Birdsie
The God-Emperor of Mankind
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PSYCHIC LEVELS:
POSITIVE:
Rho // Pi
No manifestation of psychic talent (common human being).
Omicron // Xi // Nu // Mu // Lambda // Kappa
Unconscious and minor level of psionic brain activity. Such low levels of talent only manifest in high-stress experiences and remain beyond the control of the individual. Phenomenon commonly explained as "good luck" or "fluke" occurrences often happen. Kappa-level individuals rarely demonstrate low-level psychic powers with years training.
Iota // Theta // Eta
Conscious and moderate level of psionic talent. As the individual is able to control abilities with effort, they are for all intents and purposes, fully fledged psionics.
Zeta // Epsilon
Very high level of mental psychic activity. Manifesting early, these levels of talent (and those above) require the immediate attention of Federal authorities and represent a true security threat if untrained.
Delta // Gamma
Occurring very rarely, Delta and Gamma level psychics exhibit extreme levels of psionic ability. Unless discovered quickly, death or possession by psychic entities are common results of the untrained mind being unable to handle this level of mental energy.
Beta // Alpha
Exceedingly rare and dangerous. Mainstream Federal researcher discussion agrees that current human beings do not possess the necessary evolutionary development to contain Beta and Alpha levels of psionic talent. As such, the great majority of those discovered at this Assignment rating usually suffer from mental instability.
Alpha-Plus
Alpha-Plus levels of talent are exceedingly rare and incredibly dangerous. These individuals are often deluded enough to believe they are living gods. There is virtually nothing an Alpha-Plus psychic can't accomplish, from snapping a cruiser in half with the flick of a wrist, or igniting a whole planet in ethereal flames with a stray thought.
NEGATIVE:
Sigma // Tau
Psionically-dense individuals who are oblivious to psychic fluctuations and manifestations of psychic talent.
Upsilon // Phi // Chi // Psi
Subjects with varying degrees of immunity to psychic powers.
Omega
Usually referred to as Blanks. These individuals are so inert in the psychic fluctuations as to actually exhibit negative psychic influence upon others. Primarily manifested as a small region of "blankness" surrounding the individual, it is impossible for psychic powers or psychic creatures to penetrate this space. Being around them is mentally painful to those who exhibit psychic talent. In the past days, this level of psychic power can only be achieved by a special gene called the "Pariah Gene," engineered as a weapon against psychics during a war.
Rho // Pi
No manifestation of psychic talent (common human being).
Omicron // Xi // Nu // Mu // Lambda // Kappa
Unconscious and minor level of psionic brain activity. Such low levels of talent only manifest in high-stress experiences and remain beyond the control of the individual. Phenomenon commonly explained as "good luck" or "fluke" occurrences often happen. Kappa-level individuals rarely demonstrate low-level psychic powers with years training.
Iota // Theta // Eta
Conscious and moderate level of psionic talent. As the individual is able to control abilities with effort, they are for all intents and purposes, fully fledged psionics.
Zeta // Epsilon
Very high level of mental psychic activity. Manifesting early, these levels of talent (and those above) require the immediate attention of Federal authorities and represent a true security threat if untrained.
Delta // Gamma
Occurring very rarely, Delta and Gamma level psychics exhibit extreme levels of psionic ability. Unless discovered quickly, death or possession by psychic entities are common results of the untrained mind being unable to handle this level of mental energy.
Beta // Alpha
Exceedingly rare and dangerous. Mainstream Federal researcher discussion agrees that current human beings do not possess the necessary evolutionary development to contain Beta and Alpha levels of psionic talent. As such, the great majority of those discovered at this Assignment rating usually suffer from mental instability.
Alpha-Plus
Alpha-Plus levels of talent are exceedingly rare and incredibly dangerous. These individuals are often deluded enough to believe they are living gods. There is virtually nothing an Alpha-Plus psychic can't accomplish, from snapping a cruiser in half with the flick of a wrist, or igniting a whole planet in ethereal flames with a stray thought.
NEGATIVE:
Sigma // Tau
Psionically-dense individuals who are oblivious to psychic fluctuations and manifestations of psychic talent.
Upsilon // Phi // Chi // Psi
Subjects with varying degrees of immunity to psychic powers.
Omega
Usually referred to as Blanks. These individuals are so inert in the psychic fluctuations as to actually exhibit negative psychic influence upon others. Primarily manifested as a small region of "blankness" surrounding the individual, it is impossible for psychic powers or psychic creatures to penetrate this space. Being around them is mentally painful to those who exhibit psychic talent. In the past days, this level of psychic power can only be achieved by a special gene called the "Pariah Gene," engineered as a weapon against psychics during a war.
BASIC INFORMATION
Name: (Their true name)
Aliases: (Other names, titles, nicknames, and aliases)
Age: (Biological age. How long have you been there?)
Gender: (Male, Female, Genderless, or Hermaphrodite depending on species)
Species: (Human, Abhuman, Xenotic (Alien). Feel free to make one up. Keep in mind that a human with psychic powers is still considered abhuman due to the M-R Node mutation in their brain)
Homeworld: (Planet of origin for federal records)
Psychic Level: (Described above)
PERSONAL
Sexuality: (Ships gotta sail, then sink each other)
High Concept: (Sum up your character in a sentence)
Character Alignment: (Lawful Good, Lawful Neutral, Lawful Evil, Neutral Good, True Neutral, Neutral Evil, Chaos Good, Chaos Neutral, or Chaos Evil)
Organizations\Affiliations: (Organizations, or people the character is affiliated with)
Personality: (At least a few lines. Make sure the character has it's strengths and flaws)
Backstory: (At least a paragraph. Feel free to put in a criminal record and anything else worth knowing)
PHYSICAL
Appearance: (Self-explanatory)
Weapons & Armor: (Any items used to defend oneself and otherwise used to aid oneself in combat)
Items & Personal Belongings: (Other belongings that are of no consequence to combat. Include ships, if any)
Skills & Abilities: (Stuff like being a marksman, or a pilot)
Cybernetic Enhancements: (Do you have two lung replacements? Maybe an eye that lets you see in ultraviolet?)
Genetic Enhancements: (A third, organic lung grown out of your own DNA in a vat? A skeleton that grows into a vest? Tentacles?)
Psychic Powers: (NOTE: Psychic powers aren't like magic spells. A psychic of sufficient level can do anything depending on their concentration and level, but learning disciplines and training them aids the M-R Node in channeling the power.)
Weaknesses: (Weak sides of a character. Fears, inabilities, inexperience, emotional issues, mental issues, etc. Only ones that could be said to negatively affect the character)
FLUFF (Optional)
Hobbies: (What does the corporate overlord do in his free time, when not vying for supremacy over the universe?)
Quote\s: (Notable things that the character has said, that may show off their personality or speech type)
Theme: (Musical theme)
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