes too much, she will pass out, which effectively shuts off her ability.
This ability has a number of weaknesses, first and foremost being the energy cost. After using her ability, she needs more calories to get her energy back up to normal, and sleep. Second is that the memories can become very overwhelming very fast, making it hard to focus. Especially if she were to go through a traumatizing event, since every time she called upon her ability, she would instantly remember every little detail of it.
Description: She has a slim build from burning so many calories with her ability, and has very little muscle. Her skin has a golden tan that's dotted with the odd pale scar or two (will explain later). Her hair is dark brown, usually kept in a large braid behind her head. Her eyes are a hazel colored. About 5'11 in height.
She prefers wearing t-shirts and jeans, or any comfort clothes really. Usually found with cotton candy pink and blue spotted shirt and blue jeans.
Personality: Tal is quiet, usually attempting to avoid people unless she needs to interact with them. She hates human contact, usually shying away from any hugs, and, in the worst cases, physically lashing out. She tends to view things from a purely logical angle, preferring to not worry about emotions, partially because she doesn't like dealing with her own, and partially because she doesn't know how to deal with others' emotions. She is constantly afraid of showing any weakness or letting anyone have power over her. When things go wrong, she first blames herself, though, she rarely voices this opinion.
She doesn't smile often, but when she does, it's usually a soft, serenely sad smile. She's afraid of most confrontation, but will fight if she has to. She has no problem with hurting others, as long as there is a logical reason for it, though, she prefers to not cause unneeded suffering. She can get very defensive at times, especially when it comes to mentioning her past.
When she's sleepy (which is quite common due to the nature of her ability) she has no filter, usually mumbling her thoughts rapidly under her breath. Her reactions are slowed, and she's less averse to human contact. She also sleeptalks quite a lot.
History: Tal was born to a rich family that lived within a few miles to the facility. She loved reading. She was raised believing that the powered were incredibly dangerous, monstrosities that could barely be called human. As a child, she was prone to fainting spells, occuring a lot during school when she was trying especially hard to remember something. Oftentimes she would get injured like this, resulting in a number of scars from suddenly passing out. She didn't mention the sudden burst of memories that would hit her before such fainting episodes, at first thinking it didn't matter, and later figuring out that she was one of the empowered.
Tal kept it a secret, hoping she could just continue her life regularly, but slowly, she began to start using her power to her advantage. During tests, just a second or two to help her remember that answer. A quick mental brush up on the subject of plant matter to finish that essay. It wasn't strange to be a bit above average, was it?
That much was true, but when someone suddenly encounters success, it often garners jealousy. As she rocketed to the top of her class, others began isolating her. They didn't want to be around the resident "nerd".
And it went on like that for many years. As far as Talo was concerned they could keep thier stupid friendship, books were better than leople anyway. At least, that's what she told herself. But secretly, she craved companionship.
And the, one day, her prayers were answered. A new kid came to school. All of the teacher's loved him, the students adored him, even the bullies roaming the halls seemed to follow his every want. He could charm anyone, His name was Haden.
The first time she met Haden was when he asked for some help on homework. Tal, being desperate for a friend, agreed quickly. They hit it off almost immediately, swiftly becoming closer and closer friends.
Haden was usually friendly. The perfect person, it seemed. But... every once in a while, Tal would just get a wierd feeling from him. The odd insult that just seemed strangely out of character, or the times she would catch him staring at her, a hunger in his eyes. But she dismissed it as nothing. Everyone else thought he was wonderful, how could he be anything but?
Eventually, word got round that she was the right hand of one of the most popular people at school. Slowly, her social standing recovered. Her life took a turn for the better.
Soon, she and Haden became more than friends. She held so much trust for him that she told him her suspicions about her empowerment. This turned out to be the worst mistake of her life.
At first, it didn't seem to change anything. He asked a lot of questions about it, just a natural curiosity, nothing bad. Then, when she didn't know the answers to his questions, he urged her to figure out. The expierements they did together were calm at first. A quick memory test. Multitasking by writing while using her power. Then it slowly became more and more intense. Eventually it got to the point that she had to refuse for fear of hurting or revealing herself. He began threatening to turn her in if she didn't do what he wanted, forcing her to bend to his will. To act like everyone was fine, or say goodbye to everyone she knew and loved, and get shipped off to the facility.
She soon realized she was getting manipulated from the start. Haden just wanted to become the top student, and to climb the ranks of the world. To have power. He wanted to use her, and, after he learned about her powers, perhaps even turn her in just to look better in the eyes of the government.
Eventually, he began demanding more unsavory things. She had to put her foot down. This resulted in her getting beat as he tried to knock her out to turn her in. Tal narrowly escaped, deciding to run to the Outskirts to try to escape the influence of the facility as best she could. Not a day later, as she was making her way across the city, she found flyers with her name and picture on it, and a number of details regarding her ability that only two people in the world could know, and she certainly hadn't given it to them.
Since then, she's been on the run, still traveling toward the Outskirts.
Location: Out of the facility, travelling toward the outskirts (I'm still debating where exactly to put her, but it's probably gonna end up somewhere near where all the action is cause yeah)
Appearance: Julia stands at 5'3", wears a camo jacket with hood (it has several pockets) and a somewhat worn pair of jeans. With red hair and sharp, slanted eyes. Her strength is average for any healthy person her age, but she is very flexible and agile. Because of how she lives her life, she has access to a shower, food, and clothing-washing capabilities fairly often. Due to this she doesn't give off an air of being someone who is actually homeless.
personality: Julia is someone who doesn't know what she's doing with her life. She's playful, independent and fun loving. Nothing ties her down. If it brings her enjoyment, she'll be up for it. Outwardly she appears afraid of nothing and a true free spirit. But inwardly her nature is that of a coward. Without any real fix on her position in life and what her future should be, she exists only in the current moment. She runs from her problems rather than solves them. She avoids major questions about what her motivations are and simply does what she wants without a true reason behind her actions. She fears what it will mean when things she's done catch up to her, and is always on the move. At the same time she fears change, afraid she will lose something if she allows herself to settle down and find a place in the world. If only she knew what that something was.
Backstory: Julia's life has been a fairly simple one. She was the secret daughter of a rich bureaucrat, abandoned as soon as it seemed like the scandal could come to light. This never bothered her much, she only ever had fragmented memories of it from a young age. She grew up in the streets of the rich center of the City. At first she merely begged for food and slept where ever she could in the outdoors. But one day living in such a way, constantly surrounded by those with plenty to spare but would never share, became too much for her. She broke into the home of a rich businessman. For the first time in years she was able to eat to her liking, clean herself, and even get new clothes. But she was careless, and the break-in resulted in her arrest. She was jailed, and would not have broken out unless she had discovered her ability.
After escaping she took up a routine of breaking into rich people's homes in order to eat and shower, then leave before the police had any time to show up. Years of these kinds of home-invasions and quick escapes developed her knowledge of the area, knowing when people would and wouldn't be home. What homes would immediately alert the police and which wouldn't. How to get around some security systems. Her agility and reflexes improved until she could escape from almost any situation. By the time she turned 15, she was able to steal good meals regularly, keep herself clean, and if she was lucky find time to sleep in a comfy bed rather than on a rooftop.
Ability: 2D-ification. Simply, she can turn any real object into a 2D image. This requires a surface for the object to be placed upon. Almost anything can be used as a 'canvas' as Julia calls it. Limitations are based mainly on size. When an object is turned into a 2D image, it retains the same proportions at had in its 3D form. As such, anything that is too small cannot be used as a canvas. Similarly, if the canvas that an object is on is broken into pieces too small for the object, it will immediately be dispelled off the canvas back into its 3D form. The size of the object matters as well. Something small like a ring could be turned 2D merely by tossing it at a wall. Something larger like a person would require pressing them entirely flat against the wall for a few seconds. Once an object is turned 2D, it cannot return to its 3D form unless its canvas is broken or Julia pulls them out. When pulled out, the object will be pulled out in its entirety, it cannot be half 2D half 3D. The only exception to these rules applies to Julia's own person. She can mover her own body parts through the 2D and 3D at will and without major delay. She cannot extend these exceptions to anything beyond herself.
When living things are turned 2D, they will still perceive the world in a 3D format. They are capable of moving along the canvas they are placed upon in any direction they wish, be it up down left or right. However, they cannot turn a sharp corner. Curved surfaces can be moved along, but sharp corners act as the edg of the canvas and cannot be passed. This means you cannot transfer yourself from a wall to the ground or sneak through doorways as a 2D image. Living creatures that are 2D cannot damage their canvas, nor can they themselves be physically harmed from the outside unless they are expelled by a broken canvas. While 2D, noise can still be made. A ring tossed at the wall would still clink as its 2D image fell to the ground and a person would still be able to talk.
Appearance:
Allison's hair is a dirty, dark color, which somewhat accentuates her unnaturally fuchsia eyes. Her clothes match this color palette. Her hood is usually up and slightly over her eyes, a purposeful attempt, on her part, to hide her odd-colored irises, however, around those she has a strong bond with she often lowers the hood.
Ability:
Granted the name "Siren's Song", Alice's singing has several abilities, depending on how she sings. Her singing is described to have a hypnotic effect. Should she sing something soft or lullaby-ish, she can put people to sleep and can also heal minor wounds. Granted control, she can also use soft singing to lower stress levels and promote dopamine production in the brain.
Allison's singing can also induce mood swings and emotional manipulation. A happy song helps people feel joy while depressing songs can invoke sadness.
With certain pitches and tones, she can use hypnotism to a great extent. She is capable of luring people toward her self in a trance-like state, much like mythical sirens of Greek legend.
Should Alice choose to sing something like Heavy Metal or Rock, she can invoke feelings of rage, incite adrenaline and fire up her teammates around her.
Weakness:
Alice can't use her ability for an extended time, as it often gives her a horse throat, much like a normal voice would. Should she lose her voice or fall sick, her ability can't be used.
Alice can't use her voice offensively, that is, she can't manipulate soundwaves (like Dax can) so she cannot directly harm anyone with her singing. She can, however, inspire others to harm for her, but the inspiration can not conflict with a person's own desire. (E.g. She can not inspire an enemy to harm their ally unless they intended to do so in the first place)
Not so much a weakness as it is a condition, Alice's abilities work with any melodic sound she can make with her voice but is most effective if she sings lyrics, as opposed to humming, or baseless words like Scat.
Personality:
Alice is typically a likable person, who was quite popular in school due to her voice. She is generally confident in herself but is shy when it comes to her eyes, due to an incident when she was 13.
Though she is aware of her strange ability (which she has practiced every day since she was a child) she does well to hide it, and often passes off the mood-swings of her audience to be just a very touching singer.
Background:
Born of a famous actress and a musical father, Allison was raised to be center-stage material, like her parents. Since she was 3, she had been a very talented singer, so much so that her parents called her voice "Like that of a siren's". Unbeknownst to them, they were more literal than what they thought they had meant. By age 10, she had been titled "The Nightingale of Tonrayal", singing on stage as a means of Morale Improvement, following the war. It wasn't until 3 years later that she learned how harsh the real world was. At 13, her classmates would regularly pick on her for her eyes. The worst it got was an incident that forced her to move schools. Though born upper-class, she was forced to go into hiding after her parents were involved in criminal, borderline mafia, activity. Nowadays, she sings on stage for a small Bar-and-grill in the lower factions of the city.
Appearance: Julia stands at 5'3", wears a camo jacket with hood (it has several pockets) and a somewhat worn pair of jeans. With red hair and sharp, slanted eyes. Her strength is average for any healthy person her age, but she is very flexible and agile. Because of how she lives her life, she has access to a shower, food, and clothing-washing capabilities fairly often. Due to this she doesn't give off an air of being someone who is actually homeless.
personality: Julia is someone who doesn't know what she's doing with her life. She's playful, independent and fun loving. Nothing ties her down. If it brings her enjoyment, she'll be up for it. Outwardly she appears afraid of nothing and a true free spirit. But inwardly her nature is that of a coward. Without any real fix on her position in life and what her future should be, she exists only in the current moment. She runs from her problems rather than solves them. She avoids major questions about what her motivations are and simply does what she wants without a true reason behind her actions. She fears what it will mean when things she's done catch up to her, and is always on the move. At the same time she fears change, afraid she will lose something if she allows herself to settle down and find a place in the world. If only she knew what that something was.
Backstory: Julia's life has been a fairly simple one. She was the secret daughter of a rich bureaucrat, abandoned as soon as it seemed like the scandal could come to light. This never bothered her much, she only ever had fragmented memories of it from a young age. She grew up in the streets of the rich center of the City. At first she merely begged for food and slept where ever she could in the outdoors. But one day living in such a way, constantly surrounded by those with plenty to spare but would never share, became too much for her. She broke into the home of a rich businessman. For the first time in years she was able to eat to her liking, clean herself, and even get new clothes. But she was careless, and the break-in resulted in her arrest. She was jailed, and would not have broken out unless she had discovered her ability.
After escaping she took up a routine of breaking into rich people's homes in order to eat and shower, then leave before the police had any time to show up. Years of these kinds of home-invasions and quick escapes developed her knowledge of the area, knowing when people would and wouldn't be home. What homes would immediately alert the police and which wouldn't. How to get around some security systems. Her agility and reflexes improved until she could escape from almost any situation. By the time she turned 15, she was able to steal good meals regularly, keep herself clean, and if she was lucky find time to sleep in a comfy bed rather than on a rooftop.
Ability: 2D-ification. Simply, she can turn any real object into a 2D image. This requires a surface for the object to be placed upon. Almost anything can be used as a 'canvas' as Julia calls it. Limitations are based mainly on size. When an object is turned into a 2D image, it retains the same proportions at had in its 3D form. As such, anything that is too small cannot be used as a canvas. Similarly, if the canvas that an object is on is broken into pieces too small for the object, it will immediately be dispelled off the canvas back into its 3D form. The size of the object matters as well. Something small like a ring could be turned 2D merely by tossing it at a wall. Something larger like a person would require pressing them entirely flat against the wall for a few seconds. Once an object is turned 2D, it cannot return to its 3D form unless its canvas is broken or Julia pulls them out. When pulled out, the object will be pulled out in its entirety, it cannot be half 2D half 3D. The only exception to these rules applies to Julia's own person. She can mover her own body parts through the 2D and 3D at will and without major delay. She cannot extend these exceptions to anything beyond herself.
When living things are turned 2D, they will still perceive the world in a 3D format. They are capable of moving along the canvas they are placed upon in any direction they wish, be it up down left or right. However, they cannot turn a sharp corner. Curved surfaces can be moved along, but sharp corners act as the edg of the canvas and cannot be passed. This means you cannot transfer yourself from a wall to the ground or sneak through doorways as a 2D image. Living creatures that are 2D cannot damage their canvas, nor can they themselves be physically harmed from the outside unless they are expelled by a broken canvas. While 2D, noise can still be made. A ring tossed at the wall would still clink as its 2D image fell to the ground and a person would still be able to talk.